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[REQUEST] How can i remove Jaguar / Crocodile attack skill effect
Discussion on [REQUEST] How can i remove Jaguar / Crocodile attack skill effect within the SRO Private Server forum part of the Silkroad Online category.
05/16/2017, 18:03
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#1
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[REQUEST] How can i remove Jaguar / Crocodile attack skill effect
could anyone tell me how can i remove Jaguar , Crocodile and the rest of pets attack skill effect from my media? where can i find the text file and how to modify it? THANK YOU
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05/16/2017, 18:15
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#2
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You want to remove the skill effect only? server_dep/silkroad/textdata/skilleffect.txt
thus removing the effect wont stop the pet from attacking (you wont see the pet attacking but he actually is)
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05/16/2017, 23:20
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#3
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Quote:
Originally Posted by Snow*
You want to remove the skill effect only? server_dep/silkroad/textdata/skilleffect.txt
thus removing the effect wont stop the pet from attacking (you wont see the pet attacking but he actually is)
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well, with 600 online at FW. Red effect of Jaguar attack makes the game laggy as **** so i need to remove this **** [IMG=expandable: 1] [/IMG]
as u see i have found it but i don't know what to do for disabling this effect
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05/17/2017, 00:54
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#4
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You can disable the skill effects from the game option window. As for the text just remove the line for now.
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05/17/2017, 12:27
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#5
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or put // front of line....
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05/17/2017, 19:13
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#6
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btw i deleted all lines and still nothing,..
should i edit anything outside media too? Particles for example..
removed the whole line and still nothing,.. up..
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05/24/2017, 13:10
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#7
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Hello,
please check if you have similar stuff for jaguar inside of your skilleffect file. I can't find them inside of the japanese pk2
Code:
1 6077 펠로우즈 AMB이펙트_15 EFFECT_AM_COS_PET2_ASS_DRAGON_A ACT_L 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false cos\ pet2_dragon_wing.efp Bone03 0,0,0 none 0,0,0 none 0 none none none
1 6078 펠로우즈 AMB이펙트_16 EFFECT_AM_COS_PET2_ASS_DRAGON_A ACT_L 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false cos\ pet2_dragon_wing.efp Bone14 0,0,0 none 0,0,0 none 0 none none none
1 6079 펠로우즈 AMB이펙트_17 EFFECT_AM_COS_PET2_ASS_DRAGON_A ACT_L 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false cos\ pet2_dragon_wing.efp Bone42 0,0,0 none 0,0,0 none 0 none none none
1 6080 펠로우즈 AMB이펙트_18 EFFECT_AM_COS_PET2_ASS_DRAGON_A ACT_L 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false cos\ pet2_dragon_wing.efp Bone51 0,0,0 none 0,0,0 none 0 none none none
1 6081 펠로우즈 AMB이펙트_19 EFFECT_AM_COS_PET2_ASS_DRAGON_A ACT_L 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false cos\ pet2_dragon_j.efp Bone27 0,0,0 none 0,0,0 none 0 none none none
1 6082 펠로우즈 AMB이펙트_20 EFFECT_AM_COS_PET2_ASS_DRAGON_A ACT_L 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false cos\ pet2_dragon_j.efp Bone30 0,0,0 none 0,0,0 none 0 none none none
1 6083 펠로우즈 AMB이펙트_21 EFFECT_AM_COS_PET2_ASS_DRAGON_A ACT_L 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false cos\ pet2_dragon_g.efp Bip01 Tail5 0,0,0 none 0,0,0 none 0 none none none
1 6084 펠로우즈 AMB이펙트_22 EFFECT_AM_COS_PET2_ASS_DRAGON_A ACT_L 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false cos\ pet2_dragon_tail06.efp Bip01 Tail6 0,0,0 none 0,0,0 none 0 none none none
1 6085 펠로우즈 AMB이펙트_23 EFFECT_AM_COS_PET2_ASS_DRAGON_A ACT_L 0 FALSE NOR|CRI|HWAN MOB_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false cos\ pet2_dragon_horn.efp Bip01 Head 0,0,0 none 0,0,0 none 0 none none none
Normally every figure is using 2 or 3 different entries as you can see in the picture below:
1. General stuff
2. Animation related
3. Effect related
In theory you just have to remove the "ambient" efp links and it should be done. However some stuff is inserted into the model itself, e.g. weapon effects d12+. You have to find all "jaguar" related files inside of your data pk2 and check them for any efp related stuff. Replace them with something small, I am sure deleting will not work.
Please contact me if you have any questions.
Skilleffect example for Yuno:
Itemeffect in Data pk2 (tstaff_12.bsr):
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05/25/2017, 00:28
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#8
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cuckcuck pretty much answered your question.
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05/26/2017, 21:01
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#9
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I assume your case is solved.
#Closed
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I see that there is too much help here
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