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Beat II | 100 CAP/\CHINA | JOB BASED | 01.08.2015 | We will beat, fate of Silkroad !

Discussion on Beat II | 100 CAP/\CHINA | JOB BASED | 01.08.2015 | We will beat, fate of Silkroad ! within the SRO PServer Advertising forum part of the SRO Private Server category.

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Beat II | 100 CAP/\CHINA | JOB BASED | 01.08.2015 | We will beat, fate of Silkroad !



Hi everyone,
Beat Sro is not only a Job based game, but also it is a system that includes lots of activities that you can do in the game.

After all these long researches and examines are made by our team; we have clearly improved ourselves with some experiences to create this game for you. Beat Sro is coming for creating big effect to “Silkroad” market.

It was very hard to create a new game that you can never have space time to be bored and also you can enjoy it every time. In spite of all these struggles we create a game without any problem for you guys. We hope that we will address your pleasure. So briefly, we want to introduce our unique game for you;




Not only our team’s every member has professions in their majors but also we are always 7/24 here to serve for you with “guard duty” in order that our main concern is you dear players’s “pleasure” and “welfare”.

Every player in our server will be under “our” assurance. But dont forget that the authorities of the administration has “boundries” and these are defined by “gaming rules” that everybody has to obey to create a new peaceful space for everybody because as you know these are integral part of an “equal” and a “fair” game.

We do not want to give exact number of our team not to create misleading point of view. On the other hand, you will already be surprised with our services. Moreover, administrators won’t involve in “in-game” events there will be a wheel system that directs this game naturally.




Website:

Beat II | Silkroad Private Server

Facebook Page:



Grand Opening:

1th of August, 2015, Saturday

Direct Download Links:







Açılış Tarihi

Temel Bilgiler










CAP ∞ 100

Only China

Exp/Sp Rate

Sometimes, skip to level turns out to be torture rather than enjoy nearly for most of us. We increased Rates to their highest levels not to encounter with such an evet. It is highest level that reminds our main concern is entertainment rather skip to level.

Gold ve Drop Rate

We can say system is about to perfect after our long tests. To increase coin rather than putting characters on bot, we created gold rate in a proper level to tend job activities which is soil of Silkroad.

Academy System

Since having possibilities of destroying balance of the game and reducing competition between players this system was left disabled.


Guild and Job Punishment

Every player who leaves the guild and waives the job is automatically penalized by the system to a specific period of time not to do the same things again. However, we want to protect authenticity of system; because our concept has non-stop cycle we have developed systems that provide deleting of this punishment. You will be able to examine them in detail when you get into the game.


Main City

Donwhang

Cerberus&Captain Ivy

Of course, we have not skipped Cerberus and Captain Ivy. Because map has been generally reduced and Samarkand and Constantine has been disabled these uniques’s spawn locations has naturally diappeared. Hence, we have added a special area for them to spawn in Downhang and Jangan. We will give detailed information on our forum site in the forum guidelines.







We defined principle of “persistence” as our main priority. We created a system that every our player can enjoy themselves and they will have in a struggle to find an answer to question of “ what will happen tomorrow?”

Nobody can find time to stand without doing anything in our game, even we created a system that most of you ask “ How will I fit so much things in a day ?”

We conserved authenticity of 100 Cap. With our new added systems and working of them in a proper way we created a unique oppurtunity to enjoy yourself.

Thanks to these systems which are developed by ourselves with all the character configurations which are existing in the game we hope that we can address to your pleasure and also with additions and activities it will be enjoyable spending time in our server for you guys.

First of all we made trade as an important thing in the game. With changes on the map we collected all players together in a same area and we narrowed the ways of trade. Thanks to this system players can get closer and their “JOB” activities will be much more colorful. At the same time as a profitable system trade will deserve its importance in the game. You can find details about trade system on the forum site.




Capture The Flag

- CTF has big importance in the game. You can enter activity with groups which include minimum four characters and there are items that you can buy from Merchant Ryuuk with getting Arena Coins. In the event of Pvp and Fortress War these are ;

Medusa

Respawns twice in a day, everyday, at 10 p.m. and 10 a.m. It is possible to drop "sun" - "immortal" - "astral" inside of it.

Battle Arena

Since Pc limit is not working in a stabile way on everyone’s computer we disabled it.

Forgetten World

It is a dungeon that you can go with stones that you can buy from Merchant Ryuuk. It is possible to drop "sun" - "immortal" - "astral" inside of it.
Holy Water Temple

We integrated legendary dungeon of 110 Cap. There are lots of items that you can get like in FGW. These are “immortal”, ” coin”, and “astral
Job

Since gold rate is low, trade rate is increased peculiarly. But balances and originality are preserved. Distinctively, it is possible to see trade war in everywhere.

Job Cave

It is in the original place and you can get "immortal" - "astral" - "dress" from it.

Automatic Events

It is another activity that you can see in the game mostly,

Deathmatch

It is another game that will be in the game in some specific times. Its limit includes maximum 50 characters and its winner will be defined automatically.



To create renaissance of past new Pvp Icons were changed with Old Capes.



We have always defensed originality and we will defense it forever. So standart alchemy sparklings were not changed.



Automatic Equipment

Since we did not forget we are private and need to enjoy you, we integrated this system which turned out to be classic.

New Legendary Dresses
:




Global Level Limit

To prevent Flood and a little bit unnecessary advertisements players who are 90 level and under of it can not use global item.

Weekly Unique and Rank Prizes

We have not forget how much trade and uniques are important in the game. Thus, we created an awarded rank system for players who have self confidence and spare specific time for our server to enjoy themselves.


Pvp Rank

Each player earns points that are defined by our specified algorithms as a reward to kill per player while they are in the mode of Pvp and it is saved list on our Website. For now specific award is not defined.



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Old 08/07/2015, 20:22   #2



 
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Nice thread
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Old 08/07/2015, 21:24   #3


 
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I've already told you before to change this content
create a new introduction it's not that hard..
Please change it.
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Old 08/07/2015, 22:27   #4
 
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Smile

Quote:
Originally Posted by Spidy. View Post
I've already told you before to change this content
create a new introduction it's not that hard..
Please change it.
We ask them to delete their topic. And that topic was deleted sir.
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Beat II | 100 CAP/\CHINA | JOB BASED | 01.08.2015 | We will beat, fate of Silkroad !
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http://i.epvpimg.com/QXapd.png Hi everyone, Beat Sro is not only a Job based game, but also it is a system that includes lots of activities that you can do in the game. After all these long researches and examines are made by our team; we have clearly improved ourselves with some experiences to create this game for you. Beat Sro is coming for creating big effect to “Silkroad” market. It was very hard to create a new game that you can never have space time to be bored and also you...



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