Im presenting you a very
Unique new silkroad private server!
Im pretty sure you are asking yourself why is this server so unique? Let me tell you why!
Lets start with most important informations!
Website: Downloads:
Cap: 70
, yes u heard right, f*kin' it's old school! <3
Skills: 110 (Redesigned to fit 70 cap)
Exp Rate:5x
SP Rate: 5x
Gold Rate: 1x
Item Rate: 1x
Trade Goods Rate: Some routes are 3x iSro, some are up to 9x iSro
Item Mall: Provides cosmetic and luxury items that will not effect PvP
No Botting: Botters will be banned on sight by our active GM staff.
No Powerleveling: The character providing the taxi will be warned the first time. If found powerleveling again, the character will be deleved by 10 levels. Any further offence will result in further deleveling.
Fortress war: Yes!
Forgotten world: Yes!
Battle arena: Yes! (every 2 hours)
CTF: No!
- Alchemy stone rate changed to 78%
- Mastery limit is
210 for Chinese
- Magic pop, DMG scrolls, Premium Ticket and Devil Spirit are removed
- Pots, Pills, Arrows and Bolts stack in 250 stacks
- New characters begin with 20,000 SP
- Trade routes now give increased gold by 200%-400%
- Tablets no longer drop, instead Stones drop in there place
- All 11d set A gear made level 70 & available in the battle arena manager
- Added 11d stones to Generals and Mages as well as arena manager
- Bunwhang, Penons, Yeti and Generals spawn doubled
- Basic wolf pet added to battle arena manager (cost 7 tokens)
- Clock of Reincarnation added to battle arena manager (cost 40 tokens)
---
What is unique about Silkroad Salvation?
Since the files are unlikely to ever be released again, the 110 content we currently have is the only content any vsro based pserver will ever be able to provide. Which means with some reworking, we can tailor fit that content to a 70 cap and offer a vast
endgame of repeatable fun content without having to ever raise the cap!
Silkroad Salvation aims at taking Silkroad to the next level. We want to eliminate the grind treadmill and turn silkroad into a viable game for both casuals and hardcore players. Our main focus is PvP content. We did this by moving Battle Arena onto a 2 hour timetable replacing the lame camp fest of CTF. PvP players will not need to grind a second past 70. All there gear will be available via battle arena along with the tablets and elixirs needed to pimp the gear out. PvE players are not left out. We are re-working forgotten world to provide a unique teamplay experience that will allow PvE players to gear out and be competitive. No matter your play style, you will be able to enjoy the game and be competitive.
World Map Changes ~ World Map Changes ~ World Map Changes
- World size deemed too large for active jobbing encounters. At its peak iSro had 3k players spread over only 3 zones and even then some areas were empty dead zones. We want a server that's all about jobbing, guilds and community. After looking into which trade routes are most active/fun and which areas were the most useless, we decided to completely remove a huge chunk of the world and focus on creating a solid fun experience with a smaller world. (world map is still not edited to reflect these changes)
- Jangan becomes the new 1-40 zone for euros as well as chinese
- Map of the new jangan mob levels
- TigerGirl is now a level 40 unique
- Jangan ferry links to hotan ferry, Hotan ferry links to jangan ferry
- Hotan to Jangan & Jangan to Hotan teleporter fixed.
- Taklamakan is now a 60-70 zone
- Lord Yarkan is now a 70 unique
Skill Changes ~ Skill Changes ~ Skill Changes
- Higher level Euro skills edited to match 70 cap
- Higher level Chinese skills edited to match 70 cap
- Bards gain a KB on there booming wave
- Warlock sleep lasts 5 seconds (removes sleep/trap bug and makes it a short CC)
- Oblation loses absorption buff
- Warrior screens and skins last 15 sec
- Heaven Chain gains 40% chance 16 sec bleed
- Ascension Chain gains 40% chance 16 sec bleed
---
EVENTS GOING ON (always updated):
1.)
2.)
3.)