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Flüsterblock - Befehl wurde nicht gefunden?

Discussion on Flüsterblock - Befehl wurde nicht gefunden? within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1


 
.UnknownUser™'s Avatar
 
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Flüsterblock - Befehl wurde nicht gefunden?



Kommt bei Handel, Flüstern etc. Bei allen..

Jemand ne Lösung parat?
.UnknownUser™ is offline  
Old 04/20/2014, 14:22   #2
 
DasSchwarzeT's Avatar
 
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Probiers mal hiermit:

uigameoption.py
PHP Code:
import ui
import snd
import systemSetting
import net
import chat
import app
import localeInfo
import constInfo
import chrmgr
import player
import uiPrivateShopBuilder 
# ±èÁØÈ£
import interfaceModule # ±èÁØÈ£

blockMode 0
viewChatMode 
0

MOBILE 
FALSE

if localeInfo.IsYMIR():
    
MOBILE TRUE


class OptionDialog(ui.ScriptWindow):

    
def __init__(self):
        
ui.ScriptWindow.__init__(self)
        
self.__Initialize()
        
self.__Load()
        
self.RefreshViewChat()
        
self.RefreshAlwaysShowName()
        
self.RefreshShowDamage()
        
self.RefreshShowSalesText()

    
def __del__(self):
        
ui.ScriptWindow.__del__(self)
        print 
" -------------------------------------- DELETE GAME OPTION DIALOG"

    
def __Initialize(self):
        
self.titleBar 0
        self
.nameColorModeButtonList = []
        
self.viewTargetBoardButtonList = []
        
self.pvpModeButtonDict = {}
        
self.blockButtonList = []
        
self.viewChatButtonList = []
        
self.alwaysShowNameButtonList = []
        
self.showDamageButtonList = []
        
self.showsalesTextButtonList = []

    
def Destroy(self):
        
self.ClearDictionary()

        
self.__Initialize()
        print 
" -------------------------------------- DESTROY GAME OPTION DIALOG"
    
    
def __Load_LoadScript(selffileName):
        try:
            
pyScriptLoader ui.PythonScriptLoader()
            
pyScriptLoader.LoadScriptFile(selffileName)
        
except:
            
import exception
            exception
.Abort("OptionDialog.__Load_LoadScript")

    
def __Load_BindObject(self):
        try:
            
GetObject self.GetChild
            self
.titleBar GetObject("titlebar")
            
self.nameColorModeButtonList.append(GetObject("name_color_normal"))
            
self.nameColorModeButtonList.append(GetObject("name_color_empire"))
            
self.viewTargetBoardButtonList.append(GetObject("target_board_no_view"))
            
self.viewTargetBoardButtonList.append(GetObject("target_board_view"))
            
self.pvpModeButtonDict[player.PK_MODE_PEACE] = GetObject("pvp_peace")
            
self.pvpModeButtonDict[player.PK_MODE_REVENGE] = GetObject("pvp_revenge")
            
self.pvpModeButtonDict[player.PK_MODE_GUILD] = GetObject("pvp_guild")
            
self.pvpModeButtonDict[player.PK_MODE_FREE] = GetObject("pvp_free")
            
self.blockButtonList.append(GetObject("block_exchange_button"))
            
self.blockButtonList.append(GetObject("block_party_button"))
            
self.blockButtonList.append(GetObject("block_guild_button"))
            
self.blockButtonList.append(GetObject("block_whisper_button"))
            
self.blockButtonList.append(GetObject("block_friend_button"))
            
self.blockButtonList.append(GetObject("block_party_request_button"))
            
self.viewChatButtonList.append(GetObject("view_chat_on_button"))
            
self.viewChatButtonList.append(GetObject("view_chat_off_button"))
            
self.alwaysShowNameButtonList.append(GetObject("always_show_name_on_button"))
            
self.alwaysShowNameButtonList.append(GetObject("always_show_name_off_button"))
            
self.showDamageButtonList.append(GetObject("show_damage_on_button"))
            
self.showDamageButtonList.append(GetObject("show_damage_off_button"))
            
self.showsalesTextButtonList.append(GetObject("salestext_on_button"))
            
self.showsalesTextButtonList.append(GetObject("salestext_off_button"))

            global 
MOBILE
            
if MOBILE:
                
self.inputMobileButton GetObject("input_mobile_button")
                
self.deleteMobileButton GetObject("delete_mobile_button")


        
except:
            
import exception
            exception
.Abort("OptionDialog.__Load_BindObject")

    
def __Load(self):
        global 
MOBILE
        
if MOBILE:
            
self.__Load_LoadScript("uiscript/gameoptiondialog_formobile.py")
        else:
            
self.__Load_LoadScript("uiscript/gameoptiondialog.py")

        
self.__Load_BindObject()

        
self.SetCenterPosition()

        
self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))

        
self.nameColorModeButtonList[0].SAFE_SetEvent(self.__OnClickNameColorModeNormalButton)
        
self.nameColorModeButtonList[1].SAFE_SetEvent(self.__OnClickNameColorModeEmpireButton)

        
self.viewTargetBoardButtonList[0].SAFE_SetEvent(self.__OnClickTargetBoardViewButton)
        
self.viewTargetBoardButtonList[1].SAFE_SetEvent(self.__OnClickTargetBoardNoViewButton)

        
self.pvpModeButtonDict[player.PK_MODE_PEACE].SAFE_SetEvent(self.__OnClickPvPModePeaceButton)
        
self.pvpModeButtonDict[player.PK_MODE_REVENGE].SAFE_SetEvent(self.__OnClickPvPModeRevengeButton)
        
self.pvpModeButtonDict[player.PK_MODE_GUILD].SAFE_SetEvent(self.__OnClickPvPModeGuildButton)
        
self.pvpModeButtonDict[player.PK_MODE_FREE].SAFE_SetEvent(self.__OnClickPvPModeFreeButton)

        
self.blockButtonList[0].SetToggleUpEvent(self.__OnClickBlockExchangeButton)
        
self.blockButtonList[1].SetToggleUpEvent(self.__OnClickBlockPartyButton)
        
self.blockButtonList[2].SetToggleUpEvent(self.__OnClickBlockGuildButton)
        
self.blockButtonList[3].SetToggleUpEvent(self.__OnClickBlockWhisperButton)
        
self.blockButtonList[4].SetToggleUpEvent(self.__OnClickBlockFriendButton)
        
self.blockButtonList[5].SetToggleUpEvent(self.__OnClickBlockPartyRequest)

        
self.blockButtonList[0].SetToggleDownEvent(self.__OnClickBlockExchangeButton)
        
self.blockButtonList[1].SetToggleDownEvent(self.__OnClickBlockPartyButton)
        
self.blockButtonList[2].SetToggleDownEvent(self.__OnClickBlockGuildButton)
        
self.blockButtonList[3].SetToggleDownEvent(self.__OnClickBlockWhisperButton)
        
self.blockButtonList[4].SetToggleDownEvent(self.__OnClickBlockFriendButton)
        
self.blockButtonList[5].SetToggleDownEvent(self.__OnClickBlockPartyRequest)

        
self.viewChatButtonList[0].SAFE_SetEvent(self.__OnClickViewChatOnButton)
        
self.viewChatButtonList[1].SAFE_SetEvent(self.__OnClickViewChatOffButton)

        
self.alwaysShowNameButtonList[0].SAFE_SetEvent(self.__OnClickAlwaysShowNameOnButton)
        
self.alwaysShowNameButtonList[1].SAFE_SetEvent(self.__OnClickAlwaysShowNameOffButton)

        
self.showDamageButtonList[0].SAFE_SetEvent(self.__OnClickShowDamageOnButton)
        
self.showDamageButtonList[1].SAFE_SetEvent(self.__OnClickShowDamageOffButton)
        
        
self.showsalesTextButtonList[0].SAFE_SetEvent(self.__OnClickSalesTextOnButton)
        
self.showsalesTextButtonList[1].SAFE_SetEvent(self.__OnClickSalesTextOffButton)        

        
self.__ClickRadioButton(self.nameColorModeButtonListconstInfo.GET_CHRNAME_COLOR_INDEX())
        
self.__ClickRadioButton(self.viewTargetBoardButtonListconstInfo.GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD())
        
self.__SetPeacePKMode()

        
#global MOBILE
        
if MOBILE:
            
self.inputMobileButton.SetEvent(ui.__mem_func__(self.__OnChangeMobilePhoneNumber))
            
self.deleteMobileButton.SetEvent(ui.__mem_func__(self.__OnDeleteMobilePhoneNumber))

    
def __ClickRadioButton(selfbuttonListbuttonIndex):
        try:
            
selButton=buttonList[buttonIndex]
        
except IndexError:
            return

        for 
eachButton in buttonList:
            
eachButton.SetUp()

        
selButton.Down()

    
def __SetNameColorMode(selfindex):
        
constInfo.SET_CHRNAME_COLOR_INDEX(index)
        
self.__ClickRadioButton(self.nameColorModeButtonListindex)

    
def __SetTargetBoardViewMode(selfflag):
        
constInfo.SET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD(flag)
        
self.__ClickRadioButton(self.viewTargetBoardButtonListflag)

    
def __OnClickNameColorModeNormalButton(self):
        
self.__SetNameColorMode(0)

    
def __OnClickNameColorModeEmpireButton(self):
        
self.__SetNameColorMode(1)

    
def __OnClickTargetBoardViewButton(self):
        
self.__SetTargetBoardViewMode(0)

    
def __OnClickTargetBoardNoViewButton(self):
        
self.__SetTargetBoardViewMode(1)

    
def __OnClickCameraModeShortButton(self):
        
self.__SetCameraMode(0)

    
def __OnClickCameraModeLongButton(self):
        
self.__SetCameraMode(1)

    
def __OnClickFogModeLevel0Button(self):
        
self.__SetFogLevel(0)

    
def __OnClickFogModeLevel1Button(self):
        
self.__SetFogLevel(1)

    
def __OnClickFogModeLevel2Button(self):
        
self.__SetFogLevel(2)

    
def __OnClickBlockExchangeButton(self):
        
self.RefreshBlock()
        global 
blockMode
        net
.SendChatPacket("/setblockmode " str(blockMode player.BLOCK_EXCHANGE))
    
def __OnClickBlockPartyButton(self):
        
self.RefreshBlock()
        global 
blockMode
        net
.SendChatPacket("/setblockmode " str(blockMode player.BLOCK_PARTY))
    
def __OnClickBlockGuildButton(self):
        
self.RefreshBlock()
        global 
blockMode
        net
.SendChatPacket("/setblockmode " str(blockMode player.BLOCK_GUILD))
    
def __OnClickBlockWhisperButton(self):
        
self.RefreshBlock()
        global 
blockMode
        net
.SendChatPacket("/setblockmode " str(blockMode player.BLOCK_WHISPER))
    
def __OnClickBlockFriendButton(self):
        
self.RefreshBlock()
        global 
blockMode
        net
.SendChatPacket("/setblockmode " str(blockMode player.BLOCK_FRIEND))
    
def __OnClickBlockPartyRequest(self):
        
self.RefreshBlock()
        global 
blockMode
        net
.SendChatPacket("/setblockmode " str(blockMode player.BLOCK_PARTY_REQUEST))

    
def __OnClickViewChatOnButton(self):
        global 
viewChatMode
        viewChatMode 
1
        systemSetting
.SetViewChatFlag(viewChatMode)
        
self.RefreshViewChat()
    
def __OnClickViewChatOffButton(self):
        global 
viewChatMode
        viewChatMode 
0
        systemSetting
.SetViewChatFlag(viewChatMode)
        
self.RefreshViewChat()

    
def __OnClickAlwaysShowNameOnButton(self):
        
systemSetting.SetAlwaysShowNameFlag(TRUE)
        
self.RefreshAlwaysShowName()

    
def __OnClickAlwaysShowNameOffButton(self):
        
systemSetting.SetAlwaysShowNameFlag(FALSE)
        
self.RefreshAlwaysShowName()

    
def __OnClickShowDamageOnButton(self):
        
systemSetting.SetShowDamageFlag(TRUE)
        
self.RefreshShowDamage()

    
def __OnClickShowDamageOffButton(self):
        
systemSetting.SetShowDamageFlag(FALSE)
        
self.RefreshShowDamage()
        
    
def __OnClickSalesTextOnButton(self):
        
systemSetting.SetShowSalesTextFlag(TRUE)
        
self.RefreshShowSalesText()
        
uiPrivateShopBuilder.UpdateADBoard()
        
    
def __OnClickSalesTextOffButton(self):
        
systemSetting.SetShowSalesTextFlag(FALSE)
        
self.RefreshShowSalesText()        
        
    
def __CheckPvPProtectedLevelPlayer(self):    
        if 
player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            
self.__SetPeacePKMode()
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return 
1

        
return 0

    def __SetPKMode
(selfmode):
        for 
btn in self.pvpModeButtonDict.values():
            
btn.SetUp()
        if 
self.pvpModeButtonDict.has_key(mode):
            
self.pvpModeButtonDict[mode].Down()

    
def __SetPeacePKMode(self):
        
self.__SetPKMode(player.PK_MODE_PEACE)

    
def __RefreshPVPButtonList(self):
        
self.__SetPKMode(player.GetPKMode())

    
def __OnClickPvPModePeaceButton(self):
        if 
self.__CheckPvPProtectedLevelPlayer():
            return

        
self.__RefreshPVPButtonList()

        if 
constInfo.PVPMODE_ENABLE:
            
net.SendChatPacket("/pkmode 0"chat.CHAT_TYPE_TALKING)
        else:
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.OPTION_PVPMODE_NOT_SUPPORT)

    
def __OnClickPvPModeRevengeButton(self):
        if 
self.__CheckPvPProtectedLevelPlayer():
            return

        
self.__RefreshPVPButtonList()

        if 
constInfo.PVPMODE_ENABLE:
            
net.SendChatPacket("/pkmode 1"chat.CHAT_TYPE_TALKING)
        else:
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.OPTION_PVPMODE_NOT_SUPPORT)

    
def __OnClickPvPModeFreeButton(self):
        if 
self.__CheckPvPProtectedLevelPlayer():
            return

        
self.__RefreshPVPButtonList()

        if 
constInfo.PVPMODE_ENABLE:
            
net.SendChatPacket("/pkmode 2"chat.CHAT_TYPE_TALKING)
        else:
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.OPTION_PVPMODE_NOT_SUPPORT)

    
def __OnClickPvPModeGuildButton(self):
        if 
self.__CheckPvPProtectedLevelPlayer():
            return

        
self.__RefreshPVPButtonList()

        if 
== player.GetGuildID():
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
            return

        if 
constInfo.PVPMODE_ENABLE:
            
net.SendChatPacket("/pkmode 4"chat.CHAT_TYPE_TALKING)
        else:
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocaleInfo.OPTION_PVPMODE_NOT_SUPPORT)

    
def OnChangePKMode(self):
        
self.__RefreshPVPButtonList()

    
def __OnChangeMobilePhoneNumber(self):
        global 
MOBILE
        
if not MOBILE:
            return

        
import uiCommon
        inputDialog 
uiCommon.InputDialog()
        
inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE)
        
inputDialog.SetMaxLength(13)
        
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobilePhoneNumber))
        
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
        
inputDialog.Open()
        
self.inputDialog inputDialog

    def __OnDeleteMobilePhoneNumber
(self):
        global 
MOBILE
        
if not MOBILE:
            return

        
import uiCommon
        questionDialog 
uiCommon.QuestionDialog()
        
questionDialog.SetText(localeInfo.MESSENGER_DO_YOU_DELETE_PHONE_NUMBER)
        
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDeleteMobile))
        
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
        
questionDialog.Open()
        
self.questionDialog questionDialog

    def OnInputMobilePhoneNumber
(self):
        global 
MOBILE
        
if not MOBILE:
            return

        
text self.inputDialog.GetText()

        if 
not text:
            return

        
text.replace('-''')
        
net.SendChatPacket("/mobile " text)
        
self.OnCloseInputDialog()
        return 
TRUE

    def OnInputMobileAuthorityCode
(self):
        global 
MOBILE
        
if not MOBILE:
            return

        
text self.inputDialog.GetText()
        
net.SendChatPacket("/mobile_auth " text)
        
self.OnCloseInputDialog()
        return 
TRUE

    def OnDeleteMobile
(self):
        global 
MOBILE
        
if not MOBILE:
            return

        
net.SendChatPacket("/mobile")
        
self.OnCloseQuestionDialog()
        return 
TRUE

    def OnCloseInputDialog
(self):
        
self.inputDialog.Close()
        
self.inputDialog None
        
return TRUE

    def OnCloseQuestionDialog
(self):
        
self.questionDialog.Close()
        
self.questionDialog None
        
return TRUE

    def OnPressEscapeKey
(self):
        
self.Close()
        return 
TRUE

    def RefreshMobile
(self):
        global 
MOBILE
        
if not MOBILE:
            return

        if 
player.HasMobilePhoneNumber():
            
self.inputMobileButton.Hide()
            
self.deleteMobileButton.Show()
        else:
            
self.inputMobileButton.Show()
            
self.deleteMobileButton.Hide()

    
def OnMobileAuthority(self):
        global 
MOBILE
        
if not MOBILE:
            return

        
import uiCommon
        inputDialog 
uiCommon.InputDialogWithDescription()
        
inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE)
        
inputDialog.SetDescription(localeInfo.MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION)
        
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobileAuthorityCode))
        
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
        
inputDialog.SetMaxLength(4)
        
inputDialog.SetBoardWidth(310)
        
inputDialog.Open()
        
self.inputDialog inputDialog

    def RefreshBlock
(self):
        global 
blockMode
        
for i in xrange(len(self.blockButtonList)):
            if 
!= (blockMode & (<< i)):
                
self.blockButtonList[i].Down()
            else:
                
self.blockButtonList[i].SetUp()

    
def RefreshViewChat(self):
        if 
systemSetting.IsViewChat():
            
self.viewChatButtonList[0].Down()
            
self.viewChatButtonList[1].SetUp()
        else:
            
self.viewChatButtonList[0].SetUp()
            
self.viewChatButtonList[1].Down()

    
def RefreshAlwaysShowName(self):
        if 
systemSetting.IsAlwaysShowName():
            
self.alwaysShowNameButtonList[0].Down()
            
self.alwaysShowNameButtonList[1].SetUp()
        else:
            
self.alwaysShowNameButtonList[0].SetUp()
            
self.alwaysShowNameButtonList[1].Down()

    
def RefreshShowDamage(self):
        if 
systemSetting.IsShowDamage():
            
self.showDamageButtonList[0].Down()
            
self.showDamageButtonList[1].SetUp()
        else:
            
self.showDamageButtonList[0].SetUp()
            
self.showDamageButtonList[1].Down()
            
    
def RefreshShowSalesText(self):
        if 
systemSetting.IsShowSalesText():
            
self.showsalesTextButtonList[0].Down()
            
self.showsalesTextButtonList[1].SetUp()
        else:
            
self.showsalesTextButtonList[0].SetUp()
            
self.showsalesTextButtonList[1].Down()

    
def OnBlockMode(selfmode):
        global 
blockMode
        blockMode 
mode
        self
.RefreshBlock()

    
def Show(self):
        
self.RefreshMobile()
        
self.RefreshBlock()
        
ui.ScriptWindow.Show(self)

    
def Close(self):
        
self.Hide() 
Hast du generell was an der uigameoption.py geändert? Oder hast du nen syserr?
DasSchwarzeT is offline  
Thanks
1 User
Old 04/20/2014, 15:33   #3


 
.UnknownUser™'s Avatar
 
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The Black Market: 100/0/1
Join Date: Jun 2011
Posts: 3,364
Received Thanks: 1,743
Ich denke es liegt an der "CMD" File serverside. Hab paar Befehle gesperrt. Mal den Neustart abwarten.
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