I hate to revive old threads but Just had to post.
This game was much loved by myself and one other fellow gamehacker.
We dedicated six long months of our lives to understanding how the memory of the application was allocated and to finding all the memory hacks we possibly could for this game. We found quite a bit. But we found some of the old game source files hosted publicly online in a title simply known as "book1"
We quickly learned of the VCE engine which was to blame for the cryptography found within the packet structure and memory allocation.
We quickly took the VCE source file and made a dll hook which we stealthly injected to the client. This allowed us to bypass the encryption and see pre encrypted data. We could also feed hex back to the function which we used to hook the packets.
This game was great and I wish I had not killed it.
once we wrote this the bane of the game soon followed. I stumbled upon a buffer overflow in numerous locations within serverside memory which allowed one to hack the gold.
We dabbled with this slowly leaking gold into the economy through the trade system and shops. Then I felt my achievements were not being recognized and I went from underground elite to spotlight attention whore.
I spent an entire day on the servers tossing everyone I could at least 20-50million gold pieces each. This massive blow forced many players to quit. Sony tried to hit the spawned gold with a rust storm, however it seemed the scripts they wrote were faulty about 1 in 10 we had given the gold to kept it.
We tried to point the blame at an alleged programmers son, who went by the name Orrion. He fed us backend info about the games internals. Any question I had I would ask him about the mechanics of the game and how things were calculated etc. This kid seemed to be more than just a kid. I believe he was a dev in guise of his own son. He claimed to have source and tools but would never release them.
Over the year of the slow poison we had leaked into the system the user base dwindled and I released a ton of memory hack trainers and methods to the general public.
I had made everything from a speed run hack which got patched and I found a work around to client filters for speed and fixed (as well as client downgrading and version spoofing from the send hook Aptly named zend) to fly hacks to critical hacks to many other useful interaction hacks. one including being able to be godmoded in the inn and killing people while walking around town!
I don't know why I am sharing this or why I am even posting this here. But I wish I had not killed this game off.
My hook still works for the japanese version and bypasses xigncode flawlessly. (since the injection and unlinking methods used are private old school methods which were used all the way back in the flyff days to bypass gamegaurd and inject to clients)
If anyone does have any files or anything to revive this once dead game I am willing to not only help but to host.
Contact me via email.
you can find it in a self posted visitor message in my profile on this forum.
I still have some of the communication protocol dumps saved. But to write an entire server source from scratch going off of the last known good english client seems a bit... intense and too much to do.
One would have to literally decipher all the raw packet data and make the server respond accordingly. I did not sniff many received packets only sent. So what the server says back is still semi a mystery.
However with funding I assume one could get anything done
If anyone knows of any files server related for this game anywhere please inform me.