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[MEGA RELEASE]Automatic Ox-Event System
Discussion on [MEGA RELEASE]Automatic Ox-Event System within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
03/17/2013, 09:55
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#1
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[MEGA RELEASE]Automatic Ox-Event System
PHP Code:
--[[ -- Automatic OX-Event System -- Quest Writer By : HaveBeen™ -- Thank for help -TÜRK- xD -- For E*PVP ]]-- quest oxevents begin state start begin function open() if(oxevent.open() == 0) then return 0 elseif(oxevent.open() == 1) then return 1 else return 2 end end function quiz() if(oxevent.quiz(1,30) == 0) then return 0 elseif(oxevent.quiz(1,30) == 1) then return 1 else return 2 end end function check() local gmlist = {"HaveBeen"} -- Enter the names of GameMaster for i = 1,table.getn(gmlist),1 do if(gmlist[i] == pc.name) then return true else return false end end end when 20011.chat."GM: Ox Event" with pc.is_gm() and oxevents.check() == true and game.get_event_flag("automatic_oxevent_status") == 0 begin say_title(mob_name(npc.get_race())..":") say("") --- say("Do you want to open the Ox-Event? ") say("") local s = select(locale.yes,locale.no) if(s == 2) then return end say_title(mob_name(npc.get_race())..":") say("") --- say_reward("Note : Actual Ox Event Time (H) : "..os.date("%H")) say("") say("How much do you want to open Ox Event?") local times = tonumber(input()) if(times == "" or tonumber(times) == nil) then return end game.set_event_flag("automatic_oxevent_opentime",times) say_title(mob_name(npc.get_race())..":") say("") --- say("Thank you the system has been activated! ") say("Open after "..times.." hours! ") game.set_event_flag("automatic_oxevent_status",1) server_timer('check',5) end when check.server_timer begin if(os.date("%H") == game.get_event_flag("automatic_oxevent_opentime")) then if(oxevents.open() == 0) then print("The competition is already active! ") elseif(oxevents.open() == 1) then notice_all("<Notice> Ox-Event is opened! ") notice_all("<Notice> Show your knowledge.. ") server_timer('countdownone',300) else print("An Error has occurred.. ") end else server_timer('checktwo',5) end end when checktwo.server_timer begin if(os.date("%H") == game.get_event_flag("automatic_oxevent_opentime")) then if(oxevents.open() == 0) then print("The competition is already active! ") elseif(oxevents.open() == 1) then notice_all("<Notice> Ox-Event is opened! ") notice_all("<Notice> Show your knowledge.. ") server_timer('countdownone',300) else print("An Error has occurred.. ") end else server_timer('check',5) end end when countdownone.server_timer begin notice_all("<Notice> Closing Ox-Event Entries : 5 mins left.. ") server_timer("countdowntwo",60) end when countdowntwo.server_timer begin notice_all("<Notice> Closing Ox-Event Entries : 4 mins left.. ") server_timer("countdownthree",60) end when countdownthree.server_timer begin notice_all("<Notice> Closing Ox-Event Entries : 3 mins left.. ") server_timer("countdownfour",60) end when countdownfour.server_timer begin notice_all("<Notice> Closing Ox-Event Entries : 2 mins left.. ") server_timer("countdownfive",60) end when countdownfive.server_timer begin notice_all("<Notice< Closing Ox-Event Entries : 1 mins left.. ") server_timer("countdown",60) end when countdown.server_timer begin notice_all("<Ox-Event> All Ox-Event entries are closed. ") notice_all("<Ox-Event> No longer you can enter as a competitor. ") notice_all("<Ox-Event> Now you can enter only as a spectator. ") game.set_event_flag("automatic_oxevent_status",2) server_timer('playercheck',10) game.set_event_flag("automatic_oxevent_opentime",0) end when playercheck.server_timer begin if(pc.get_map_index() == 113) then if(oxevent.get_attender() == 0) then notice_all("<Ox-Event> There is no one in the Ox-Event. ") notice_all("<Ox-Event> Ox-Event is automatically closing. ") game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) warp_all_to_village() else server_timer('oxeventstart',10) end end end when oxeventstart.server_timer begin if(pc.get_map_index() == 113) then if(oxevents.quiz() == 0) then print("Ox-Event stopped! ") elseif(oxevents.quiz() == 1) then notice_in_map("A question asked.") server_timer("goon",30) else print("A question has already been asked. ") end else return end end when goon.server_timer begin -- Check if(oxevent.get_attender() == 0) then notice_in_map("There is no one in the Ox-Event. ") notice_in_map("Ox-Event is ended automatically. ") game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) warp_all_to_village() elseif(oxevent.get_attender() == 1) then notice_in_map("Ox-Event is successfully finished. ") notice_in_map("The last remaining player are awarded. ") local itemlist = {11299,11499,11699,11899} game.drop_item(itemlist[number(1,table.getn(itemlist))],1) game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) server_timer("over",20) else server_timer("goontwo",30) end end when over.server_timer begin warp_all_to_village() end when goontwo.server_timer begin -- Check if(oxevent.get_attender() == 0) then notice_in_map("There is no one in the Ox-Event. ") notice_in_map("Ox-Event is ended automatically. ") game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) warp_all_to_village() elseif(oxevent.get_attender() == 1) then notice_in_map("Ox-Event is successfully finished. ") notice_in_map("The last remaining player are awarded. ") local itemlist = {11299,11499,11699,11899} game.drop_item(itemlist[number(1,table.getn(itemlist))],1) game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) server_timer("over",20) else server_timer("goon",30) end end when 20011.chat."Ox-Event" begin if(game.get_event_flag("automatic_oxevent_status") == 2) then say("All entries are closed. ") say("Now you can go only as a spectator. ") local s = select(locale.yes,locale.no) if(s == 2) then return end pc.warp(896300, 28900) elseif(game.get_event_flag("automatic_oxevent_status") == 1) then say("Now all Ox-Event entries are open. ") say("Do you want to go as a competitor? ") local s = select("Yes, As A Competitor.","No, As A Spectator.") if(s == 1) then pc.warp(896500, 24600) elseif(s == 3) then pc.warp(896300, 28900) end end end end end
this is code add quest_functions..
Here is the German Quest ;; Thanks to [SA]Con
Quote:
Originally Posted by [SA]Con
Hier mal für die Faulen die Quest auf Deutsch.
Here is the German Quest.
PHP Code:
quest oxevents begin state start begin function open() if(oxevent.open() == 0) then return 0 elseif(oxevent.open() == 1) then return 1 else return 2 end end function quiz() if(oxevent.quiz(1,30) == 0) then return 0 elseif(oxevent.quiz(1,30) == 1) then return 1 else return 2 end end function check() local gmlist = {"[SA]Con"} -- Enter the names of GameMaster for i = 1,table.getn(gmlist),1 do if(gmlist[i] == pc.name) then return true else return false end end end when 20011.chat."Der OX-Wettbewerb" with pc.is_gm() and oxevents.check() == true and game.get_event_flag("automatic_oxevent_status") == 0 begin say_title(mob_name(npc.get_race())..":") say("") --- say("Möchtest du den Wettbewerb starten? ") say("") local s = select(locale.yes,locale.no) if(s == 2) then return end say_title(mob_name(npc.get_race())..":") say("") --- say_reward("Info: Uhrzeit: "..os.date("%H")) say("") say("Um wie viel Uhr soll der Wettbewerb starten? ") local times = tonumber(input() ) if(times == "" or tonumber(times) == nil) then return end say_title(mob_name(npc.get_race())..":") say("") --- game.set_event_flag("automatic_oxevent_opentime",times) say("Der Wettbewerb wurde gestartet!") say("Wird in "..times.." Stunden geöffnet! ") game.set_event_flag("automatic_oxevent_status",1) server_timer('check',5) end when check.server_timer begin if(os.date("%H") == game.get_event_flag("automatic_oxevent_opentime")) then if(oxevents.open() == 0) then print("Der Wettbewerb wurde bereits Gestartet!") elseif(oxevents.open() == 1) then notice_all("Der OX-Wettbewerb hat soeben begonnen!") notice_all("Um daran Teilzunehmen, begebt euch zu Uriel.") server_timer('countdownone',300) else print("Es ist ein Fehler aufgetreten!") end else server_timer('checktwo',5) end end when checktwo.server_timer begin if(os.date("%H") == game.get_event_flag("automatic_oxevent_opentime")) then if(oxevents.open() == 0) then print("Der Wettbewerb wurde bereits Gestartet!") elseif(oxevents.open() == 1) then notice_all("Der OX-Wettbewerb hat soeben begonnen!") notice_all("Um daran Teilzunehmen, begebt euch zu Uriel.") server_timer('countdownone',300) else print("Es ist ein Fehler aufgetreten!") end else server_timer('check',5) end end when countdownone.server_timer begin notice_all("Die Tore zum OX-Wettbewer werden in 5 Minuten geschlossen!") server_timer("countdowntwo",60) end when countdowntwo.server_timer begin notice_all("Die Tore zum OX-Wettbewer werden in 4 Minuten geschlossen!") server_timer("countdownthree",60) end when countdownthree.server_timer begin notice_all("Die Tore zum OX-Wettbewer werden in 3 Minuten geschlossen!") server_timer("countdownfour",60) end when countdownfour.server_timer begin notice_all("Die Tore zum OX-Wettbewer werden in 2 Minuten geschlossen!") server_timer("countdownfive",60) end when countdownfive.server_timer begin notice_all("Die Tore zum OX-Wettbewer werden in 1 Minute geschlossen!") server_timer("countdown",60) end when countdown.server_timer begin notice_all("Die Tore zum OX-Wettbewerb wurden geschlossen!") notice_all("Es können nur noch Zuschauer beitreten!") game.set_event_flag("automatic_oxevent_status",2) server_timer('playercheck',10) game.set_event_flag("automatic_oxevent_opentime",0) end when playercheck.server_timer begin if(pc.get_map_index() == 113) then if(oxevent.get_attender() == 0) then notice_all("Der OX-Wettbewerb hat keine Teilnehmer und wird") notice_all("deshalb automatisch beendet!") game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) else return end else server_timer("oxeventstart",10) end end when oxeventstart.server_timer begin if(pc.get_map_index() == 113) then if(oxevents.quiz() == 0) then print("Der Wettbewerb wurde beendet!") elseif(oxevents.quiz() == 1) then notice_in_map("Frage wurde gestellt...") server_timer("goon",30) else print("Seit ihr bereit für die nächste Frage?") end else return end end when goon.server_timer begin -- Check if(oxevent.get_attender() == 0) then notice_in_map("Es ist keiner mehr dabei.") notice_in_map("Der Wettbewerb wurde beendet!") game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) warp_all_to_village() elseif(oxevent.get_attender() == 1) then notice_in_map("Der Wettbewerb ist vorbei!") notice_in_map("Es wird nun ein Zuffäliges Item auf den Boden fallen.") local itemlist = {11299,11499,11699,11899} game.drop_item(itemlist[number(1,table.getn(itemlist))],1) game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) server_timer("over",20) else server_timer("goontwo",30) end end when over.server_timer begin warp_all_to_village() end when goontwo.server_timer begin -- Check if(oxevent.get_attender() == 0) then notice_in_map("Es ist keiner mehr dabei.") notice_in_map("Der Wettbewerb wurde beendet!") game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) warp_all_to_village() elseif(oxevent.get_attender() == 1) then notice_in_map("Der Wettbewerb ist vorbei!") notice_in_map("Es wird nun ein Zuffäliges Item auf den Boden fallen.") local itemlist = {11299,11499,11699,11899} game.drop_item(itemlist[number(1,table.getn(itemlist))],1) game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) server_timer("over",20) else server_timer("goon",30) end end when 20011.chat."Der OX-Wettbewerb" begin say_title(mob_name(npc.get_race())..":") say("") --- if(game.get_event_flag("automatic_oxevent_status") == 2) then say("Der OX-Wettbwerb läuft bereits, du kannst") say("nur noch als Zuschauer beitreten!") say_reward("Möchtest du Zuschauen?") local s = select(locale.yes,locale.no) if(s == 2) then return end pc.warp(896300, 28900) elseif(game.get_event_flag("automatic_oxevent_status") == 1) then say("Der OX-Wettbewerb ist noch Offen.") say("Möchtest du beitreten?") local s = select(locale.yes,locale.no,"Nur Zuschauen") if(s == 1) then pc.warp(896500, 24600) elseif(s == 3) then pc.warp(896300, 28900) end end end end end
Fals ich etwas falsch Übersetzt habe, sagt es mir bitte und ich werde es Korrigieren!
BTW: Thanks to -TÜRK- and HaveBeen for this Quest!
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Only for epvp
Thank for help -TÜRK-
King Regards !
Mfg HaveBeen™
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03/17/2013, 09:57
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#2
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elite*gold: 0
Join Date: Jun 2012
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Thanks Mk
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03/17/2013, 09:58
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#3
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Quote:
Originally Posted by thehero09
Thanks Mk
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**** you
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03/17/2013, 10:06
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#4
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Thanks Dude
Bad english but, good quest ..
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03/17/2013, 11:17
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#5
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when countdownfive.timer begin
notice_all("<Notice< Closing Ox-Event Entries : 1 mins left.. ")
timer("countdown",60)
it must be ("<Notice>
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03/17/2013, 11:24
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#6
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elite*gold: 0
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Quote:
Originally Posted by lillakilla
when countdownfive.timer begin
notice_all("<Notice< Closing Ox-Event Entries : 1 mins left.. ")
timer("countdown",60)
it must be ("<Notice>
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Thanks fixed
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03/17/2013, 11:25
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#7
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elite*gold: 150
Join Date: Sep 2010
Posts: 1,071
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Hier mal für die Faulen die Quest auf Deutsch.
Here is the German Quest.
PHP Code:
quest oxevents begin state start begin function open() if(oxevent.open() == 0) then return 0 elseif(oxevent.open() == 1) then return 1 else return 2 end end function quiz() if(oxevent.quiz(1,30) == 0) then return 0 elseif(oxevent.quiz(1,30) == 1) then return 1 else return 2 end end function check() local gmlist = {"[SA]Con"} -- Enter the names of GameMaster for i = 1,table.getn(gmlist),1 do if(gmlist[i] == pc.name) then return true else return false end end end when 20011.chat."Der OX-Wettbewerb" with pc.is_gm() and oxevents.check() == true and game.get_event_flag("automatic_oxevent_status") == 0 begin say_title(mob_name(npc.get_race())..":") say("") --- say("Möchtest du den Wettbewerb starten? ") say("") local s = select(locale.yes,locale.no) if(s == 2) then return end say_title(mob_name(npc.get_race())..":") say("") --- say_reward("Info: Uhrzeit: "..os.date("%H")) say("") say("Um wie viel Uhr soll der Wettbewerb starten? ") local times = input() if(times == "" or times == nil) then return end say_title(mob_name(npc.get_race())..":") say("") --- game.set_event_flag("automatic_oxevent_opentime",times) say("Der Wettbewerb wurde gestartet!") say("Wird in "..times.." Stunden geöffnet! ") game.set_event_flag("automatic_oxevent_status",1) loop_timer('check',0.5) end when check.timer begin if(os.date("%H") == game.get_event_flag("automatic_oxevent_opentime")) then if(oxevents.open() == 0) then print("Der Wettbewerb wurde bereits Gestartet!") elseif(oxevents.open() == 1) then notice_all("Der OX-Wettbewerb hat soeben begonnen!") notice_all("Um daran Teilzunehmen, begebt euch zu Uriel.") timer('countdownone',300) else print("Es ist ein Fehler aufgetreten!") end else loop_timer('checktwo',0.5) end end whne checktwo.timer begin if(os.date("%H") == game.get_event_flag("automatic_oxevent_opentime")) then if(oxevents.open() == 0) then print("Der Wettbewerb wurde bereits Gestartet!") elseif(oxevents.open() == 1) then notice_all("Der OX-Wettbewerb hat soeben begonnen!") notice_all("Um daran Teilzunehmen, begebt euch zu Uriel.") timer('countdownone',300) else print("Es ist ein Fehler aufgetreten!") end else loop_timer('check',0.5) end end when countdownone.timer begin notice_all("Die Tore zum OX-Wettbewer werden in 5 Minuten geschlossen!") timer("countdowntwo",300) end when countdowntwo.timer begin notice_all("Die Tore zum OX-Wettbewer werden in 4 Minuten geschlossen!") timer("countdownthree",300) end when countdownthree.timer begin notice_all("Die Tore zum OX-Wettbewer werden in 3 Minuten geschlossen!") timer("countdownfour",300) end when countdownfour.timer begin notice_all("Die Tore zum OX-Wettbewer werden in 2 Minuten geschlossen!") timer("countdownfive",300) end when countdownfive.timer begin notice_all("Die Tore zum OX-Wettbewer werden in 1 Minute geschlossen!") timer("countdown",300) end when countdown.timer begin notice_all("Die Tore zum OX-Wettbewerb wurden geschlossen!") notice_all("Es können nur noch Zuschauer beitreten!") game.set_event_flag("automatic_oxevent_status",2) timer('playercheck',10) game.set_event_flag("automatic_oxevent_opentime",0) end when playercheck.timer begin if(pc.get_map_index() == 113) then if(oxevent.get_attender() == 0) then notice_all("Der OX-Wettbewerb hat keine Teilnehmer und wird") notice_all("deshalb automatisch beendet!") game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) else return end else timer("oxeventstart",10) end end when oxeventstart.timer begin if(pc.get_map_index() == 113) then if(oxevents.quiz() == 0) then print("Der Wettbewerb wurde beendet!") elseif(oxevents.quiz() == 1) then notice_in_map("Frage wurde gestellt...") timer("goon",30) else print("Seit ihr bereit für die nächste Frage?") end else return end end when goon.timer begin -- Check if(oxevent.get_attender() == 0) then notice_in_map("Es ist keiner mehr dabei.") notice_in_map("Der Wettbewerb wurde beendet!") game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) warp_all_to_village() elseif(oxevent.get_attender() == 1) then notice_in_map("Der Wettbewerb ist vorbei!") notice_in_map("Es wird nun ein Zuffäliges Item auf den Boden fallen.") local itemlist = {11299,11499,11699,11899} game.drop_item(itemlist[number(1,table.getn(itemlist))],1) game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) timer("over",20) else timer("goontwo",30) end end when over.timer begin warp_all_to_village() end when goontwo.timer begin -- Check if(oxevent.get_attender() == 0) then notice_in_map("Es ist keiner mehr dabei.") notice_in_map("Der Wettbewerb wurde beendet!") game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) warp_all_to_village() elseif(oxevent.get_attender() == 1) then notice_in_map("Der Wettbewerb ist vorbei!") notice_in_map("Es wird nun ein Zuffäliges Item auf den Boden fallen.") local itemlist = {11299,11499,11699,11899} game.drop_item(itemlist[number(1,table.getn(itemlist))],1) game.set_event_flag("automatic_oxevent_status",0) game.set_event_flag("automatic_oxevent_opentime",0) timer("over",20) else timer("goon",30) end end when 20011.chat."Der OX-Wettbewerb" begin say_title(mob_name(npc.get_race())..":") say("") --- if(game.get_event_flag("automatic_oxevent_status") == 2) then say("Der OX-Wettbwerb läuft bereits, du kannst") say("nur noch als Zuschauer beitreten!") say_reward("Möchtest du Zuschauen?") local s = select(locale.yes,locale.no) if(s == 2) then return end pc.warp(896300, 28900) elseif(game.get_event_flag("automatic_oxevent_status") == 1) then say("Der OX-Wettbewerb ist noch Offen.") say("Möchtest du beitreten?") local s = select(locale.yes,locale.no,"Nur Zuschauen") if(s == 1) then pc.warp(896500, 24600) elseif(s == 3) then pc.warp(896300, 28900) end end end end end
Fals ich etwas falsch Übersetzt habe, sagt es mir bitte und ich werde es Korrigieren!
BTW: Thanks to -TÜRK- and HaveBeen for this Quest!
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03/17/2013, 11:51
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#8
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elite*gold: 0
Join Date: Mar 2013
Posts: 154
Received Thanks: 507
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Quote:
Originally Posted by -TÜRK-
Thanks Dude
Bad english but, good quest ..
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I didn't say anything
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03/17/2013, 11:53
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#9
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elite*gold: 0
Join Date: Jan 2010
Posts: 328
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Quote:
Originally Posted by HaveBeen™
I didn't say anything
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I fixed strange english
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03/17/2013, 12:00
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#10
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elite*gold: 3
Join Date: Oct 2010
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Wenn der GM sich ausloggt dann funktioniert der timer nicht! du must server_timer benutzen!
When GM logout, the timer stop! You must use server_timer!
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03/17/2013, 12:07
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#11
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elite*gold: 0
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Quote:
Originally Posted by [SGA]Jango
Wenn der GM sich ausloggt dann funktioniert der timer nicht! du must server_timer benutzen!
When GM logout, the timer stop! You must use server_timer!
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It's not the only one bug. It's deeply bugged yet
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03/17/2013, 12:07
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#12
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elite*gold: 0
Join Date: Jan 2010
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Quote:
Originally Posted by [SGA]Jango
Wenn der GM sich ausloggt dann funktioniert der timer nicht! du must server_timer benutzen!
When GM logout, the timer stop! You must use server_timer!
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Thanks.
We've got a big bug.
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03/17/2013, 12:20
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#13
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elite*gold: 14
Join Date: Feb 2013
Posts: 223
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Thanks
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03/17/2013, 12:20
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#14
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elite*gold: 0
Join Date: Apr 2010
Posts: 69
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Thanks man
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03/17/2013, 12:27
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#15
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I've to inform you that this script won't work in any possible situation.
There're a couple of ways to stuck/block/bug it, using server_timer will help you fixing some of them, in any case it's a buggy ox event. Test and trust.
I think i'll release my stable version (more than 6 test month), i'll make you know.
Acqua
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01/20/2012 - CO2 PServer Guides & Releases - 4 Replies
Hi
This event will allow Heads Guilds can enroll their paying 25.000 cps at a Sand Type Groups. Now that by entering the guild that wins more damage haga.Cuando The Battle Ends (10min) The 50,000 CPS are divided between the number of participants winning clan.
Note: 25.000 and 50.000 Total Mind CPS are editable Canvio entrance fee and / or Taste Award Of The Admin Server.
Here some pictures of the event that Javier and ChInOx!!.
...
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[Automatic] Ox-Event // Umfrage
07/29/2011 - Metin2 Private Server - 8 Replies
Hallöchen,
da irgendwer in dem Thread
-> release-besserer-ox-manage-quest-mit-o ex-verlassen-quest-usw.html schrieb die Quest sei nicht wirklich besonders er hätte sich über eine automatisch ablaufende Quest mehr gefreut
hab cih den Grund satz der questes da mal genommen und sie automatisiert
so das sie alleine ablaufen mann muss lediglich nur noch sagen okay start das teil dann wartet man bis welche drinn sind schließt den zugang er bleibt für 3 minuten noch offen geht dann automatisch...
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[Release] event handler / system message for 5165 source
05/01/2010 - CO2 PServer Guides & Releases - 10 Replies
i was partially made this and completed by pringle, i dont know if pringle is in here in this forum. but still credit to him.
Go to Program.cs and find:public static Random Rnd = new Random();
Above this add:public static DateTime SystemMsgTime = new DateTime();
scroll down and you found this static void ServerStuff_Execute()
{
try
{
if (World.BroadCastCount > 0 && DateTime.Now > World.LastBroadCast.AddMinutes(1))
{
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