Hello,
there is no difference file required.
The configs for the skills are actually in each client for a long time. They are just not enabled. If not, you have to think about a general update of your client.
Just navigate to the playersettingmodule and look for;
Code:
NEW_678TH_SKILL_ENABLE = 0
at the beginning of the file. Of course, you have to set this to 1. (true)
You should remove this line a few lines later;
Code:
NEW_678TH_SKILL_ENABLE = localeInfo.IsYMIR()
(=> recommended, alternatively you can correct this to your locale)
NEW_678TH_SKILL doesn't mean you'll get three new skills for every character class, there is only one skill for each of them and this are the skills you're knowing. The 7th and the 8th skill are support skills (like combo, empire languages etc), however they are not important for us and also not activated since the wolfman update. So you have to customize the following lines below:
Code:
"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 141, 142,),
to
Code:
"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
for every class. Otherwise you'll get an error if you try to login ingame.
That was all, the biggest part is done.
The images for the skills are normally in the metin2_patch_etc, the skills themselves (msa, mse, subfiles and so on) are distributed in the metin2_patch_etc and metin2_patch_5th_armor.
At least, the following files have to be modified; skilldesc.txt (locale), skilltable.txt (locale) and the player/skill_proto in your database, of course.
I will stop at this point because the opinions of the (new?) skills are very different and individual, so this should be your part to modify the strenght, the cooldown and the attributes of them. They got a high cooldown (60 sec) on the official servers, means the skills are very strong. If you want to have the original values you have to unpack their locale.
Greetings.