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Kleines Client Problem: syserr

Discussion on Kleines Client Problem: syserr within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
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Kleines Client Problem: syserr

Hallo,
Habe versucht das Lite Kostüm System von "Pаylasici" einzufügen.
Soweit klappts, jedoch nicht beim ladescreen. Bevor er fertig ist bleibts stehen und dieses rädchen dreht sich die ganze zeit durch

Syserr:

1123 02:52:06827 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage1.mse) Error
1123 02:52:06827 :: CInstanceBase::RegisterEffect(eEftType=264, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage1.mse, isCache=1) - Error
1123 02:52:06838 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage2.mse) Error
1123 02:52:06838 :: CInstanceBase::RegisterEffect(eEftType=265, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage2.mse, isCache=1) - Error
1123 02:52:06850 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage3.mse) Error
1123 02:52:06850 :: CInstanceBase::RegisterEffect(eEftType=266, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage3.mse, isCache=1) - Error
1123 02:52:07433 :: invalid idx 0
1123 02:52:17610 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
1123 02:52:20854 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error
1123 02:52:20854 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error
1123 02:52:20865 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error
1123 02:52:20866 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error
1123 02:52:26821 :: Traceback (most recent call last):
1123 02:52:26821 :: File "networkModule.py", line 231, in SetGamePhase
1123 02:52:26821 :: File "system.py", line 130, in __pack_import
1123 02:52:26821 :: File "
1123 02:52:26821 :: <string>
1123 02:52:26821 :: ", line
1123 02:52:26821 :: 1686
1123 02:52:26821 ::
1123 02:52:26821 ::
1123 02:52:26821 :: }
1123 02:52:26821 ::
1123 02:52:26821 :: ^
1123 02:52:26821 :: SyntaxError
1123 02:52:26821 :: :
1123 02:52:26821 :: invalid syntax
1123 02:52:26821 ::
jajaguckloch is offline  
Old 11/23/2016, 13:37   #2
 
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Geh in deine game.py Drück STRG + G und füg dort 1686 ein und schau dir da den Code an und poste ihn hier.
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Old 11/23/2016, 15:05   #3
 
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Quote:
Originally Posted by »DeneX« View Post
Geh in deine game.py Drück STRG + G und füg dort 1686 ein und schau dir da den Code an und poste ihn hier.
Danke

Meinst du das oder meinst du die restlichen Sachen von der game.py dann ab 1686?

}

self.serverCommander=stringCommander.Analyzer()
for serverCommandItem in serverCommandList.items():
self.serverCommander.SAFE_RegisterCallBack(
serverCommandItem[0], serverCommandItem[1]
)
Edit: So ich denke ich das Problem wenigstens schonmal weggeschaft oder? Hatte diesen Coden nämlich 2 mal untereinander stehen Neue Syserr: 1123 15:14:33515 :: File "networkModule.py", line 233, in SetGamePhase

1123 15:14:33515 :: File "game.py", line 99, in __init__

1123 15:14:33515 :: File "interfaceModule.py", line 251, in MakeInterface

1123 15:14:33515 :: File "interfaceModule.py", line 150, in __MakeWindows

1123 15:14:33515 :: File "uiInventory.py", line 153, in __init__

1123 15:14:33515 :: File "uiInventory.py", line 267, in __LoadWindow

1123 15:14:33516 :: File "uiInventory.py", line 314, in SetInventoryPage

1123 15:14:33516 :: File "uiInventory.py", line 393, in RefreshBagSlotWindow

1123 15:14:33516 :: AttributeError
1123 15:14:33516 :: :
1123 15:14:33516 :: 'module' object has no attribute 'IS_AUTO_POTION'
1123 15:14:33516 ::
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Old 11/23/2016, 15:34   #4
 
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add mich mal skype skyfall.ham
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Old 11/23/2016, 16:13   #5
 
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Kannst du mir denn helfen oder nicht? Sonst brauch ich dich nicht in Skype zu adden! Außerdem können alle die so ein Problem die Lösung sehen mfg.
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Old 11/23/2016, 16:18   #6
 
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Versuch mal diesen Code in deiner uiinventory.pc

PHP Code:
    def RefreshBagSlotWindow(self):
        
getItemVNum=player.GetItemIndex
        getItemCount
=player.GetItemCount
        setItemVNum
=self.wndItem.SetItemSlot
        
        
for i in xrange(player.INVENTORY_PAGE_SIZE):
            
slotNumber self.__InventoryLocalSlotPosToGlobalSlotPos(i)
            
            
itemCount getItemCount(slotNumber)
            
# itemCount == 0이면 소켓을 비운다.
            
if == itemCount:
                
self.wndItem.ClearSlot(i)
                continue
            
elif 1 == itemCount:
                
itemCount 0
                
            itemVnum 
getItemVNum(slotNumber)
            
setItemVNum(iitemVnumitemCount)
            
            if 
itemVnum == and slotNumber in self.liHighlightedItems:
                
self.liHightlightedItems.remove(slotNumber)
            
            
## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo]
            
if constInfo.IS_AUTO_POTION(itemVnum):
                
# metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량
                
metinSocket = [player.GetItemMetinSocket(slotNumberj) for j in xrange(player.METIN_SOCKET_MAX_NUM)]    
                
                if 
slotNumber >= player.INVENTORY_PAGE_SIZE:
                    
slotNumber -= player.INVENTORY_PAGE_SIZE
                    
                isActivated 
!= metinSocket[0]
                
                if 
isActivated:
                    
self.wndItem.ActivateSlot(slotNumber)
                    
potionType 0;
                    if 
constInfo.IS_AUTO_POTION_HP(itemVnum):
                        
potionType player.AUTO_POTION_TYPE_HP
                    elif constInfo
.IS_AUTO_POTION_SP(itemVnum):
                        
potionType player.AUTO_POTION_TYPE_SP                        
                    
                    usedAmount 
int(metinSocket[1])
                    
totalAmount int(metinSocket[2])                    
                    
player.SetAutoPotionInfo(potionTypeisActivated, (totalAmount usedAmount), totalAmountself.__InventoryLocalSlotPosToGlobalSlotPos(i))
                    
                else:
                    
self.wndItem.DeactivateSlot(slotNumber)            
            else:
                
self.wndItem.DeactivateSlot(slotNumber)
        
        
self.__RefreshHighlights()
                    
        
self.wndItem.RefreshSlot() 
Ansonsten diese Sachen am Ende der constinfo.py packen:

PHP Code:
def IS_AUTO_POTION(itemVnum):
    return 
IS_AUTO_POTION_HP(itemVnum) or IS_AUTO_POTION_SP(itemVnum)
    
# 해당 vnum이 HP 자동물약인가?
def IS_AUTO_POTION_HP(itemVnum):
    if 
72723 <= itemVnum and 72726 >= itemVnum:
        return 
1
    elif itemVnum 
>= 76021 and itemVnum <= 76022:        ## 새로 들어간 선물용 화룡의 축복
        
return 1
    elif itemVnum 
== 79012:
        return 
1
        
    
return 0
    
# 해당 vnum이 SP 자동물약인가?
def IS_AUTO_POTION_SP(itemVnum):
    if 
72727 <= itemVnum and 72730 >= itemVnum:
        return 
1
    elif itemVnum 
>= 76004 and itemVnum <= 76005:        ## 새로 들어간 선물용 수룡의 축복
        
return 1
    elif itemVnum 
== 79013:
        return 
1
                
    
return 
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Old 11/23/2016, 17:49   #7
 
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Danke
Ich probiere es später mal aus und ansonsten..wo soll das hin geschrieben werden in der uiinventory?
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Old 11/24/2016, 11:18   #8
 
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Quote:
Originally Posted by jajaguckloch View Post
Danke
Ich probiere es später mal aus und ansonsten..wo soll das hin geschrieben werden in der uiinventory?
def RefreshBagSlotWindow(self): suchen und mit dem anderen kompletten Code ersetzen, aber ich denke das ander ein die constinfo zu fügen bringt dir mehr.
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Old 11/24/2016, 14:28   #9
 
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Ich werde auch dies dann gegen heute abend ausprobieren.
Danke! Schreibe dann hier. Guckste dann einfach ab und zu nochmal rein hier ja? danke
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