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[Release]Steingolem

Discussion on [Release]Steingolem within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old   #1
 
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[Release]New Mob Steingolem

Hallo COM!

Ich mache heute mal einen von meinen neuen mob´s pup.
Ich bin einige zeit daran gesessen also so Sachen wie C&P könnt ihr euch Sparen!

Also fangen wir an!


also wir fügen den Ordner Steingolem unter Monster2 ein!

Danach Bearbeiten wir die xml datei und fügen das am ende ein!

PHP Code:
        <File archivedPath="d:/ymir work/monster2/steingolem/00.gr2" type="0"><![CDATA[Source\ymir work\monster2\steingolem\00.gr2]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/00.msa" type="2"><![CDATA[Source\ymir work\monster2\steingolem\00.msa]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/00_1.gr2" type="0"><![CDATA[Source\ymir work\monster2\steingolem\00_1.gr2]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/00_1.msa" type="2"><![CDATA[Source\ymir work\monster2\steingolem\00_1.msa]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/03.gr2" type="0"><![CDATA[Source\ymir work\monster2\steingolem\03.gr2]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/03.msa" type="2"><![CDATA[Source\ymir work\monster2\steingolem\03.msa]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/20.gr2" type="0"><![CDATA[Source\ymir work\monster2\steingolem\20.gr2]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/20.msa" type="2"><![CDATA[Source\ymir work\monster2\steingolem\20.msa]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/20_1.gr2" type="0"><![CDATA[Source\ymir work\monster2\steingolem\20_1.gr2]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/20_1.msa" type="2"><![CDATA[Source\ymir work\monster2\steingolem\20_1.msa]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/30.gr2" type="0"><![CDATA[Source\ymir work\monster2\steingolem\30.gr2]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/30.msa" type="2"><![CDATA[Source\ymir work\monster2\steingolem\30.msa]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/31.gr2" type="0"><![CDATA[Source\ymir work\monster2\steingolem\31.gr2]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/31.msa" type="2"><![CDATA[Source\ymir work\monster2\steingolem\31.msa]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/32.gr2" type="0"><![CDATA[Source\ymir work\monster2\steingolem\32.gr2]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/32.msa" type="2"><![CDATA[Source\ymir work\monster2\steingolem\32.msa]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/33.gr2" type="0"><![CDATA[Source\ymir work\monster2\steingolem\33.gr2]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/33.msa" type="2"><![CDATA[Source\ymir work\monster2\steingolem\33.msa]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/motlist.txt" type="2"><![CDATA[Source\ymir work\monster2\steingolem\motlist.txt]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/tex_rpy.tga" type="1"><![CDATA[Source\ymir work\monster2\steingolem\tex_rpy.tga]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/steingolem_rpy.gr2" type="0"><![CDATA[Source\ymir work\monster2\steingolem\steingolem_rpy.gr2]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/steingolem.msm" type="2"><![CDATA[Source\ymir work\monster2\steingolem\steingolem.msm]]></File>
        <
File archivedPath="d:/ymir work/monster2/steingolem/rpy.tga" type="1"><![CDATA[Source\ymir work\monster2\steingolem\rpy.tga]]></File
Danach enpacken wir die root.epk und fügen folgendes in die NPCliste ein:

PHP Code:
2695 [tabsteingolem 
Bei bedarf noch die Mob_Proto im Client bearbeiten!

Danach fügen wir die query ein!
PHP Code:
INSERT INTO `mob_protoVALUES ('2695''Steingolem'0x53636F726661'5''1''0''1'''null'0''''STUN,SLOW,CURSE,TERROR''0''''2''0''0''0''0''0''0''0''0''0''0''0''0''0''100''100''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0'); 

Bei Bedarf noch das lvl und die Stärke und alles ändern!

Hier noch ein kleiner Screen :




PS.: wer den Mob ohne das RpY will soll mich Privat pnen wollte nur das ein kleines C drauf ist!!!

Hater alt+f4 danke


Viel Spaß damit



Best Greetz
.RpY
Attached Files
File Type: txt xml_steingolem.txt (3.1 KB, 60 views)
File Type: rar steingolem.rar (645.3 KB, 123 views)
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Old 09/05/2011, 19:48   #2
 
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nice nice
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Old 09/05/2011, 19:50   #3
 
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Wow, echt nice, Rpy!
Bin ich aber von dir gewöhnt.
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Old 09/05/2011, 19:51   #4
 
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schick
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Old 09/05/2011, 19:52   #5
 
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Niceeeee DDDDDDDDDDDDD
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Old 09/05/2011, 19:55   #6
 
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Nice
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Old 09/05/2011, 20:05   #7
 
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Old 09/05/2011, 20:07   #8
 
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Sieht gut aus.
Als kleiner tipp wenn du die packxml-Zeilen als php Code machst, sieht man beim hinteren teil die \ nicht bzw war das bei mir der Fall. Wenn du es als html Code machst geht es. Ich weiss jetzt nicht ob man die sieht da mein Handy doof ist aber der mob ist nice würde nur den eisschlag braun färben
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Old 09/05/2011, 20:13   #9
 
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habe ne xml in den anhang gemacht viel spaß damit sollte das rpy.tga nicht dabei sein bitte selber einfügen
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Old 09/05/2011, 20:15   #10
 
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hab ich schon lange vor euch gehabt dank .RpY nice work wie immer
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Old 09/05/2011, 20:26   #11
 
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Very nice.

Passt außerdem noch zu Metin
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Old 09/05/2011, 20:31   #12
 
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Ziemlich gute Arbeit hast du da geleistet!
Welches Programm benutzt du dafür?
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Old 09/05/2011, 20:38   #13
 
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Quote:
Originally Posted by Argoη View Post
Ziemlich gute Arbeit hast du da geleistet!
Welches Programm benutzt du dafür?
3DS Max.
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Old 09/05/2011, 20:38   #14
 
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Quote:
Originally Posted by Argoη View Post
Ziemlich gute Arbeit hast du da geleistet!
Welches Programm benutzt du dafür?
3ds max 07 mit den entsprechenden Plugins
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Old 09/05/2011, 21:19   #15
 
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@.Rpy
Great work, thx given
Meinst du zufällig die, SMD Cannonfodder und NWN2 PlugIns

MfG Eazy
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