Ich hätte mal ne Frage zur Description.ext in Arma 3.
Ich versuche gerade eine Mission zu erstellen, in der ich mit IED's arbeite.
Zusätzlich benutze ich die Virtual Ammobox.
Wie passe ich nun meine description.ext an, damit alle Scripte auch zusammenlaufen.
Bisher habe ich diese nur einzeln getestet, und die jeweilige Description-Datei in meinen Ordner gepackt.
Hier mal die Originaleinträge:
IED-Script:
Code:
respawn = "BASE";respawndelay = "3"; author = [EPD] Brian; onLoadName = IED Sample Mission; onLoadMission = JUST A SIMPLE IED SAMPLE MISSION; class Header { gameType = Coop; // Game type, see 'class' columns in the table below minPlayers = 1; //min # of players the mission supports maxPlayers = 8; //max # of players the mission supports }; enableDebugConsole = 2; class CfgFunctions { class Dictionary { class Dictionary { file = "EPD\SanjosFunctions\dictionary"; class new { description = "Returns a new empty dictionary. \nExample: _myDictionary = call Dictionary_fnc_new;"; }; class get { description = "Returns the value of the key or objNull if the key doesn't exist. \nExample: [_myDictionary, _myKey] call Dictionary_fnc_get;"; }; class set { description = "Sets the key to a new value. Overwrites the previous value if the key already existed. \nExample: [_myDictionary, _myNewKey, _myNewValue] call Dictionary_fnc_set;"; }; class remove { description = "Removes a key from the dictionary. \nExample: _oldValue = [_myDictionary, _keyToRemove] call Dictionary_fnc_remove;"; }; class isEmpty { description = "Returns true if the dictionary is empty. \nExample: _isDictionaryEmpty = _myDictionary call Dictionary_fnc_isEmpty;"; }; class containsKey { description = "Returns true if the dictionary contains the key. \nExample: _dictionaryContainsKey = [_myDictionary, _myKey] call Dictionary_fnc_containsKey;"; }; class containsValue { description = "Returns true if the dictionary contains the value. \nExample: _dictionaryContainsValue = [_myDictionary, _myValue] call Dictionary_fnc_containsValue;"; }; class size { description = "Returns the number of elements in the dictionary. \nExample: _count = _myDictionary call Dictionary_fnc_size;"; }; class keys { description = "Returns the keys as an array. \nExample: _keys = _myDictionary call Dictionary_fnc_keys;"; }; class values { description = "Returns the values as an array. \nExample: _values = _myDictionary call Dictionary_fnc_values;"; }; }; }; };
Virtual Ammobox:
Code:
OnLoadMission = "Virtual Ammobox System";respawn = BASE; respawndelay = 10; disabledAI = true; enableDebugConsole = 2; #include "VAS\menu.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" };
Wie würde es zusammen aussehen?
Was muss ich beachten, wenn ich eine neue description.ext anlege. Gibt es Vorlagen oder Hilfethreads/Videos die ihr mir empfehlen könnt?
Ich hoffe ich konnte euch mein Problem nahebringen!