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Farbige Itembeschreibung - Bitte um schnelle Hilfe
Discussion on Farbige Itembeschreibung - Bitte um schnelle Hilfe within the Metin2 Private Server forum part of the Metin2 category.
12/01/2015, 21:50
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#1
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Join Date: Jul 2015
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Farbige Itembeschreibung - Bitte um schnelle Hilfe
Moin!
Weiß jemand wo ich das ändern kann wenn in der itemdesc.txt und in der uitooltip nichts ist?
Mir gehen langsam die Ideen aus.
(20% Erfahrung Ab Lv20)
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12/01/2015, 21:55
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#2
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Join Date: Oct 2015
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sollte in der uitooltrip sein schau genau nochmal nach oder poste sie mal hier
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12/01/2015, 21:58
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#3
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Join Date: Jul 2015
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PHP Code:
import dbg import player import item import grp import wndMgr import skill import shop import exchange import grpText import safebox import localeInfo import app import background import nonplayer import chr
import ui import mouseModule import constInfo
WARP_SCROLLS = [22011, 22000, 22010]
DESC_DEFAULT_MAX_COLS = 26 DESC_WESTERN_MAX_COLS = 35 DESC_WESTERN_MAX_WIDTH = 220
def chop(n): return round(n - 0.5, 1)
def SplitDescription(desc, limit): total_tokens = desc.split() line_tokens = [] line_len = 0 lines = [] for token in total_tokens: if "|" in token: sep_pos = token.find("|") line_tokens.append(token[:sep_pos])
lines.append(" ".join(line_tokens)) line_len = len(token) - (sep_pos + 1) line_tokens = [token[sep_pos+1:]] else: line_len += len(token) if len(line_tokens) + line_len > limit: lines.append(" ".join(line_tokens)) line_len = len(token) line_tokens = [token] else: line_tokens.append(token) if line_tokens: lines.append(" ".join(line_tokens))
return lines
################################################################################################### ## ToolTip ## ## NOTE : 현재는 Item과 Skill을 상속으로 특화 시켜두었음 ## 하지만 그다지 의미가 없어 보임 ## class ToolTip(ui.ThinBoard):
TOOL_TIP_WIDTH = 190 TOOL_TIP_HEIGHT = 10
TEXT_LINE_HEIGHT = 17
TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0) SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0) NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0) FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0) PRICE_COLOR = 0xffFFB96D
HIGH_PRICE_COLOR = SPECIAL_TITLE_COLOR MIDDLE_PRICE_COLOR = grp.GenerateColor(0.85, 0.85, 0.85, 1.0) LOW_PRICE_COLOR = grp.GenerateColor(0.7, 0.7, 0.7, 1.0)
ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0) DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0) POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0) SPECIAL_POSITIVE_COLOR = grp.GenerateColor(0.6911, 0.8754, 0.7068, 1.0) SPECIAL_POSITIVE_COLOR2 = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0)
CONDITION_COLOR = 0xffBEB47D CAN_LEVEL_UP_COLOR = 0xff8EC292 CANNOT_LEVEL_UP_COLOR = DISABLE_COLOR NEED_SKILL_POINT_COLOR = 0xff9A9CDB
def __init__(self, width = TOOL_TIP_WIDTH, isPickable=FALSE): ui.ThinBoard.__init__(self, "TOP_MOST")
if isPickable: pass else: self.AddFlag("not_pick")
self.AddFlag("float")
self.followFlag = TRUE self.toolTipWidth = width
self.xPos = -1 self.yPos = -1
self.defFontName = localeInfo.UI_DEF_FONT self.ClearToolTip()
def __del__(self): ui.ThinBoard.__del__(self)
def ClearToolTip(self): self.toolTipHeight = 12 self.childrenList = []
def SetFollow(self, flag): self.followFlag = flag
def SetDefaultFontName(self, fontName): self.defFontName = fontName
def AppendSpace(self, size): self.toolTipHeight += size self.ResizeToolTip()
def AppendHorizontalLine(self):
for i in xrange(2): horizontalLine = ui.Line() horizontalLine.SetParent(self) horizontalLine.SetPosition(0, self.toolTipHeight + 3 + i) horizontalLine.SetWindowHorizontalAlignCenter() horizontalLine.SetSize(150, 0) horizontalLine.Show()
if 0 == i: horizontalLine.SetColor(0xff555555) else: horizontalLine.SetColor(0xff000000)
self.childrenList.append(horizontalLine)
self.toolTipHeight += 11 self.ResizeToolTip()
def AlignHorizonalCenter(self): for child in self.childrenList: (x, y)=child.GetLocalPosition() child.SetPosition(self.toolTipWidth/2, y)
self.ResizeToolTip()
def AutoAppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE): textLine = ui.TextLine() textLine.SetParent(self) textLine.SetFontName(self.defFontName) textLine.SetPackedFontColor(color) textLine.SetText(text) textLine.SetOutline() textLine.SetFeather(FALSE) textLine.Show()
if centerAlign: textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight) textLine.SetHorizontalAlignCenter()
else: textLine.SetPosition(10, self.toolTipHeight)
self.childrenList.append(textLine)
(textWidth, textHeight)=textLine.GetTextSize()
textWidth += 40 textHeight += 5
if self.toolTipWidth < textWidth: self.toolTipWidth = textWidth
self.toolTipHeight += textHeight
return textLine
def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE): textLine = ui.TextLine() textLine.SetParent(self) textLine.SetFontName(self.defFontName) textLine.SetPackedFontColor(color) textLine.SetText(text) textLine.SetOutline() textLine.SetFeather(FALSE) textLine.Show()
if centerAlign: textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight) textLine.SetHorizontalAlignCenter()
else: textLine.SetPosition(10, self.toolTipHeight)
self.childrenList.append(textLine)
self.toolTipHeight += self.TEXT_LINE_HEIGHT self.ResizeToolTip()
return textLine
def AppendDescription(self, desc, limit, color = FONT_COLOR): if localeInfo.IsEUROPE(): self.__AppendDescription_WesternLanguage(desc, color) else: self.__AppendDescription_EasternLanguage(desc, limit, color)
def __AppendDescription_EasternLanguage(self, description, characterLimitation, color=FONT_COLOR): length = len(description) if 0 == length: return
lineCount = grpText.GetSplitingTextLineCount(description, characterLimitation) for i in xrange(lineCount): if 0 == i: self.AppendSpace(5) self.AppendTextLine(grpText.GetSplitingTextLine(description, characterLimitation, i), color)
def __AppendDescription_WesternLanguage(self, desc, color=FONT_COLOR): lines = SplitDescription(desc, DESC_WESTERN_MAX_COLS) if not lines: return
self.AppendSpace(5) for line in lines: self.AppendTextLine(line, color)
def ResizeToolTip(self): self.SetSize(self.toolTipWidth, self.TOOL_TIP_HEIGHT + self.toolTipHeight)
def SetTitle(self, name): self.AppendTextLine(name, self.TITLE_COLOR)
def GetLimitTextLineColor(self, curValue, limitValue): if curValue < limitValue: return self.DISABLE_COLOR
return self.ENABLE_COLOR
def GetChangeTextLineColor(self, value, isSpecial=FALSE): if value > 0: if isSpecial: return self.SPECIAL_POSITIVE_COLOR else: return self.POSITIVE_COLOR
if 0 == value: return self.NORMAL_COLOR
return self.NEGATIVE_COLOR
def SetToolTipPosition(self, x = -1, y = -1): self.xPos = x self.yPos = y
def ShowToolTip(self): self.SetTop() self.Show()
self.OnUpdate()
def HideToolTip(self): self.Hide()
def OnUpdate(self):
if not self.followFlag: return
x = 0 y = 0 width = self.GetWidth() height = self.toolTipHeight
if -1 == self.xPos and -1 == self.yPos:
(mouseX, mouseY) = wndMgr.GetMousePosition()
if mouseY < wndMgr.GetScreenHeight() - 300: y = mouseY + 40 else: y = mouseY - height - 30
x = mouseX - width/2
else:
x = self.xPos - width/2 y = self.yPos - height
x = max(x, 0) y = max(y, 0) x = min(x + width/2, wndMgr.GetScreenWidth() - width/2) - width/2 y = min(y + self.GetHeight(), wndMgr.GetScreenHeight()) - self.GetHeight()
parentWindow = self.GetParentProxy() if parentWindow: (gx, gy) = parentWindow.GetGlobalPosition() x -= gx y -= gy
self.SetPosition(x, y)
class ItemToolTip(ToolTip):
CHARACTER_NAMES = ( localeInfo.TOOLTIP_WARRIOR, localeInfo.TOOLTIP_ASSASSIN, localeInfo.TOOLTIP_SURA, localeInfo.TOOLTIP_SHAMAN )
CHARACTER_COUNT = len(CHARACTER_NAMES) WEAR_NAMES = ( localeInfo.TOOLTIP_ARMOR, localeInfo.TOOLTIP_HELMET, localeInfo.TOOLTIP_SHOES, localeInfo.TOOLTIP_WRISTLET, localeInfo.TOOLTIP_WEAPON, localeInfo.TOOLTIP_NECK, localeInfo.TOOLTIP_EAR, localeInfo.TOOLTIP_UNIQUE, localeInfo.TOOLTIP_SHIELD, localeInfo.TOOLTIP_ARROW, ) WEAR_COUNT = len(WEAR_NAMES)
AFFECT_DICT = { item.APPLY_MAX_HP : localeInfo.TOOLTIP_MAX_HP, item.APPLY_MAX_SP : localeInfo.TOOLTIP_MAX_SP, item.APPLY_CON : localeInfo.TOOLTIP_CON, item.APPLY_INT : localeInfo.TOOLTIP_INT, item.APPLY_STR : localeInfo.TOOLTIP_STR, item.APPLY_DEX : localeInfo.TOOLTIP_DEX, item.APPLY_ATT_SPEED : localeInfo.TOOLTIP_ATT_SPEED, item.APPLY_MOV_SPEED : localeInfo.TOOLTIP_MOV_SPEED, item.APPLY_CAST_SPEED : localeInfo.TOOLTIP_CAST_SPEED, item.APPLY_HP_REGEN : localeInfo.TOOLTIP_HP_REGEN, item.APPLY_SP_REGEN : localeInfo.TOOLTIP_SP_REGEN, item.APPLY_POISON_PCT : localeInfo.TOOLTIP_APPLY_POISON_PCT, item.APPLY_STUN_PCT : localeInfo.TOOLTIP_APPLY_STUN_PCT, item.APPLY_SLOW_PCT : localeInfo.TOOLTIP_APPLY_SLOW_PCT, item.APPLY_CRITICAL_PCT : localeInfo.TOOLTIP_APPLY_CRITICAL_PCT, item.APPLY_PENETRATE_PCT : localeInfo.TOOLTIP_APPLY_PENETRATE_PCT,
item.APPLY_ATTBONUS_WARRIOR : localeInfo.TOOLTIP_APPLY_ATTBONUS_WARRIOR, item.APPLY_ATTBONUS_ASSASSIN : localeInfo.TOOLTIP_APPLY_ATTBONUS_ASSASSIN, item.APPLY_ATTBONUS_SURA : localeInfo.TOOLTIP_APPLY_ATTBONUS_SURA, item.APPLY_ATTBONUS_SHAMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_SHAMAN, item.APPLY_ATTBONUS_MONSTER : localeInfo.TOOLTIP_APPLY_ATTBONUS_MONSTER,
item.APPLY_ATTBONUS_HUMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_HUMAN, item.APPLY_ATTBONUS_ANIMAL : localeInfo.TOOLTIP_APPLY_ATTBONUS_ANIMAL, item.APPLY_ATTBONUS_ORC : localeInfo.TOOLTIP_APPLY_ATTBONUS_ORC, item.APPLY_ATTBONUS_MILGYO : localeInfo.TOOLTIP_APPLY_ATTBONUS_MILGYO, item.APPLY_ATTBONUS_UNDEAD : localeInfo.TOOLTIP_APPLY_ATTBONUS_UNDEAD, item.APPLY_ATTBONUS_DEVIL : localeInfo.TOOLTIP_APPLY_ATTBONUS_DEVIL, item.APPLY_STEAL_HP : localeInfo.TOOLTIP_APPLY_STEAL_HP, item.APPLY_STEAL_SP : localeInfo.TOOLTIP_APPLY_STEAL_SP, item.APPLY_MANA_BURN_PCT : localeInfo.TOOLTIP_APPLY_MANA_BURN_PCT, item.APPLY_DAMAGE_SP_RECOVER : localeInfo.TOOLTIP_APPLY_DAMAGE_SP_RECOVER, item.APPLY_BLOCK : localeInfo.TOOLTIP_APPLY_BLOCK, item.APPLY_DODGE : localeInfo.TOOLTIP_APPLY_DODGE, item.APPLY_RESIST_SWORD : localeInfo.TOOLTIP_APPLY_RESIST_SWORD, item.APPLY_RESIST_TWOHAND : localeInfo.TOOLTIP_APPLY_RESIST_TWOHAND, item.APPLY_RESIST_DAGGER : localeInfo.TOOLTIP_APPLY_RESIST_DAGGER, item.APPLY_RESIST_BELL : localeInfo.TOOLTIP_APPLY_RESIST_BELL, item.APPLY_RESIST_FAN : localeInfo.TOOLTIP_APPLY_RESIST_FAN, item.APPLY_RESIST_BOW : localeInfo.TOOLTIP_RESIST_BOW, item.APPLY_RESIST_FIRE : localeInfo.TOOLTIP_RESIST_FIRE, item.APPLY_RESIST_ELEC : localeInfo.TOOLTIP_RESIST_ELEC, item.APPLY_RESIST_MAGIC : localeInfo.TOOLTIP_RESIST_MAGIC, item.APPLY_RESIST_WIND : localeInfo.TOOLTIP_APPLY_RESIST_WIND, item.APPLY_REFLECT_MELEE : localeInfo.TOOLTIP_APPLY_REFLECT_MELEE, item.APPLY_REFLECT_CURSE : localeInfo.TOOLTIP_APPLY_REFLECT_CURSE, item.APPLY_POISON_REDUCE : localeInfo.TOOLTIP_APPLY_POISON_REDUCE, item.APPLY_KILL_SP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_SP_RECOVER, item.APPLY_EXP_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_EXP_DOUBLE_BONUS, item.APPLY_GOLD_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS, item.APPLY_ITEM_DROP_BONUS : localeInfo.TOOLTIP_APPLY_ITEM_DROP_BONUS, item.APPLY_POTION_BONUS : localeInfo.TOOLTIP_APPLY_POTION_BONUS, item.APPLY_KILL_HP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_HP_RECOVER, item.APPLY_IMMUNE_STUN : localeInfo.TOOLTIP_APPLY_IMMUNE_STUN, item.APPLY_IMMUNE_SLOW : localeInfo.TOOLTIP_APPLY_IMMUNE_SLOW, item.APPLY_IMMUNE_FALL : localeInfo.TOOLTIP_APPLY_IMMUNE_FALL, item.APPLY_BOW_DISTANCE : localeInfo.TOOLTIP_BOW_DISTANCE, item.APPLY_DEF_GRADE_BONUS : localeInfo.TOOLTIP_DEF_GRADE, item.APPLY_ATT_GRADE_BONUS : localeInfo.TOOLTIP_ATT_GRADE, item.APPLY_MAGIC_ATT_GRADE : localeInfo.TOOLTIP_MAGIC_ATT_GRADE, item.APPLY_MAGIC_DEF_GRADE : localeInfo.TOOLTIP_MAGIC_DEF_GRADE, item.APPLY_MAX_STAMINA : localeInfo.TOOLTIP_MAX_STAMINA, item.APPLY_MALL_ATTBONUS : localeInfo.TOOLTIP_MALL_ATTBONUS, item.APPLY_MALL_DEFBONUS : localeInfo.TOOLTIP_MALL_DEFBONUS, item.APPLY_MALL_EXPBONUS : localeInfo.TOOLTIP_MALL_EXPBONUS, item.APPLY_MALL_ITEMBONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS, item.APPLY_MALL_GOLDBONUS : localeInfo.TOOLTIP_MALL_GOLDBONUS, item.APPLY_SKILL_DAMAGE_BONUS : localeInfo.TOOLTIP_SKILL_DAMAGE_BONUS, item.APPLY_NORMAL_HIT_DAMAGE_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS, item.APPLY_SKILL_DEFEND_BONUS : localeInfo.TOOLTIP_SKILL_DEFEND_BONUS, item.APPLY_NORMAL_HIT_DEFEND_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DEFEND_BONUS, item.APPLY_PC_BANG_EXP_BONUS : localeInfo.TOOLTIP_MALL_EXPBONUS_P_STATIC, item.APPLY_PC_BANG_DROP_BONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC, item.APPLY_RESIST_WARRIOR : localeInfo.TOOLTIP_APPLY_RESIST_WARRIOR, item.APPLY_RESIST_ASSASSIN : localeInfo.TOOLTIP_APPLY_RESIST_ASSASSIN, item.APPLY_RESIST_SURA : localeInfo.TOOLTIP_APPLY_RESIST_SURA, item.APPLY_RESIST_SHAMAN : localeInfo.TOOLTIP_APPLY_RESIST_SHAMAN, item.APPLY_MAX_HP_PCT : localeInfo.TOOLTIP_APPLY_MAX_HP_PCT, item.APPLY_MAX_SP_PCT : localeInfo.TOOLTIP_APPLY_MAX_SP_PCT, item.APPLY_ENERGY : localeInfo.TOOLTIP_ENERGY, item.APPLY_COSTUME_ATTR_BONUS : localeInfo.TOOLTIP_COSTUME_ATTR_BONUS, item.APPLY_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MAGIC_ATTBONUS_PER, item.APPLY_MELEE_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MELEE_MAGIC_ATTBONUS_PER, item.APPLY_RESIST_ICE : localeInfo.TOOLTIP_RESIST_ICE, item.APPLY_RESIST_EARTH : localeInfo.TOOLTIP_RESIST_EARTH, item.APPLY_RESIST_DARK : localeInfo.TOOLTIP_RESIST_DARK, item.APPLY_ANTI_CRITICAL_PCT : localeInfo.TOOLTIP_ANTI_CRITICAL_PCT, item.APPLY_ANTI_PENETRATE_PCT : localeInfo.TOOLTIP_ANTI_PENETRATE_PCT, }
ATTRIBUTE_NEED_WIDTH = { 23 : 230, 24 : 230, 25 : 230, 26 : 220, 27 : 210,
35 : 210, 36 : 210, 37 : 210, 38 : 210, 39 : 210, 40 : 210, 41 : 210,
42 : 220, 43 : 230, 45 : 230, }
ANTI_FLAG_DICT = { 0 : item.ITEM_ANTIFLAG_WARRIOR, 1 : item.ITEM_ANTIFLAG_ASSASSIN, 2 : item.ITEM_ANTIFLAG_SURA, 3 : item.ITEM_ANTIFLAG_SHAMAN, }
FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
def __init__(self, *args, **kwargs): ToolTip.__init__(self, *args, **kwargs) self.itemVnum = 0 self.isShopItem = FALSE
# 아이템 툴팁을 표시할 때 현재 캐릭터가 착용할 수 없는 아이템이라면 강제로 Disable Color로 설정 (이미 그렇게 작동하고 있으나 꺼야 할 필요가 있어서) self.bCannotUseItemForceSetDisableColor = TRUE
def __del__(self): ToolTip.__del__(self)
def SetCannotUseItemForceSetDisableColor(self, enable): self.bCannotUseItemForceSetDisableColor = enable
def CanEquip(self): if not item.IsEquipmentVID(self.itemVnum): return TRUE
race = player.GetRace() job = chr.RaceToJob(race) if not self.ANTI_FLAG_DICT.has_key(job): return FALSE
if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]): return FALSE
sex = chr.RaceToSex(race) MALE = 1 FEMALE = 0
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE: return FALSE
if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE: return FALSE
for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_LEVEL == limitType: if player.GetStatus(player.LEVEL) < limitValue: return FALSE """ elif item.LIMIT_STR == limitType: if player.GetStatus(player.ST) < limitValue: return FALSE elif item.LIMIT_DEX == limitType: if player.GetStatus(player.DX) < limitValue: return FALSE elif item.LIMIT_INT == limitType: if player.GetStatus(player.IQ) < limitValue: return FALSE elif item.LIMIT_CON == limitType: if player.GetStatus(player.HT) < limitValue: return FALSE """
return TRUE
def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE): if not self.CanEquip() and self.bCannotUseItemForceSetDisableColor: color = self.DISABLE_COLOR
return ToolTip.AppendTextLine(self, text, color, centerAlign)
def ClearToolTip(self): self.isShopItem = FALSE self.toolTipWidth = self.TOOL_TIP_WIDTH ToolTip.ClearToolTip(self)
def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY): itemVnum = player.GetItemIndex(window_type, slotIndex) if 0 == itemVnum: return
self.ClearToolTip() if shop.IsOpen(): if not shop.IsPrivateShop(): item.SelectItem(itemVnum) self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex))
metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)] attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]
self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetShopItem(self, slotIndex): itemVnum = shop.GetItemID(slotIndex) if 0 == itemVnum: return
price = shop.GetItemPrice(slotIndex) self.ClearToolTip() self.isShopItem = TRUE
metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(shop.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(shop.GetItemAttribute(slotIndex, i))
self.AddItemData(itemVnum, metinSlot, attrSlot) self.AppendPrice(price)
def SetExchangeOwnerItem(self, slotIndex): itemVnum = exchange.GetItemVnumFromSelf(slotIndex) if 0 == itemVnum: return
self.ClearToolTip()
metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(exchange.GetItemMetinSocketFromSelf(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(exchange.GetItemAttributeFromSelf(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetExchangeTargetItem(self, slotIndex): itemVnum = exchange.GetItemVnumFromTarget(slotIndex) if 0 == itemVnum: return
self.ClearToolTip()
metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(exchange.GetItemMetinSocketFromTarget(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(exchange.GetItemAttributeFromTarget(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetPrivateShopBuilderItem(self, invenType, invenPos, privateShopSlotIndex): itemVnum = player.GetItemIndex(invenType, invenPos) if 0 == itemVnum: return
item.SelectItem(itemVnum) self.ClearToolTip() self.AppendSellingPrice(shop.GetPrivateShopItemPrice(invenType, invenPos))
metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(player.GetItemMetinSocket(invenPos, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(player.GetItemAttribute(invenPos, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetSafeBoxItem(self, slotIndex): itemVnum = safebox.GetItemID(slotIndex) if 0 == itemVnum: return
self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(safebox.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(safebox.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemFlags(slotIndex))
def SetMallItem(self, slotIndex): itemVnum = safebox.GetMallItemID(slotIndex) if 0 == itemVnum: return
self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(safebox.GetMallItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(safebox.GetMallItemAttribute(slotIndex, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetItemToolTip(self, itemVnum): self.ClearToolTip() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(0) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append((0, 0))
self.AddItemData(itemVnum, metinSlot, attrSlot)
def __AppendAttackSpeedInfo(self, item): atkSpd = item.GetValue(0)
if atkSpd < 80: stSpd = localeInfo.TOOLTIP_ITEM_VERY_FAST elif atkSpd <= 95: stSpd = localeInfo.TOOLTIP_ITEM_FAST elif atkSpd <= 105: stSpd = localeInfo.TOOLTIP_ITEM_NORMAL elif atkSpd <= 120: stSpd = localeInfo.TOOLTIP_ITEM_SLOW else: stSpd = localeInfo.TOOLTIP_ITEM_VERY_SLOW
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_SPEED % stSpd, self.NORMAL_COLOR)
def __AppendAttackGradeInfo(self): atkGrade = item.GetValue(1) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_GRADE % atkGrade, self.GetChangeTextLineColor(atkGrade))
def __AppendAttackPowerInfo(self): minPower = item.GetValue(3) maxPower = item.GetValue(4) addPower = item.GetValue(5) if maxPower > minPower: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower+addPower, maxPower+addPower), self.POSITIVE_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower+addPower), self.POSITIVE_COLOR)
def __AppendMagicAttackInfo(self): minMagicAttackPower = item.GetValue(1) maxMagicAttackPower = item.GetValue(2) addPower = item.GetValue(5)
if minMagicAttackPower > 0 or maxMagicAttackPower > 0: if maxMagicAttackPower > minMagicAttackPower: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower+addPower, maxMagicAttackPower+addPower), self.POSITIVE_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower+addPower), self.POSITIVE_COLOR)
def __AppendMagicDefenceInfo(self): magicDefencePower = item.GetValue(0)
if magicDefencePower > 0: self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_DEF_POWER % magicDefencePower, self.GetChangeTextLineColor(magicDefencePower))
def __AppendAttributeInformation(self, attrSlot): if 0 != attrSlot:
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): type = attrSlot[i][0] value = attrSlot[i][1]
if 0 == value: continue
affectString = self.__GetAffectString(type, value) if affectString: affectColor = self.__GetAttributeColor(i, value) self.AppendTextLine(affectString, affectColor)
def __GetAttributeColor(self, index, value): if value > 0: if index >= 5: return self.SPECIAL_POSITIVE_COLOR2 else: return self.SPECIAL_POSITIVE_COLOR elif value == 0: return self.NORMAL_COLOR else: return self.NEGATIVE_COLOR
def __IsPolymorphItem(self, itemVnum): if itemVnum >= 70103 and itemVnum <= 70106: return 1 return 0
def __SetPolymorphItemTitle(self, monsterVnum): if localeInfo.IsVIETNAM(): itemName =item.GetItemName() itemName+=" " itemName+=nonplayer.GetMonsterName(monsterVnum) else: itemName =nonplayer.GetMonsterName(monsterVnum) itemName+=" " itemName+=item.GetItemName() self.SetTitle(itemName)
def __SetNormalItemTitle(self): self.SetTitle(item.GetItemName())
def __SetSpecialItemTitle(self): self.AppendTextLine(item.GetItemName(), self.SPECIAL_TITLE_COLOR)
def __SetItemTitle(self, itemVnum, metinSlot, attrSlot): if localeInfo.IsCANADA(): if 72726 == itemVnum or 72730 == itemVnum: self.AppendTextLine(item.GetItemName(), grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)) return if self.__IsPolymorphItem(itemVnum): self.__SetPolymorphItemTitle(metinSlot[0]) else: if self.__IsAttr(attrSlot): self.__SetSpecialItemTitle() return
self.__SetNormalItemTitle()
def __IsAttr(self, attrSlot): if not attrSlot: return FALSE
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): type = attrSlot[i][0] if 0 != type: return TRUE
return FALSE def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0): for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlotData=metinSlot[i] if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE: metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER
self.AddItemData(itemVnum, metinSlot, attrSlot)
def AddItemData_Offline(self, itemVnum, itemDesc, itemSummary, metinSlot, attrSlot): self.__AdjustMaxWidth(attrSlot, itemDesc) self.__SetItemTitle(itemVnum, metinSlot, attrSlot) if self.__IsHair(itemVnum): self.__AppendHairIcon(itemVnum)
### Description ### self.AppendDescription(itemDesc, 26) self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)
def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0): self.itemVnum = itemVnum item.SelectItem(itemVnum) itemType = item.GetItemType() itemSubType = item.GetItemSubType()
if 50026 == itemVnum: if 0 != metinSlot: name = item.GetItemName() if metinSlot[0] > 0: name += " " name += localeInfo.NumberToMoneyString(metinSlot[0]) self.SetTitle(name) self.ShowToolTip() return
### Skill Book ### elif 50300 == itemVnum: if 0 != metinSlot: self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1) self.ShowToolTip() return elif 70037 == itemVnum: if 0 != metinSlot: self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0) self.AppendDescription(item.GetItemDescription(), 26) self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR) self.ShowToolTip() return elif 70055 == itemVnum: if 0 != metinSlot: self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0) self.AppendDescription(item.GetItemDescription(), 26) self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR) self.ShowToolTip() return ###########################################################################################
itemDesc = item.GetItemDescription() itemSummary = item.GetItemSummary()
isCostumeItem = 0 isCostumeHair = 0 isCostumeBody = 0 if app.ENABLE_COSTUME_SYSTEM: if item.ITEM_TYPE_COSTUME == itemType: isCostumeItem = 1 isCostumeHair = item.COSTUME_TYPE_HAIR == itemSubType isCostumeBody = item.COSTUME_TYPE_BODY == itemSubType #dbg.TraceError("IS_COSTUME_ITEM! body(%d) hair(%d)" % (isCostumeBody, isCostumeHair))
self.__AdjustMaxWidth(attrSlot, itemDesc) self.__SetItemTitle(itemVnum, metinSlot, attrSlot) ### Hair Preview Image ### if self.__IsHair(itemVnum): self.__AppendHairIcon(itemVnum)
### Description ### self.AppendDescription(itemDesc, 26) self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)
### Weapon ### if item.ITEM_TYPE_WEAPON == itemType:
self.__AppendLimitInformation()
self.AppendSpace(5)
## 부채일 경우 마공을 먼저 표시한다. if item.WEAPON_FAN == itemSubType: self.__AppendMagicAttackInfo() self.__AppendAttackPowerInfo()
else: self.__AppendAttackPowerInfo() self.__AppendMagicAttackInfo()
self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot)
self.AppendWearableInformation() self.__AppendMetinSlotInfo(metinSlot)
### Armor ### elif item.ITEM_TYPE_ARMOR == itemType: self.__AppendLimitInformation()
## 방어력 defGrade = item.GetValue(1) defBonus = item.GetValue(5)*2 ## 방어력 표시 잘못 되는 문제를 수정 if defGrade > 0: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade))
self.__AppendMagicDefenceInfo() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot)
self.AppendWearableInformation()
if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR): self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType)) else: self.__AppendMetinSlotInfo(metinSlot)
### Belt Item ### elif item.ITEM_TYPE_BELT == itemType: self.__AppendLimitInformation() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot)
self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_BELT_MATERIAL_VNUM(itemVnum)) ## 코스츔 아이템 ## elif 0 != isCostumeItem: self.__AppendLimitInformation() self.__AppendAffectInformation() self.__AppendAttributeInformation(attrSlot)
self.AppendWearableInformation() bHasRealtimeFlag = 0 ## 사용가능 시간 제한이 있는지 찾아보고 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 ## 있다면 관련 정보를 표시함. ex) 남은 시간 : 6일 6시간 58분 if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) #dbg.TraceError("1) REAL_TIME flag On ") ## Rod ## elif item.ITEM_TYPE_ROD == itemType:
if 0 != metinSlot: curLevel = item.GetValue(0) / 10 curEXP = metinSlot[0] maxEXP = item.GetValue(2) self.__AppendLimitInformation() self.__AppendRodInformation(curLevel, curEXP, maxEXP)
## Pick ## elif item.ITEM_TYPE_PICK == itemType:
if 0 != metinSlot: curLevel = item.GetValue(0) / 10 curEXP = metinSlot[0] maxEXP = item.GetValue(2) self.__AppendLimitInformation() self.__AppendPickInformation(curLevel, curEXP, maxEXP)
## Lottery ## elif item.ITEM_TYPE_LOTTERY == itemType: if 0 != metinSlot:
ticketNumber = int(metinSlot[0]) stepNumber = int(metinSlot[1])
self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_LOTTERY_STEP_NUMBER % (stepNumber), self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_LOTTO_NUMBER % (ticketNumber), self.NORMAL_COLOR);
### Metin ### elif item.ITEM_TYPE_METIN == itemType: self.AppendMetinInformation() self.AppendMetinWearInformation()
### Fish ### elif item.ITEM_TYPE_FISH == itemType: if 0 != metinSlot: self.__AppendFishInfo(metinSlot[0]) ## item.ITEM_TYPE_BLEND elif item.ITEM_TYPE_BLEND == itemType: self.__AppendLimitInformation()
if metinSlot: affectType = metinSlot[0] affectValue = metinSlot[1] time = metinSlot[2] self.AppendSpace(5) affectText = self.__GetAffectString(affectType, affectValue)
self.AppendTextLine(affectText, self.NORMAL_COLOR)
if time > 0: minute = (time / 60) second = (time % 60) timeString = localeInfo.TOOLTIP_POTION_TIME
if minute > 0: timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN if second > 0: timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC
self.AppendTextLine(timeString) else: self.AppendTextLine(localeInfo.BLEND_POTION_NO_TIME) else: self.AppendTextLine("BLEND_POTION_NO_INFO")
elif item.ITEM_TYPE_UNIQUE == itemType: if 0 != metinSlot: bHasRealtimeFlag = 0 loop_variable = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType: bHasRealtimeFlag = 2 loop_variable = i if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) elif 2 == bHasRealtimeFlag: self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, loop_variable) else: time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]
if 1 == item.GetValue(2): ## 실시간 이용 Flag / 장착 안해도 준다 self.AppendMallItemLastTime(time) else: self.AppendUniqueItemLastTime(time)
### Use ### elif item.ITEM_TYPE_USE == itemType: self.__AppendLimitInformation()
if item.USE_POTION == itemSubType or item.USE_POTION_NODELAY == itemSubType: self.__AppendPotionInformation()
elif item.USE_ABILITY_UP == itemSubType: self.__AppendAbilityPotionInformation()
## 영석 감지기 if 27989 == itemVnum or 76006 == itemVnum: if 0 != metinSlot: useCount = int(metinSlot[0])
self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (6 - useCount), self.NORMAL_COLOR)
## 이벤트 감지기 elif 50004 == itemVnum: if 0 != metinSlot: useCount = int(metinSlot[0])
self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (10 - useCount), self.NORMAL_COLOR)
## 자동물약 elif constInfo.IS_AUTO_POTION(itemVnum): if 0 != metinSlot: ## 0: 활성화, 1: 사용량, 2: 총량 isActivated = int(metinSlot[0]) usedAmount = float(metinSlot[1]) totalAmount = float(metinSlot[2]) if 0 == totalAmount: totalAmount = 1 self.AppendSpace(5)
if 0 != isActivated: self.AppendTextLine("(%s)" % (localeInfo.TOOLTIP_AUTO_POTION_USING), self.SPECIAL_POSITIVE_COLOR) self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_AUTO_POTION_REST % (100.0 - ((usedAmount / totalAmount) * 100.0)), self.POSITIVE_COLOR) ## 귀환 기억부 elif itemVnum in WARP_SCROLLS: if 0 != metinSlot: xPos = int(metinSlot[0]) yPos = int(metinSlot[1])
if xPos != 0 and yPos != 0: (mapName, xBase, yBase) = background.GlobalPositionToMapInfo(xPos, yPos) localeMapName=localeInfo.MINIMAP_ZONE_NAME_DICT.get(mapName, "")
self.AppendSpace(5)
if localeMapName!="": self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION % (localeMapName, int(xPos-xBase)/100, int(yPos-yBase)/100), self.NORMAL_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION_ERROR % (int(xPos)/100, int(yPos)/100), self.NORMAL_COLOR) dbg.TraceError("NOT_EXIST_IN_MINIMAP_ZONE_NAME_DICT: %s" % mapName)
##### if item.USE_SPECIAL == itemSubType: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 ## 있다면 관련 정보를 표시함. ex) 남은 시간 : 6일 6시간 58분 if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0]) else: # ... 이거... 서버에는 이런 시간 체크 안되어 있는데... # 왜 이런게 있는지 알지는 못하나 그냥 두자... if 0 != metinSlot: time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]
## 실시간 이용 Flag if 1 == item.GetValue(2): self.AppendMallItemLastTime(time) elif item.USE_TIME_CHARGE_PER == itemSubType: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if metinSlot[2]: self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(metinSlot[2])) else: self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(item.GetValue(0))) ## 있다면 관련 정보를 표시함. ex) 남은 시간 : 6일 6시간 58분 if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0])
elif item.USE_TIME_CHARGE_FIX == itemSubType: bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if metinSlot[2]: self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(metinSlot[2])) else: self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(item.GetValue(0))) ## 있다면 관련 정보를 표시함. ex) 남은 시간 : 6일 6시간 58분 if 1 == bHasRealtimeFlag: self.AppendMallItemLastTime(metinSlot[0])
elif item.ITEM_TYPE_QUEST == itemType: for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType: self.AppendMallItemLastTime(metinSlot[0]) elif item.ITEM_TYPE_DS == itemType: self.AppendTextLine(self.__DragonSoulInfoString(itemVnum)) self.__AppendAttributeInformation(attrSlot) else: self.__AppendLimitInformation()
for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) #dbg.TraceError("LimitType : %d, limitValue : %d" % (limitType, limitValue)) if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType and item.ITEM_TYPE_UNIQUE != itemType: self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, i) #dbg.TraceError("2) REAL_TIME_START_FIRST_USE flag On ") elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType: self.AppendTimerBasedOnWearLastTime(metinSlot) #dbg.TraceError("1) REAL_TIME flag On ") self.ShowToolTip()
def __DragonSoulInfoString (self, dwVnum): step = (dwVnum / 100) % 10 refine = (dwVnum / 10) % 10 if 0 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL1 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) elif 1 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL2 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) elif 2 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL3 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) elif 3 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL4 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) elif 4 == step: return localeInfo.DRAGON_SOUL_STEP_LEVEL5 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine) else: return ""
## 헤어인가? def __IsHair(self, itemVnum): return (self.__IsOldHair(itemVnum) or self.__IsNewHair(itemVnum) or self.__IsNewHair2(itemVnum) or self.__IsNewHair3(itemVnum) or self.__IsCostumeHair(itemVnum) )
def __IsOldHair(self, itemVnum): return itemVnum > 73000 and itemVnum < 74000
def __IsNewHair(self, itemVnum): return itemVnum > 74000 and itemVnum < 75000
def __IsNewHair2(self, itemVnum): return itemVnum > 75000 and itemVnum < 76000
def __IsNewHair3(self, itemVnum): return ((74012 < itemVnum and itemVnum < 74022) or (74262 < itemVnum and itemVnum < 74272) or (74512 < itemVnum and itemVnum < 74522) or (74762 < itemVnum and itemVnum < 74772) or (45000 < itemVnum and itemVnum < 47000))
def __IsCostumeHair(self, itemVnum): return app.ENABLE_COSTUME_SYSTEM and self.__IsNewHair3(itemVnum - 100000) def __AppendHairIcon(self, itemVnum): itemImage = ui.ImageBox() itemImage.SetParent(self) itemImage.Show()
if self.__IsOldHair(itemVnum): itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum)+".tga") elif self.__IsNewHair3(itemVnum): itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum)) elif self.__IsNewHair(itemVnum): # 기존 헤어 번호를 연결시켜서 사용한다. 새로운 아이템은 1000만큼 번호가 늘었다. itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum-1000)+".tga") elif self.__IsNewHair2(itemVnum): itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum)) elif self.__IsCostumeHair(itemVnum): itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000))
itemImage.SetPosition(itemImage.GetWidth()/2, self.toolTipHeight) self.toolTipHeight += itemImage.GetHeight() #self.toolTipWidth += itemImage.GetWidth()/2 self.childrenList.append(itemImage) self.ResizeToolTip()
## 사이즈가 큰 Description 일 경우 툴팁 사이즈를 조정한다 def __AdjustMaxWidth(self, attrSlot, desc): newToolTipWidth = self.toolTipWidth newToolTipWidth = max(self.__AdjustAttrMaxWidth(attrSlot), newToolTipWidth) newToolTipWidth = max(self.__AdjustDescMaxWidth(desc), newToolTipWidth) if newToolTipWidth > self.toolTipWidth: self.toolTipWidth = newToolTipWidth self.ResizeToolTip()
def __AdjustAttrMaxWidth(self, attrSlot): if 0 == attrSlot: return self.toolTipWidth
maxWidth = self.toolTipWidth for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): type = attrSlot[i][0] value = attrSlot[i][1] if self.ATTRIBUTE_NEED_WIDTH.has_key(type): if value > 0: maxWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], maxWidth)
# ATTR_CHANGE_TOOLTIP_WIDTH #self.toolTipWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], self.toolTipWidth) #self.ResizeToolTip() # END_OF_ATTR_CHANGE_TOOLTIP_WIDTH
return maxWidth
def __AdjustDescMaxWidth(self, desc): if len(desc) < DESC_DEFAULT_MAX_COLS: return self.toolTipWidth return DESC_WESTERN_MAX_WIDTH
def __SetSkillBookToolTip(self, skillIndex, bookName, skillGrade): skillName = skill.GetSkillName(skillIndex)
if not skillName: return
if localeInfo.IsVIETNAM(): itemName = bookName + " " + skillName else: itemName = skillName + " " + bookName self.SetTitle(itemName)
def __AppendPickInformation(self, curLevel, curEXP, maxEXP): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_PICK_LEVEL % (curLevel), self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_PICK_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)
if curEXP == maxEXP: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE1, self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE2, self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE3, self.NORMAL_COLOR)
def __AppendRodInformation(self, curLevel, curEXP, maxEXP): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_LEVEL % (curLevel), self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)
if curEXP == maxEXP: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE1, self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE2, self.NORMAL_COLOR) self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE3, self.NORMAL_COLOR)
def __AppendLimitInformation(self):
appendSpace = FALSE
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if limitValue > 0: if FALSE == appendSpace: self.AppendSpace(5) appendSpace = TRUE
else: continue
if item.LIMIT_LEVEL == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color) """ elif item.LIMIT_STR == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color) elif item.LIMIT_DEX == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color) elif item.LIMIT_INT == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color) elif item.LIMIT_CON == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color) """
def __GetAffectString(self, affectType, affectValue): if 0 == affectType: return None
if 0 == affectValue: return None
try: return self.AFFECT_DICT[affectType](affectValue) except TypeError: return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue) except KeyError: return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue)
def __AppendAffectInformation(self): for i in xrange(item.ITEM_APPLY_MAX_NUM):
(affectType, affectValue) = item.GetAffect(i)
affectString = self.__GetAffectString(affectType, affectValue) if affectString: self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))
def AppendWearableInformation(self):
self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR)
flagList = ( not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR), not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN), not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA), not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN))
characterNames = "" for i in xrange(self.CHARACTER_COUNT):
name = self.CHARACTER_NAMES[i] flag = flagList[i]
if flag: characterNames += " " characterNames += name
textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, TRUE) textLine.SetFeather()
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE): textLine = self.AppendTextLine(localeInfo.FOR_FEMALE, self.NORMAL_COLOR, TRUE) textLine.SetFeather()
if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE): textLine = self.AppendTextLine(localeInfo.FOR_MALE, self.NORMAL_COLOR, TRUE) textLine.SetFeather()
def __AppendPotionInformation(self): self.AppendSpace(5)
healHP = item.GetValue(0) healSP = item.GetValue(1) healStatus = item.GetValue(2) healPercentageHP = item.GetValue(3) healPercentageSP = item.GetValue(4)
if healHP > 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_POINT % healHP, self.GetChangeTextLineColor(healHP)) if healSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_POINT % healSP, self.GetChangeTextLineColor(healSP)) if healStatus != 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_CURE) if healPercentageHP > 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_PERCENT % healPercentageHP, self.GetChangeTextLineColor(healPercentageHP)) if healPercentageSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_PERCENT % healPercentageSP, self.GetChangeTextLineColor(healPercentageSP))
def __AppendAbilityPotionInformation(self):
self.AppendSpace(5)
abilityType = item.GetValue(0) time = item.GetValue(1) point = item.GetValue(2)
if abilityType == item.APPLY_ATT_SPEED: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_ATTACK_SPEED % point, self.GetChangeTextLineColor(point)) elif abilityType == item.APPLY_MOV_SPEED: self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_MOVING_SPEED % point, self.GetChangeTextLineColor(point))
if time > 0: minute = (time / 60) second = (time % 60) timeString = localeInfo.TOOLTIP_POTION_TIME
if minute > 0: timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN if second > 0: timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC
self.AppendTextLine(timeString)
def GetPriceColor(self, price): if price>=constInfo.HIGH_PRICE: return self.HIGH_PRICE_COLOR if price>=constInfo.MIDDLE_PRICE: return self.MIDDLE_PRICE_COLOR else: return self.LOW_PRICE_COLOR def AppendPrice(self, price): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
def AppendSellingPrice(self, price): if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL): self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR) self.AppendSpace(5) else: self.AppendTextLine(localeInfo.TOOLTIP_SELLPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price)) self.AppendSpace(5)
def AppendMetinInformation(self): affectType, affectValue = item.GetAffect(0) #affectType = item.GetValue(0) #affectValue = item.GetValue(1)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString: self.AppendSpace(5) self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))
def AppendMetinWearInformation(self):
self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SOCKET_REFINABLE_ITEM, self.NORMAL_COLOR)
flagList = (item.IsWearableFlag(item.WEARABLE_BODY), item.IsWearableFlag(item.WEARABLE_HEAD), item.IsWearableFlag(item.WEARABLE_FOOTS), item.IsWearableFlag(item.WEARABLE_WRIST), item.IsWearableFlag(item.WEARABLE_WEAPON), item.IsWearableFlag(item.WEARABLE_NECK), item.IsWearableFlag(item.WEARABLE_EAR), item.IsWearableFlag(item.WEARABLE_UNIQUE), item.IsWearableFlag(item.WEARABLE_SHIELD), item.IsWearableFlag(item.WEARABLE_ARROW))
wearNames = "" for i in xrange(self.WEAR_COUNT):
name = self.WEAR_NAMES[i] flag = flagList[i]
if flag: wearNames += " " wearNames += name
textLine = ui.TextLine() textLine.SetParent(self) textLine.SetFontName(self.defFontName) textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight) textLine.SetHorizontalAlignCenter() textLine.SetPackedFontColor(self.NORMAL_COLOR) textLine.SetText(wearNames) textLine.Show() self.childrenList.append(textLine)
self.toolTipHeight += self.TEXT_LINE_HEIGHT self.ResizeToolTip()
def GetMetinSocketType(self, number): if player.METIN_SOCKET_TYPE_NONE == number: return player.METIN_SOCKET_TYPE_NONE elif player.METIN_SOCKET_TYPE_SILVER == number: return player.METIN_SOCKET_TYPE_SILVER elif player.METIN_SOCKET_TYPE_GOLD == number: return player.METIN_SOCKET_TYPE_GOLD else: item.SelectItem(number) if item.METIN_NORMAL == item.GetItemSubType(): return player.METIN_SOCKET_TYPE_SILVER elif item.METIN_GOLD == item.GetItemSubType(): return player.METIN_SOCKET_TYPE_GOLD elif "USE_PUT_INTO_ACCESSORY_SOCKET" == item.GetUseType(number): return player.METIN_SOCKET_TYPE_SILVER
return player.METIN_SOCKET_TYPE_NONE
def GetMetinItemIndex(self, number): if player.METIN_SOCKET_TYPE_SILVER == number: return 0 if player.METIN_SOCKET_TYPE_GOLD == number: return 0
return number
def __AppendAccessoryMetinSlotInfo(self, metinSlot, mtrlVnum): ACCESSORY_SOCKET_MAX_SIZE = 3
cur=min(metinSlot[0], ACCESSORY_SOCKET_MAX_SIZE) end=min(metinSlot[1], ACCESSORY_SOCKET_MAX_SIZE)
affectType1, affectValue1 = item.GetAffect(0) affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)]
affectType2, affectValue2 = item.GetAffect(1) affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)]
mtrlPos=0 mtrlList=[mtrlVnum]*cur+[player.METIN_SOCKET_TYPE_SILVER]*(end-cur) for mtrl in mtrlList: affectString1 = self.__GetAffectString(affectType1, affectList1[mtrlPos+1]-affectList1[mtrlPos]) affectString2 = self.__GetAffectString(affectType2, affectList2[mtrlPos+1]-affectList2[mtrlPos])
leftTime = 0 if cur == mtrlPos+1: leftTime=metinSlot[2]
self.__AppendMetinSlotInfo_AppendMetinSocketData(mtrlPos, mtrl, affectString1, affectString2, leftTime) mtrlPos+=1
def __AppendMetinSlotInfo(self, metinSlot): if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot): return
for i in xrange(player.METIN_SOCKET_MAX_NUM): self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot[i])
def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot): if 0 == metinSlot: return 1
for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlotData=metinSlot[i] if 0 != self.GetMetinSocketType(metinSlotData): if 0 != self.GetMetinItemIndex(metinSlotData): return 0
return 1
def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0):
slotType = self.GetMetinSocketType(metinSlotData) itemIndex = self.GetMetinItemIndex(metinSlotData)
if 0 == slotType: return
self.AppendSpace(5)
slotImage = ui.ImageBox() slotImage.SetParent(self) slotImage.Show()
## Name nameTextLine = ui.TextLine() nameTextLine.SetParent(self) nameTextLine.SetFontName(self.defFontName) nameTextLine.SetPackedFontColor(self.NORMAL_COLOR) nameTextLine.SetOutline() nameTextLine.SetFeather() nameTextLine.Show()
self.childrenList.append(nameTextLine)
if player.METIN_SOCKET_TYPE_SILVER == slotType: slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub") elif player.METIN_SOCKET_TYPE_GOLD == slotType: slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub")
self.childrenList.append(slotImage) if localeInfo.IsARABIC(): slotImage.SetPosition(self.toolTipWidth - slotImage.GetWidth() - 9, self.toolTipHeight-1) nameTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 2) else: slotImage.SetPosition(9, self.toolTipHeight-1) nameTextLine.SetPosition(50, self.toolTipHeight + 2)
metinImage = ui.ImageBox() metinImage.SetParent(self) metinImage.Show() self.childrenList.append(metinImage)
if itemIndex:
item.SelectItem(itemIndex)
## Image try: metinImage.LoadImage(item.GetIconImageFileName()) except: dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" % (itemIndex, item.GetIconImageFileName()) )
nameTextLine.SetText(item.GetItemName()) ## Affect affectTextLine = ui.TextLine() affectTextLine.SetParent(self) affectTextLine.SetFontName(self.defFontName) affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR) affectTextLine.SetOutline() affectTextLine.SetFeather() affectTextLine.Show() if localeInfo.IsARABIC(): metinImage.SetPosition(self.toolTipWidth - metinImage.GetWidth() - 10, self.toolTipHeight) affectTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 16 + 2) else: metinImage.SetPosition(10, self.toolTipHeight) affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2) if custumAffectString: affectTextLine.SetText(custumAffectString) elif itemIndex!=constInfo.ERROR_METIN_STONE: affectType, affectValue = item.GetAffect(0) affectString = self.__GetAffectString(affectType, affectValue) if affectString: affectTextLine.SetText(affectString) else: affectTextLine.SetText(localeInfo.TOOLTIP_APPLY_NOAFFECT) self.childrenList.append(affectTextLine)
if custumAffectString2: affectTextLine = ui.TextLine() affectTextLine.SetParent(self) affectTextLine.SetFontName(self.defFontName) affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR) affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2) affectTextLine.SetOutline() affectTextLine.SetFeather() affectTextLine.Show() affectTextLine.SetText(custumAffectString2) self.childrenList.append(affectTextLine) self.toolTipHeight += 16 + 2
if 0 != leftTime: timeText = (localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftTime))
timeTextLine = ui.TextLine() timeTextLine.SetParent(self) timeTextLine.SetFontName(self.defFontName) timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR) timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2) timeTextLine.SetOutline() timeTextLine.SetFeather() timeTextLine.Show() timeTextLine.SetText(timeText) self.childrenList.append(timeTextLine) self.toolTipHeight += 16 + 2
else: nameTextLine.SetText(localeInfo.TOOLTIP_SOCKET_EMPTY)
self.toolTipHeight += 35 self.ResizeToolTip()
def __AppendFishInfo(self, size): if size > 0: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_FISH_LEN % (float(size) / 100.0), self.NORMAL_COLOR)
def AppendUniqueItemLastTime(self, restMin): restSecond = restMin*60 self.AppendSpace(5) self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(restSecond), self.NORMAL_COLOR)
def AppendMallItemLastTime(self, endTime): leftSec = max(0, endTime - app.GetGlobalTimeStamp()) self.AppendSpace(5) self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftSec), self.NORMAL_COLOR) def AppendTimerBasedOnWearLastTime(self, metinSlot): if 0 == metinSlot[0]: self.AppendSpace(5) self.AppendTextLine(localeInfo.CANNOT_USE, self.DISABLE_COLOR) else: endTime = app.GetGlobalTimeStamp() + metinSlot[0] self.AppendMallItemLastTime(endTime) def AppendRealTimeStartFirstUseLastTime(self, item, metinSlot, limitIndex): useCount = metinSlot[1] endTime = metinSlot[0] # 한 번이라도 사용했다면 Socket0에 종료 시간(2012년 3월 1일 13시 01분 같은..) 이 박혀있음. # 사용하지 않았다면 Socket0에 이용가능시간(이를테면 600 같은 값. 초단위)이 들어있을 수 있고, 0이라면 Limit Value에 있는 이용가능시간을 사용한다. if 0 == useCount: if 0 == endTime: (limitType, limitValue) = item.GetLimit(limitIndex) endTime = limitValue endTime += app.GetGlobalTimeStamp() self.AppendMallItemLastTime(endTime) class HyperlinkItemToolTip(ItemToolTip): def __init__(self): ItemToolTip.__init__(self, isPickable=TRUE)
def SetHyperlinkItem(self, tokens): minTokenCount = 3 + player.METIN_SOCKET_MAX_NUM maxTokenCount = minTokenCount + 2 * player.ATTRIBUTE_SLOT_MAX_NUM if tokens and len(tokens) >= minTokenCount and len(tokens) <= maxTokenCount: head, vnum, flag = tokens[:3] itemVnum = int(vnum, 16) metinSlot = [int(metin, 16) for metin in tokens[3:6]]
rests = tokens[6:] if rests: attrSlot = []
rests.reverse() while rests: key = int(rests.pop(), 16) if rests: val = int(rests.pop()) attrSlot.append((key, val))
attrSlot += [(0, 0)] * (player.ATTRIBUTE_SLOT_MAX_NUM - len(attrSlot)) else: attrSlot = [(0, 0)] * player.ATTRIBUTE_SLOT_MAX_NUM
self.ClearToolTip() self.AddItemData(itemVnum, metinSlot, attrSlot)
ItemToolTip.OnUpdate(self)
def OnUpdate(self): pass
def OnMouseLeftButtonDown(self): self.Hide()
class SkillToolTip(ToolTip):
POINT_NAME_DICT = { player.LEVEL : localeInfo.SKILL_TOOLTIP_LEVEL, player.IQ : localeInfo.SKILL_TOOLTIP_INT, }
SKILL_TOOL_TIP_WIDTH = 200 PARTY_SKILL_TOOL_TIP_WIDTH = 340
PARTY_SKILL_EXPERIENCE_AFFECT_LIST = ( ( 2, 2, 10,), ( 8, 3, 20,), (14, 4, 30,), (22, 5, 45,), (28, 6, 60,), (34, 7, 80,), (38, 8, 100,), )
PARTY_SKILL_PLUS_GRADE_AFFECT_LIST = ( ( 4, 2, 1, 0,), (10, 3, 2, 0,), (16, 4, 2, 1,), (24, 5, 2, 2,), )
PARTY_SKILL_ATTACKER_AFFECT_LIST = ( ( 36, 3, ), ( 26, 1, ), ( 32, 2, ), )
SKILL_GRADE_NAME = { player.SKILL_GRADE_MASTER : localeInfo.SKILL_GRADE_NAME_MASTER, player.SKILL_GRADE_GRAND_MASTER : localeInfo.SKILL_GRADE_NAME_GRAND_MASTER, player.SKILL_GRADE_PERFECT_MASTER : localeInfo.SKILL_GRADE_NAME_PERFECT_MASTER, }
AFFECT_NAME_DICT = { "HP" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_POWER, "ATT_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_GRADE, "DEF_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_DEF_GRADE, "ATT_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_SPEED, "MOV_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_MOV_SPEED, "DODGE" : localeInfo.TOOLTIP_SKILL_AFFECT_DODGE, "RESIST_NORMAL" : localeInfo.TOOLTIP_SKILL_AFFECT_RESIST_NORMAL, "REFLECT_MELEE" : localeInfo.TOOLTIP_SKILL_AFFECT_REFLECT_MELEE, } AFFECT_APPEND_TEXT_DICT = { "DODGE" : "%", "RESIST_NORMAL" : "%", "REFLECT_MELEE" : "%", }
def __init__(self): ToolTip.__init__(self, self.SKILL_TOOL_TIP_WIDTH) def __del__(self): ToolTip.__del__(self)
def SetSkill(self, skillIndex, skillLevel = -1):
if 0 == skillIndex: return
if skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth: self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip()
self.AppendDefaultData(skillIndex) self.AppendSkillConditionData(skillIndex) self.AppendGuildSkillData(skillIndex, skillLevel)
else:
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth: self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip()
slotIndex = player.GetSkillSlotIndex(skillIndex) skillGrade = player.GetSkillGrade(slotIndex) skillLevel = player.GetSkillLevel(slotIndex) skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex) skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)
self.AppendDefaultData(skillIndex) self.AppendSkillConditionData(skillIndex) self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage) self.AppendSkillRequirement(skillIndex, skillLevel)
self.ShowToolTip()
def SetSkillNew(self, slotIndex, skillIndex, skillGrade, skillLevel):
if 0 == skillIndex: return
if player.SKILL_INDEX_TONGSOL == skillIndex:
slotIndex = player.GetSkillSlotIndex(skillIndex) skillLevel = player.GetSkillLevel(slotIndex)
self.AppendDefaultData(skillIndex) self.AppendPartySkillData(skillGrade, skillLevel)
elif player.SKILL_INDEX_RIDING == skillIndex:
slotIndex = player.GetSkillSlotIndex(skillIndex) self.AppendSupportSkillDefaultData(skillIndex, skillGrade, skillLevel, 30)
elif player.SKILL_INDEX_SUMMON == skillIndex:
maxLevel = 10
self.ClearToolTip() self.__SetSkillTitle(skillIndex, skillGrade)
## Description description = skill.GetSkillDescription(skillIndex) self.AppendDescription(description, 25)
if skillLevel == 10: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR) self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel*10), self.NORMAL_COLOR)
else: self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR) self.__AppendSummonDescription(skillLevel, self.NORMAL_COLOR)
self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel+1), self.NEGATIVE_COLOR) self.__AppendSummonDescription(skillLevel+1, self.NEGATIVE_COLOR)
elif skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth: self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip()
self.AppendDefaultData(skillIndex) self.AppendSkillConditionData(skillIndex) self.AppendGuildSkillData(skillIndex, skillLevel)
else:
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth: self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip()
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex) skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)
self.AppendDefaultData(skillIndex, skillGrade) self.AppendSkillConditionData(skillIndex) self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage) self.AppendSkillRequirement(skillIndex, skillLevel)
self.ShowToolTip()
def __SetSkillTitle(self, skillIndex, skillGrade): self.SetTitle(skill.GetSkillName(skillIndex, skillGrade)) self.__AppendSkillGradeName(skillIndex, skillGrade)
def __AppendSkillGradeName(self, skillIndex, skillGrade): if self.SKILL_GRADE_NAME.has_key(skillGrade): self.AppendSpace(5) self.AppendTextLine(self.SKILL_GRADE_NAME[skillGrade] % (skill.GetSkillName(skillIndex, 0)), self.CAN_LEVEL_UP_COLOR)
def SetSkillOnlyName(self, slotIndex, skillIndex, skillGrade): if 0 == skillIndex: return
slotIndex = player.GetSkillSlotIndex(skillIndex)
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH self.ResizeToolTip()
self.ClearToolTip() self.__SetSkillTitle(skillIndex, skillGrade) self.AppendDefaultData(skillIndex, skillGrade) self.AppendSkillConditionData(skillIndex) self.ShowToolTip()
def AppendDefaultData(self, skillIndex, skillGrade = 0): self.ClearToolTip() self.__SetSkillTitle(skillIndex, skillGrade)
## Level Limit levelLimit = skill.GetSkillLevelLimit(skillIndex) if levelLimit > 0:
color = self.NORMAL_COLOR if player.GetStatus(player.LEVEL) < levelLimit: color = self.NEGATIVE_COLOR
self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (levelLimit), color)
## Description description = skill.GetSkillDescription(skillIndex) self.AppendDescription(description, 25)
def AppendSupportSkillDefaultData(self, skillIndex, skillGrade, skillLevel, maxLevel): self.ClearToolTip() self.__SetSkillTitle(skillIndex, skillGrade)
## Description description = skill.GetSkillDescription(skillIndex) self.AppendDescription(description, 25)
if 1 == skillGrade: skillLevel += 19 elif 2 == skillGrade: skillLevel += 29 elif 3 == skillGrade: skillLevel = 40
self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_WITH_MAX % (skillLevel, maxLevel), self.NORMAL_COLOR)
def AppendSkillConditionData(self, skillIndex): conditionDataCount = skill.GetSkillConditionDescriptionCount(skillIndex) if conditionDataCount > 0: self.AppendSpace(5) for i in xrange(conditionDataCount): self.AppendTextLine(skill.GetSkillConditionDescription(skillIndex, i), self.CONDITION_COLOR)
def AppendGuildSkillData(self, skillIndex, skillLevel): skillMaxLevel = 7 skillCurrentPercentage = float(skillLevel) / float(skillMaxLevel) skillNextPercentage = float(skillLevel+1) / float(skillMaxLevel) ## Current Level if skillLevel > 0: if self.HasSkillLevelDescription(skillIndex, skillLevel): self.AppendSpace(5) if skillLevel == skillMaxLevel: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
#####
for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)): self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillCurrentPercentage), self.ENABLE_COLOR)
## Cooltime coolTime = skill.GetSkillCoolTime(skillIndex, skillCurrentPercentage) if coolTime > 0: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.ENABLE_COLOR)
## SP needGSP = skill.GetSkillNeedSP(skillIndex, skillCurrentPercentage) if needGSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.ENABLE_COLOR)
## Next Level if skillLevel < skillMaxLevel: if self.HasSkillLevelDescription(skillIndex, skillLevel+1): self.AppendSpace(5) self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevel), self.DISABLE_COLOR)
#####
for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)): self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillNextPercentage), self.DISABLE_COLOR)
## Cooltime coolTime = skill.GetSkillCoolTime(skillIndex, skillNextPercentage) if coolTime > 0: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.DISABLE_COLOR)
## SP needGSP = skill.GetSkillNeedSP(skillIndex, skillNextPercentage) if needGSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.DISABLE_COLOR)
def AppendSkillDataNew(self, slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage):
self.skillMaxLevelStartDict = { 0 : 17, 1 : 7, 2 : 10, } self.skillMaxLevelEndDict = { 0 : 20, 1 : 10, 2 : 10, }
skillLevelUpPoint = 1 realSkillGrade = player.GetSkillGrade(slotIndex) skillMaxLevelStart = self.skillMaxLevelStartDict.get(realSkillGrade, 15) skillMaxLevelEnd = self.skillMaxLevelEndDict.get(realSkillGrade, 20)
## Current Level if skillLevel > 0: if self.HasSkillLevelDescription(skillIndex, skillLevel): self.AppendSpace(5) if skillGrade == skill.SKILL_GRADE_COUNT: pass elif skillLevel == skillMaxLevelEnd: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR) self.AppendSkillLevelDescriptionNew(skillIndex, skillCurrentPercentage, self.ENABLE_COLOR)
## Next Level if skillGrade != skill.SKILL_GRADE_COUNT: if skillLevel < skillMaxLevelEnd: if self.HasSkillLevelDescription(skillIndex, skillLevel+skillLevelUpPoint): self.AppendSpace(5) ## HP보강, 관통회피 보조스킬의 경우 if skillIndex == 141 or skillIndex == 142: self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_3 % (skillLevel+1), self.DISABLE_COLOR) else: self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevelEnd), self.DISABLE_COLOR) self.AppendSkillLevelDescriptionNew(skillIndex, skillNextPercentage, self.DISABLE_COLOR)
def AppendSkillLevelDescriptionNew(self, skillIndex, skillPercentage, color):
affectDataCount = skill.GetNewAffectDataCount(skillIndex) if affectDataCount > 0: for i in xrange(affectDataCount): type, minValue, maxValue = skill.GetNewAffectData(skillIndex, i, skillPercentage)
if not self.AFFECT_NAME_DICT.has_key(type): continue
minValue = int(minValue) maxValue = int(maxValue) affectText = self.AFFECT_NAME_DICT[type]
if "HP" == type: if minValue < 0 and maxValue < 0: minValue *= -1 maxValue *= -1
else: affectText = localeInfo.TOOLTIP_SKILL_AFFECT_HEAL
affectText += str(minValue) if minValue != maxValue: affectText += " - " + str(maxValue) affectText += self.AFFECT_APPEND_TEXT_DICT.get(type, "")
#import debugInfo #if debugInfo.IsDebugMode(): # affectText = "!!" + affectText
self.AppendTextLine(affectText, color) else: for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)): self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillPercentage), color)
## Duration duration = skill.GetDuration(skillIndex, skillPercentage) if duration > 0: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_DURATION % (duration), color)
## Cooltime coolTime = skill.GetSkillCoolTime(skillIndex, skillPercentage) if coolTime > 0: self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), color)
## SP needSP = skill.GetSkillNeedSP(skillIndex, skillPercentage) if needSP != 0: continuationSP = skill.GetSkillContinuationSP(skillIndex, skillPercentage)
if skill.IsUseHPSkill(skillIndex): self.AppendNeedHP(needSP, continuationSP, color) else: self.AppendNeedSP(needSP, continuationSP, color)
def AppendSkillRequirement(self, skillIndex, skillLevel):
skillMaxLevel = skill.GetSkillMaxLevel(skillIndex)
if skillLevel >= skillMaxLevel: return
isAppendHorizontalLine = FALSE
## Requirement if skill.IsSkillRequirement(skillIndex):
if not isAppendHorizontalLine: isAppendHorizontalLine = TRUE self.AppendHorizontalLine()
requireSkillName, requireSkillLevel = skill.GetSkillRequirementData(skillIndex)
color = self.CANNOT_LEVEL_UP_COLOR if skill.CheckRequirementSueccess(skillIndex): color = self.CAN_LEVEL_UP_COLOR self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_SKILL_LEVEL % (requireSkillName, requireSkillLevel), color)
## Require Stat requireStatCount = skill.GetSkillRequireStatCount(skillIndex) if requireStatCount > 0:
for i in xrange(requireStatCount): type, level = skill.GetSkillRequireStatData(skillIndex, i) if self.POINT_NAME_DICT.has_key(type):
if not isAppendHorizontalLine: isAppendHorizontalLine = TRUE self.AppendHorizontalLine()
name = self.POINT_NAME_DICT[type] color = self.CANNOT_LEVEL_UP_COLOR if player.GetStatus(type) >= level: color = self.CAN_LEVEL_UP_COLOR self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_STAT_LEVEL % (name, level), color)
def HasSkillLevelDescription(self, skillIndex, skillLevel): if skill.GetSkillAffectDescriptionCount(skillIndex) > 0: return TRUE if skill.GetSkillCoolTime(skillIndex, skillLevel) > 0: return TRUE if skill.GetSkillNeedSP(skillIndex, skillLevel) > 0: return TRUE
return FALSE
def AppendMasterAffectDescription(self, index, desc, color): self.AppendTextLine(desc, color)
def AppendNextAffectDescription(self, index, desc): self.AppendTextLine(desc, self.DISABLE_COLOR)
def AppendNeedHP(self, needSP, continuationSP, color):
self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP % (needSP), color)
if continuationSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP_PER_SEC % (continuationSP), color)
def AppendNeedSP(self, needSP, continuationSP, color):
if -1 == needSP: self.AppendTextLine(localeInfo.TOOLTIP_NEED_ALL_SP, color)
else: self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP % (needSP), color)
if continuationSP > 0: self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP_PER_SEC % (continuationSP), color)
def AppendPartySkillData(self, skillGrade, skillLevel):
if 1 == skillGrade: skillLevel += 19 elif 2 == skillGrade: skillLevel += 29 elif 3 == skillGrade: skillLevel = 40
if skillLevel <= 0: return
skillIndex = player.SKILL_INDEX_TONGSOL slotIndex = player.GetSkillSlotIndex(skillIndex) skillPower = player.GetSkillCurrentEfficientPercentage(slotIndex) if localeInfo.IsBRAZIL(): k = skillPower else: k = player.GetSkillLevel(skillIndex) / 100.0 self.AppendSpace(5) self.AutoAppendTextLine(localeInfo.TOOLTIP_PARTY_SKILL_LEVEL % skillLevel, self.NORMAL_COLOR)
if skillLevel>=10: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_ATTACKER % chop( 10 + 60 * k ))
if skillLevel>=20: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BERSERKER % chop(1 + 5 * k)) self.AutoAppendTextLine(localeInfo.PARTY_SKILL_TANKER % chop(50 + 1450 * k))
if skillLevel>=25: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BUFFER % chop(5 + 45 * k ))
if skillLevel>=35: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_SKILL_MASTER % chop(25 + 600 * k ))
if skillLevel>=40: self.AutoAppendTextLine(localeInfo.PARTY_SKILL_DEFENDER % chop( 5 + 30 * k ))
self.AlignHorizonalCenter()
def __AppendSummonDescription(self, skillLevel, color): if skillLevel > 1: self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel * 10), color) elif 1 == skillLevel: self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (15), color) elif 0 == skillLevel: self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (10), color)
if __name__ == "__main__": import app import wndMgr import systemSetting import mouseModule import grp import ui #wndMgr.SetOutlineFlag(TRUE)
app.SetMouseHandler(mouseModule.mouseController) app.SetHairColorEnable(TRUE) wndMgr.SetMouseHandler(mouseModule.mouseController) wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight()) app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1) mouseModule.mouseController.Create()
toolTip = ItemToolTip() toolTip.ClearToolTip() #toolTip.AppendTextLine("Test") desc = "Item descriptions:|increase of width of display to 35 digits per row AND installation of function that the displayed words are not broken up in two parts, but instead if one word is too long to be displayed in this row, this word will start in the next row." summ = ""
toolTip.AddItemData_Offline(10, desc, summ, 0, 0) toolTip.Show() app.Loop()
Da ist nichts, Ich bin doch nicht Blind
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12/01/2015, 22:19
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#4
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Trade Restricted
elite*gold: 30
Join Date: Nov 2014
Posts: 196
Received Thanks: 136
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Hab ihn über Skype geholfen, Frage ist damit geklärt.
mfG.
Sanji
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12/02/2015, 09:38
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#5
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elite*gold: 192
Join Date: Aug 2009
Posts: 5,797
Received Thanks: 3,141
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Itemdesc.txt öffnen -> nach der Itembeschreibung ein TAB setzen und dann die Beschreibung hinzufügen
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