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D&T Team Board Release

Discussion on D&T Team Board Release within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 01/11/2012, 17:02   #16
 
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Quote:
Originally Posted by xCPx View Post
also wer das teil mit meinem afk mode pn block etc usen will sollte sich mal meine kleine hilfe anschauen.

Hab mal in Anhang ne von mir überarbeitete version von LaseR´s OnRecvWhisper func hochgeladen.
ah thx weniger arbeit für mich
aber mal ne frage weißt du auch woran es liegt mit dem lade bildschirm das der 100% lädt und dann nicht weiter geht

war bei mir immer als ich das erstellt hab hab schon im alten theard nicht ganz verstanden worans liegt nur das man die game noch mal neu bearbeiten soll wenn es nicht klappt

naja egal ich arbeite mich mal weiter ein und release mal demnächste ein komplett eigenen mod für etwas.
was es wird sag ich euch später

Quote:
Alter... wo ist der Copyright von RealFreak?
es ist zwar nach einer idee von realfreak und genauso aufgebaut aber es sind nicht seine uievo...
datein die hab ich komplett selbst erstellt ich hab höchstens einpaar sachen abgeguckt aber keine datein übernommen
und das copyright bezieht sich auf seine datein und den inhalt
und ich hab meine datein selbst geschrieben
bei so nem board siehts halt gleich aus
sry aber arbeite mich grad (schnell) ein

nächstemal kann ich schon ein komplettv eigenen mod machen. (lerne schnell)

und wenn du mir nicht glaubst ist musste sie eh selbst erstellen weil ich es mir grad anlernen will und nur durch abändern lernt man nix
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Old 01/11/2012, 17:04   #17
 
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mhm.. Danke. Sieht gut aus :P

Auch wenn ich nicht viel davon verstehe
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Old 01/11/2012, 17:42   #18
 
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Quote:
Auch wenn ich nicht viel davon verstehe
naja geht denk ich vielen so aber wer einwenig talent für den EDV berreich hat lernt sowas schnell

jeder hat ehm seine stärken und schwächen
daher hoffe ich das ich demnächst statt einer erweiterung auch noch was komplett eigenes hinbekomme

natürlich hab ich auch schwächen wie grammatik und rechtschreibung andrerseits am pc machen viele fehler weil man einfach nur schnell schreibt daher

möchte ich auch keine posts lesen wo ihr rechtschreibung kritisiert
nebenbei ich lebe noch nicht lange in deutschland

aber ich komm wohl grad vom thema ab
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Old 01/11/2012, 17:58   #19
 
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Quote:
Originally Posted by Darmi007 View Post
naja geht denk ich vielen so aber wer einwenig talent für den EDV berreich hat lernt sowas schnell

jeder hat ehm seine stärken und schwächen
daher hoffe ich das ich demnächst statt einer erweiterung auch noch was komplett eigenes hinbekomme

natürlich hab ich auch schwächen wie grammatik und rechtschreibung andrerseits am pc machen viele fehler weil man einfach nur schnell schreibt daher

möchte ich auch keine posts lesen wo ihr rechtschreibung kritisiert
nebenbei ich lebe noch nicht lange in deutschland

aber ich komm wohl grad vom thema ab
Ja.
Ansonsten:
Scheint so als könnten nur Leute, die nicht schreiben/lesen/reden/rechnen können, in der EDV was erreichen

Und drüberhinaus kann ich RealFreak nur zustimmen

Padmak
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Old 01/11/2012, 19:28   #20
 
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Bei mir bliebt es auch beim Ladebalken stehen, weiß einer warum?
..
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Old 01/11/2012, 19:52   #21
 
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syserr?
würde und weiterhelfen
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Old 01/11/2012, 20:05   #22
 
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Quote:
Originally Posted by .Kay331 View Post
Bei mir bliebt es auch beim Ladebalken stehen, weiß einer warum?
..
falls du meine game datei eingefügt hast
versuch mal deine alte zu nehm und ersetz nur das was ich im spoiler geschrieben hab

kam bei mir auch öfters beim erstelln bei realfreak anscheinen auch
naja jedenfalls wars bei mir so das es nach dem ich die game das 2 mal angepasst hab das es geklappt hat

bei vielen clienten liegt es auch an client vesion das die 2009 nicht die game der 2010er unterstützt
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Old 01/11/2012, 22:11   #23
 
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Quote:
Originally Posted by Darmi007 View Post
falls du meine game datei eingefügt hast
versuch mal deine alte zu nehm und ersetz nur das was ich im spoiler geschrieben hab

kam bei mir auch öfters beim erstelln bei realfreak anscheinen auch
naja jedenfalls wars bei mir so das es nach dem ich die game das 2 mal angepasst hab das es geklappt hat

bei vielen clienten liegt es auch an client vesion das die 2009 nicht die game der 2010er unterstützt
Habs beides versucht gehabt, bleibt trotzdem hängen.

game.py:
PHP Code:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
import uiEvo2Board

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import locale

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
#    app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE FALSE
SCREENSHOT_DIR 
None

if locale.IsEUROPE():
    
SCREENSHOT_CWDSAVE TRUE

if locale.IsCIBN10():
    
SCREENSHOT_CWDSAVE FALSE
        SCREENSHOT_DIR 
"YT2W"

cameraDistance 1550.0
cameraPitch 
27.0
cameraRotation 
0.0
cameraHeight 
100.0

testAlignment 
0

class GameWindow(ui.ScriptWindow):
    
canQuestLettersShow 1
    def __init__
(selfstream):
        
ui.ScriptWindow.__init__(self"GAME")
        
self.SetWindowName("game")
        
net.SetPhaseWindow(net.PHASE_WINDOW_GAMEself)
        
player.SetGameWindow(self)

        
self.quickSlotPageIndex 0
        self
.lastPKModeSendedTime 0
        self
.pressNumber None

        self
.guildWarQuestionDialog None
        self
.interface = None
        self
.targetBoard None
        self
.console None
        self
.mapNameShower None
        self
.affectShower None
        self
.playerGauge None

        self
.stream=stream
        self
.interface = interfaceModule.Interface()
        
self.interface.MakeInterface()
        
self.interface.ShowDefaultWindows()

        
self.curtain uiPhaseCurtain.PhaseCurtain()
        
self.curtain.speed 0.03
        self
.curtain.Hide()

        
self.targetBoard uiTarget.TargetBoard()
        
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
        
self.targetBoard.Hide()

        
self.console consoleModule.ConsoleWindow()
        
self.console.BindGameClass(self)
        
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
        
self.console.Hide()

        
self.mapNameShower uiMapNameShower.MapNameShower()
        
self.affectShower uiAffectShower.AffectShower()

        
self.playerGauge uiPlayerGauge.PlayerGauge(self)
        
self.playerGauge.Hide()

        
self.__SetQuickSlotMode()

        
self.__ServerCommand_Build()
        
self.__ProcessPreservedServerCommand()

    
def __del__(self):
        
player.SetGameWindow(0)
        
net.ClearPhaseWindow(net.PHASE_WINDOW_GAMEself)
        
ui.ScriptWindow.__del__(self)

    
def Open(self):
        
app.SetFrameSkip(1)

        
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

        
self.quickSlotPageIndex 0
        self
.PickingCharacterIndex = -1
        self
.PickingItemIndex = -1
        self
.consoleEnable FALSE
        self
.isShowDebugInfo FALSE
        self
.ShowNameFlag FALSE

        self
.enableXMasBoom FALSE
        self
.startTimeXMasBoom 0.0
        self
.indexXMasBoom 0

        
global cameraDistancecameraPitchcameraRotationcameraHeight

        app
.SetCamera(cameraDistancecameraPitchcameraRotationcameraHeight)

        
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
        
constInfo.SET_DEFAULT_CHRNAME_COLOR()
        
constInfo.SET_DEFAULT_FOG_LEVEL()
        
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
        
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
        
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

        
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
        
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
        
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

        
import event
        event
.SetLeftTimeString(locale.UI_LEFT_TIME)

        
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

        if 
constInfo.PVPMODE_TEST_ENABLE:
            
self.testPKMode ui.TextLine()
            
self.testPKMode.SetFontName(locale.UI_DEF_FONT)
            
self.testPKMode.SetPosition(015)
            
self.testPKMode.SetWindowHorizontalAlignCenter()
            
self.testPKMode.SetHorizontalAlignCenter()
            
self.testPKMode.SetFeather()
            
self.testPKMode.SetOutline()
            
self.testPKMode.Show()

            
self.testAlignment ui.TextLine()
            
self.testAlignment.SetFontName(locale.UI_DEF_FONT)
            
self.testAlignment.SetPosition(035)
            
self.testAlignment.SetWindowHorizontalAlignCenter()
            
self.testAlignment.SetHorizontalAlignCenter()
            
self.testAlignment.SetFeather()
            
self.testAlignment.SetOutline()
            
self.testAlignment.Show()

        
self.__BuildKeyDict()
        
self.__BuildDebugInfo()

        
# PRIVATE_SHOP_PRICE_LIST
        
uiPrivateShopBuilder.Clear()
        
# END_OF_PRIVATE_SHOP_PRICE_LIST

        # UNKNOWN_UPDATE
        
exchange.InitTrading()
        
# END_OF_UNKNOWN_UPDATE

        
if debugInfo.IsDebugMode():
            
self.ToggleDebugInfo()

        
## Sound
        
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
        
snd.SetSoundVolume(systemSetting.GetSoundVolume())

        
netFieldMusicFileName net.GetFieldMusicFileName()
        if 
netFieldMusicFileName:
            
snd.FadeInMusic("BGM/" netFieldMusicFileName)
        
elif musicInfo.fieldMusic != "":                        
            
snd.FadeInMusic("BGM/" musicInfo.fieldMusic)

        
self.__SetQuickSlotMode()
        
self.__SelectQuickPage(self.quickSlotPageIndex)

        
self.SetFocus()
        
self.Show()
        
app.ShowCursor()

        
net.SendEnterGamePacket()

        
# START_GAME_ERROR_EXIT
        
try:
            
self.StartGame()
        
except:
            
import exception
            exception
.Abort("GameWindow.Open")
        
# END_OF_START_GAME_ERROR_EXIT

    
def Close(self):
        
self.Hide()

        global 
cameraDistancecameraPitchcameraRotationcameraHeight
        
(cameraDistancecameraPitchcameraRotationcameraHeight) = app.GetCamera()

        if 
musicInfo.fieldMusic != "":
            
snd.FadeOutMusic("BGM/"musicInfo.fieldMusic)

        
self.onPressKeyDict None
        self
.onClickKeyDict None

        chat
.Close()
        
snd.StopAllSound()
        
grp.InitScreenEffect()
        
chr.Destroy()
        
textTail.Clear()
        
quest.Clear()
        
background.Destroy()
        
guild.Destroy()
        
messenger.Destroy()
        
skill.ClearSkillData()
        
wndMgr.Unlock()
        
mouseModule.mouseController.DeattachObject()

        if 
self.guildWarQuestionDialog:
            
self.guildWarQuestionDialog.Close()

        
self.guildNameBoard None
        self
.partyRequestQuestionDialog None
        self
.partyInviteQuestionDialog None
        self
.guildInviteQuestionDialog None
        self
.guildWarQuestionDialog None
        self
.messengerAddFriendQuestion None

        
# UNKNOWN_UPDATE
        
self.itemDropQuestionDialog None
        
# END_OF_UNKNOWN_UPDATE

        # QUEST_CONFIRM
        
self.confirmDialog None
        
# END_OF_QUEST_CONFIRM

        
self.PrintCoord None
        self
.FrameRate None
        self
.Pitch None
        self
.Splat None
        self
.TextureNum None
        self
.ObjectNum None
        self
.ViewDistance None

        self
.ClearDictionary()

        
self.playerGauge None
        self
.mapNameShower None
        self
.affectShower None

        
if self.console:
            
self.console.BindGameClass(0)
            
self.console.Close()
            
self.console=None
        
        
if self.targetBoard:
            
self.targetBoard.Destroy()
            
self.targetBoard None
    
        
if self.interface:
            
self.interface.HideAllWindows()
            
self.interface.Close()
            
self.interface=None

        player
.ClearSkillDict()
        
player.ResetCameraRotation()

        
self.KillFocus()
        
app.HideCursor()

        print 
"---------------------------------------------------------------------------- CLOSE GAME WINDOW"

    
def __BuildKeyDict(self):
        
onPressKeyDict = {}

        
##PressKey ´Â ´©¸£°í Àִ µ¿¾È °è¼Ó Àû¿ëµÇ´Â Å°ÀÌ´Ù.
        
        ## ¼ýÀÚ ´ÜÃàÅ° Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
        ## F12 ´Â Å¬¶ó µð¹ö±×¿ë Å°À̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
        
onPressKeyDict[app.DIK_1]    = lambda self.__PressNumKey(1)
        
onPressKeyDict[app.DIK_2]    = lambda self.__PressNumKey(2)
        
onPressKeyDict[app.DIK_3]    = lambda self.__PressNumKey(3)
        
onPressKeyDict[app.DIK_4]    = lambda self.__PressNumKey(4)
        
onPressKeyDict[app.DIK_5]    = lambda self.__PressNumKey(5)
        
onPressKeyDict[app.DIK_6]    = lambda self.__PressNumKey(6)
        
onPressKeyDict[app.DIK_7]    = lambda self.__PressNumKey(7)
        
onPressKeyDict[app.DIK_8]    = lambda self.__PressNumKey(8)
        
onPressKeyDict[app.DIK_9]    = lambda self.__PressNumKey(9)
        
onPressKeyDict[app.DIK_F1]    = lambda self.__PressQuickSlot(4)
        
onPressKeyDict[app.DIK_F2]    = lambda self.__PressQuickSlot(5)
        
onPressKeyDict[app.DIK_F3]    = lambda self.__PressQuickSlot(6)
        
onPressKeyDict[app.DIK_F4]    = lambda self.__PressQuickSlot(7)

        
onPressKeyDict[app.DIK_LALT]        = lambda self.ShowName()
        
onPressKeyDict[app.DIK_LCONTROL]    = lambda self.ShowMouseImage()
        
onPressKeyDict[app.DIK_SYSRQ]        = lambda self.SaveScreen()
        
onPressKeyDict[app.DIK_SPACE]        = lambda self.StartAttack()

        
#ij¸¯ÅÍ À̵¿Å°
        
onPressKeyDict[app.DIK_UP]            = lambda self.MoveUp()
        
onPressKeyDict[app.DIK_DOWN]        = lambda self.MoveDown()
        
onPressKeyDict[app.DIK_LEFT]        = lambda self.MoveLeft()
        
onPressKeyDict[app.DIK_RIGHT]        = lambda self.MoveRight()
        
onPressKeyDict[app.DIK_W]            = lambda self.MoveUp()
        
onPressKeyDict[app.DIK_S]            = lambda self.MoveDown()
        
onPressKeyDict[app.DIK_A]            = lambda self.MoveLeft()
        
onPressKeyDict[app.DIK_D]            = lambda self.MoveRight()

        
onPressKeyDict[app.DIK_E]            = lambdaapp.RotateCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_R]            = lambdaapp.ZoomCamera(app.CAMERA_TO_NEGATIVE)
        
#onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_T]            = lambdaapp.PitchCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_G]            = self.__PressGKey
        onPressKeyDict
[app.DIK_Q]            = self.__PressQKey

        onPressKeyDict
[app.DIK_NUMPAD9]        = lambdaapp.MovieResetCamera()
        
onPressKeyDict[app.DIK_NUMPAD4]        = lambdaapp.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_NUMPAD6]        = lambdaapp.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_PGUP]        = lambdaapp.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_PGDN]        = lambdaapp.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_NUMPAD8]        = lambdaapp.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_NUMPAD2]        = lambdaapp.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_GRAVE]        = lambda self.PickUpItem()
        
onPressKeyDict[app.DIK_Z]            = lambda self.PickUpItem()
        
onPressKeyDict[app.DIK_C]            = lambda state "STATUS"self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_V]            = lambda state "SKILL"self.interface.ToggleCharacterWindow(state)
        
#onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_N]            = lambda state "QUEST"self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_I]            = lambda self.interface.ToggleInventoryWindow()
        
onPressKeyDict[app.DIK_M]            = lambda self.interface.PressMKey()
        
#onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow()
        
onPressKeyDict[app.DIK_ADD]            = lambda self.interface.MiniMapScaleUp()
        
onPressKeyDict[app.DIK_SUBTRACT]    = lambda self.interface.MiniMapScaleDown()
        
onPressKeyDict[app.DIK_L]            = lambda self.interface.ToggleChatLogWindow()
        
onPressKeyDict[app.DIK_COMMA]        = lambda self.ShowConsole()        # "`" key
        
onPressKeyDict[app.DIK_LSHIFT]        = lambda self.__SetQuickPageMode()

        
onPressKeyDict[app.DIK_J]            = lambda self.__PressJKey()
        
onPressKeyDict[app.DIK_H]            = lambda self.__PressHKey()
        
onPressKeyDict[app.DIK_B]            = lambda self.__PressBKey()
        
onPressKeyDict[app.DIK_F]            = lambda self.__PressFKey()

        
# CUBE_TEST
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow()
        # CUBE_TEST_END

        
self.onPressKeyDict onPressKeyDict

        onClickKeyDict 
= {}
        
onClickKeyDict[app.DIK_UP] = lambda self.StopUp()
        
onClickKeyDict[app.DIK_DOWN] = lambda self.StopDown()
        
onClickKeyDict[app.DIK_LEFT] = lambda self.StopLeft()
        
onClickKeyDict[app.DIK_RIGHT] = lambda self.StopRight()
        
onClickKeyDict[app.DIK_SPACE] = lambda self.EndAttack()

        
onClickKeyDict[app.DIK_W] = lambda self.StopUp()
        
onClickKeyDict[app.DIK_S] = lambda self.StopDown()
        
onClickKeyDict[app.DIK_A] = lambda self.StopLeft()
        
onClickKeyDict[app.DIK_D] = lambda self.StopRight()
        
onClickKeyDict[app.DIK_Q] = lambdaapp.RotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_E] = lambdaapp.RotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_R] = lambdaapp.ZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_F] = lambdaapp.ZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_T] = lambdaapp.PitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_G] = lambdaself.__ReleaseGKey()
        
onClickKeyDict[app.DIK_NUMPAD4] = lambdaapp.MovieRotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD6] = lambdaapp.MovieRotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_PGUP] = lambdaapp.MovieZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_PGDN] = lambdaapp.MovieZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD8] = lambdaapp.MoviePitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD2] = lambdaapp.MoviePitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_LALT] = lambdaself.HideName()
        
onClickKeyDict[app.DIK_LCONTROL] = lambdaself.HideMouseImage()
        
onClickKeyDict[app.DIK_LSHIFT] = lambdaself.__SetQuickSlotMode()

        
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

        
self.onClickKeyDict=onClickKeyDict

    def __PressNumKey
(self,num):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
            if 
num >= and num <= 9:
                if(
chrmgr.IsPossibleEmoticon(-1)):                
                    
chrmgr.SetEmoticon(-1,int(num)-1)
                    
net.SendEmoticon(int(num)-1)
        else:
            if 
num >= and num <= 4:
                
self.pressNumber(num-1)

    
def __ClickBKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            return
        else:
            if 
constInfo.PVPMODE_ACCELKEY_ENABLE:
                
self.ChangePKMode()


    
def    __PressJKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 
player.IsMountingHorse():
                
net.SendChatPacket("/unmount")
            else:
                
#net.SendChatPacket("/user_horse_ride")
                
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
                    for 
i in xrange(player.INVENTORY_PAGE_SIZE):
                        if 
player.GetItemIndex(iin (71114711167111871120):
                            
net.SendItemUsePacket(i)
                            break
    
def    __PressHKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_ride")
        else:
            
self.interface.OpenHelpWindow()

    
def    __PressBKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_back")
        else:
            
state "EMOTICON"
            
self.interface.ToggleCharacterWindow(state)

    
def    __PressFKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_feed")    
        else:
            
app.ZoomCamera(app.CAMERA_TO_POSITIVE)

    
def __PressGKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/ride")    
        else:
            if 
self.ShowNameFlag:
                
self.interface.ToggleGuildWindow()
            else:
                
app.PitchCamera(app.CAMERA_TO_POSITIVE)

    
def    __ReleaseGKey(self):
        
app.PitchCamera(app.CAMERA_STOP)

    
def __PressQKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 
0!=self.canQuestLettersShow:
                
self.interface.HideAllQuestButton()
                
self.canQuestLettersShow 0
            
else:
                
self.interface.ShowAllQuestButton()
                
self.canQuestLettersShow 1
        
else:
            
app.RotateCamera(app.CAMERA_TO_NEGATIVE)

    
def __SetQuickSlotMode(self):
        
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

    
def __SetQuickPageMode(self):
        
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

    
def __PressQuickSlot(selflocalSlotIndex):
        
player.RequestUseLocalQuickSlot(localSlotIndex)

    
def __SelectQuickPage(selfpageIndex):
        
self.quickSlotPageIndex pageIndex
        player
.SetQuickPage(pageIndex)

    
def ToggleDebugInfo(self):
        
self.isShowDebugInfo not self.isShowDebugInfo

        
if self.isShowDebugInfo:
            
self.PrintCoord.Show()
            
self.FrameRate.Show()
            
self.Pitch.Show()
            
self.Splat.Show()
            
self.TextureNum.Show()
            
self.ObjectNum.Show()
            
self.ViewDistance.Show()
        else:
            
self.PrintCoord.Hide()
            
self.FrameRate.Hide()
            
self.Pitch.Hide()
            
self.Splat.Hide()
            
self.TextureNum.Hide()
            
self.ObjectNum.Hide()
            
self.ViewDistance.Hide()

    
def __BuildDebugInfo(self):
        
## Character Position Coordinate
        
self.PrintCoord ui.TextLine()
        
self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
        
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 2700)

        
## Frame Rate
        
self.FrameRate ui.TextLine()
        
self.FrameRate.SetFontName(locale.UI_DEF_FONT)
        
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 27020)

        
## Camera Pitch
        
self.Pitch ui.TextLine()
        
self.Pitch.SetFontName(locale.UI_DEF_FONT)
        
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 27040)

        
## Splat
        
self.Splat ui.TextLine()
        
self.Splat.SetFontName(locale.UI_DEF_FONT)
        
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 27060)

        
# TextureNum
        
self.TextureNum ui.TextLine()
        
self.TextureNum.SetFontName(locale.UI_DEF_FONT)
        
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 27080)

        
# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
        
self.ObjectNum ui.TextLine()
        
self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
        
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270100)

        
# ½Ã¾ß°Å¸®
        
self.ViewDistance ui.TextLine()
        
self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
        
self.ViewDistance.SetPosition(00)

    
def __NotifyError(selfmsg):
        
chat.AppendChat(chat.CHAT_TYPE_INFOmsg)

    
def ChangePKMode(self):

        if 
not app.IsPressed(app.DIK_LCONTROL):
            return

        if 
player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return

        
curTime app.GetTime()
        if 
curTime self.lastPKModeSendedTime constInfo.PVPMODE_ACCELKEY_DELAY:
            return

        
self.lastPKModeSendedTime curTime

        curPKMode 
player.GetPKMode()
        
nextPKMode curPKMode 1
        
if nextPKMode == player.PK_MODE_PROTECT:
            if 
== player.GetGuildID():
                
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
                
nextPKMode 0
            
else:
                
nextPKMode player.PK_MODE_GUILD

        elif nextPKMode 
== player.PK_MODE_MAX_NUM:
            
nextPKMode 0

        net
.SendChatPacket("/PKMode " str(nextPKMode))
        print 
"/PKMode " str(nextPKMode)

    
def OnChangePKMode(self):

        
self.interface.OnChangePKMode()

        try:
            
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
        
except KeyError:
            print 
"UNKNOWN PVPMode[%d]" % (player.GetPKMode())

        if 
constInfo.PVPMODE_TEST_ENABLE:
            
curPKMode player.GetPKMode()
            
alignmentgrade chr.testGetPKData()
            
self.pkModeNameDict = { "PEACE""REVENGE""FREE""PROTECT", }
            
self.testPKMode.SetText("Current PK Mode : " self.pkModeNameDict.get(curPKMode"UNKNOWN"))
            
self.testAlignment.SetText("Current Alignment : " str(alignment) + " (" locale.TITLE_NAME_LIST[grade] + ")")

    
###############################################################################################
    ###############################################################################################
    ## Game Callback Functions

    # Start
    
def StartGame(self):
        
self.RefreshInventory()
        
self.RefreshEquipment()
        
self.RefreshCharacter()
        
self.RefreshSkill()

    
# Refresh
    
def CheckGameButton(self):
        if 
self.interface:
            
self.interface.CheckGameButton()

    
def RefreshAlignment(self):
        
self.interface.RefreshAlignment()

    
def RefreshStatus(self):
        
self.CheckGameButton()

        if 
self.interface:
            
self.interface.RefreshStatus()

        if 
self.playerGauge:
            
self.playerGauge.RefreshGauge()

    
def RefreshStamina(self):
        
self.interface.RefreshStamina()

    
def RefreshSkill(self):
        
self.CheckGameButton()
        if 
self.interface:
            
self.interface.RefreshSkill()

    
def RefreshQuest(self):
        
self.interface.RefreshQuest()

    
def RefreshMessenger(self):
        
self.interface.RefreshMessenger()

    
def RefreshGuildInfoPage(self):
        
self.interface.RefreshGuildInfoPage()

    
def RefreshGuildBoardPage(self):
        
self.interface.RefreshGuildBoardPage()

    
def RefreshGuildMemberPage(self):
        
self.interface.RefreshGuildMemberPage()

    
def RefreshGuildMemberPageGradeComboBox(self):
        
self.interface.RefreshGuildMemberPageGradeComboBox()

    
def RefreshGuildSkillPage(self):
        
self.interface.RefreshGuildSkillPage()

    
def RefreshGuildGradePage(self):
        
self.interface.RefreshGuildGradePage()

    
def RefreshMobile(self):
        if 
self.interface:
            
self.interface.RefreshMobile()

    
def OnMobileAuthority(self):
        
self.interface.OnMobileAuthority()

    
def OnBlockMode(selfmode):
        
self.interface.OnBlockMode(mode)

    
def OpenQuestWindow(selfskinidx):
        
self.interface.OpenQuestWindow(skinidx)

    
def AskGuildName(self):

        
guildNameBoard uiCommon.InputDialog()
        
guildNameBoard.SetTitle(locale.GUILD_NAME)
        
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
        
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
        
guildNameBoard.Open()

        
self.guildNameBoard guildNameBoard

    def ConfirmGuildName
(self):
        
guildName self.guildNameBoard.GetText()
        if 
not guildName:
            return

        if 
net.IsInsultIn(guildName):
            
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME)
            return

        
net.SendAnswerMakeGuildPacket(guildName)
        
self.guildNameBoard.Close()
        
self.guildNameBoard None
        
return TRUE

    def CancelGuildName
(self):
        
self.guildNameBoard.Close()
        
self.guildNameBoard None
        
return TRUE

    
## Refine
    
def PopupMessage(selfmsg):
        
self.stream.popupWindow.Close()
        
self.stream.popupWindow.Open(msg0locale.UI_OK)

    
def OpenRefineDialog(selftargetItemPosnextGradeItemVnumcostprobtype=0):
        
self.interface.OpenRefineDialog(targetItemPosnextGradeItemVnumcostprobtype)

    
def AppendMaterialToRefineDialog(selfvnumcount):
        
self.interface.AppendMaterialToRefineDialog(vnumcount)

    
def RunUseSkillEvent(selfslotIndexcoolTime):
        
self.interface.OnUseSkill(slotIndexcoolTime)

    
def ClearAffects(self):
        
self.affectShower.ClearAffects()

    
def SetAffect(selfaffect):
        
self.affectShower.SetAffect(affect)

    
def ResetAffect(selfaffect):
        
self.affectShower.ResetAffect(affect)

    
# UNKNOWN_UPDATE
    
def BINARY_NEW_AddAffect(selftypepointIdxvalueduration):
        
self.affectShower.BINARY_NEW_AddAffect(typepointIdxvalueduration)

    
def BINARY_NEW_RemoveAffect(selftypepointIdx):
        
self.affectShower.BINARY_NEW_RemoveAffect(typepointIdx)
    
# END_OF_UNKNOWN_UPDATE

    
def ActivateSkillSlot(selfslotIndex):
        if 
self.interface:
            
self.interface.OnActivateSkill(slotIndex)

    
def DeactivateSkillSlot(selfslotIndex):
        if 
self.interface:
            
self.interface.OnDeactivateSkill(slotIndex)

    
def RefreshEquipment(self):
        if 
self.interface:
            
self.interface.RefreshInventory()

    
def RefreshInventory(self):
        if 
self.interface:
            
self.interface.RefreshInventory()

    
def RefreshCharacter(self):
        if 
self.interface:
            
self.interface.RefreshCharacter()

    
def OnGameOver(self):
        
self.CloseTargetBoard()
        
self.OpenRestartDialog()

    
def OpenRestartDialog(self):
        
self.interface.OpenRestartDialog()

    
def ChangeCurrentSkill(selfskillSlotNumber):
        
self.interface.OnChangeCurrentSkill(skillSlotNumber)

    
## TargetBoard
    
def SetPCTargetBoard(selfvidname):
        
self.targetBoard.Open(vidname)

    
def RefreshTargetBoardByVID(selfvid):
        
self.targetBoard.RefreshByVID(vid)

    
def RefreshTargetBoardByName(selfname):
        
self.targetBoard.RefreshByName(name)
        
    
def __RefreshTargetBoard(self):
        
self.targetBoard.Refresh()
        
    
def SetHPTargetBoard(selfvidhpPercentage):
        if 
vid != self.targetBoard.GetTargetVID():
            
self.targetBoard.ResetTargetBoard()
            
self.targetBoard.SetEnemyVID(vid)

        
self.targetBoard.SetHP(hpPercentage)
        
self.targetBoard.Show()

    
def CloseTargetBoardIfDifferent(selfvid):
        if 
vid != self.targetBoard.GetTargetVID():
            
self.targetBoard.Close()

    
def CloseTargetBoard(self):
        
self.targetBoard.Close()

    
## View Equipment
    
def OpenEquipmentDialog(selfvid):
        
self.interface.OpenEquipmentDialog(vid)

    
def SetEquipmentDialogItem(selfvidslotIndexvnumcount):
        
self.interface.SetEquipmentDialogItem(vidslotIndexvnumcount)

    
def SetEquipmentDialogSocket(selfvidslotIndexsocketIndexvalue):
        
self.interface.SetEquipmentDialogSocket(vidslotIndexsocketIndexvalue)

    
def SetEquipmentDialogAttr(selfvidslotIndexattrIndextypevalue):
        
self.interface.SetEquipmentDialogAttr(vidslotIndexattrIndextypevalue)

    
# SHOW_LOCAL_MAP_NAME
    
def ShowMapName(selfmapNamexy):

        if 
self.mapNameShower:
            
self.mapNameShower.ShowMapName(mapNamexy)

        if 
self.interface:
            
self.interface.SetMapName(mapName)
    
# END_OF_SHOW_LOCAL_MAP_NAME    

    
def BINARY_OpenAtlasWindow(self):
        
self.interface.BINARY_OpenAtlasWindow()

    
## Chat
    
def OnRecvWhisper(selfmodenameline):
        if 
mode == chat.WHISPER_TYPE_GM:
            
self.interface.RegisterGameMasterName(name)
        
chat.AppendWhisper(modenameline)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperSystemMessage(selfmodenameline):
        
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMnameline)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperError(selfmodenameline):
        if 
locale.WHISPER_ERROR.has_key(mode):
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMnamelocale.WHISPER_ERROR[mode](name))
        else:
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Whisper Unknown Error(mode=%d, name=%s)" % (modename))
        
self.interface.RecvWhisper(name)

    
def RecvWhisper(selfname):
        
self.interface.RecvWhisper(name)

    
def OnPickMoney(selfmoney):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.GAME_PICK_MONEY % (money))

    
def OnShopError(selftype):
        try:
            
self.PopupMessage(locale.SHOP_ERROR_DICT[type])
        
except KeyError:
            
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))

    
def OnSafeBoxError(self):
        
self.PopupMessage(locale.SAFEBOX_ERROR)

    
def OnFishingSuccess(selfisFishfishName):
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFOlocale.FISHING_SUCCESS(isFishfishName), 2000)

    
# ADD_FISHING_MESSAGE
    
def OnFishingNotifyUnknown(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.FISHING_UNKNOWN)

    
def OnFishingWrongPlace(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.FISHING_WRONG_PLACE)
    
# END_OF_ADD_FISHING_MESSAGE

    
def OnFishingNotify(selfisFishfishName):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.FISHING_NOTIFY(isFishfishName))

    
def OnFishingFailure(self):
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFOlocale.FISHING_FAILURE2000)

    
def OnCannotPickItem(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.GAME_CANNOT_PICK_ITEM)

    
# MINING
    
def OnCannotMining(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.GAME_CANNOT_MINING)
    
# END_OF_MINING

    
def OnCannotUseSkill(selfvidtype):
        if 
locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
            
textTail.RegisterInfoTail(vidlocale.USE_SKILL_ERROR_TAIL_DICT[type])

        if 
locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.USE_SKILL_ERROR_CHAT_DICT[type])

    
def    OnCannotShotError(selfvidtype):
        
textTail.RegisterInfoTail(vidlocale.SHOT_ERROR_TAIL_DICT.get(typelocale.SHOT_ERROR_UNKNOWN % (type)))

    
## PointReset
    
def StartPointReset(self):
        
self.interface.OpenPointResetDialog()

    
## Shop
    
def StartShop(selfvid):
        
self.interface.OpenShopDialog(vid)

    
def EndShop(self):
        
self.interface.CloseShopDialog()

    
def RefreshShop(self):
        
self.interface.RefreshShopDialog()

    
def SetShopSellingPrice(selfPrice):
        
pass

    
## Exchange
    
def StartExchange(self):
        
self.interface.StartExchange()

    
def EndExchange(self):
        
self.interface.EndExchange()

    
def RefreshExchange(self):
        
self.interface.RefreshExchange()

    
## Party
    
def RecvPartyInviteQuestion(selfleaderVIDleaderName):
        
partyInviteQuestionDialog uiCommon.QuestionDialog()
        
partyInviteQuestionDialog.SetText(leaderName locale.PARTY_DO_YOU_JOIN)
        
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.AnswerPartyInvite(arg))
        
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSEself.AnswerPartyInvite(arg))
        
partyInviteQuestionDialog.Open()
        
partyInviteQuestionDialog.partyLeaderVID leaderVID
        self
.partyInviteQuestionDialog partyInviteQuestionDialog

    def AnswerPartyInvite
(selfanswer):

        if 
not self.partyInviteQuestionDialog:
            return

        
partyLeaderVID self.partyInviteQuestionDialog.partyLeaderVID

        distance 
player.GetCharacterDistance(partyLeaderVID)
        if 
distance 0.0 or distance 5000:
            
answer FALSE

        net
.SendPartyInviteAnswerPacket(partyLeaderVIDanswer)

        
self.partyInviteQuestionDialog.Close()
        
self.partyInviteQuestionDialog None

    def AddPartyMember
(selfpidname):
        
self.interface.AddPartyMember(pidname)

    
def UpdatePartyMemberInfo(selfpid):
        
self.interface.UpdatePartyMemberInfo(pid)

    
def RemovePartyMember(selfpid):
        
self.interface.RemovePartyMember(pid)
        
self.__RefreshTargetBoard()

    
def LinkPartyMember(selfpidvid):
        
self.interface.LinkPartyMember(pidvid)

    
def UnlinkPartyMember(selfpid):
        
self.interface.UnlinkPartyMember(pid)

    
def UnlinkAllPartyMember(self):
        
self.interface.UnlinkAllPartyMember()

    
def ExitParty(self):
        
self.interface.ExitParty()
        
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

    
def ChangePartyParameter(selfdistributionMode):
        
self.interface.ChangePartyParameter(distributionMode)

    
## Messenger
    
def OnMessengerAddFriendQuestion(selfname):
        
messengerAddFriendQuestion uiCommon.QuestionDialog2()
        
messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
        
messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
        
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
        
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
        
messengerAddFriendQuestion.Open()
        
messengerAddFriendQuestion.name name
        self
.messengerAddFriendQuestion messengerAddFriendQuestion

    def OnAcceptAddFriend
(self):
        
name self.messengerAddFriendQuestion.name
        net
.SendChatPacket("/messenger_auth y " name)
        
self.OnCloseAddFriendQuestionDialog()
        return 
TRUE

    def OnDenyAddFriend
(self):
        
name self.messengerAddFriendQuestion.name
        net
.SendChatPacket("/messenger_auth n " name)
        
self.OnCloseAddFriendQuestionDialog()
        return 
TRUE

    def OnCloseAddFriendQuestionDialog
(self):
        
self.messengerAddFriendQuestion.Close()
        
self.messengerAddFriendQuestion None
        
return TRUE

    
## SafeBox
    
def OpenSafeboxWindow(selfsize):
        
self.interface.OpenSafeboxWindow(size)

    
def RefreshSafebox(self):
        
self.interface.RefreshSafebox()

    
def RefreshSafeboxMoney(self):
        
self.interface.RefreshSafeboxMoney()

    
# ITEM_MALL
    
def OpenMallWindow(selfsize):
        
self.interface.OpenMallWindow(size)

    
def RefreshMall(self):
        
self.interface.RefreshMall()
    
# END_OF_ITEM_MALL

    ## Guild
    
def RecvGuildInviteQuestion(selfguildIDguildName):
        
guildInviteQuestionDialog uiCommon.QuestionDialog()
        
guildInviteQuestionDialog.SetText(guildName locale.GUILD_DO_YOU_JOIN)
        
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.AnswerGuildInvite(arg))
        
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSEself.AnswerGuildInvite(arg))
        
guildInviteQuestionDialog.Open()
        
guildInviteQuestionDialog.guildID guildID
        self
.guildInviteQuestionDialog guildInviteQuestionDialog

    def AnswerGuildInvite
(selfanswer):

        if 
not self.guildInviteQuestionDialog:
            return

        
guildLeaderVID self.guildInviteQuestionDialog.guildID
        net
.SendGuildInviteAnswerPacket(guildLeaderVIDanswer)

        
self.guildInviteQuestionDialog.Close()
        
self.guildInviteQuestionDialog None

    
    def DeleteGuild
(self):
        
self.interface.DeleteGuild()

    
## Clock
    
def ShowClock(selfsecond):
        
self.interface.ShowClock(second)

    
def HideClock(self):
        
self.interface.HideClock()

    
## Emotion
    
def BINARY_ActEmotion(selfemotionIndex):
        if 
self.interface.wndCharacter:
            
self.interface.wndCharacter.ActEmotion(emotionIndex)

    
###############################################################################################
    ###############################################################################################
    ## Keyboard Functions

    
def CheckFocus(self):
        if 
FALSE == self.IsFocus():
            if 
TRUE == self.interface.IsOpenChat():
                
self.interface.ToggleChat()

            
self.SetFocus()

    
def SaveScreen(self):
        print 
"save screen"

        
# SCREENSHOT_CWDSAVE
        
if SCREENSHOT_CWDSAVE:
            if 
not os.path.exists(os.getcwd()+os.sep+"screenshot"):
                
os.mkdir(os.getcwd()+os.sep+"screenshot")

            (
succeededname) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
        
elif SCREENSHOT_DIR:
            (
succeededname) = grp.SaveScreenShot(SCREENSHOT_DIR)
        else:
            (
succeededname) = grp.SaveScreenShot()
        
# END_OF_SCREENSHOT_CWDSAVE

        
if succeeded:
            
pass
            
"""
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
            chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
            """
        
else:
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.SCREENSHOT_SAVE_FAILURE)

    
def ShowConsole(self):
        if 
debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
            
player.EndKeyWalkingImmediately()
            
self.console.OpenWindow()

    
def ShowName(self):
        
self.ShowNameFlag TRUE
        self
.playerGauge.EnableShowAlways()
        
player.SetQuickPage(self.quickSlotPageIndex+1)

    
# ADD_ALWAYS_SHOW_NAME
    
def __IsShowName(self):

        if 
systemSetting.IsAlwaysShowName():
            return 
TRUE

        
if self.ShowNameFlag:
            return 
TRUE

        
return FALSE
    
# END_OF_ADD_ALWAYS_SHOW_NAME
    
    
def HideName(self):
        
self.ShowNameFlag FALSE
        self
.playerGauge.DisableShowAlways()
        
player.SetQuickPage(self.quickSlotPageIndex)

    
def ShowMouseImage(self):
        
self.interface.ShowMouseImage()

    
def HideMouseImage(self):
        
self.interface.HideMouseImage()

    
def StartAttack(self):
        
player.SetAttackKeyState(TRUE)

    
def EndAttack(self):
        
player.SetAttackKeyState(FALSE)

    
def MoveUp(self):
        
player.SetSingleDIKKeyState(app.DIK_UPTRUE)

    
def MoveDown(self):
        
player.SetSingleDIKKeyState(app.DIK_DOWNTRUE)

    
def MoveLeft(self):
        
player.SetSingleDIKKeyState(app.DIK_LEFTTRUE)

    
def MoveRight(self):
        
player.SetSingleDIKKeyState(app.DIK_RIGHTTRUE)

    
def StopUp(self):
        
player.SetSingleDIKKeyState(app.DIK_UPFALSE)

    
def StopDown(self):
        
player.SetSingleDIKKeyState(app.DIK_DOWNFALSE)

    
def StopLeft(self):
        
player.SetSingleDIKKeyState(app.DIK_LEFTFALSE)

    
def StopRight(self):
        
player.SetSingleDIKKeyState(app.DIK_RIGHTFALSE)

    
def PickUpItem(self):
        
player.PickCloseItem()

    
###############################################################################################
    ###############################################################################################
    ## Event Handler

    
def OnKeyDown(selfkey):
        if 
self.interface.wndWeb and self.interface.wndWeb.IsShow():
            return

        
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

        try:
            
self.onPressKeyDict[key]()
        
except KeyError:
            
pass
        except
:
            
raise

        
return TRUE

    def OnKeyUp
(selfkey):
        try:
            
self.onClickKeyDict[key]()
        
except KeyError:
            
pass
        except
:
            
raise

        
return TRUE

    def OnMouseLeftButtonDown
(self):
        if 
self.interface.BUILD_OnMouseLeftButtonDown():
            return

        if 
mouseModule.mouseController.isAttached():
            
self.CheckFocus()
        else:
            
hyperlink ui.GetHyperlink()
            if 
hyperlink:
                return
            else:
                
self.CheckFocus()
                
player.SetMouseState(player.MBT_LEFTplayer.MBS_PRESS);

        return 
TRUE

    def OnMouseLeftButtonUp
(self):

        if 
self.interface.BUILD_OnMouseLeftButtonUp():
            return

        if 
mouseModule.mouseController.isAttached():

            
attachedType mouseModule.mouseController.GetAttachedType()
            
attachedItemIndex mouseModule.mouseController.GetAttachedItemIndex()
            
attachedItemSlotPos mouseModule.mouseController.GetAttachedSlotNumber()
            
attachedItemCount mouseModule.mouseController.GetAttachedItemCount()

            
## QuickSlot
            
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
                
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

            
## Inventory
            
elif player.SLOT_TYPE_INVENTORY == attachedType:

                if 
player.ITEM_MONEY == attachedItemIndex:
                    
self.__PutMoney(attachedTypeattachedItemCountself.PickingCharacterIndex)
                else:
                    
self.__PutItem(attachedTypeattachedItemIndexattachedItemSlotPosattachedItemCountself.PickingCharacterIndex)

            
mouseModule.mouseController.DeattachObject()

        else:
            
hyperlink ui.GetHyperlink()
            if 
hyperlink:
                if 
app.IsPressed(app.DIK_LALT):
                    
link chat.GetLinkFromHyperlink(hyperlink)
                    
ime.PasteString(link)
                else:
                    
self.interface.MakeHyperlinkTooltip(hyperlink)
                return
            else:
                
player.SetMouseState(player.MBT_LEFTplayer.MBS_CLICK)

        
#player.EndMouseWalking()
        
return TRUE

    def __PutItem
(selfattachedTypeattachedItemIndexattachedItemSlotPosattachedItemCountdstChrID):
        if 
TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
            if 
player.IsEquipmentSlot(attachedItemSlotPos):
                
self.stream.popupWindow.Close()
                
self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM0locale.UI_OK)
            else:
                if 
chr.IsNPC(dstChrID):
                    
net.SendGiveItemPacket(dstChrIDattachedItemSlotPosattachedItemCount)
                else:
                    
net.SendExchangeStartPacket(dstChrID)
                    
net.SendExchangeItemAddPacket(attachedItemSlotPos0)
        else:
            
self.__DropItem(attachedTypeattachedItemIndexattachedItemSlotPosattachedItemCount)

    
def __PutMoney(selfattachedTypeattachedMoneydstChrID):
        if 
TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
            
net.SendExchangeStartPacket(dstChrID)
            
net.SendExchangeElkAddPacket(attachedMoney)
        else:
            
self.__DropMoney(attachedTypeattachedMoney)

    
def __DropMoney(selfattachedTypeattachedMoney):
        
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í Àִ µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():            
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        
if attachedMoney>=1000:
            
self.stream.popupWindow.Close()
            
self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER0locale.UI_OK)
            return

        
itemDropQuestionDialog uiCommon.QuestionDialog()
        
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney))
        
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.RequestDropItem(arg))
        
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSEself.RequestDropItem(arg))
        
itemDropQuestionDialog.Open()
        
itemDropQuestionDialog.dropType attachedType
        itemDropQuestionDialog
.dropCount attachedMoney
        itemDropQuestionDialog
.dropNumber player.ITEM_MONEY
        self
.itemDropQuestionDialog itemDropQuestionDialog

    def __DropItem
(selfattachedTypeattachedItemIndexattachedItemSlotPosattachedItemCount):
        
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í Àִ µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():            
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        
if player.IsEquipmentSlot(attachedItemSlotPos):
            
self.stream.popupWindow.Close()
            
self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM0locale.UI_OK)

        else:
            
dropItemIndex player.GetItemIndex(attachedItemSlotPos)

            
item.SelectItem(dropItemIndex)
            
dropItemName item.GetItemName()

            
## Question Text
            
questionText locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemNameattachedItemCount)

            
## Dialog
            
itemDropQuestionDialog uiCommon.QuestionDialog()
            
itemDropQuestionDialog.SetText(questionText)
            
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.RequestDropItem(arg))
            
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSEself.RequestDropItem(arg))
            
itemDropQuestionDialog.Open()
            
itemDropQuestionDialog.dropType attachedType
            itemDropQuestionDialog
.dropNumber attachedItemSlotPos
            itemDropQuestionDialog
.dropCount attachedItemCount
            self
.itemDropQuestionDialog itemDropQuestionDialog

            constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)

    
def RequestDropItem(selfanswer):
        if 
not self.itemDropQuestionDialog:
            return

        if 
answer:
            
dropType self.itemDropQuestionDialog.dropType
            dropCount 
self.itemDropQuestionDialog.dropCount
            dropNumber 
self.itemDropQuestionDialog.dropNumber

            
if player.SLOT_TYPE_INVENTORY == dropType:
                if 
dropNumber == player.ITEM_MONEY:
                    
net.SendGoldDropPacketNew(dropCount)
                    
snd.PlaySound("sound/ui/money.wav")
                else:
                    
# PRIVATESHOP_DISABLE_ITEM_DROP
                    
self.__SendDropItemPacket(dropNumberdropCount)
                    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

        
self.itemDropQuestionDialog.Close()
        
self.itemDropQuestionDialog None

        constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

    
# PRIVATESHOP_DISABLE_ITEM_DROP
    
def __SendDropItemPacket(selfitemVNumitemCount):
        if 
uiPrivateShopBuilder.IsBuildingPrivateShop():
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return

        
net.SendItemDropPacketNew(itemVNumitemCount)
    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

    
def OnMouseRightButtonDown(self):

        
self.CheckFocus()

        if 
TRUE == mouseModule.mouseController.isAttached():
            
mouseModule.mouseController.DeattachObject()

        else:
            
player.SetMouseState(player.MBT_RIGHTplayer.MBS_PRESS)

        return 
TRUE

    def OnMouseRightButtonUp
(self):
        if 
TRUE == mouseModule.mouseController.isAttached():
            return 
TRUE

        player
.SetMouseState(player.MBT_RIGHTplayer.MBS_CLICK)
        return 
TRUE

    def OnMouseMiddleButtonDown
(self):
        
player.SetMouseMiddleButtonState(player.MBS_PRESS)

    
def OnMouseMiddleButtonUp(self):
        
player.SetMouseMiddleButtonState(player.MBS_CLICK)

    
def OnUpdate(self):    
        
app.UpdateGame()
        
        if 
self.mapNameShower.IsShow():
            
self.mapNameShower.Update()

        if 
self.isShowDebugInfo:
            
self.UpdateDebugInfo()

        if 
self.enableXMasBoom:
            
self.__XMasBoom_Update()

        
self.interface.BUILD_OnUpdate()
        
        
    
def UpdateDebugInfo(self):
        
#
        # Ä³¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
        
(xyz) = player.GetMainCharacterPosition()
        
nUpdateTime app.GetUpdateTime()
        
nUpdateFPS app.GetUpdateFPS()
        
nRenderFPS app.GetRenderFPS()
        
nFaceCount app.GetFaceCount()
        
fFaceSpeed app.GetFaceSpeed()
        
nST=background.GetRenderShadowTime()
        (
fAveRTnCurRT) =  app.GetRenderTime()
        (
iNumfFogStartfFogEndfFarCilp) = background.GetDistanceSetInfo()
        (
iPatchiSplatfSplatRatiosTextureNum) = background.GetRenderedSplatNum()
        if 
iPatch == 0:
            
iPatch 1

        
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

        
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (xyzapp.GetAvailableTextureMemory()/(1024*1024)))            

        
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPSnUpdateTimefFaceSpeed))

        if 
fAveRT>1.0:
            
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPSfAveRTnCurRTnFaceCountnFaceCount/fAveRT))

        
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatchiSplatfSplatRatio))
        
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
        #self.TextureNum.SetText("TN : %s" % (sTextureNum))
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
        
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNumfFogStartfFogEndfFarCilp))

    
def OnRender(self):
        
app.RenderGame()
        
        if 
self.console.Console.collision:
            
background.RenderCollision()
            
chr.RenderCollision()

        (
xy) = app.GetCursorPosition()

        
########################
        # Picking
        ########################
        
textTail.UpdateAllTextTail()

        if 
TRUE == wndMgr.IsPickedWindow(self.hWnd):

            
self.PickingCharacterIndex chr.Pick()

            if -
!= self.PickingCharacterIndex:
                
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
            if 
!= self.targetBoard.GetTargetVID():
                
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

            
# ADD_ALWAYS_SHOW_NAME
            
if not self.__IsShowName():
                
self.PickingItemIndex item.Pick()
                if -
!= self.PickingItemIndex:
                    
textTail.ShowItemTextTail(self.PickingItemIndex)
            
# END_OF_ADD_ALWAYS_SHOW_NAME
            
        ## Show all name in the range
        
        # ADD_ALWAYS_SHOW_NAME
        
if self.__IsShowName():
            
textTail.ShowAllTextTail()
            
self.PickingItemIndex textTail.Pick(xy)
        
# END_OF_ADD_ALWAYS_SHOW_NAME

        
textTail.UpdateShowingTextTail()
        
textTail.ArrangeTextTail()
        if -
!= self.PickingItemIndex:
            
textTail.SelectItemName(self.PickingItemIndex)

        
grp.PopState()
        
grp.SetInterfaceRenderState()

        
textTail.Render()
        
textTail.HideAllTextTail()

    
def OnPressEscapeKey(self):
        if 
app.TARGET == app.GetCursor():
            
app.SetCursor(app.NORMAL)

        
elif TRUE == mouseModule.mouseController.isAttached():
            
mouseModule.mouseController.DeattachObject()

        else:
            
self.interface.OpenSystemDialog()

        return 
TRUE

    def OnIMEReturn
(self):
        if 
app.IsPressed(app.DIK_LSHIFT):
            
self.interface.OpenWhisperDialogWithoutTarget()
        else:
            
self.interface.ToggleChat()
        return 
TRUE

    def OnPressExitKey
(self):
        
self.interface.ToggleSystemDialog()
        return 
TRUE

    
## BINARY CALLBACK
    ######################################################################################
    
    # WEDDING
    
def BINARY_LoverInfo(selfnamelovePoint):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnAddLover(namelovePoint)
        if 
self.affectShower:
            
self.affectShower.SetLoverInfo(namelovePoint)

    
def BINARY_UpdateLovePoint(selflovePoint):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
        if 
self.affectShower:
            
self.affectShower.OnUpdateLovePoint(lovePoint)
    
# END_OF_WEDDING
    
    # QUEST_CONFIRM
    
def BINARY_OnQuestConfirm(selfmsgtimeoutpid):
        
confirmDialog uiCommon.QuestionDialogWithTimeLimit()
        
confirmDialog.Open(msgtimeout)
        
confirmDialog.SetAcceptEvent(lambda answer=TRUEpid=pidnet.SendQuestConfirmPacket(answerpid) or self.confirmDialog.Hide())
        
confirmDialog.SetCancelEvent(lambda answer=FALSEpid=pidnet.SendQuestConfirmPacket(answerpid) or self.confirmDialog.Hide())
        
self.confirmDialog confirmDialog
    
# END_OF_QUEST_CONFIRM

    # CUBE
    
def BINARY_Cube_Open(self):
        
self.interface.OpenCubeWindow()

    
def BINARY_Cube_Close(self):
        
self.interface.CloseCubeWindow()

    
def BINARY_Cube_Succeed(selfitemVnumcount):
        print 
"Å¥ºê Á¦ÀÛ ¼º°ø"
        
self.interface.SucceedCubeWork(itemVnumcount)
        
pass

    def BINARY_Cube_Failed
(self):
        print 
"Å¥ºê Á¦ÀÛ ½ÇÆÐ"
        
#self.PopupMessage(locale.CUBE_FAILURE)
        
pass

    
# END_OF_CUBE
    
    
def BINARY_SetBigMessage(selfmessage):
        
self.interface.bigBoard.SetTip(message)

    
def BINARY_SetTipMessage(selfmessage):
        
self.interface.tipBoard.SetTip(message)        

    
def BINARY_AppendNotifyMessage(selftype):
        if 
not type in locale.NOTIFY_MESSAGE:
            return
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.NOTIFY_MESSAGE[type])

    
def BINARY_Guild_EnterGuildArea(selfareaID):
        
self.interface.BULID_EnterGuildArea(areaID)

    
def BINARY_Guild_ExitGuildArea(selfareaID):
        
self.interface.BULID_ExitGuildArea(areaID)

    
def BINARY_GuildWar_OnSendDeclare(selfguildID):
        
pass

    def BINARY_GuildWar_OnRecvDeclare
(selfguildIDwarType):
        
mainCharacterName player.GetMainCharacterName()
        
masterName guild.GetGuildMasterName()
        if 
mainCharacterName == masterName:
            
self.__GuildWar_OpenAskDialog(guildIDwarType)

    
def BINARY_GuildWar_OnRecvPoint(selfgainGuildIDopponentGuildIDpoint):
        
self.interface.OnRecvGuildWarPoint(gainGuildIDopponentGuildIDpoint)    

    
def BINARY_GuildWar_OnStart(selfguildSelfguildOpp):
        
self.interface.OnStartGuildWar(guildSelfguildOpp)

    
def BINARY_GuildWar_OnEnd(selfguildSelfguildOpp):
        
self.interface.OnEndGuildWar(guildSelfguildOpp)

    
def BINARY_BettingGuildWar_SetObserverMode(selfisEnable):
        
self.interface.BINARY_SetObserverMode(isEnable)

    
def BINARY_BettingGuildWar_UpdateObserverCount(selfobserverCount):
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    
def __GuildWar_UpdateMemberCount(selfguildID1memberCount1guildID2memberCount2observerCount):
        
guildID1 int(guildID1)
        
guildID2 int(guildID2)
        
memberCount1 int(memberCount1)
        
memberCount2 int(memberCount2)
        
observerCount int(observerCount)

        
self.interface.UpdateMemberCount(guildID1memberCount1guildID2memberCount2)
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    
def __GuildWar_OpenAskDialog(selfguildIDwarType):

        
guildName guild.GetGuildName(guildID)

        
# REMOVED_GUILD_BUG_FIX
        
if "Noname" == guildName:
            return
        
# END_OF_REMOVED_GUILD_BUG_FIX

        
import uiGuild
        questionDialog 
uiGuild.AcceptGuildWarDialog()
        
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
        
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
        
questionDialog.Open(guildNamewarType)

        
self.guildWarQuestionDialog questionDialog

    def __GuildWar_CloseAskDialog
(self):
        
self.guildWarQuestionDialog.Close()
        
self.guildWarQuestionDialog None

    def __GuildWar_OnAccept
(self):

        
guildName self.guildWarQuestionDialog.GetGuildName()

        
net.SendChatPacket("/war " guildName)
        
self.__GuildWar_CloseAskDialog()

        return 
1

    def __GuildWar_OnDecline
(self):

        
guildName self.guildWarQuestionDialog.GetGuildName()

        
net.SendChatPacket("/nowar " guildName)
        
self.__GuildWar_CloseAskDialog()

        return 
1
    
## BINARY CALLBACK
    ######################################################################################

    
def __ServerCommand_Build(self):
        
serverCommandList={
            
"ConsoleEnable"            self.__Console_Enable,
            
"DayMode"                self.__DayMode_Update
            
"PRESERVE_DayMode"        self.__PRESERVE_DayMode_Update
            
"CloseRestartWindow"    self.__RestartDialog_Close,
            
"OpenPrivateShop"        self.__PrivateShop_Open,
            
"PartyHealReady"        self.PartyHealReady,
            
"ShowMeSafeboxPassword"    self.AskSafeboxPassword,
            
"CloseSafebox"            self.CommandCloseSafebox,

            
# ITEM_MALL
            
"CloseMall"                self.CommandCloseMall,
            
"ShowMeMallPassword"    self.AskMallPassword,
            
"item_mall"                self.__ItemMall_Open,
            
# END_OF_ITEM_MALL

            
"RefineSuceeded"        self.RefineSuceededMessage,
            
"RefineFailed"            self.RefineFailedMessage,
            
"xmas_snow"                self.__XMasSnow_Enable,
            
"xmas_boom"                self.__XMasBoom_Enable,
            
"xmas_song"                self.__XMasSong_Enable,
            
"xmas_tree"                self.__XMasTree_Enable,
            
"newyear_boom"            self.__XMasBoom_Enable,
            
"PartyRequest"            self.__PartyRequestQuestion,
            
"PartyRequestDenied"    self.__PartyRequestDenied,
            
"horse_state"            self.__Horse_UpdateState,
            
"hide_horse_state"        self.__Horse_HideState,
            
"WarUC"                    self.__GuildWar_UpdateMemberCount,
            
"test_server"            self.__EnableTestServerFlag,
            
"mall"            self.__InGameShop_Show,

            
# WEDDING
            
"lover_login"            self.__LoginLover,
            
"lover_logout"            self.__LogoutLover,
            
"lover_near"            self.__LoverNear,
            
"lover_far"                self.__LoverFar,
            
"lover_divorce"            self.__LoverDivorce,
            
"PlayMusic"                self.__PlayMusic,
            
# END_OF_WEDDING

            # PRIVATE_SHOP_PRICE_LIST
            
"MyShopPriceList"        self.__PrivateShop_PriceList,
            
# END_OF_PRIVATE_SHOP_PRICE_LIST
        
}

        
self.serverCommander=stringCommander.Analyzer()
        for 
serverCommandItem in serverCommandList.items():
            
self.serverCommander.SAFE_RegisterCallBack(
                
serverCommandItem[0], serverCommandItem[1]
            )

    
def BINARY_ServerCommand_Run(selfline):
        
#dbg.TraceError(line)
        
try:
            
#print " BINARY_ServerCommand_Run", line
            
return self.serverCommander.Run(line)
        
except RuntimeErrormsg:
            
dbg.TraceError(msg)
            return 
0

    def __ProcessPreservedServerCommand
(self):
        try:
            
command net.GetPreservedServerCommand()
            while 
command:
                print 
" __ProcessPreservedServerCommand"command
                self
.serverCommander.Run(command)
                
command net.GetPreservedServerCommand()
        
except RuntimeErrormsg:
            
dbg.TraceError(msg)
            return 
0

    def PartyHealReady
(self):
        
self.interface.PartyHealReady()

    
def AskSafeboxPassword(self):
        
self.interface.AskSafeboxPassword()

    
# ITEM_MALL
    
def AskMallPassword(self):
        
self.interface.AskMallPassword()

    
def __ItemMall_Open(self):
        
self.interface.OpenItemMall();

    
def CommandCloseMall(self):
        
self.interface.CommandCloseMall()
    
# END_OF_ITEM_MALL

    
def RefineSuceededMessage(self):
        
snd.PlaySound("sound/ui/make_soket.wav")
        
self.PopupMessage(locale.REFINE_SUCCESS)

    
def RefineFailedMessage(self):
        
snd.PlaySound("sound/ui/jaeryun_fail.wav")
        
self.PopupMessage(locale.REFINE_FAILURE)

    
def CommandCloseSafebox(self):
        
self.interface.CommandCloseSafebox()

    
# PRIVATE_SHOP_PRICE_LIST
    
def __PrivateShop_PriceList(selfitemVNumitemPrice):
        
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNumitemPrice)    
    
# END_OF_PRIVATE_SHOP_PRICE_LIST

    
def __Horse_HideState(self):
        
self.affectShower.SetHorseState(000)

    
def __Horse_UpdateState(selflevelhealthbattery):
        
self.affectShower.SetHorseState(int(level), int(health), int(battery))

    
def __IsXMasMap(self):
        
mapDict = ( "metin2_map_n_flame_01",
                    
"metin2_map_n_desert_01",
                    
"metin2_map_spiderdungeon",
                    
"metin2_map_deviltower1", )

        if 
background.GetCurrentMapName() in mapDict:
            return 
FALSE

        
return TRUE

    def __XMasSnow_Enable
(selfmode):

        
self.__XMasSong_Enable(mode)

        if 
"1"==mode:

            if 
not self.__IsXMasMap():
                return

            print 
"XMAS_SNOW ON"
            
background.EnableSnow(1)

        else:
            print 
"XMAS_SNOW OFF"
            
background.EnableSnow(0)

    
def __XMasBoom_Enable(selfmode):
        if 
"1"==mode:

            if 
not self.__IsXMasMap():
                return

            print 
"XMAS_BOOM ON"
            
self.__DayMode_Update("dark")
            
self.enableXMasBoom TRUE
            self
.startTimeXMasBoom app.GetTime()
        else:
            print 
"XMAS_BOOM OFF"
            
self.__DayMode_Update("light")
            
self.enableXMasBoom FALSE

    def __XMasTree_Enable
(selfgrade):

        print 
"XMAS_TREE "grade
        background
.SetXMasTree(int(grade))

    
def __XMasSong_Enable(selfmode):
        if 
"1"==mode:
            print 
"XMAS_SONG ON"

            
XMAS_BGM "xmas.mp3"

            
if app.IsExistFile("BGM/" XMAS_BGM)==1:
                if 
musicInfo.fieldMusic != "":
                    
snd.FadeOutMusic("BGM/" musicInfo.fieldMusic)

                
musicInfo.fieldMusic=XMAS_BGM
                snd
.FadeInMusic("BGM/" musicInfo.fieldMusic)

        else:
            print 
"XMAS_SONG OFF"

            
if musicInfo.fieldMusic != "":
                
snd.FadeOutMusic("BGM/" musicInfo.fieldMusic)

            
musicInfo.fieldMusic=musicInfo.METIN2THEMA
            snd
.FadeInMusic("BGM/" musicInfo.fieldMusic)

    
def __RestartDialog_Close(self):
        
self.interface.CloseRestartDialog()

    
def __Console_Enable(self):
        
constInfo.CONSOLE_ENABLE TRUE
        self
.consoleEnable TRUE
        app
.EnableSpecialCameraMode()
        
ui.EnablePaste(TRUE)

    
## PrivateShop
    
def __PrivateShop_Open(self):
        
self.interface.OpenPrivateShopInputNameDialog()

    
def BINARY_PrivateShop_Appear(selfvidtext):
        
self.interface.AppearPrivateShop(vidtext)

    
def BINARY_PrivateShop_Disappear(selfvid):
        
self.interface.DisappearPrivateShop(vid)

    
## DayMode
    
def __PRESERVE_DayMode_Update(selfmode):
        if 
"light"==mode:
            
background.SetEnvironmentData(0)
        
elif "dark"==mode:

            if 
not self.__IsXMasMap():
                return

            
background.RegisterEnvironmentData(1constInfo.ENVIRONMENT_NIGHT)
            
background.SetEnvironmentData(1)

    
def __DayMode_Update(selfmode):
        if 
"light"==mode:
            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
        
elif "dark"==mode:

            if 
not self.__IsXMasMap():
                return

            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

    
def __DayMode_OnCompleteChangeToLight(self):
        
background.SetEnvironmentData(0)
        
self.curtain.FadeIn()

    
def __DayMode_OnCompleteChangeToDark(self):
        
background.RegisterEnvironmentData(1constInfo.ENVIRONMENT_NIGHT)
        
background.SetEnvironmentData(1)
        
self.curtain.FadeIn()

    
## XMasBoom
    
def __XMasBoom_Update(self):

        
self.BOOM_DATA_LIST = ( (25), (52), (73), (103), (205) )
        if 
self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
            return

        
boomTime self.BOOM_DATA_LIST[self.indexXMasBoom][0]
        
boomCount self.BOOM_DATA_LIST[self.indexXMasBoom][1]

        if 
app.GetTime() - self.startTimeXMasBoom boomTime:

            
self.indexXMasBoom += 1

            
for i in xrange(boomCount):
                
self.__XMasBoom_Boom()

    
def __XMasBoom_Boom(self):
        
xyplayer.GetMainCharacterPosition()
        
randX app.GetRandom(-150150)
        
randY app.GetRandom(-150150)

        
snd.PlaySound3D(x+randX, -y+randYz"sound/common/etc/salute.mp3")

    
def __PartyRequestQuestion(selfvid):
        
vid int(vid)
        
partyRequestQuestionDialog uiCommon.QuestionDialog()
        
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT)
        
partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT)
        
partyRequestQuestionDialog.SetCancelText(locale.UI_DENY)
        
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.__AnswerPartyRequest(arg))
        
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSEself.__AnswerPartyRequest(arg))
        
partyRequestQuestionDialog.Open()
        
partyRequestQuestionDialog.vid vid
        self
.partyRequestQuestionDialog partyRequestQuestionDialog

    def __AnswerPartyRequest
(selfanswer):
        if 
not self.partyRequestQuestionDialog:
            return

        
vid self.partyRequestQuestionDialog.vid

        
if answer:
            
net.SendChatPacket("/party_request_accept " str(vid))
        else:
            
net.SendChatPacket("/party_request_deny " str(vid))

        
self.partyRequestQuestionDialog.Close()
        
self.partyRequestQuestionDialog None

    def __PartyRequestDenied
(self):
        
self.PopupMessage(locale.PARTY_REQUEST_DENIED)

    
def __EnableTestServerFlag(self):
        
app.EnableTestServerFlag()

    
def __InGameShop_Show(selfurl):
        if 
constInfo.IN_GAME_SHOP_ENABLE:
            
self.interface.OpenWebWindow(url)

    
# WEDDING
    
def __LoginLover(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLoginLover()

    
def __LogoutLover(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLogoutLover()
        if 
self.affectShower:
            
self.affectShower.HideLoverState()

    
def __LoverNear(self):
        if 
self.affectShower:
            
self.affectShower.ShowLoverState()

    
def __LoverFar(self):
        if 
self.affectShower:
            
self.affectShower.HideLoverState()

    
def __LoverDivorce(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.ClearLoverInfo()
        if 
self.affectShower:
            
self.affectShower.ClearLoverState()

    
def __PlayMusic(selfflagfilename):
        
flag int(flag)
        if 
flag:
            
snd.FadeOutAllMusic()
            
musicInfo.SaveLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" filename)
        else:
            
snd.FadeOutAllMusic()
            
musicInfo.LoadLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" musicInfo.fieldMusic)

    
# END_OF_WEDDING
    ## Chat
    
def OnRecvWhisper(selfmodenameline):        
        
Gamemaster1 constInfo.GM1Name
        Gamemaster2 
constInfo.GM2Name
        Gamemaster3 
constInfo.GM3Name
        Gamemaster4 
constInfo.GM4Name
        Gamemaster5 
constInfo.GM5Name
        Gamemaster6 
constInfo.GM6Name
        Gamemaster7 
constInfo.GM7Name
        Gamemaster8 
constInfo.GM8Name
        Gamemaster9 
constInfo.GM9Name
        Gamemaster10 
constInfo.GM10Name
        Gamemaster11 
constInfo.GM11Name
        Gamemaster12 
constInfo.GM12Name
        Gamemaster13 
constInfo.GM13Name
        Gamemaster14 
constInfo.GM14Name
        Gamemaster15 
constInfo.GM15Name
        Gamemaster16 
constInfo.GM16Name
        pname 
player.GetName()
        
        if 
line[-21:] == "Hallo bist du online?" and (pname == (Gamemaster1) != -or pname == (Gamemaster2) != -or pname == (Gamemaster3) != -or pname == (Gamemaster4) != -or pname == (Gamemaster5) != -or pname == (Gamemaster6) != -or pname == (Gamemaster7) != -or pname == (Gamemaster8) != -or pname == (Gamemaster9) != -or pname == (Gamemaster10) != -or pname == (Gamemaster11) != -or pname == (Gamemaster12) != -or pname == (Gamemaster13) != -or pname == (Gamemaster14) != -or pname == (Gamemaster15) != -or pname == (Gamemaster16) != -1):
            
net.SendWhisperPacket(name"Yes I am online")
            return
            
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster1) != -1:
            
constInfo.GM1Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return
    
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster2) != -1:
            
constInfo.GM2Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster3) != -1:
            
constInfo.GM3Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster4) != -1:
            
constInfo.GM4Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return
            
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster5) != -1:
            
constInfo.GM5Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return
    
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster6) != -1:
            
constInfo.GM6Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster7) != -1:
            
constInfo.GM7Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster8) != -1:
            
constInfo.GM8Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return    
            
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster9) != -1:
            
constInfo.GM9Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return
    
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster10) != -1:
            
constInfo.GM10Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster11) != -1:
            
constInfo.GM11Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster12) != -1:
            
constInfo.GM12Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return
            
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster13) != -1:
            
constInfo.GM13Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return
    
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster14) != -1:
            
constInfo.GM14Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster15) != -1:
            
constInfo.GM15Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster16) != -1:
            
constInfo.GM16Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return    
        
        if 
line[-(12+len(name)+35):] == "Der Spieler " name " möchte Kontakt mit ihnen aufnehmen" and (pname == (Gamemaster1) != -or pname == (Gamemaster2) != -or pname == (Gamemaster3) != -or pname == (Gamemaster4) != -1):
            
chat.AppendWhisper(chat.WHISPER_TYPE_CHATnameline)
            
self.interface.RecvWhisper(name)
            
net.SendWhisperPacket(name"Bitte warte einen Augenblick, ich bin gleich für Sie da!")
            return            
        else:
            
chat.AppendWhisper(chat.WHISPER_TYPE_CHATnameline)
            
self.interface.RecvWhisper(name)
        
        if 
mode == chat.WHISPER_TYPE_GM:
            
self.interface.RegisterGameMasterName(name)
        
chat.AppendWhisper(modenameline)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperSystemMessage(selfmodenameline):
        
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMnameline)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperError(selfmodenameline):
        
pname player.GetName()
        
Gamemaster1 constInfo.GM1Name
        Gamemaster2 
constInfo.GM2Name
        Gamemaster3 
constInfo.GM3Name
        Gamemaster4 
constInfo.GM4Name
        Gamemaster5 
constInfo.GM5Name
        Gamemaster6 
constInfo.GM6Name
        Gamemaster7 
constInfo.GM7Name
        Gamemaster8 
constInfo.GM8Name
        Gamemaster9 
constInfo.GM9Name
        Gamemaster10 
constInfo.GM10Name
        Gamemaster11 
constInfo.GM11Name
        Gamemaster12 
constInfo.GM12Name
        Gamemaster13 
constInfo.GM13Name
        Gamemaster14 
constInfo.GM14Name
        Gamemaster15 
constInfo.GM15Name
        Gamemaster16 
constInfo.GM16Name
        
if locale.WHISPER_ERROR.has_key(mode):
            if (
name == (Gamemaster1) != -1) and pname != Gamemaster1 and constInfo.GM1Online == 0:
                
constInfo.GM1Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster1) != -1) and pname != Gamemaster1 and constInfo.GM1Online == 1:
                
constInfo.GM1Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster2) != -1) and pname != Gamemaster2 and constInfo.GM2Online == 0:
                
constInfo.GM2Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster2) != -1) and pname != Gamemaster2 and constInfo.GM2Online == 1:
                
constInfo.GM2Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster3) != -1) and pname != Gamemaster3 and constInfo.GM3Online == 0:
                
constInfo.GM3Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster3) != -1) and pname != Gamemaster3 and constInfo.GM3Online == 1:
                
constInfo.GM3Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster4) != -1) and pname != Gamemaster4 and constInfo.GM4Online == 0:
                
constInfo.GM4Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster4) != -1) and pname != Gamemaster4 and constInfo.GM4Online == 1:
                
constInfo.GM4Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster5) != -1) and pname != Gamemaster5 and constInfo.GM5Online == 0:
                
constInfo.GM5Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster5) != -1) and pname != Gamemaster5 and constInfo.GM5Online == 1:
                
constInfo.GM5Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster6) != -1) and pname != Gamemaster6 and constInfo.GM6Online == 0:
                
constInfo.GM6Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster6) != -1) and pname != Gamemaster6 and constInfo.GM6Online == 1:
                
constInfo.GM6Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster7) != -1) and pname != Gamemaster7 and constInfo.GM7Online == 0:
                
constInfo.GM7Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster7) != -1) and pname != Gamemaster7 and constInfo.GM7Online == 1:
                
constInfo.GM7Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster8) != -1) and pname != Gamemaster8 and constInfo.GM8Online == 0:
                
constInfo.GM8Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster8) != -1) and pname != Gamemaster8 and constInfo.GM8Online == 1:
                
constInfo.GM8Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return    
            
elif (name == (Gamemaster9) != -1) and pname != Gamemaster9 and constInfo.GM9Online == 0:
                
constInfo.GM9Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster9) != -1) and pname != Gamemaster9 and constInfo.GM9Online == 1:
                
constInfo.GM9Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster10) != -1) and pname != Gamemaster10 and constInfo.GM10Online == 0:
                
constInfo.GM10Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster10) != -1) and pname != Gamemaster10 and constInfo.GM10Online == 1:
                
constInfo.GM10Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster11) != -1) and pname != Gamemaster11 and constInfo.GM11Online == 0:
                
constInfo.GM11Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster11) != -1) and pname != Gamemaster11 and constInfo.GM11Online == 1:
                
constInfo.GM11Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster12) != -1) and pname != Gamemaster12 and constInfo.GM12Online == 0:
                
constInfo.GM12Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster12) != -1) and pname != Gamemaster12 and constInfo.GM12Online == 1:
                
constInfo.GM12Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster13) != -1) and pname != Gamemaster13 and constInfo.GM13Online == 0:
                
constInfo.GM13Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster13) != -1) and pname != Gamemaster13 and constInfo.GM13Online == 1:
                
constInfo.GM13Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster14) != -1) and pname != Gamemaster14 and constInfo.GM14Online == 0:
                
constInfo.GM14Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster14) != -1) and pname != Gamemaster14 and constInfo.GM14Online == 1:
                
constInfo.GM14Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster15) != -1) and pname != Gamemaster15 and constInfo.GM15Online == 0:
                
constInfo.GM15Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster15) != -1) and pname != Gamemaster15 and constInfo.GM15Online == 1:
                
constInfo.GM15Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster16) != -1) and pname != Gamemaster16 and constInfo.GM16Online == 0:
                
constInfo.GM16Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster16) != -1) and pname != Gamemaster16 and constInfo.GM16Online == 1:
                
constInfo.GM16Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Das Teammitglied " name " ist nicht online.")
                return    
            else:
                
chat.AppendWhisper(chat.WHISPER_TYPE_INFOnamelocale.WHISPER_ERROR[mode](name))
        
elif mode == 4:
            
chat.AppendWhisper(chat.WHISPER_TYPE_INFOnamestr)
        else:
            
chat.AppendWhisper(chat.WHISPER_TYPE_INFOname"Whisper Unknown Error(mode=%d, name=%s)" % (modename))

        
self.interface.RecvWhisper(name
Syserr:
PHP Code:
0111 19:26:19977 ::   File "networkModule.py"line 231in SetGamePhase

0111 19
:26:19977 ::   File "system.py"line 130in __pack_import

0111 19
:26:19977 ::   File "
0111 19:26:19977 :: <string>
0111 19:26:19977 :: "
line 
0111 19
:26:19977 :: 1955
0111 19
:26:19977 :: 

0111 19:26:19977 ::     
0111 19:26:19977 :: def OnRecvWhisper(selfmodenameline):        

0111 19:26:19977 ::     
0111 19:26:19977 ::  
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0111 19:26:19978 ::  
0111 19:26:19978 :: ^

0111 19:26:19978 :: IndentationError
0111 19
:26:19978 :: : 
0111 19:26:19978 :: unindent does not match any outer indentation level
0111 19
:26:19978 :: 
Mit freundlichen Grüßen
.Kay331 is offline  
Old 01/11/2012, 22:17   #24
 
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Join Date: Jan 2011
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PHP Code:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime
import time

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
import uiEvo2Board
import uitrailer

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import locale

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
#    app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE FALSE
SCREENSHOT_DIR 
None

if locale.IsEUROPE():
    
SCREENSHOT_CWDSAVE TRUE

if locale.IsCIBN10():
    
SCREENSHOT_CWDSAVE FALSE
        SCREENSHOT_DIR 
"YT2W"

cameraDistance 1550.0
cameraPitch 
27.0
cameraRotation 
0.0
cameraHeight 
100.0

testAlignment 
0

class GameWindow(ui.ScriptWindow):
    
canQuestLettersShow 1
    def __init__
(selfstream):
        
self.evo2boardDlg uiEvo2Board.MenuDialog()
        
ui.ScriptWindow.__init__(self"GAME")
        
self.SetWindowName("game")
        
net.SetPhaseWindow(net.PHASE_WINDOW_GAMEself)
        
player.SetGameWindow(self)

        
self.quickSlotPageIndex 0
        self
.lastPKModeSendedTime 0
        self
.pressNumber None

        self
.guildWarQuestionDialog None
        self
.interface = None
        self
.targetBoard None
        self
.console None
        self
.mapNameShower None
        self
.affectShower None
        self
.playerGauge None

        self
.stream=stream
        self
.interface = interfaceModule.Interface()
        
self.interface.MakeInterface()
        
self.interface.ShowDefaultWindows()

        
self.curtain uiPhaseCurtain.PhaseCurtain()
        
self.curtain.speed 0.03
        self
.curtain.Hide()

        
self.targetBoard uiTarget.TargetBoard()
        
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
        
self.targetBoard.Hide()

        
self.console consoleModule.ConsoleWindow()
        
self.console.BindGameClass(self)
        
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
        
self.console.Hide()

        
self.mapNameShower uiMapNameShower.MapNameShower()
        
self.affectShower uiAffectShower.AffectShower()

        
self.playerGauge uiPlayerGauge.PlayerGauge(self)
        
self.playerGauge.Hide()

        
self.__SetQuickSlotMode()

        
self.__ServerCommand_Build()
        
self.__ProcessPreservedServerCommand()

    
def __Radio(self):
        
import uiEvo2Radio
        
        snd
.PlaySound("sound/ui/money.wav")

        
self.evo2radioDlg uiEvo2Radio.RadioDialog()
        
self.evo2radioDlg.Show()          

    
def __del__(self):
        
player.SetGameWindow(0)
        
net.ClearPhaseWindow(net.PHASE_WINDOW_GAMEself)
        
ui.ScriptWindow.__del__(self)

    
def Open(self):
        
app.SetFrameSkip(1)

        
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

        
self.quickSlotPageIndex 0
        self
.PickingCharacterIndex = -1
        self
.PickingItemIndex = -1
        self
.consoleEnable FALSE
        self
.isShowDebugInfo FALSE
        self
.ShowNameFlag FALSE

        self
.enableXMasBoom FALSE
        self
.startTimeXMasBoom 0.0
        self
.indexXMasBoom 0

        
global cameraDistancecameraPitchcameraRotationcameraHeight

        app
.SetCamera(cameraDistancecameraPitchcameraRotationcameraHeight)

        
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
        
constInfo.SET_DEFAULT_CHRNAME_COLOR()
        
constInfo.SET_DEFAULT_FOG_LEVEL()
        
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
        
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
        
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

        
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
        
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
        
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

        
import event
        event
.SetLeftTimeString(locale.UI_LEFT_TIME)

        
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

        if 
constInfo.PVPMODE_TEST_ENABLE:
            
self.testPKMode ui.TextLine()
            
self.testPKMode.SetFontName(locale.UI_DEF_FONT)
            
self.testPKMode.SetPosition(015)
            
self.testPKMode.SetWindowHorizontalAlignCenter()
            
self.testPKMode.SetHorizontalAlignCenter()
            
self.testPKMode.SetFeather()
            
self.testPKMode.SetOutline()
            
self.testPKMode.Show()

            
self.testAlignment ui.TextLine()
            
self.testAlignment.SetFontName(locale.UI_DEF_FONT)
            
self.testAlignment.SetPosition(035)
            
self.testAlignment.SetWindowHorizontalAlignCenter()
            
self.testAlignment.SetHorizontalAlignCenter()
            
self.testAlignment.SetFeather()
            
self.testAlignment.SetOutline()
            
self.testAlignment.Show()

        
self.__BuildKeyDict()
        
self.__BuildDebugInfo()

        
# PRIVATE_SHOP_PRICE_LIST
        
uiPrivateShopBuilder.Clear()
        
# END_OF_PRIVATE_SHOP_PRICE_LIST

        # UNKNOWN_UPDATE
        
exchange.InitTrading()
        
# END_OF_UNKNOWN_UPDATE

        
if debugInfo.IsDebugMode():
            
self.ToggleDebugInfo()

        
## Sound
        
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
        
snd.SetSoundVolume(systemSetting.GetSoundVolume())

        
netFieldMusicFileName net.GetFieldMusicFileName()
        if 
netFieldMusicFileName:
            
snd.FadeInMusic("BGM/" netFieldMusicFileName)
        
elif musicInfo.fieldMusic != "":                        
            
snd.FadeInMusic("BGM/" musicInfo.fieldMusic)

        
self.__SetQuickSlotMode()
        
self.__SelectQuickPage(self.quickSlotPageIndex)

        
self.SetFocus()
        
self.Show()
        
app.ShowCursor()

        
net.SendEnterGamePacket()

        
# START_GAME_ERROR_EXIT
        
try:
            
self.StartGame()
        
except:
            
import exception
            exception
.Abort("GameWindow.Open")
        
# END_OF_START_GAME_ERROR_EXIT

    
def Close(self):
        
self.Hide()

        global 
cameraDistancecameraPitchcameraRotationcameraHeight
        
(cameraDistancecameraPitchcameraRotationcameraHeight) = app.GetCamera()

        if 
musicInfo.fieldMusic != "":
            
snd.FadeOutMusic("BGM/"musicInfo.fieldMusic)

        
self.onPressKeyDict None
        self
.onClickKeyDict None

        chat
.Close()
        
snd.StopAllSound()
        
grp.InitScreenEffect()
        
chr.Destroy()
        
textTail.Clear()
        
quest.Clear()
        
background.Destroy()
        
guild.Destroy()
        
messenger.Destroy()
        
skill.ClearSkillData()
        
wndMgr.Unlock()
        
mouseModule.mouseController.DeattachObject()

        if 
self.guildWarQuestionDialog:
            
self.guildWarQuestionDialog.Close()

        
self.guildNameBoard None
        self
.partyRequestQuestionDialog None
        self
.partyInviteQuestionDialog None
        self
.guildInviteQuestionDialog None
        self
.guildWarQuestionDialog None
        self
.messengerAddFriendQuestion None

        
# UNKNOWN_UPDATE
        
self.itemDropQuestionDialog None
        
# END_OF_UNKNOWN_UPDATE

        # QUEST_CONFIRM
        
self.confirmDialog None
        
# END_OF_QUEST_CONFIRM

        
self.PrintCoord None
        self
.FrameRate None
        self
.Pitch None
        self
.Splat None
        self
.TextureNum None
        self
.ObjectNum None
        self
.ViewDistance None

        self
.ClearDictionary()

        
self.playerGauge None
        self
.mapNameShower None
        self
.affectShower None

        
if self.console:
            
self.console.BindGameClass(0)
            
self.console.Close()
            
self.console=None
        
        
if self.targetBoard:
            
self.targetBoard.Destroy()
            
self.targetBoard None
    
        
if self.interface:
            
self.interface.HideAllWindows()
            
self.interface.Close()
            
self.interface=None

        player
.ClearSkillDict()
        
player.ResetCameraRotation()

        
self.KillFocus()
        
app.HideCursor()

        print 
"---------------------------------------------------------------------------- CLOSE GAME WINDOW"

    
def __BuildKeyDict(self):
        
onPressKeyDict = {}

        
##PressKey ´Â ´©¸£°í Àִ µ¿¾È °è¼Ó Àû¿ëµÇ´Â Å°ÀÌ´Ù.
        
        ## ¼ýÀÚ ´ÜÃàÅ° Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
        ## F12 ´Â Å¬¶ó µð¹ö±×¿ë Å°À̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
        
onPressKeyDict[app.DIK_1]    = lambda self.__PressNumKey(1)
        
onPressKeyDict[app.DIK_2]    = lambda self.__PressNumKey(2)
        
onPressKeyDict[app.DIK_3]    = lambda self.__PressNumKey(3)
        
onPressKeyDict[app.DIK_4]    = lambda self.__PressNumKey(4)
        
onPressKeyDict[app.DIK_5]    = lambda self.__PressNumKey(5)
        
onPressKeyDict[app.DIK_6]    = lambda self.__PressNumKey(6)
        
onPressKeyDict[app.DIK_7]    = lambda self.__PressNumKey(7)
        
onPressKeyDict[app.DIK_8]    = lambda self.__PressNumKey(8)
        
onPressKeyDict[app.DIK_9]    = lambda self.__PressNumKey(9)
        
onPressKeyDict[app.DIK_F1]    = lambda self.__PressQuickSlot(4)
        
onPressKeyDict[app.DIK_F2]    = lambda self.__PressQuickSlot(5)
        
onPressKeyDict[app.DIK_F3]    = lambda self.__PressQuickSlot(6)
        
onPressKeyDict[app.DIK_F4]    = lambda self.__PressQuickSlot(7)
        
onPressKeyDict[app.DIK_F5]    = lambda self.__KontaktBoard()

        
onPressKeyDict[app.DIK_LALT]        = lambda self.ShowName()
        
onPressKeyDict[app.DIK_LCONTROL]    = lambda self.ShowMouseImage()
        
onPressKeyDict[app.DIK_SYSRQ]        = lambda self.SaveScreen()
        
onPressKeyDict[app.DIK_SPACE]        = lambda self.StartAttack()

        
#ij¸¯ÅÍ À̵¿Å°
        
onPressKeyDict[app.DIK_UP]            = lambda self.MoveUp()
        
onPressKeyDict[app.DIK_DOWN]        = lambda self.MoveDown()
        
onPressKeyDict[app.DIK_LEFT]        = lambda self.MoveLeft()
        
onPressKeyDict[app.DIK_RIGHT]        = lambda self.MoveRight()
        
onPressKeyDict[app.DIK_W]            = lambda self.MoveUp()
        
onPressKeyDict[app.DIK_S]            = lambda self.MoveDown()
        
onPressKeyDict[app.DIK_A]            = lambda self.MoveLeft()
        
onPressKeyDict[app.DIK_D]            = lambda self.MoveRight()

        
onPressKeyDict[app.DIK_E]            = lambdaapp.RotateCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_R]            = lambdaapp.ZoomCamera(app.CAMERA_TO_NEGATIVE)
        
#onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_T]            = lambdaapp.PitchCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_G]            = self.__PressGKey
        onPressKeyDict
[app.DIK_Q]            = self.__PressQKey

        onPressKeyDict
[app.DIK_NUMPAD9]        = lambdaapp.MovieResetCamera()
        
onPressKeyDict[app.DIK_NUMPAD4]        = lambdaapp.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_NUMPAD6]        = lambdaapp.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_PGUP]        = lambdaapp.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_PGDN]        = lambdaapp.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_NUMPAD8]        = lambdaapp.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_NUMPAD2]        = lambdaapp.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_GRAVE]        = lambda self.PickUpItem()
        
onPressKeyDict[app.DIK_Z]            = lambda self.PickUpItem()
        
onPressKeyDict[app.DIK_C]            = lambda state "STATUS"self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_V]            = lambda state "SKILL"self.interface.ToggleCharacterWindow(state)
        
#onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_N]            = lambda state "QUEST"self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_I]            = lambda self.interface.ToggleInventoryWindow()
        
onPressKeyDict[app.DIK_M]            = lambda self.interface.PressMKey()
        
#onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow()
        
onPressKeyDict[app.DIK_ADD]            = lambda self.interface.MiniMapScaleUp()
        
onPressKeyDict[app.DIK_SUBTRACT]    = lambda self.interface.MiniMapScaleDown()
        
onPressKeyDict[app.DIK_L]            = lambda self.interface.ToggleChatLogWindow()
        
onPressKeyDict[app.DIK_COMMA]        = lambda self.ShowConsole()        # "`" key
        
onPressKeyDict[app.DIK_LSHIFT]        = lambda self.__SetQuickPageMode()

        
onPressKeyDict[app.DIK_J]            = lambda self.__PressJKey()
        
onPressKeyDict[app.DIK_H]            = lambda self.__PressHKey()
        
onPressKeyDict[app.DIK_B]            = lambda self.__PressBKey()
        
onPressKeyDict[app.DIK_F]            = lambda self.__PressFKey()

        
# CUBE_TEST
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow()
        # CUBE_TEST_END

        
self.onPressKeyDict onPressKeyDict

        onClickKeyDict 
= {}
        
onClickKeyDict[app.DIK_UP] = lambda self.StopUp()
        
onClickKeyDict[app.DIK_DOWN] = lambda self.StopDown()
        
onClickKeyDict[app.DIK_LEFT] = lambda self.StopLeft()
        
onClickKeyDict[app.DIK_RIGHT] = lambda self.StopRight()
        
onClickKeyDict[app.DIK_SPACE] = lambda self.EndAttack()

        
onClickKeyDict[app.DIK_W] = lambda self.StopUp()
        
onClickKeyDict[app.DIK_S] = lambda self.StopDown()
        
onClickKeyDict[app.DIK_A] = lambda self.StopLeft()
        
onClickKeyDict[app.DIK_D] = lambda self.StopRight()
        
onClickKeyDict[app.DIK_Q] = lambdaapp.RotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_E] = lambdaapp.RotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_R] = lambdaapp.ZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_F] = lambdaapp.ZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_T] = lambdaapp.PitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_G] = lambdaself.__ReleaseGKey()
        
onClickKeyDict[app.DIK_NUMPAD4] = lambdaapp.MovieRotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD6] = lambdaapp.MovieRotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_PGUP] = lambdaapp.MovieZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_PGDN] = lambdaapp.MovieZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD8] = lambdaapp.MoviePitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD2] = lambdaapp.MoviePitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_LALT] = lambdaself.HideName()
        
onClickKeyDict[app.DIK_LCONTROL] = lambdaself.HideMouseImage()
        
onClickKeyDict[app.DIK_LSHIFT] = lambdaself.__SetQuickSlotMode()

        
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

        
self.onClickKeyDict=onClickKeyDict

    def __PressNumKey
(self,num):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
            if 
num >= and num <= 9:
                if(
chrmgr.IsPossibleEmoticon(-1)):                
                    
chrmgr.SetEmoticon(-1,int(num)-1)
                    
net.SendEmoticon(int(num)-1)
        else:
            if 
num >= and num <= 4:
                
self.pressNumber(num-1)

    
def __ClickBKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            return
        else:
            if 
constInfo.PVPMODE_ACCELKEY_ENABLE:
                
self.ChangePKMode()


    
def    __PressJKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 
player.IsMountingHorse():
                
net.SendChatPacket("/unmount")
            else:
                
#net.SendChatPacket("/user_horse_ride")
                
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
                    for 
i in xrange(player.INVENTORY_PAGE_SIZE):
                        if 
player.GetItemIndex(iin (71114711167111871120):
                            
net.SendItemUsePacket(i)
                            break
    
def    __PressHKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_ride")
        else:
            
self.interface.OpenHelpWindow()

    
def __KontaktBoard(self):
        
self.evo2boardDlg.Show()
        
self.evo2boardDlg.SetTop()        
            
    
def    __PressBKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_back")
        else:
            
state "EMOTICON"
            
self.interface.ToggleCharacterWindow(state)

    
def    __PressFKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_feed")    
        else:
            
app.ZoomCamera(app.CAMERA_TO_POSITIVE)

    
def __PressGKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/ride")    
        else:
            if 
self.ShowNameFlag:
                
self.interface.ToggleGuildWindow()
            else:
                
app.PitchCamera(app.CAMERA_TO_POSITIVE)

    
def    __ReleaseGKey(self):
        
app.PitchCamera(app.CAMERA_STOP)

    
def __PressQKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 
0!=self.canQuestLettersShow:
                
self.interface.HideAllQuestButton()
                
self.canQuestLettersShow 0
            
else:
                
self.interface.ShowAllQuestButton()
                
self.canQuestLettersShow 1
        
else:
            
app.RotateCamera(app.CAMERA_TO_NEGATIVE)

    
def __SetQuickSlotMode(self):
        
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

    
def __SetQuickPageMode(self):
        
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

    
def __PressQuickSlot(selflocalSlotIndex):
        
player.RequestUseLocalQuickSlot(localSlotIndex)

    
def __SelectQuickPage(selfpageIndex):
        
self.quickSlotPageIndex pageIndex
        player
.SetQuickPage(pageIndex)

    
def ToggleDebugInfo(self):
        
self.isShowDebugInfo not self.isShowDebugInfo

        
if self.isShowDebugInfo:
            
self.PrintCoord.Show()
            
self.FrameRate.Show()
            
self.Pitch.Show()
            
self.Splat.Show()
            
self.TextureNum.Show()
            
self.ObjectNum.Show()
            
self.ViewDistance.Show()
        else:
            
self.PrintCoord.Hide()
            
self.FrameRate.Hide()
            
self.Pitch.Hide()
            
self.Splat.Hide()
            
self.TextureNum.Hide()
            
self.ObjectNum.Hide()
            
self.ViewDistance.Hide()

    
def __BuildDebugInfo(self):
        
self.zeitanzeige ui.TextLine()
        
self.zeitanzeige.SetFontName(locale.UI_DEF_FONT_LARGE)
        
self.zeitanzeige.SetFontColor255105180)
        
self.zeitanzeige.SetPosition(wndMgr.GetScreenWidth() - 100180)
        
## Character Position Coordinate
        
self.PrintCoord ui.TextLine()
        
self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
        
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 2700)

        
## Frame Rate
        
self.FrameRate ui.TextLine()
        
self.FrameRate.SetFontName(locale.UI_DEF_FONT)
        
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 27020)

        
## Camera Pitch
        
self.Pitch ui.TextLine()
        
self.Pitch.SetFontName(locale.UI_DEF_FONT)
        
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 27040)

        
## Splat
        
self.Splat ui.TextLine()
        
self.Splat.SetFontName(locale.UI_DEF_FONT)
        
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 27060)

        
# TextureNum
        
self.TextureNum ui.TextLine()
        
self.TextureNum.SetFontName(locale.UI_DEF_FONT)
        
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 27080)

        
# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
        
self.ObjectNum ui.TextLine()
        
self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
        
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270100)

        
# ½Ã¾ß°Å¸®
        
self.ViewDistance ui.TextLine()
        
self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
        
self.ViewDistance.SetPosition(00)

    
def __NotifyError(selfmsg):
        
chat.AppendChat(chat.CHAT_TYPE_INFOmsg)

    
def ChangePKMode(self):

        if 
not app.IsPressed(app.DIK_LCONTROL):
            return

        if 
player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return

        
curTime app.GetTime()
        if 
curTime self.lastPKModeSendedTime constInfo.PVPMODE_ACCELKEY_DELAY:
            return

        
self.lastPKModeSendedTime curTime

        curPKMode 
player.GetPKMode()
        
nextPKMode curPKMode 1
        
if nextPKMode == player.PK_MODE_PROTECT:
            if 
== player.GetGuildID():
                
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
                
nextPKMode 0
            
else:
                
nextPKMode player.PK_MODE_GUILD

        elif nextPKMode 
== player.PK_MODE_MAX_NUM:
            
nextPKMode 0

        net
.SendChatPacket("/PKMode " str(nextPKMode))
        print 
"/PKMode " str(nextPKMode)

    
def OnChangePKMode(self):

        
self.interface.OnChangePKMode()

        try:
            
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
        
except KeyError:
            print 
"UNKNOWN PVPMode[%d]" % (player.GetPKMode())

        if 
constInfo.PVPMODE_TEST_ENABLE:
            
curPKMode player.GetPKMode()
            
alignmentgrade chr.testGetPKData()
            
self.pkModeNameDict = { "PEACE""REVENGE""FREE""PROTECT", }
            
self.testPKMode.SetText("Current PK Mode : " self.pkModeNameDict.get(curPKMode"UNKNOWN"))
            
self.testAlignment.SetText("Current Alignment : " str(alignment) + " (" locale.TITLE_NAME_LIST[grade] + ")")

    
###############################################################################################
    ###############################################################################################
    ## Game Callback Functions

    # Start
    
def StartGame(self):
        
self.RefreshInventory()
        
self.RefreshEquipment()
        
self.RefreshCharacter()
        
self.RefreshSkill()

    
# Refresh
    
def CheckGameButton(self):
        if 
self.interface:
            
self.interface.CheckGameButton()

    
def RefreshAlignment(self):
        
self.interface.RefreshAlignment()

    
def RefreshStatus(self):
        
self.CheckGameButton()

        if 
self.interface:
            
self.interface.RefreshStatus()

        if 
self.playerGauge:
            
self.playerGauge.RefreshGauge()

    
def RefreshStamina(self):
        
self.interface.RefreshStamina()

    
def RefreshSkill(self):
        
self.CheckGameButton()
        if 
self.interface:
            
self.interface.RefreshSkill()

    
def RefreshQuest(self):
        
self.interface.RefreshQuest()

    
def RefreshMessenger(self):
        
self.interface.RefreshMessenger()

    
def RefreshGuildInfoPage(self):
        
self.interface.RefreshGuildInfoPage()

    
def RefreshGuildBoardPage(self):
        
self.interface.RefreshGuildBoardPage()

    
def RefreshGuildMemberPage(self):
        
self.interface.RefreshGuildMemberPage()

    
def RefreshGuildMemberPageGradeComboBox(self):
        
self.interface.RefreshGuildMemberPageGradeComboBox()

    
def RefreshGuildSkillPage(self):
        
self.interface.RefreshGuildSkillPage()

    
def RefreshGuildGradePage(self):
        
self.interface.RefreshGuildGradePage()

    
def RefreshMobile(self):
        if 
self.interface:
            
self.interface.RefreshMobile()

    
def OnMobileAuthority(self):
        
self.interface.OnMobileAuthority()

    
def OnBlockMode(selfmode):
        
self.interface.OnBlockMode(mode)

    
def OpenQuestWindow(selfskinidx):
        
self.interface.OpenQuestWindow(skinidx)

    
def AskGuildName(self):

        
guildNameBoard uiCommon.InputDialog()
        
guildNameBoard.SetTitle(locale.GUILD_NAME)
        
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
        
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
        
guildNameBoard.Open()

        
self.guildNameBoard guildNameBoard

    def ConfirmGuildName
(self):
        
guildName self.guildNameBoard.GetText()
        if 
not guildName:
            return

        if 
net.IsInsultIn(guildName):
            
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME)
            return

        
net.SendAnswerMakeGuildPacket(guildName)
        
self.guildNameBoard.Close()
        
self.guildNameBoard None
        
return TRUE

    def CancelGuildName
(self):
        
self.guildNameBoard.Close()
        
self.guildNameBoard None
        
return TRUE

    
## Refine
    
def PopupMessage(selfmsg):
        
self.stream.popupWindow.Close()
        
self.stream.popupWindow.Open(msg0locale.UI_OK)

    
def OpenRefineDialog(selftargetItemPosnextGradeItemVnumcostprobtype=0):
        
self.interface.OpenRefineDialog(targetItemPosnextGradeItemVnumcostprobtype)

    
def AppendMaterialToRefineDialog(selfvnumcount):
        
self.interface.AppendMaterialToRefineDialog(vnumcount)

    
def RunUseSkillEvent(selfslotIndexcoolTime):
        
self.interface.OnUseSkill(slotIndexcoolTime)

    
def ClearAffects(self):
        
self.affectShower.ClearAffects()

    
def SetAffect(selfaffect):
        
self.affectShower.SetAffect(affect)

    
def ResetAffect(selfaffect):
        
self.affectShower.ResetAffect(affect)

    
# UNKNOWN_UPDATE
    
def BINARY_NEW_AddAffect(selftypepointIdxvalueduration):
        
self.affectShower.BINARY_NEW_AddAffect(typepointIdxvalueduration)

    
def BINARY_NEW_RemoveAffect(selftypepointIdx):
        
self.affectShower.BINARY_NEW_RemoveAffect(typepointIdx)
    
# END_OF_UNKNOWN_UPDATE

    
def ActivateSkillSlot(selfslotIndex):
        if 
self.interface:
            
self.interface.OnActivateSkill(slotIndex)

    
def DeactivateSkillSlot(selfslotIndex):
        if 
self.interface:
            
self.interface.OnDeactivateSkill(slotIndex)

    
def RefreshEquipment(self):
        if 
self.interface:
            
self.interface.RefreshInventory()

    
def RefreshInventory(self):
        if 
self.interface:
            
self.interface.RefreshInventory()

    
def RefreshCharacter(self):
        if 
self.interface:
            
self.interface.RefreshCharacter()

    
def OnGameOver(self):
        
self.CloseTargetBoard()
        
self.OpenRestartDialog()

    
def OpenRestartDialog(self):
        
self.interface.OpenRestartDialog()

    
def ChangeCurrentSkill(selfskillSlotNumber):
        
self.interface.OnChangeCurrentSkill(skillSlotNumber)

    
## TargetBoard
    
def SetPCTargetBoard(selfvidname):
        
self.targetBoard.Open(vidname)
        
        if 
app.IsPressed(app.DIK_LCONTROL):
            
            if 
not player.IsSameEmpire(vid):
                return

            if 
player.IsMainCharacterIndex(vid):
                return        
            
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
                return

            
self.interface.OpenWhisperDialog(name)
            

    
def RefreshTargetBoardByVID(selfvid):
        
self.targetBoard.RefreshByVID(vid)

    
def RefreshTargetBoardByName(selfname):
        
self.targetBoard.RefreshByName(name)
        
    
def __RefreshTargetBoard(self):
        
self.targetBoard.Refresh()
        
    
def SetHPTargetBoard(selfvidhpPercentage):
        if 
vid != self.targetBoard.GetTargetVID():
            
self.targetBoard.ResetTargetBoard()
            
self.targetBoard.SetEnemyVID(vid)

        
self.targetBoard.SetHP(hpPercentage)
        
self.targetBoard.Show()

    
def CloseTargetBoardIfDifferent(selfvid):
        if 
vid != self.targetBoard.GetTargetVID():
            
self.targetBoard.Close()

    
def CloseTargetBoard(self):
        
self.targetBoard.Close()

    
## View Equipment
    
def OpenEquipmentDialog(selfvid):
        
self.interface.OpenEquipmentDialog(vid)

    
def SetEquipmentDialogItem(selfvidslotIndexvnumcount):
        
self.interface.SetEquipmentDialogItem(vidslotIndexvnumcount)

    
def SetEquipmentDialogSocket(selfvidslotIndexsocketIndexvalue):
        
self.interface.SetEquipmentDialogSocket(vidslotIndexsocketIndexvalue)

    
def SetEquipmentDialogAttr(selfvidslotIndexattrIndextypevalue):
        
self.interface.SetEquipmentDialogAttr(vidslotIndexattrIndextypevalue)

    
# SHOW_LOCAL_MAP_NAME
    
def ShowMapName(selfmapNamexy):

        if 
self.mapNameShower:
            
self.mapNameShower.ShowMapName(mapNamexy)

        if 
self.interface:
            
self.interface.SetMapName(mapName)
    
# END_OF_SHOW_LOCAL_MAP_NAME    

    
def BINARY_OpenAtlasWindow(self):
        
self.interface.BINARY_OpenAtlasWindow()

    
## Chat
    
def OnRecvWhisper(selfmodenameline):        
        
Gamemaster1 constInfo.GM1Name
        Gamemaster2 
constInfo.GM2Name
        Gamemaster3 
constInfo.GM3Name
        Gamemaster4 
constInfo.GM4Name
        Gamemaster5 
constInfo.GM5Name
        Gamemaster6 
constInfo.GM6Name
        Gamemaster7 
constInfo.GM7Name
        Gamemaster8 
constInfo.GM8Name
        Gamemaster9 
constInfo.GM9Name
        Gamemaster10 
constInfo.GM10Name
        Gamemaster11 
constInfo.GM11Name
        Gamemaster12 
constInfo.GM12Name
        Gamemaster13 
constInfo.GM13Name
        Gamemaster14 
constInfo.GM14Name
        Gamemaster15 
constInfo.GM15Name
        Gamemaster16 
constInfo.GM16Name
        pname 
player.GetName()
        
        if 
line[-21:] == "Hallo bist du online?" and (pname == (Gamemaster1) != -or pname == (Gamemaster2) != -or pname == (Gamemaster3) != -or pname == (Gamemaster4) != -or pname == (Gamemaster5) != -or pname == (Gamemaster6) != -or pname == (Gamemaster7) != -or pname == (Gamemaster8) != -or pname == (Gamemaster9) != -or pname == (Gamemaster10) != -or pname == (Gamemaster11) != -or pname == (Gamemaster12) != -or pname == (Gamemaster13) != -or pname == (Gamemaster14) != -or pname == (Gamemaster15) != -or pname == (Gamemaster16) != -1):
            
net.SendWhisperPacket(name"Yes I am online")
            return
            
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster1) != -1:
            
constInfo.GM1Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return
    
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster2) != -1:
            
constInfo.GM2Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster3) != -1:
            
constInfo.GM3Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster4) != -1:
            
constInfo.GM4Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return
            
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster5) != -1:
            
constInfo.GM5Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return
    
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster6) != -1:
            
constInfo.GM6Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster7) != -1:
            
constInfo.GM7Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster8) != -1:
            
constInfo.GM8Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return    
            
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster9) != -1:
            
constInfo.GM9Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return
    
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster10) != -1:
            
constInfo.GM10Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster11) != -1:
            
constInfo.GM11Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster12) != -1:
            
constInfo.GM12Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return
            
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster13) != -1:
            
constInfo.GM13Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return
    
        if 
line[-15:] == "Yes I am online" and name == (Gamemaster14) != -1:
            
constInfo.GM14Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster15) != -1:
            
constInfo.GM15Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return

        if 
line[-15:] == "Yes I am online" and name == (Gamemaster16) != -1:
            
constInfo.GM16Online 1
            chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist online")
            return    
        
        if 
line[-(12+len(name)+35):] == "Der Spieler " name " möchte Kontakt mit ihnen aufnehmen" and (pname == (Gamemaster1) != -or pname == (Gamemaster2) != -or pname == (Gamemaster3) != -or pname == (Gamemaster4) != -1):
            
chat.AppendWhisper(chat.WHISPER_TYPE_CHATnameline)
            
self.interface.RecvWhisper(name)
            
net.SendWhisperPacket(name"Bitte warte einen Augenblick, ich bin gleich für Sie da!")
            return            
                        
        else:
            if 
name.find("[" )!= -1:
                
mode chat.WHISPER_TYPE_GM
                self
.interface.RegisterGameMasterName(name)
            else:
                
mode chat.WHISPER_TYPE_CHAT
            chat
.AppendWhisper(modenameline)
            
self.interface.RecvWhisper(name)

    
def OnRecvWhisperSystemMessage(selfmodenameline):
        
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMnameline)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperError(selfmodenameline):
        
pname player.GetName()
        
Gamemaster1 constInfo.GM1Name
        Gamemaster2 
constInfo.GM2Name
        Gamemaster3 
constInfo.GM3Name
        Gamemaster4 
constInfo.GM4Name
        Gamemaster5 
constInfo.GM5Name
        Gamemaster6 
constInfo.GM6Name
        Gamemaster7 
constInfo.GM7Name
        Gamemaster8 
constInfo.GM8Name
        Gamemaster9 
constInfo.GM9Name
        Gamemaster10 
constInfo.GM10Name
        Gamemaster11 
constInfo.GM11Name
        Gamemaster12 
constInfo.GM12Name
        Gamemaster13 
constInfo.GM13Name
        Gamemaster14 
constInfo.GM14Name
        Gamemaster15 
constInfo.GM15Name
        Gamemaster16 
constInfo.GM16Name
        
if locale.WHISPER_ERROR.has_key(mode):
            if (
name == (Gamemaster1) != -1) and pname != Gamemaster1 and constInfo.GM1Online == 0:
                
constInfo.GM1Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster1) != -1) and pname != Gamemaster1 and constInfo.GM1Online == 1:
                
constInfo.GM1Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster2) != -1) and pname != Gamemaster2 and constInfo.GM2Online == 0:
                
constInfo.GM2Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster2) != -1) and pname != Gamemaster2 and constInfo.GM2Online == 1:
                
constInfo.GM2Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster3) != -1) and pname != Gamemaster3 and constInfo.GM3Online == 0:
                
constInfo.GM3Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster3) != -1) and pname != Gamemaster3 and constInfo.GM3Online == 1:
                
constInfo.GM3Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster4) != -1) and pname != Gamemaster4 and constInfo.GM4Online == 0:
                
constInfo.GM4Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster4) != -1) and pname != Gamemaster4 and constInfo.GM4Online == 1:
                
constInfo.GM4Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster5) != -1) and pname != Gamemaster5 and constInfo.GM5Online == 0:
                
constInfo.GM5Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster5) != -1) and pname != Gamemaster5 and constInfo.GM5Online == 1:
                
constInfo.GM5Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster6) != -1) and pname != Gamemaster6 and constInfo.GM6Online == 0:
                
constInfo.GM6Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster6) != -1) and pname != Gamemaster6 and constInfo.GM6Online == 1:
                
constInfo.GM6Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster7) != -1) and pname != Gamemaster7 and constInfo.GM7Online == 0:
                
constInfo.GM7Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster7) != -1) and pname != Gamemaster7 and constInfo.GM7Online == 1:
                
constInfo.GM7Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster8) != -1) and pname != Gamemaster8 and constInfo.GM8Online == 0:
                
constInfo.GM8Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster8) != -1) and pname != Gamemaster8 and constInfo.GM8Online == 1:
                
constInfo.GM8Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return    
            
elif (name == (Gamemaster9) != -1) and pname != Gamemaster9 and constInfo.GM9Online == 0:
                
constInfo.GM9Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster9) != -1) and pname != Gamemaster9 and constInfo.GM9Online == 1:
                
constInfo.GM9Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster10) != -1) and pname != Gamemaster10 and constInfo.GM10Online == 0:
                
constInfo.GM10Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster10) != -1) and pname != Gamemaster10 and constInfo.GM10Online == 1:
                
constInfo.GM10Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster11) != -1) and pname != Gamemaster11 and constInfo.GM11Online == 0:
                
constInfo.GM11Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster11) != -1) and pname != Gamemaster11 and constInfo.GM11Online == 1:
                
constInfo.GM11Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster12) != -1) and pname != Gamemaster12 and constInfo.GM12Online == 0:
                
constInfo.GM12Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster12) != -1) and pname != Gamemaster12 and constInfo.GM12Online == 1:
                
constInfo.GM12Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster13) != -1) and pname != Gamemaster13 and constInfo.GM13Online == 0:
                
constInfo.GM13Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster13) != -1) and pname != Gamemaster13 and constInfo.GM13Online == 1:
                
constInfo.GM13Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster14) != -1) and pname != Gamemaster14 and constInfo.GM14Online == 0:
                
constInfo.GM14Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster14) != -1) and pname != Gamemaster14 and constInfo.GM14Online == 1:
                
constInfo.GM14Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster15) != -1) and pname != Gamemaster15 and constInfo.GM15Online == 0:
                
constInfo.GM15Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster15) != -1) and pname != Gamemaster15 and constInfo.GM15Online == 1:
                
constInfo.GM15Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster16) != -1) and pname != Gamemaster16 and constInfo.GM16Online == 0:
                
constInfo.GM16Online 0
                
#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " ist nicht online")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            
elif (name == (Gamemaster16) != -1) and pname != Gamemaster16 and constInfo.GM16Online == 1:
                
constInfo.GM16Online 0
                chat
.AppendChat(chat.CHAT_TYPE_NOTICE"Das Teammitglied " name " ist inzwischen wieder offline")
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Das Teammitglied " name " ist nicht online.")
                return
            else:
                
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMnamelocale.WHISPER_ERROR[mode](name))

        else:
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Whisper Unknown Error(mode=%d, name=%s)" % (modename))

        
self.interface.RecvWhisper(name)

    
def RecvWhisper(selfname):
        
self.interface.RecvWhisper(name)

    
def OnPickMoney(selfmoney):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.GAME_PICK_MONEY % (money))

    
def OnShopError(selftype):
        try:
            
self.PopupMessage(locale.SHOP_ERROR_DICT[type])
        
except KeyError:
            
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))

    
def OnSafeBoxError(self):
        
self.PopupMessage(locale.SAFEBOX_ERROR)

    
def OnFishingSuccess(selfisFishfishName):
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFOlocale.FISHING_SUCCESS(isFishfishName), 2000)

    
# ADD_FISHING_MESSAGE
    
def OnFishingNotifyUnknown(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.FISHING_UNKNOWN)

    
def OnFishingWrongPlace(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.FISHING_WRONG_PLACE)
    
# END_OF_ADD_FISHING_MESSAGE

    
def OnFishingNotify(selfisFishfishName):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.FISHING_NOTIFY(isFishfishName))

    
def OnFishingFailure(self):
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFOlocale.FISHING_FAILURE2000)

    
def OnCannotPickItem(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.GAME_CANNOT_PICK_ITEM)

    
# MINING
    
def OnCannotMining(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.GAME_CANNOT_MINING)
    
# END_OF_MINING

    
def OnCannotUseSkill(selfvidtype):
        if 
locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
            
textTail.RegisterInfoTail(vidlocale.USE_SKILL_ERROR_TAIL_DICT[type])

        if 
locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.USE_SKILL_ERROR_CHAT_DICT[type])

    
def    OnCannotShotError(selfvidtype):
        
textTail.RegisterInfoTail(vidlocale.SHOT_ERROR_TAIL_DICT.get(typelocale.SHOT_ERROR_UNKNOWN % (type)))

    
## PointReset
    
def StartPointReset(self):
        
self.interface.OpenPointResetDialog()

    
## Shop
    
def StartShop(selfvid):
        
self.interface.OpenShopDialog(vid)

    
def EndShop(self):
        
self.interface.CloseShopDialog()

    
def RefreshShop(self):
        
self.interface.RefreshShopDialog()

    
def SetShopSellingPrice(selfPrice):
        
pass

    
## Exchange
    
def StartExchange(self):
        
self.interface.StartExchange()

    
def EndExchange(self):
        
self.interface.EndExchange()

    
def RefreshExchange(self):
        
self.interface.RefreshExchange()

    
## Party
    
def RecvPartyInviteQuestion(selfleaderVIDleaderName):
        
partyInviteQuestionDialog uiCommon.QuestionDialog()
        
partyInviteQuestionDialog.SetText(leaderName locale.PARTY_DO_YOU_JOIN)
        
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.AnswerPartyInvite(arg))
        
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSEself.AnswerPartyInvite(arg))
        
partyInviteQuestionDialog.Open()
        
partyInviteQuestionDialog.partyLeaderVID leaderVID
        self
.partyInviteQuestionDialog partyInviteQuestionDialog

    def AnswerPartyInvite
(selfanswer):

        if 
not self.partyInviteQuestionDialog:
            return

        
partyLeaderVID self.partyInviteQuestionDialog.partyLeaderVID

        distance 
player.GetCharacterDistance(partyLeaderVID)
        if 
distance 0.0 or distance 5000:
            
answer FALSE

        net
.SendPartyInviteAnswerPacket(partyLeaderVIDanswer)

        
self.partyInviteQuestionDialog.Close()
        
self.partyInviteQuestionDialog None

    def AddPartyMember
(selfpidname):
        
self.interface.AddPartyMember(pidname)

    
def UpdatePartyMemberInfo(selfpid):
        
self.interface.UpdatePartyMemberInfo(pid)

    
def RemovePartyMember(selfpid):
        
self.interface.RemovePartyMember(pid)
        
self.__RefreshTargetBoard()

    
def LinkPartyMember(selfpidvid):
        
self.interface.LinkPartyMember(pidvid)

    
def UnlinkPartyMember(selfpid):
        
self.interface.UnlinkPartyMember(pid)

    
def UnlinkAllPartyMember(self):
        
self.interface.UnlinkAllPartyMember()

    
def ExitParty(self):
        
self.interface.ExitParty()
        
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

    
def ChangePartyParameter(selfdistributionMode):
        
self.interface.ChangePartyParameter(distributionMode)

    
## Messenger
    
def OnMessengerAddFriendQuestion(selfname):
        
messengerAddFriendQuestion uiCommon.QuestionDialog2()
        
messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
        
messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
        
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
        
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
        
messengerAddFriendQuestion.Open()
        
messengerAddFriendQuestion.name name
        self
.messengerAddFriendQuestion messengerAddFriendQuestion

    def OnAcceptAddFriend
(self):
        
name self.messengerAddFriendQuestion.name
        net
.SendChatPacket("/messenger_auth y " name)
        
self.OnCloseAddFriendQuestionDialog()
        return 
TRUE

    def OnDenyAddFriend
(self):
        
name self.messengerAddFriendQuestion.name
        net
.SendChatPacket("/messenger_auth n " name)
        
self.OnCloseAddFriendQuestionDialog()
        return 
TRUE

    def OnCloseAddFriendQuestionDialog
(self):
        
self.messengerAddFriendQuestion.Close()
        
self.messengerAddFriendQuestion None
        
return TRUE

    
## SafeBox
    
def OpenSafeboxWindow(selfsize):
        
self.interface.OpenSafeboxWindow(size)

    
def RefreshSafebox(self):
        
self.interface.RefreshSafebox()

    
def RefreshSafeboxMoney(self):
        
self.interface.RefreshSafeboxMoney()

    
# ITEM_MALL
    
def OpenMallWindow(selfsize):
        
self.interface.OpenMallWindow(size)

    
def RefreshMall(self):
        
self.interface.RefreshMall()
    
# END_OF_ITEM_MALL

    ## Guild
    
def RecvGuildInviteQuestion(selfguildIDguildName):
        
guildInviteQuestionDialog uiCommon.QuestionDialog()
        
guildInviteQuestionDialog.SetText(guildName locale.GUILD_DO_YOU_JOIN)
        
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.AnswerGuildInvite(arg))
        
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSEself.AnswerGuildInvite(arg))
        
guildInviteQuestionDialog.Open()
        
guildInviteQuestionDialog.guildID guildID
        self
.guildInviteQuestionDialog guildInviteQuestionDialog

    def AnswerGuildInvite
(selfanswer):

        if 
not self.guildInviteQuestionDialog:
            return

        
guildLeaderVID self.guildInviteQuestionDialog.guildID
        net
.SendGuildInviteAnswerPacket(guildLeaderVIDanswer)

        
self.guildInviteQuestionDialog.Close()
        
self.guildInviteQuestionDialog None

    
    def DeleteGuild
(self):
        
self.interface.DeleteGuild()

    
## Clock
    
def ShowClock(selfsecond):
        
self.interface.ShowClock(second)

    
def HideClock(self):
        
self.interface.HideClock()

    
## Emotion
    
def BINARY_ActEmotion(selfemotionIndex):
        if 
self.interface.wndCharacter:
            
self.interface.wndCharacter.ActEmotion(emotionIndex)

    
###############################################################################################
    ###############################################################################################
    ## Keyboard Functions

    
def CheckFocus(self):
        if 
FALSE == self.IsFocus():
            if 
TRUE == self.interface.IsOpenChat():
                
self.interface.ToggleChat()

            
self.SetFocus()

    
def SaveScreen(self):
        print 
"save screen"

        
# SCREENSHOT_CWDSAVE
        
if SCREENSHOT_CWDSAVE:
            if 
not os.path.exists(os.getcwd()+os.sep+"screenshot"):
                
os.mkdir(os.getcwd()+os.sep+"screenshot")

            (
succeededname) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
        
elif SCREENSHOT_DIR:
            (
succeededname) = grp.SaveScreenShot(SCREENSHOT_DIR)
        else:
            (
succeededname) = grp.SaveScreenShot()
        
# END_OF_SCREENSHOT_CWDSAVE

        
if succeeded:
            
pass
            
"""
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
            chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
            """
        
else:
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.SCREENSHOT_SAVE_FAILURE)

    
def ShowConsole(self):
        if 
debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
            
player.EndKeyWalkingImmediately()
            
self.console.OpenWindow()

    
def ShowName(self):
        
self.ShowNameFlag TRUE
        self
.playerGauge.EnableShowAlways()
        
player.SetQuickPage(self.quickSlotPageIndex+1)

    
# ADD_ALWAYS_SHOW_NAME
    
def __IsShowName(self):

        if 
systemSetting.IsAlwaysShowName():
            return 
TRUE

        
if self.ShowNameFlag:
            return 
TRUE

        
return FALSE
    
# END_OF_ADD_ALWAYS_SHOW_NAME
    
    
def HideName(self):
        
self.ShowNameFlag FALSE
        self
.playerGauge.DisableShowAlways()
        
player.SetQuickPage(self.quickSlotPageIndex)

    
def ShowMouseImage(self):
        
self.interface.ShowMouseImage()

    
def HideMouseImage(self):
        
self.interface.HideMouseImage()

    
def StartAttack(self):
        
player.SetAttackKeyState(TRUE)

    
def EndAttack(self):
        
player.SetAttackKeyState(FALSE)

    
def MoveUp(self):
        
player.SetSingleDIKKeyState(app.DIK_UPTRUE)

    
def MoveDown(self):
        
player.SetSingleDIKKeyState(app.DIK_DOWNTRUE)

    
def MoveLeft(self):
        
player.SetSingleDIKKeyState(app.DIK_LEFTTRUE)

    
def MoveRight(self):
        
player.SetSingleDIKKeyState(app.DIK_RIGHTTRUE)

    
def StopUp(self):
        
player.SetSingleDIKKeyState(app.DIK_UPFALSE)

    
def StopDown(self):
        
player.SetSingleDIKKeyState(app.DIK_DOWNFALSE)

    
def StopLeft(self):
        
player.SetSingleDIKKeyState(app.DIK_LEFTFALSE)

    
def StopRight(self):
        
player.SetSingleDIKKeyState(app.DIK_RIGHTFALSE)

    
def PickUpItem(self):
        
player.PickCloseItem()

    
###############################################################################################
    ###############################################################################################
    ## Event Handler

    
def OnKeyDown(selfkey):
        if 
self.interface.wndWeb and self.interface.wndWeb.IsShow():
            return

        
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

        try:
            
self.onPressKeyDict[key]()
        
except KeyError:
            
pass
        except
:
            
raise

        
return TRUE

    def OnKeyUp
(selfkey):
        try:
            
self.onClickKeyDict[key]()
        
except KeyError:
            
pass
        except
:
            
raise

        
return TRUE

    def OnMouseLeftButtonDown
(self):
        if 
self.interface.BUILD_OnMouseLeftButtonDown():
            return

        if 
mouseModule.mouseController.isAttached():
            
self.CheckFocus()
        else:
            
hyperlink ui.GetHyperlink()
            if 
hyperlink:
                return
            else:
                
self.CheckFocus()
                
player.SetMouseState(player.MBT_LEFTplayer.MBS_PRESS);

        return 
TRUE

    def OnMouseLeftButtonUp
(self):

        if 
self.interface.BUILD_OnMouseLeftButtonUp():
            return

        if 
mouseModule.mouseController.isAttached():

            
attachedType mouseModule.mouseController.GetAttachedType()
            
attachedItemIndex mouseModule.mouseController.GetAttachedItemIndex()
            
attachedItemSlotPos mouseModule.mouseController.GetAttachedSlotNumber()
            
attachedItemCount mouseModule.mouseController.GetAttachedItemCount()

            
## QuickSlot
            
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
                
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

            
## Inventory
            
elif player.SLOT_TYPE_INVENTORY == attachedType:

                if 
player.ITEM_MONEY == attachedItemIndex:
                    
self.__PutMoney(attachedTypeattachedItemCountself.PickingCharacterIndex)
                else:
                    
self.__PutItem(attachedTypeattachedItemIndexattachedItemSlotPosattachedItemCountself.PickingCharacterIndex)

            
mouseModule.mouseController.DeattachObject()

        else:
            
hyperlink ui.GetHyperlink()
            if 
hyperlink:
                if 
app.IsPressed(app.DIK_LALT):
                    
link chat.GetLinkFromHyperlink(hyperlink)
                    
ime.PasteString(link)
                else:
                    
self.interface.MakeHyperlinkTooltip(hyperlink)
                return
            else:
                
player.SetMouseState(player.MBT_LEFTplayer.MBS_CLICK)

        
#player.EndMouseWalking()
        
return TRUE

    def __PutItem
(selfattachedTypeattachedItemIndexattachedItemSlotPosattachedItemCountdstChrID):
        if 
TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
            if 
player.IsEquipmentSlot(attachedItemSlotPos):
                
self.stream.popupWindow.Close()
                
self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM0locale.UI_OK)
            else:
                if 
chr.IsNPC(dstChrID):
                    
net.SendGiveItemPacket(dstChrIDattachedItemSlotPosattachedItemCount)
                else:
                    
net.SendExchangeStartPacket(dstChrID)
                    
net.SendExchangeItemAddPacket(attachedItemSlotPos0)
        else:
            
self.__DropItem(attachedTypeattachedItemIndexattachedItemSlotPosattachedItemCount)

    
def __PutMoney(selfattachedTypeattachedMoneydstChrID):
        if 
TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
            
net.SendExchangeStartPacket(dstChrID)
            
net.SendExchangeElkAddPacket(attachedMoney)
        else:
            
self.__DropMoney(attachedTypeattachedMoney)

    
def __DropMoney(selfattachedTypeattachedMoney):
        
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í Àִ µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():            
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        
if attachedMoney>=1000:
            
self.stream.popupWindow.Close()
            
self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER0locale.UI_OK)
            return

        
itemDropQuestionDialog uiCommon.QuestionDialog()
        
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney))
        
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.RequestDropItem(arg))
        
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSEself.RequestDropItem(arg))
        
itemDropQuestionDialog.Open()
        
itemDropQuestionDialog.dropType attachedType
        itemDropQuestionDialog
.dropCount attachedMoney
        itemDropQuestionDialog
.dropNumber player.ITEM_MONEY
        self
.itemDropQuestionDialog itemDropQuestionDialog

    def __DropItem
(selfattachedTypeattachedItemIndexattachedItemSlotPosattachedItemCount):
        
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í Àִ µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():            
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        
if player.IsEquipmentSlot(attachedItemSlotPos):
            
self.stream.popupWindow.Close()
            
self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM0locale.UI_OK)

        else:
            
dropItemIndex player.GetItemIndex(attachedItemSlotPos)

            
item.SelectItem(dropItemIndex)
            
dropItemName item.GetItemName()

            
## Question Text
            
questionText locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemNameattachedItemCount)

            
## Dialog
            
itemDropQuestionDialog uiCommon.QuestionDialog()
            
itemDropQuestionDialog.SetText(questionText)
            
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.RequestDropItem(arg))
            
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSEself.RequestDropItem(arg))
            
itemDropQuestionDialog.Open()
            
itemDropQuestionDialog.dropType attachedType
            itemDropQuestionDialog
.dropNumber attachedItemSlotPos
            itemDropQuestionDialog
.dropCount attachedItemCount
            self
.itemDropQuestionDialog itemDropQuestionDialog

            constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)

    
def RequestDropItem(selfanswer):
        if 
not self.itemDropQuestionDialog:
            return

        if 
answer:
            
dropType self.itemDropQuestionDialog.dropType
            dropCount 
self.itemDropQuestionDialog.dropCount
            dropNumber 
self.itemDropQuestionDialog.dropNumber

            
if player.SLOT_TYPE_INVENTORY == dropType:
                if 
dropNumber == player.ITEM_MONEY:
                    
net.SendGoldDropPacketNew(dropCount)
                    
snd.PlaySound("sound/ui/money.wav")
                else:
                    
# PRIVATESHOP_DISABLE_ITEM_DROP
                    
self.__SendDropItemPacket(dropNumberdropCount)
                    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

        
self.itemDropQuestionDialog.Close()
        
self.itemDropQuestionDialog None

        constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

    
# PRIVATESHOP_DISABLE_ITEM_DROP
    
def __SendDropItemPacket(selfitemVNumitemCount):
        if 
uiPrivateShopBuilder.IsBuildingPrivateShop():
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return

        
net.SendItemDropPacketNew(itemVNumitemCount)
    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

    
def OnMouseRightButtonDown(self):

        
self.CheckFocus()

        if 
TRUE == mouseModule.mouseController.isAttached():
            
mouseModule.mouseController.DeattachObject()

        else:
            
player.SetMouseState(player.MBT_RIGHTplayer.MBS_PRESS)

        return 
TRUE

    def OnMouseRightButtonUp
(self):
        if 
TRUE == mouseModule.mouseController.isAttached():
            return 
TRUE

        player
.SetMouseState(player.MBT_RIGHTplayer.MBS_CLICK)
        return 
TRUE

    def OnMouseMiddleButtonDown
(self):
        
player.SetMouseMiddleButtonState(player.MBS_PRESS)

    
def OnMouseMiddleButtonUp(self):
        
player.SetMouseMiddleButtonState(player.MBS_CLICK)

    
def OnUpdate(self):    
        
app.UpdateGame()
        
        if 
self.mapNameShower.IsShow():
            
self.mapNameShower.Update()

        if 
self.isShowDebugInfo:
            
self.UpdateDebugInfo()

        if 
self.enableXMasBoom:
            
self.__XMasBoom_Update()

        
self.interface.BUILD_OnUpdate()
        
localtime time.strftime("[%H:%M:%S]")
        
self.__zeit(localtime)
        
        
    
def UpdateDebugInfo(self):
        
#
        # Ä³¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
        
(xyz) = player.GetMainCharacterPosition()
        
nUpdateTime app.GetUpdateTime()
        
nUpdateFPS app.GetUpdateFPS()
        
nRenderFPS app.GetRenderFPS()
        
nFaceCount app.GetFaceCount()
        
fFaceSpeed app.GetFaceSpeed()
        
nST=background.GetRenderShadowTime()
        (
fAveRTnCurRT) =  app.GetRenderTime()
        (
iNumfFogStartfFogEndfFarCilp) = background.GetDistanceSetInfo()
        (
iPatchiSplatfSplatRatiosTextureNum) = background.GetRenderedSplatNum()
        if 
iPatch == 0:
            
iPatch 1

        
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

        
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (xyzapp.GetAvailableTextureMemory()/(1024*1024)))            

        
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPSnUpdateTimefFaceSpeed))

        if 
fAveRT>1.0:
            
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPSfAveRTnCurRTnFaceCountnFaceCount/fAveRT))

        
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatchiSplatfSplatRatio))
        
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
        #self.TextureNum.SetText("TN : %s" % (sTextureNum))
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
        
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNumfFogStartfFogEndfFarCilp))

    
def OnRender(self):
        
app.RenderGame()
        
        if 
self.console.Console.collision:
            
background.RenderCollision()
            
chr.RenderCollision()

        (
xy) = app.GetCursorPosition()

        
########################
        # Picking
        ########################
        
textTail.UpdateAllTextTail()

        if 
TRUE == wndMgr.IsPickedWindow(self.hWnd):

            
self.PickingCharacterIndex chr.Pick()

            if -
!= self.PickingCharacterIndex:
                
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
            if 
!= self.targetBoard.GetTargetVID():
                
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

            
# ADD_ALWAYS_SHOW_NAME
            
if not self.__IsShowName():
                
self.PickingItemIndex item.Pick()
                if -
!= self.PickingItemIndex:
                    
textTail.ShowItemTextTail(self.PickingItemIndex)
            
# END_OF_ADD_ALWAYS_SHOW_NAME
            
        ## Show all name in the range
        
        # ADD_ALWAYS_SHOW_NAME
        
if self.__IsShowName():
            
textTail.ShowAllTextTail()
            
self.PickingItemIndex textTail.Pick(xy)
        
# END_OF_ADD_ALWAYS_SHOW_NAME

        
textTail.UpdateShowingTextTail()
        
textTail.ArrangeTextTail()
        if -
!= self.PickingItemIndex:
            
textTail.SelectItemName(self.PickingItemIndex)

        
grp.PopState()
        
grp.SetInterfaceRenderState()

        
textTail.Render()
        
textTail.HideAllTextTail()

    
def OnPressEscapeKey(self):
        if 
app.TARGET == app.GetCursor():
            
app.SetCursor(app.NORMAL)

        
elif TRUE == mouseModule.mouseController.isAttached():
            
mouseModule.mouseController.DeattachObject()

        else:
            
self.interface.OpenSystemDialog()

        return 
TRUE

    def OnIMEReturn
(self):
        if 
app.IsPressed(app.DIK_LSHIFT):
            
self.interface.OpenWhisperDialogWithoutTarget()
        else:
            
self.interface.ToggleChat()
        return 
TRUE

    def OnPressExitKey
(self):
        
self.interface.ToggleSystemDialog()
        return 
TRUE

    
## BINARY CALLBACK
    ######################################################################################
    
    # WEDDING
    
def BINARY_LoverInfo(selfnamelovePoint):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnAddLover(namelovePoint)
        if 
self.affectShower:
            
self.affectShower.SetLoverInfo(namelovePoint)

    
def BINARY_UpdateLovePoint(selflovePoint):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
        if 
self.affectShower:
            
self.affectShower.OnUpdateLovePoint(lovePoint)
    
# END_OF_WEDDING
    
    # QUEST_CONFIRM
    
def BINARY_OnQuestConfirm(selfmsgtimeoutpid):
        
confirmDialog uiCommon.QuestionDialogWithTimeLimit()
        
confirmDialog.Open(msgtimeout)
        
confirmDialog.SetAcceptEvent(lambda answer=TRUEpid=pidnet.SendQuestConfirmPacket(answerpid) or self.confirmDialog.Hide())
        
confirmDialog.SetCancelEvent(lambda answer=FALSEpid=pidnet.SendQuestConfirmPacket(answerpid) or self.confirmDialog.Hide())
        
self.confirmDialog confirmDialog
    
# END_OF_QUEST_CONFIRM

    # CUBE
    
def BINARY_Cube_Open(self):
        
self.interface.OpenCubeWindow()

    
def BINARY_Cube_Close(self):
        
self.interface.CloseCubeWindow()

    
def BINARY_Cube_Succeed(selfitemVnumcount):
        print 
"Å¥ºê Á¦ÀÛ ¼º°ø"
        
self.interface.SucceedCubeWork(itemVnumcount)
        
pass

    def BINARY_Cube_Failed
(self):
        print 
"Å¥ºê Á¦ÀÛ ½ÇÆÐ"
        
#self.PopupMessage(locale.CUBE_FAILURE)
        
pass

    
# END_OF_CUBE
    
    
def BINARY_SetBigMessage(selfmessage):
        
self.interface.bigBoard.SetTip(message)

    
def BINARY_SetTipMessage(selfmessage):
        
self.interface.tipBoard.SetTip(message)        

    
def BINARY_AppendNotifyMessage(selftype):
        if 
not type in locale.NOTIFY_MESSAGE:
            return
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.NOTIFY_MESSAGE[type])

    
def BINARY_Guild_EnterGuildArea(selfareaID):
        
self.interface.BULID_EnterGuildArea(areaID)

    
def BINARY_Guild_ExitGuildArea(selfareaID):
        
self.interface.BULID_ExitGuildArea(areaID)

    
def BINARY_GuildWar_OnSendDeclare(selfguildID):
        
pass

    def BINARY_GuildWar_OnRecvDeclare
(selfguildIDwarType):
        
mainCharacterName player.GetMainCharacterName()
        
masterName guild.GetGuildMasterName()
        if 
mainCharacterName == masterName:
            
self.__GuildWar_OpenAskDialog(guildIDwarType)

    
def BINARY_GuildWar_OnRecvPoint(selfgainGuildIDopponentGuildIDpoint):
        
self.interface.OnRecvGuildWarPoint(gainGuildIDopponentGuildIDpoint)    

    
def BINARY_GuildWar_OnStart(selfguildSelfguildOpp):
        
self.interface.OnStartGuildWar(guildSelfguildOpp)

    
def BINARY_GuildWar_OnEnd(selfguildSelfguildOpp):
        
self.interface.OnEndGuildWar(guildSelfguildOpp)

    
def BINARY_BettingGuildWar_SetObserverMode(selfisEnable):
        
self.interface.BINARY_SetObserverMode(isEnable)

    
def BINARY_BettingGuildWar_UpdateObserverCount(selfobserverCount):
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    
def __GuildWar_UpdateMemberCount(selfguildID1memberCount1guildID2memberCount2observerCount):
        
guildID1 int(guildID1)
        
guildID2 int(guildID2)
        
memberCount1 int(memberCount1)
        
memberCount2 int(memberCount2)
        
observerCount int(observerCount)

        
self.interface.UpdateMemberCount(guildID1memberCount1guildID2memberCount2)
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    
def __GuildWar_OpenAskDialog(selfguildIDwarType):

        
guildName guild.GetGuildName(guildID)

        
# REMOVED_GUILD_BUG_FIX
        
if "Noname" == guildName:
            return
        
# END_OF_REMOVED_GUILD_BUG_FIX

        
import uiGuild
        questionDialog 
uiGuild.AcceptGuildWarDialog()
        
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
        
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
        
questionDialog.Open(guildNamewarType)

        
self.guildWarQuestionDialog questionDialog

    def __GuildWar_CloseAskDialog
(self):
        
self.guildWarQuestionDialog.Close()
        
self.guildWarQuestionDialog None

    def __GuildWar_OnAccept
(self):

        
guildName self.guildWarQuestionDialog.GetGuildName()

        
net.SendChatPacket("/war " guildName)
        
self.__GuildWar_CloseAskDialog()

        return 
1

    def __GuildWar_OnDecline
(self):

        
guildName self.guildWarQuestionDialog.GetGuildName()

        
net.SendChatPacket("/nowar " guildName)
        
self.__GuildWar_CloseAskDialog()

        return 
1
    
## BINARY CALLBACK
    ######################################################################################

    
def __ServerCommand_Build(self):
        
serverCommandList={
            
"ConsoleEnable"            self.__Console_Enable,
            
"DayMode"                self.__DayMode_Update
            
"PRESERVE_DayMode"        self.__PRESERVE_DayMode_Update
            
"CloseRestartWindow"    self.__RestartDialog_Close,
            
"OpenPrivateShop"        self.__PrivateShop_Open,
            
"PartyHealReady"        self.PartyHealReady,
            
"ShowMeSafeboxPassword"    self.AskSafeboxPassword,
            
"CloseSafebox"            self.CommandCloseSafebox,
            
"Musik"            self.__Musik,

            
# Achievement System START
            
"achievement"            self.__AchievementTest,
            
"achievementpoints"            self.__ShowAchievementPoints,  
            
# Achievement System END

            # ITEM_MALL
            
"CloseMall"                self.CommandCloseMall,
            
"ShowMeMallPassword"    self.AskMallPassword,
            
"item_mall"                self.__ItemMall_Open,
            
# END_OF_ITEM_MALL

            
"RefineSuceeded"        self.RefineSuceededMessage,
            
"RefineFailed"            self.RefineFailedMessage,
            
"xmas_snow"                self.__XMasSnow_Enable,
            
"xmas_boom"                self.__XMasBoom_Enable,
            
"xmas_song"                self.__XMasSong_Enable,
            
"xmas_tree"                self.__XMasTree_Enable,
            
"newyear_boom"            self.__XMasBoom_Enable,
            
"PartyRequest"            self.__PartyRequestQuestion,
            
"PartyRequestDenied"    self.__PartyRequestDenied,
            
"horse_state"            self.__Horse_UpdateState,
            
"hide_horse_state"        self.__Horse_HideState,
            
"WarUC"                    self.__GuildWar_UpdateMemberCount,
            
"test_server"            self.__EnableTestServerFlag,
            
"mall"            self.__InGameShop_Show,
            
"showtrailer"            self.Trailer_Show,

            
# WEDDING
            
"lover_login"            self.__LoginLover,
            
"lover_logout"            self.__LogoutLover,
            
"lover_near"            self.__LoverNear,
            
"lover_far"                self.__LoverFar,
            
"lover_divorce"            self.__LoverDivorce,
            
"PlayMusic"                self.__PlayMusic,
            
# END_OF_WEDDING

            # PRIVATE_SHOP_PRICE_LIST
            
"MyShopPriceList"        self.__PrivateShop_PriceList,
            
# END_OF_PRIVATE_SHOP_PRICE_LIST
        
}

        
self.serverCommander=stringCommander.Analyzer()
        for 
serverCommandItem in serverCommandList.items():
            
self.serverCommander.SAFE_RegisterCallBack(
                
serverCommandItem[0], serverCommandItem[1]
            )

    
def __Musik(selflied):
            
snd.FadeOutAllMusic()
            
musicInfo.SaveLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" lied)
    
def BINARY_ServerCommand_Run(selfline):
        
#dbg.TraceError(line)
        
try:
            
#print " BINARY_ServerCommand_Run", line
            
return self.serverCommander.Run(line)
        
except RuntimeErrormsg:
            
dbg.TraceError(msg)
            return 
0

    def __ProcessPreservedServerCommand
(self):
        try:
            
command net.GetPreservedServerCommand()
            while 
command:
                print 
" __ProcessPreservedServerCommand"command
                self
.serverCommander.Run(command)
                
command net.GetPreservedServerCommand()
        
except RuntimeErrormsg:
            
dbg.TraceError(msg)
            return 
0

    def PartyHealReady
(self):
        
self.interface.PartyHealReady()

    
def AskSafeboxPassword(self):
        
self.interface.AskSafeboxPassword()

    
# ITEM_MALL
    
def AskMallPassword(self):
        
self.interface.AskMallPassword()

    
def __ItemMall_Open(self):
        
self.interface.OpenItemMall();

    
def CommandCloseMall(self):
        
self.interface.CommandCloseMall()
    
# END_OF_ITEM_MALL

    
def RefineSuceededMessage(self):
        
snd.PlaySound("sound/ui/make_soket.wav")
        
self.PopupMessage(locale.REFINE_SUCCESS)

    
def RefineFailedMessage(self):
        
snd.PlaySound("sound/ui/jaeryun_fail.wav")
        
self.PopupMessage(locale.REFINE_FAILURE)

    
def CommandCloseSafebox(self):
        
self.interface.CommandCloseSafebox()

    
# PRIVATE_SHOP_PRICE_LIST
    
def __PrivateShop_PriceList(selfitemVNumitemPrice):
        
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNumitemPrice)    
    
# END_OF_PRIVATE_SHOP_PRICE_LIST

    
def __Horse_HideState(self):
        
self.affectShower.SetHorseState(000)

    
def __Horse_UpdateState(selflevelhealthbattery):
        
self.affectShower.SetHorseState(int(level), int(health), int(battery))

    
def __IsXMasMap(self):
        
mapDict = ( "metin2_map_n_flame_01",
                    
"metin2_map_n_desert_01",
                    
"metin2_map_spiderdungeon",
                    
"metin2_map_deviltower1", )

        if 
background.GetCurrentMapName() in mapDict:
            return 
FALSE

        
return TRUE

    def __XMasSnow_Enable
(selfmode):

        
self.__XMasSong_Enable(mode)

        if 
"1"==mode:

            if 
not self.__IsXMasMap():
                return

            print 
"XMAS_SNOW ON"
            
background.EnableSnow(1)

        else:
            print 
"XMAS_SNOW OFF"
            
background.EnableSnow(0)

    
def __XMasBoom_Enable(selfmode):
        if 
"1"==mode:

            if 
not self.__IsXMasMap():
                return

            print 
"XMAS_BOOM ON"
            
self.__DayMode_Update("dark")
            
self.enableXMasBoom TRUE
            self
.startTimeXMasBoom app.GetTime()
        else:
            print 
"XMAS_BOOM OFF"
            
self.__DayMode_Update("light")
            
self.enableXMasBoom FALSE

    def __XMasTree_Enable
(selfgrade):

        print 
"XMAS_TREE "grade
        background
.SetXMasTree(int(grade))

    
def __XMasSong_Enable(selfmode):
        if 
"1"==mode:
            print 
"XMAS_SONG ON"

            
XMAS_BGM "xmas.mp3"

            
if app.IsExistFile("BGM/" XMAS_BGM)==1:
                if 
musicInfo.fieldMusic != "":
                    
snd.FadeOutMusic("BGM/" musicInfo.fieldMusic)

                
musicInfo.fieldMusic=XMAS_BGM
                snd
.FadeInMusic("BGM/" musicInfo.fieldMusic)

        else:
            print 
"XMAS_SONG OFF"

            
if musicInfo.fieldMusic != "":
                
snd.FadeOutMusic("BGM/" musicInfo.fieldMusic)

            
musicInfo.fieldMusic=musicInfo.METIN2THEMA
            snd
.FadeInMusic("BGM/" musicInfo.fieldMusic)

    
def __RestartDialog_Close(self):
        
self.interface.CloseRestartDialog()

    
def __Console_Enable(self):
        
constInfo.CONSOLE_ENABLE TRUE
        self
.consoleEnable TRUE
        app
.EnableSpecialCameraMode()
        
ui.EnablePaste(TRUE)

    
## PrivateShop
    
def __PrivateShop_Open(self):
        
self.interface.OpenPrivateShopInputNameDialog()

    
def BINARY_PrivateShop_Appear(selfvidtext):
        
self.interface.AppearPrivateShop(vidtext)

    
def BINARY_PrivateShop_Disappear(selfvid):
        
self.interface.DisappearPrivateShop(vid)

    
## DayMode
    
def __PRESERVE_DayMode_Update(selfmode):
        if 
"light"==mode:
            
background.SetEnvironmentData(0)
        
elif "dark"==mode:

            if 
not self.__IsXMasMap():
                return

            
background.RegisterEnvironmentData(1constInfo.ENVIRONMENT_NIGHT)
            
background.SetEnvironmentData(1)

    
def __DayMode_Update(selfmode):
        if 
"light"==mode:
            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
        
elif "dark"==mode:

            if 
not self.__IsXMasMap():
                return

            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

    
def __DayMode_OnCompleteChangeToLight(self):
        
background.SetEnvironmentData(0)
        
self.curtain.FadeIn()

    
def __DayMode_OnCompleteChangeToDark(self):
        
background.RegisterEnvironmentData(1constInfo.ENVIRONMENT_NIGHT)
        
background.SetEnvironmentData(1)
        
self.curtain.FadeIn()

    
## XMasBoom
    
def __XMasBoom_Update(self):

        
self.BOOM_DATA_LIST = ( (25), (52), (73), (103), (205) )
        if 
self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
            return

        
boomTime self.BOOM_DATA_LIST[self.indexXMasBoom][0]
        
boomCount self.BOOM_DATA_LIST[self.indexXMasBoom][1]

        if 
app.GetTime() - self.startTimeXMasBoom boomTime:

            
self.indexXMasBoom += 1

            
for i in xrange(boomCount):
                
self.__XMasBoom_Boom()

    
def __XMasBoom_Boom(self):
        
xyplayer.GetMainCharacterPosition()
        
randX app.GetRandom(-150150)
        
randY app.GetRandom(-150150)

        
snd.PlaySound3D(x+randX, -y+randYz"sound/common/etc/salute.mp3")

    
def __PartyRequestQuestion(selfvid):
        
vid int(vid)
        
partyRequestQuestionDialog uiCommon.QuestionDialog()
        
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT)
        
partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT)
        
partyRequestQuestionDialog.SetCancelText(locale.UI_DENY)
        
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.__AnswerPartyRequest(arg))
        
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSEself.__AnswerPartyRequest(arg))
        
partyRequestQuestionDialog.Open()
        
partyRequestQuestionDialog.vid vid
        self
.partyRequestQuestionDialog partyRequestQuestionDialog

    def __AnswerPartyRequest
(selfanswer):
        if 
not self.partyRequestQuestionDialog:
            return

        
vid self.partyRequestQuestionDialog.vid

        
if answer:
            
net.SendChatPacket("/party_request_accept " str(vid))
        else:
            
net.SendChatPacket("/party_request_deny " str(vid))

        
self.partyRequestQuestionDialog.Close()
        
self.partyRequestQuestionDialog None

    def __PartyRequestDenied
(self):
        
self.PopupMessage(locale.PARTY_REQUEST_DENIED)

    
def __EnableTestServerFlag(self):
        
app.EnableTestServerFlag()

    
def __InGameShop_Show(selfurl):
        if 
constInfo.IN_GAME_SHOP_ENABLE:
            
self.interface.OpenWebWindow(url)

    
# WEDDING
    
def __LoginLover(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLoginLover()

    
def __LogoutLover(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLogoutLover()
        if 
self.affectShower:
            
self.affectShower.HideLoverState()

    
def __LoverNear(self):
        if 
self.affectShower:
            
self.affectShower.ShowLoverState()

    
def __LoverFar(self):
        if 
self.affectShower:
            
self.affectShower.HideLoverState()

    
def __LoverDivorce(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.ClearLoverInfo()
        if 
self.affectShower:
            
self.affectShower.ClearLoverState()

    
def __PlayMusic(selfflagfilename):
        
flag int(flag)
        if 
flag:
            
snd.FadeOutAllMusic()
            
musicInfo.SaveLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" filename)
        else:
            
snd.FadeOutAllMusic()
            
musicInfo.LoadLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" musicInfo.fieldMusic)

    
# END_OF_WEDDING
    
    # Achievement System START
    
def __ShowAchievementPoints(selfpoints):
        
import uiAchievement
        import uiTaskbar
        self
.uiAchievement uiAchievement.AchievementDialog()
        
uiAchievement.AchievementPoints int(points)
    
    
def __AchievementTest(selfarchivement):
        
import uiAchievement
        self
.uiAchievement uiAchievement.AchievementDialog()
        
self.uiAchievement.Show(1str(archivement))
        
self.uiAchievement.SetTop()  
    
# Achievement System END
    
    
def __zeit(selflocaltime):
        
self.zeitanzeige.SetText(localtime)
        
self.zeitanzeige.Show()
        
    
def Trailer_Show(selfurl):
        
import uitrailer
        self
.wndtrailer uitrailer.WebWindow()
        
self.wndtrailer.LoadWindow()
        
self.wndtrailer.Hide()
        
self.wndtrailer.Open(url
Schau es bei mir ab leider kannst du sie nicht nutzen habe noch andere sachen drinn dir du vllt nicht hast
£αšεℜ™ is offline  
Old 01/11/2012, 22:28   #25
 
.Kay331's Avatar
 
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Posts: 1,863
Received Thanks: 2,778
Ich habe dadrin leider nicht so viel Ahnung sonst hätte ich es ja schon selber hinbekommen :x trotzdem danke für deine hilfe


€:

wo ich jetzt das hinzugefügt habe von Darmi007 kommt immer:

syserr:

PHP Code:
0111 22:41:23798 ::   File "networkModule.py"line 231in SetGamePhase

0111 22
:41:23798 ::   File "system.py"line 130in __pack_import

0111 22
:41:23798 ::   File "
0111 22:41:23798 :: <string>
0111 22:41:23798 :: "
line 
0111 22
:41:23798 :: 1956
0111 22
:41:23798 :: 

0111 22:41:23798 ::     
0111 22:41:23798 :: Gamemaster1 constInfo.GM1Name

0111 22
:41:23798 ::     
0111 22:41:23798 ::  
0111 22:41:23798 ::  
0111 22:41:23798 ::  
0111 22:41:23798 ::  
0111 22:41:23798 ::  
0111 22:41:23798 ::  
0111 22:41:23798 ::  
0111 22:41:23798 ::  
0111 22:41:23798 ::  
0111 22:41:23798 ::  
0111 22:41:23798 :: ^

0111 22:41:23798 :: IndentationError
0111 22
:41:23798 :: : 
0111 22:41:23798 :: expected an indented block
0111 22
:41:23798 :: 
.Kay331 is offline  
Old 01/12/2012, 00:30   #26
 
Padmak's Avatar
 
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0111 22:41:23798 :: IndentationError
0111 22:41:23798 :: :
0111 22:41:23798 :: expected an indented block
0111 22:41:23798 ::
=
Falsche Einrückungen. Immer schön mit der TAB-Taste arbeiten

Padmak
Padmak is offline  
Thanks
1 User
Old 01/12/2012, 01:59   #27
 
.Kay331's Avatar
 
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Quote:
Originally Posted by Padmak View Post
0111 22:41:23798 :: IndentationError
0111 22:41:23798 :: :
0111 22:41:23798 :: expected an indented block
0111 22:41:23798 ::
=
Falsche Einrückungen. Immer schön mit der TAB-Taste arbeiten

Padmak
Danke,
Habs angepasst und nun gehts
.Kay331 is offline  
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Old 01/12/2012, 14:40   #28
 
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Quote:
Originally Posted by Padmak View Post
0111 22:41:23798 :: IndentationError
0111 22:41:23798 :: :
0111 22:41:23798 :: expected an indented block
0111 22:41:23798 ::
=
Falsche Einrückungen. Immer schön mit der TAB-Taste arbeiten

Padmak
versteh ich jetzt ehrlich gesagt nicht der fehler kam bei mir auch und ich hab mit tab taste gearbeitet

beim 2 mal ging es dann sofort haste dafür auch ne erklärung und in syserr kam der selbe fehler

bei andern fehlern entfernt mal den trailer mod falls ihr ihn nicht selbst in eurem clienten habt
Quote:
import uitrailer
Quote:
Ja.
Ansonsten:
Scheint so als könnten nur Leute, die nicht schreiben/lesen/reden/rechnen können, in der EDV was erreichen

Und drüberhinaus kann ich RealFreak nur zustimmen

Padmak
mom rechnen kann ich und es ist auch wichtig für edv schreiben und lesen auch nur die deutsche gramatik nicht

und wo drüberhinaus kannste realfreak nur zustimmen worauf war es bezogen
Darmi007 is offline  
Old 01/12/2012, 16:23   #29
 
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Quote:
Originally Posted by DaRealFreak View Post
Wait a second xD
Nach dem Zitat hab ich mir das ganze doch mal runtergeladen und verglichen:
Was fällt dir bei diesem Vergleich auf?



Unten sind paar Buttons mehr, wofür xCPx damals nen Tutorial gemacht hatte wie das geht.
Sonst ist fast alles gleich xD

Würde sagen mit komplett selbst geschrieben stimmt nicht so ganz^^

Mir ists scheiß egal was ihr mit den Scripts anstellt, aber solche Zitate kannste ja mal gleich weglassen, insofern es nicht stimmt
^this hier meinte ich.

Du scheinst die Ironie meiner Aussage nicht ganz zu begreifen..

Ich hab damit gemeint, DASS man das alles können muss
Und schreiben kannst du nicht (auch wenn du u.U. nichts dafür kannst - aber trotzdem )

Padmak
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Old 01/12/2012, 18:52   #30
 
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Padmak da muss ich dir rechtgeben.

Tut mir Leid aber wer schon Python nicht blickt, sollte mit Metin2 Servern nichts zu tun haben.

Denn das ist (abgesehen von MySQL) das einfachste an der ganzen Arbeit.
Ich persönlich finde das einfügen von Mobs (oh ja scheiß pfade anpassen) schlimmer als neue Clientmods zu entwerfen.
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