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Client schließt sich nach Login, wegen neuer Anzeige
Discussion on Client schließt sich nach Login, wegen neuer Anzeige within the Metin2 Private Server forum part of the Metin2 category.
04/10/2014, 23:40
#1
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Client schließt sich nach Login, wegen neuer Anzeige
Hallo Com
Habe folgendes Problem, wie so ca. 50% aus dem Release Thread
Code:
networkModule.py(line:194) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:27) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
uiTarget.py(line:14) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 71)
0410 23:20:20341 :: ================================================== ================================================== ========
0410 23:20:20341 :: Abort!!!!
Vielleicht kann uns da jemand weiterhelfen
Hier der Link zum Thread:
Vielen Dank
04/11/2014, 00:00
#2
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Poste mal aus deiner uiTarget.py den Inhalt ab Zeile 65 bis 75.
04/11/2014, 00:00
#3
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Schreib mal uitarget inhalt ab zeile 65 bis 75
04/11/2014, 00:17
#4
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Quote:
GRADE_NAME = {
nonplayer.**** : locale.TARGET_LEVEL_PAWN,
nonplayer.S_PAWN : locale.TARGET_LEVEL_S_PAWN,
nonplayer.KNIGHT : locale.TARGET_LEVEL_KNIGHT,
nonplayer.S_KNIGHT : locale.TARGET_LEVEL_S_KNIGHT,
nonplayer.BOSS : locale.TARGET_LEVEL_BOSS,
nonplayer.KING : locale.TARGET_LEVEL_KING,
}
EXCHANGE_LIMIT_RANGE = 3000
Danke schonmal
04/11/2014, 01:10
#5
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Statt { nimm [ und statt } nimm ]
04/11/2014, 09:45
#6
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PHP Code:
GRADE_NAME = [ nonplayer . PAWN : locale . TARGET_LEVEL_PAWN , nonplayer . S_PAWN : locale . TARGET_LEVEL_S_PAWN , nonplayer . KNIGHT : locale . TARGET_LEVEL_KNIGHT , nonplayer . S_KNIGHT : locale . TARGET_LEVEL_S_KNIGHT , nonplayer . BOSS : locale . TARGET_LEVEL_BOSS , nonplayer . KING : locale . TARGET_LEVEL_KING , ]
TABS beachten
04/11/2014, 17:50
#7
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Hallo
Hat leider immernoch nicht geholfen, aber wenigstens etwas
Die Syserr ist jetzt etwas kürzer geworden
Quote:
networkModule.py(line:194) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:27) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 67)
0411 17:49:02949 :: ================================================== ================================================== ========
0411 17:49:02949 :: Abort!!!!
04/11/2014, 20:10
#8
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Habs gerade testweiße bei mir auch mal probiert und bekomme den gleichen fehler...dachte zuerst es kommt von einem fehlendem modul was nicht importiert wird, jedoch kann ich es eigentlich fast komplett ausschließen.
#Edit:
Vielleicht hilft es ja jemand weiter
Quote:
networkModule.py(line:194) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:26) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 481)
0411 20:13:07706 :: ================================================== ================================================== ========
0411 20:13:07706 :: Abort!!!!
04/11/2014, 20:49
#9
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ich habe mal im anhang ein Tut gemacht, sollte jezt jeder hin bekommen.
Wenn es immernoch fragen geben sollte mich in skype adden.
( ich habe auch mal die TABS ec richtig gemacht nicht das da einer propleme hatt)
Mfg Kori
Attached Files
tut.rar
(1.4 KB, 16 views)
04/11/2014, 23:08
#10
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Hab jetzt alles nach tut eingefügt, auch mit den tabs etc. aber es will einfach nicht... kann es sein, dass eine andere modifikation das stört oder so ? weil neue mobs, waffen maps, npcs und andere gui kann ich immer einfügen... also da bin ich jetzt nicht unbedingt aufn kopf gefallen, aber das will einfach nicht....
Quote:
networkModule.py(line:194) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:27) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
uiTarget.py(line:14) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 4)
0411 23:05:04525 :: ================================================== ================================================== ========
0411 23:05:04525 :: Abort!!!!
04/12/2014, 18:06
#11
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Ich versuche es mal in einen leeren clienten ein zu bauen. ich habe das jzt alles frei nase gemacht
Mfg
04/12/2014, 18:23
#12
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Quote:
Originally Posted by
£αšεℜ™
Ich versuche es mal in einen leeren clienten ein zu bauen. ich habe das jzt alles frei nase gemacht
Mfg
Das wäre natürlich Super
Vielen Dank für deine Hilfe !
04/12/2014, 19:30
#13
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Quote:
Originally Posted by
#TEH.VENTOX'
Bei mir das selbe, der will die uiHealth anscheinend nicht laden.
Bei dir steht import uiHealth an 14ter Stelle in der uitarget, oder?
#@topic
da bitte einfach diese datei überschreiben
PHP Code:
import ui import constInfo # def GetInfoFrom(id): # table = { # 1 : constInfo.PLAYER_NAME, # 2 : constInfo.PLAYER_HP, # 3 : constInfo.PLAYER_MAX_HP, # 4 : constInfo.PLAYER_SP, # 5 : constInfo.PLAYER_MAX_SP, # } # # if table.has_key(id): # return table[id] class HealthBoard ( ui . ThinBoard ): def __init__ ( self ): ui . ThinBoard . __init__ ( self ) self . Config () def __del__ ( self ): ui . ThinBoard . __del__ ( self ) def Config ( self ): self . SetSize ( 200 , 120 ) self . SetPosition ( 0 , 20 ) self . hp_bar = ui . Gauge () self . hp_bar . SetParent ( self ) self . hp_bar . SetPosition ( 30 , 30 + 20 ) self . hp_bar . MakeGauge ( 130 , "red" ) self . hp_bar . Show () self . sp_bar = ui . Gauge () self . sp_bar . SetParent ( self ) self . sp_bar . SetPosition ( 30 , 60 + 20 ) self . sp_bar . MakeGauge ( 130 , "blue" ) self . sp_bar . Show () self . name = ui . TextLine () self . name . SetParent ( self ) self . name . SetDefaultFontName () self . name . SetPosition ( 45 , 30 ) self . name . SetText ( "" ) self . name . Show () self . hp_show = ui . TextLine () self . hp_show . SetParent ( self ) self . hp_show . SetDefaultFontName () self . hp_show . SetPosition ( 60 - 15 , 57 ) self . hp_show . SetText ( "" ) self . hp_show . Show () self . sp_show = ui . TextLine () self . sp_show . SetParent ( self ) self . sp_show . SetDefaultFontName () self . sp_show . SetPosition ( 60 - 15 , 80 + 7 ) self . sp_show . SetText ( "" ) self . sp_show . Show () def OnUpdate ( self ): if ( constInfo . PLAYER_HP + constInfo . PLAYER_MAX_HP + constInfo . PLAYER_SP + constInfo . PLAYER_MAX_SP ) == 0 : self . Hide () self . hp_bar . SetPercentage ( constInfo . PLAYER_HP , constInfo . PLAYER_MAX_HP ) self . sp_bar . SetPercentage ( constInfo . PLAYER_SP , constInfo . PLAYER_MAX_SP ) self . name . SetText ( constInfo . PLAYER_NAME ) self . hp_show . SetText ( "Health Points: %s / %s" % ( constInfo . PLAYER_HP , constInfo . PLAYER_MAX_HP )) self . sp_show . SetText ( "Mana Points: %s / %s" % ( constInfo . PLAYER_SP , constInfo . PLAYER_MAX_SP )) self . name . SetText ( "Character: %s" % ( constInfo . PLAYER_NAME ))
Rest bleibt alles so wie es ist
#edit
das war der fehler: ( fällt einem gleich ins auge eig.)
04/12/2014, 19:47
#14
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Quote:
Originally Posted by
£αšεℜ™
#@topic
da bitte einfach diese datei überschreiben
PHP Code:
import ui import constInfo # def GetInfoFrom(id): # table = { # 1 : constInfo.PLAYER_NAME, # 2 : constInfo.PLAYER_HP, # 3 : constInfo.PLAYER_MAX_HP, # 4 : constInfo.PLAYER_SP, # 5 : constInfo.PLAYER_MAX_SP, # } # # if table.has_key(id): # return table[id] class HealthBoard ( ui . ThinBoard ): def __init__ ( self ): ui . ThinBoard . __init__ ( self ) self . Config () def __del__ ( self ): ui . ThinBoard . __del__ ( self ) def Config ( self ): self . SetSize ( 200 , 120 ) self . SetPosition ( 0 , 20 ) self . hp_bar = ui . Gauge () self . hp_bar . SetParent ( self ) self . hp_bar . SetPosition ( 30 , 30 + 20 ) self . hp_bar . MakeGauge ( 130 , "red" ) self . hp_bar . Show () self . sp_bar = ui . Gauge () self . sp_bar . SetParent ( self ) self . sp_bar . SetPosition ( 30 , 60 + 20 ) self . sp_bar . MakeGauge ( 130 , "blue" ) self . sp_bar . Show () self . name = ui . TextLine () self . name . SetParent ( self ) self . name . SetDefaultFontName () self . name . SetPosition ( 45 , 30 ) self . name . SetText ( "" ) self . name . Show () self . hp_show = ui . TextLine () self . hp_show . SetParent ( self ) self . hp_show . SetDefaultFontName () self . hp_show . SetPosition ( 60 - 15 , 57 ) self . hp_show . SetText ( "" ) self . hp_show . Show () self . sp_show = ui . TextLine () self . sp_show . SetParent ( self ) self . sp_show . SetDefaultFontName () self . sp_show . SetPosition ( 60 - 15 , 80 + 7 ) self . sp_show . SetText ( "" ) self . sp_show . Show () def OnUpdate ( self ): if ( constInfo . PLAYER_HP + constInfo . PLAYER_MAX_HP + constInfo . PLAYER_SP + constInfo . PLAYER_MAX_SP ) == 0 : self . Hide () self . hp_bar . SetPercentage ( constInfo . PLAYER_HP , constInfo . PLAYER_MAX_HP ) self . sp_bar . SetPercentage ( constInfo . PLAYER_SP , constInfo . PLAYER_MAX_SP ) self . name . SetText ( constInfo . PLAYER_NAME ) self . hp_show . SetText ( "Health Points: %s / %s" % ( constInfo . PLAYER_HP , constInfo . PLAYER_MAX_HP )) self . sp_show . SetText ( "Mana Points: %s / %s" % ( constInfo . PLAYER_SP , constInfo . PLAYER_MAX_SP )) self . name . SetText ( "Character: %s" % ( constInfo . PLAYER_NAME ))
Rest bleibt alles so wie es ist
#edit
das war der fehler: ( fällt einem gleich ins auge eig.)
Danke für deine Mühe, aber bei mir läuft es immernoch nicht...
Code:
0412 19:46:03771 ::
networkModule.py(line:194) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:27) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 168)
0412 19:46:03772 :: ============================================================================================================
0412 19:46:03772 :: Abort!!!!
Hier mal meine Datein...
uihealth:
PHP Code:
import ui import constInfo # def GetInfoFrom(id): # table = { # 1 : constInfo.PLAYER_NAME, # 2 : constInfo.PLAYER_HP, # 3 : constInfo.PLAYER_MAX_HP, # 4 : constInfo.PLAYER_SP, # 5 : constInfo.PLAYER_MAX_SP, # } # # if table.has_key(id): # return table[id] class HealthBoard ( ui . ThinBoard ): def __init__ ( self ): ui . ThinBoard . __init__ ( self ) self . Config () def __del__ ( self ): ui . ThinBoard . __del__ ( self ) def Config ( self ): self . SetSize ( 200 , 120 ) self . SetPosition ( 0 , 20 ) self . hp_bar = ui . Gauge () self . hp_bar . SetParent ( self ) self . hp_bar . SetPosition ( 30 , 30 + 20 ) self . hp_bar . MakeGauge ( 130 , "red" ) self . hp_bar . Show () self . sp_bar = ui . Gauge () self . sp_bar . SetParent ( self ) self . sp_bar . SetPosition ( 30 , 60 + 20 ) self . sp_bar . MakeGauge ( 130 , "blue" ) self . sp_bar . Show () self . name = ui . TextLine () self . name . SetParent ( self ) self . name . SetDefaultFontName () self . name . SetPosition ( 45 , 30 ) self . name . SetText ( "" ) self . name . Show () self . hp_show = ui . TextLine () self . hp_show . SetParent ( self ) self . hp_show . SetDefaultFontName () self . hp_show . SetPosition ( 60 - 15 , 57 ) self . hp_show . SetText ( "" ) self . hp_show . Show () self . sp_show = ui . TextLine () self . sp_show . SetParent ( self ) self . sp_show . SetDefaultFontName () self . sp_show . SetPosition ( 60 - 15 , 80 + 7 ) self . sp_show . SetText ( "" ) self . sp_show . Show () def OnUpdate ( self ): if ( constInfo . PLAYER_HP + constInfo . PLAYER_MAX_HP + constInfo . PLAYER_SP + constInfo . PLAYER_MAX_SP ) == 0 : self . Hide () self . hp_bar . SetPercentage ( constInfo . PLAYER_HP , constInfo . PLAYER_MAX_HP ) self . sp_bar . SetPercentage ( constInfo . PLAYER_SP , constInfo . PLAYER_MAX_SP ) self . name . SetText ( constInfo . PLAYER_NAME ) self . hp_show . SetText ( "Health Points: %s / %s" % ( constInfo . PLAYER_HP , constInfo . PLAYER_MAX_HP )) self . sp_show . SetText ( "Mana Points: %s / %s" % ( constInfo . PLAYER_SP , constInfo . PLAYER_MAX_SP )) self . name . SetText ( "Character: %s" % ( constInfo . PLAYER_NAME ))
uitarget:
PHP Code:
import app import ui import player import net import wndMgr import messenger import guild import chr import nonplayer import locale import constInfo import uiChatBlock import uiBlock import uiHealth import constInfo class TargetBoard ( ui . ThinBoard ): BUTTON_NAME_LIST = ( locale . TARGET_BUTTON_WHISPER , locale . TARGET_BUTTON_EXCHANGE , locale . TARGET_BUTTON_FIGHT , locale . TARGET_BUTTON_ACCEPT_FIGHT , locale . TARGET_BUTTON_AVENGE , locale . TARGET_BUTTON_FRIEND , locale . TARGET_BUTTON_INVITE_PARTY , locale . TARGET_BUTTON_LEAVE_PARTY , locale . TARGET_BUTTON_EXCLUDE , locale . TARGET_BUTTON_INVITE_GUILD , locale . TARGET_BUTTON_DISMOUNT , locale . TARGET_BUTTON_EXIT_OBSERVER , locale . TARGET_BUTTON_VIEW_EQUIPMENT , locale . TARGET_BUTTON_REQUEST_ENTER_PARTY , locale . TARGET_BUTTON_BUILDING_DESTROY , locale . TARGET_BUTTON_EMOTION_ALLOW , "Kick" , "ChatBlock" , "Block" , ) GRADE_NAME = { nonplayer . PAWN : locale . TARGET_LEVEL_PAWN , nonplayer . S_PAWN : locale . TARGET_LEVEL_S_PAWN , nonplayer . KNIGHT : locale . TARGET_LEVEL_KNIGHT , nonplayer . S_KNIGHT : locale . TARGET_LEVEL_S_KNIGHT , nonplayer . BOSS : locale . TARGET_LEVEL_BOSS , nonplayer . KING : locale . TARGET_LEVEL_KING , } EXCHANGE_LIMIT_RANGE = 3000 def __init__ ( self ): self . healthBoard = uiHealth . HealthBoard () ui . ThinBoard . __init__ ( self ) name = ui . TextLine () name . SetParent ( self ) name . SetDefaultFontName () name . SetOutline () name . Show () hpGauge = ui . Gauge () hpGauge . SetParent ( self ) hpGauge . SetPosition ( 175 , 17 ) hpGauge . MakeGauge ( 130 , "red" ) hpGauge . SetWindowHorizontalAlignRight () hpGauge . Hide () closeButton = ui . Button () closeButton . SetParent ( self ) closeButton . SetUpVisual ( "d:/ymir work/ui/public/close_button_01.sub" ) closeButton . SetOverVisual ( "d:/ymir work/ui/public/close_button_02.sub" ) closeButton . SetDownVisual ( "d:/ymir work/ui/public/close_button_03.sub" ) closeButton . SetPosition ( 30 , 13 ) closeButton . SetWindowHorizontalAlignRight () closeButton . SetEvent ( ui . __mem_func__ ( self . OnPressedCloseButton )) closeButton . Show () self . buttonDict = {} self . showingButtonList = [] for buttonName in self . BUTTON_NAME_LIST : button = ui . Button () button . SetParent ( self ) button . SetUpVisual ( "d:/ymir work/ui/public/small_thin_button_01.sub" ) button . SetOverVisual ( "d:/ymir work/ui/public/small_thin_button_02.sub" ) button . SetDownVisual ( "d:/ymir work/ui/public/small_thin_button_03.sub" ) button . SetWindowHorizontalAlignCenter () button . SetText ( buttonName ) button . Hide () self . buttonDict [ buttonName ] = button self . showingButtonList . append ( button ) self . buttonDict [ locale . TARGET_BUTTON_WHISPER ]. SetEvent ( ui . __mem_func__ ( self . OnWhisper )) self . buttonDict [ "Block" ]. SetEvent ( ui . __mem_func__ ( self . OnBlock )) self . buttonDict [ "Kick" ]. SetEvent ( ui . __mem_func__ ( self . OnKick )) self . buttonDict [ "ChatBlock" ]. SetEvent ( ui . __mem_func__ ( self . OnChatBlock )) self . buttonDict [ locale . TARGET_BUTTON_EXCHANGE ]. SetEvent ( ui . __mem_func__ ( self . OnExchange )) self . buttonDict [ locale . TARGET_BUTTON_FIGHT ]. SetEvent ( ui . __mem_func__ ( self . OnPVP )) self . buttonDict [ locale . TARGET_BUTTON_ACCEPT_FIGHT ]. SetEvent ( ui . __mem_func__ ( self . OnPVP )) self . buttonDict [ locale . TARGET_BUTTON_AVENGE ]. SetEvent ( ui . __mem_func__ ( self . OnPVP )) self . buttonDict [ locale . TARGET_BUTTON_FRIEND ]. SetEvent ( ui . __mem_func__ ( self . OnAppendToMessenger )) self . buttonDict [ locale . TARGET_BUTTON_FRIEND ]. SetEvent ( ui . __mem_func__ ( self . OnAppendToMessenger )) self . buttonDict [ locale . TARGET_BUTTON_INVITE_PARTY ]. SetEvent ( ui . __mem_func__ ( self . OnPartyInvite )) self . buttonDict [ locale . TARGET_BUTTON_LEAVE_PARTY ]. SetEvent ( ui . __mem_func__ ( self . OnPartyExit )) self . buttonDict [ locale . TARGET_BUTTON_EXCLUDE ]. SetEvent ( ui . __mem_func__ ( self . OnPartyRemove )) self . buttonDict [ locale . TARGET_BUTTON_INVITE_GUILD ]. SAFE_SetEvent ( self . __OnGuildAddMember ) self . buttonDict [ locale . TARGET_BUTTON_DISMOUNT ]. SAFE_SetEvent ( self . __OnDismount ) self . buttonDict [ locale . TARGET_BUTTON_EXIT_OBSERVER ]. SAFE_SetEvent ( self . __OnExitObserver ) self . buttonDict [ locale . TARGET_BUTTON_VIEW_EQUIPMENT ]. SAFE_SetEvent ( self . __OnViewEquipment ) self . buttonDict [ locale . TARGET_BUTTON_REQUEST_ENTER_PARTY ]. SAFE_SetEvent ( self . __OnRequestParty ) self . buttonDict [ locale . TARGET_BUTTON_BUILDING_DESTROY ]. SAFE_SetEvent ( self . __OnDestroyBuilding ) self . buttonDict [ locale . TARGET_BUTTON_EMOTION_ALLOW ]. SAFE_SetEvent ( self . __OnEmotionAllow ) self . name = name dlgBlock = uiBlock . BlockDialog () dlgBlock . LoadDialog () dlgBlock . SetTitleName ( "Block" ) dlgBlock . Hide () self . dlgBlock = dlgBlock dlgChatBlock = uiChatBlock . ChatBlockDialog () dlgChatBlock . LoadDialog () dlgChatBlock . SetTitleName ( "ChatBlock" ) dlgChatBlock . Hide () self . dlgChatBlock = dlgChatBlock self . hpGauge = hpGauge self . closeButton = closeButton self . nameString = 0 self . nameLength = 0 self . vid = 0 self . eventWhisper = None self . isShowButton = FALSE self . __Initialize () self . ResetTargetBoard () def __del__ ( self ): ui . ThinBoard . __del__ ( self ) print "===================================================== DESTROYED TARGET BOARD" def __Initialize ( self ): self . nameString = "" self . nameLength = 0 self . vid = 0 self . isShowButton = FALSE def Destroy ( self ): self . dlgChatBlock . Destroy () self . dlgChatBlock = 0 self . eventWhisper = None self . closeButton = None self . showingButtonList = None self . buttonDict = None self . name = None self . hpGauge = None self . __Initialize () def OnPressedCloseButton ( self ): player . ClearTarget () self . Close () def Close ( self ): self . __Initialize () self . healthBoard . Hide () self . Hide ()) def Open ( self , vid , name ): if not constInfo . GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD (): if not player . IsSameEmpire ( vid ): self . Hide () return if vid != self . GetTargetVID (): self . ResetTargetBoard () self . SetTargetVID ( vid ) self . SetTargetName ( name ) if player . IsMainCharacterIndex ( vid ): self . __ShowMainCharacterMenu () elif chr . INSTANCE_TYPE_BUILDING == chr . GetInstanceType ( self . vid ): self . Hide () else: self . RefreshButton () self . Show () def Refresh ( self ): if self . IsShow (): if self . IsShowButton (): self . RefreshButton () def RefreshByVID ( self , vid ): if vid == self . GetTargetVID (): self . Refresh () def RefreshByName ( self , name ): if name == self . GetTargetName (): self . Refresh () def __ShowMainCharacterMenu ( self ): canShow = 0 self . HideAllButton () if player . IsMountingHorse (): self . __ShowButton ( locale . TARGET_BUTTON_DISMOUNT ) canShow = 1 if player . IsObserverMode (): self . __ShowButton ( locale . TARGET_BUTTON_EXIT_OBSERVER ) canShow = 1 if canShow : self . __ArrangeButtonPosition () self . Show () else: self . Hide () def SetWhisperEvent ( self , event ): self . eventWhisper = event def UpdatePosition ( self ): self . SetPosition ( wndMgr . GetScreenWidth ()/ 2 - self . GetWidth ()/ 2 , 10 ) def ResetTargetBoard ( self ): for btn in self . buttonDict . values (): btn . Hide () self . __Initialize () self . name . SetPosition ( 0 , 13 ) self . name . SetHorizontalAlignCenter () self . name . SetWindowHorizontalAlignCenter () self . hpGauge . Hide () self . SetSize ( 250 , 40 ) def SetTargetVID ( self , vid ): self . vid = vid def SetEnemyVID ( self , vid ): self . SetTargetVID ( vid ) name = chr . GetNameByVID ( vid ) level = nonplayer . GetLevelByVID ( vid ) grade = nonplayer . GetGradeByVID ( vid ) nameFront = "" if - 1 != level : nameFront += "Lv." + str ( level ) + " " if self . GRADE_NAME . has_key ( grade ): nameFront += "(" + self . GRADE_NAME [ grade ] + ") " self . SetTargetName ( nameFront + name ) def GetTargetVID ( self ): return self . vid def GetTargetName ( self ): return self . nameString def SetTargetName ( self , name ): self . nameString = name self . nameLength = len ( name ) self . name . SetText ( name ) def SetHP ( self , hpPercentage ): if not self . hpGauge . IsShow (): self . name . SetPosition ( 23 , 13 ) self . name . SetWindowHorizontalAlignLeft () self . name . SetHorizontalAlignLeft () self . hpGauge . Show () self . SetSize ( 200 + 7 * self . nameLength , self . GetHeight ()) self . UpdatePosition () self . hpGauge . SetPercentage ( hpPercentage , 100 ) def ShowDefaultButton ( self ): self . isShowButton = TRUE self . showingButtonList . append ( self . buttonDict [ locale . TARGET_BUTTON_WHISPER ]) self . showingButtonList . append ( self . buttonDict [ locale . TARGET_BUTTON_EXCHANGE ]) self . showingButtonList . append ( self . buttonDict [ locale . TARGET_BUTTON_FIGHT ]) self . showingButtonList . append ( self . buttonDict [ locale . TARGET_BUTTON_EMOTION_ALLOW ]) for button in self . showingButtonList : button . Show () def HideAllButton ( self ): self . isShowButton = FALSE for button in self . showingButtonList : button . Hide () self . showingButtonList = [] def __ShowButton ( self , name ): if not self . buttonDict . has_key ( name ): return self . buttonDict [ name ]. Show () self . showingButtonList . append ( self . buttonDict [ name ]) def __HideButton ( self , name ): if not self . buttonDict . has_key ( name ): return button = self . buttonDict [ name ] button . Hide () for btnInList in self . showingButtonList : if btnInList == button : self . showingButtonList . remove ( button ) break def OnWhisper ( self ): if None != self . eventWhisper : self . eventWhisper ( self . nameString ) def OnExchange ( self ): net . SendExchangeStartPacket ( self . vid ) def OnPVP ( self ): net . SendChatPacket ( "/pvp %d" % ( self . vid )) def OnAppendToMessenger ( self ): net . SendMessengerAddByVIDPacket ( self . vid ) def OnPartyInvite ( self ): net . SendPartyInvitePacket ( self . vid ) def OnPartyExit ( self ): net . SendPartyExitPacket () def OnPartyRemove ( self ): net . SendPartyRemovePacket ( self . vid ) def __OnGuildAddMember ( self ): net . SendGuildAddMemberPacket ( self . vid ) def __OnDismount ( self ): net . SendChatPacket ( "/unmount" ) def __OnExitObserver ( self ): net . SendChatPacket ( "/observer_exit" ) def __OnViewEquipment ( self ): net . SendChatPacket ( "/view_equip " + str ( self . vid )) def __OnRequestParty ( self ): net . SendChatPacket ( "/party_request " + str ( self . vid )) def __OnDestroyBuilding ( self ): net . SendChatPacket ( "/build d %d" % ( self . vid )) def __OnEmotionAllow ( self ): net . SendChatPacket ( "/emotion_allow %d" % ( self . vid )) def OnPressEscapeKey ( self ): self . OnPressedCloseButton () return TRUE def IsShowButton ( self ): return self . isShowButton def RefreshButton ( self ): self . HideAllButton () if chr . INSTANCE_TYPE_BUILDING == chr . GetInstanceType ( self . vid ): #self.__ShowButton(locale.TARGET_BUTTON_BUILDING_DESTROY) #self.__ArrangeButtonPosition() return if player . IsPVPInstance ( self . vid ) or player . IsObserverMode (): # PVP_INFO_SIZE_BUG_FIX self . SetSize ( 200 + 7 * self . nameLength , 40 ) self . UpdatePosition () # END_OF_PVP_INFO_SIZE_BUG_FIX return self . ShowDefaultButton () if str ( player . GetName ())[ 0 ] == "[" : self . __ShowButton ( "Kick" ) self . __ShowButton ( "ChatBlock" ) self . __ShowButton ( "Block" ) if guild . MainPlayerHasAuthority ( guild . AUTH_ADD_MEMBER ): if not guild . IsMemberByName ( self . nameString ): if 0 == chr . GetGuildID ( self . vid ): self . __ShowButton ( locale . TARGET_BUTTON_INVITE_GUILD ) if not messenger . IsFriendByName ( self . nameString ): self . __ShowButton ( locale . TARGET_BUTTON_FRIEND ) if player . IsPartyMember ( self . vid ): self . __HideButton ( locale . TARGET_BUTTON_FIGHT ) if player . IsPartyLeader ( self . vid ): self . __ShowButton ( locale . TARGET_BUTTON_LEAVE_PARTY ) elif player . IsPartyLeader ( player . GetMainCharacterIndex ()): self . __ShowButton ( locale . TARGET_BUTTON_EXCLUDE ) else: if player . IsPartyMember ( player . GetMainCharacterIndex ()): if player . IsPartyLeader ( player . GetMainCharacterIndex ()): self . __ShowButton ( locale . TARGET_BUTTON_INVITE_PARTY ) else: if chr . IsPartyMember ( self . vid ): self . __ShowButton ( locale . TARGET_BUTTON_REQUEST_ENTER_PARTY ) else: self . __ShowButton ( locale . TARGET_BUTTON_INVITE_PARTY ) if player . IsRevengeInstance ( self . vid ): self . __HideButton ( locale . TARGET_BUTTON_FIGHT ) self . __ShowButton ( locale . TARGET_BUTTON_AVENGE ) elif player . IsChallengeInstance ( self . vid ): self . __HideButton ( locale . TARGET_BUTTON_FIGHT ) self . __ShowButton ( locale . TARGET_BUTTON_ACCEPT_FIGHT ) elif player . IsCantFightInstance ( self . vid ): self . __HideButton ( locale . TARGET_BUTTON_FIGHT ) if not player . IsSameEmpire ( self . vid ): self . __HideButton ( locale . TARGET_BUTTON_INVITE_PARTY ) self . __HideButton ( locale . TARGET_BUTTON_FRIEND ) self . __HideButton ( locale . TARGET_BUTTON_FIGHT ) distance = player . GetCharacterDistance ( self . vid ) if distance > self . EXCHANGE_LIMIT_RANGE : self . __HideButton ( locale . TARGET_BUTTON_EXCHANGE ) self . __ArrangeButtonPosition () self . __ArrangeButtonPosition () def __ArrangeButtonPosition ( self ): showingButtonCount = len ( self . showingButtonList ) pos = -( showingButtonCount / 2 ) * 68 if 0 == showingButtonCount % 2 : pos += 34 for button in self . showingButtonList : button . SetPosition ( pos , 33 ) pos += 68 self . SetSize ( max ( 150 , showingButtonCount * 75 ), 65 ) self . UpdatePosition () def OnUpdate ( self ): if player . IsPVPInstance ( self . vid ): constInfo . VID = self . vid event . QuestButtonClick ( constInfo . STHX ) if not self . healthBoard . IsShow () and self . vid != 0 : self . healthBoard . Show () else: self . healthBoard . Hide () if self . isShowButton : exchangeButton = self . buttonDict [ locale . TARGET_BUTTON_EXCHANGE ] distance = player . GetCharacterDistance ( self . vid ) if distance < 0 : return if exchangeButton . IsShow (): if distance > self . EXCHANGE_LIMIT_RANGE : self . RefreshButton () else: if distance < self . EXCHANGE_LIMIT_RANGE : self . RefreshButton () def OnKick ( self ): net . SendChatPacket ( "/dc " + str ( chr . GetNameByVID ( self . vid ))) def OnChatBlock ( self ): #if os.path.exists('gm.txt') and os.path.isfile('gm.txt'): if str ( player . GetName ())[ 0 ] == "[" : self . dlgChatBlock . SetTitleName ( "ChatBlock: " + str ( chr . GetNameByVID ( self . vid ))) self . dlgChatBlock . Open ( str ( chr . GetNameByVID ( self . vid ))) def OnBlock ( self ): if str ( player . GetName ())[ 0 ] == "[" : self . dlgBlock . SetTitleName ( "Block: " + str ( chr . GetNameByVID ( self . vid ))) self . dlgBlock . Open ( str ( chr . GetNameByVID ( self . vid )))
game.py:
PHP Code:
import os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import locale import constInfo import exchange import ime import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget import uiHealth # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST import mouseModule import consoleModule import locale import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander import day from _weakref import proxy # TEXTTAIL_LIVINGTIME_CONTROL #if locale.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None if locale . IsEUROPE (): SCREENSHOT_CWDSAVE = TRUE if locale . IsCIBN10 (): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 class GameWindow ( ui . ScriptWindow ): def __init__ ( self , stream ): day . nacht = 0 day . tag = 0 ui . ScriptWindow . __init__ ( self , "GAME" ) self . SetWindowName ( "game" ) net . SetPhaseWindow ( net . PHASE_WINDOW_GAME , self ) player . SetGameWindow ( self ) self . quickSlotPageIndex = 0 self . lastPKModeSendedTime = 0 self . pressNumber = None self . guildWarQuestionDialog = None self .interface = None self . targetBoard = None self . console = None self . mapNameShower = None self . affectShower = None self . playerGauge = None self . stream = stream self .interface = interfaceModule .Interface() self .interface. MakeInterface () self .interface. ShowDefaultWindows () self . curtain = uiPhaseCurtain . PhaseCurtain () self . curtain . speed = 0.03 self . curtain . Hide () self . targetBoard = uiTarget . TargetBoard () self . targetBoard . SetWhisperEvent ( ui . __mem_func__ ( self .interface. OpenWhisperDialog )) self . targetBoard . Hide () self . console = consoleModule . ConsoleWindow () self . console . BindGameClass ( self ) self . console . SetConsoleSize ( wndMgr . GetScreenWidth (), 200 ) self . console . Hide () self . mapNameShower = uiMapNameShower . MapNameShower () self . affectShower = uiAffectShower . AffectShower () self . playerGauge = uiPlayerGauge . PlayerGauge ( self ) self . playerGauge . Hide () self . __SetQuickSlotMode () self . __ServerCommand_Build () self . __ProcessPreservedServerCommand () def __del__ ( self ): player . SetGameWindow ( 0 ) net . ClearPhaseWindow ( net . PHASE_WINDOW_GAME , self ) ui . ScriptWindow . __del__ ( self ) def Open ( self ): app . SetFrameSkip ( 1 ) self . SetSize ( wndMgr . GetScreenWidth (), wndMgr . GetScreenHeight ()) self . quickSlotPageIndex = 0 self . PickingCharacterIndex = - 1 self . PickingItemIndex = - 1 self . consoleEnable = FALSE self . isShowDebugInfo = FALSE self . ShowNameFlag = FALSE self . enableXMasBoom = FALSE self . startTimeXMasBoom = 0.0 self . indexXMasBoom = 0 global cameraDistance , cameraPitch , cameraRotation , cameraHeight app . SetCamera ( cameraDistance , cameraPitch , cameraRotation , cameraHeight ) constInfo . SET_DEFAULT_CAMERA_MAX_DISTANCE () constInfo . SET_DEFAULT_CHRNAME_COLOR () constInfo . SET_DEFAULT_FOG_LEVEL () constInfo . SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE () constInfo . SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS () constInfo . SET_DEFAULT_USE_SKILL_EFFECT_ENABLE () # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo . SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE () # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event . SetLeftTimeString ( locale . UI_LEFT_TIME ) textTail . EnablePKTitle ( constInfo . PVPMODE_ENABLE ) if constInfo . PVPMODE_TEST_ENABLE : self . testPKMode = ui . TextLine () self . testPKMode . SetFontName ( locale . UI_DEF_FONT ) self . testPKMode . SetPosition ( 0 , 15 ) self . testPKMode . SetWindowHorizontalAlignCenter () self . testPKMode . SetHorizontalAlignCenter () self . testPKMode . SetFeather () self . testPKMode . SetOutline () self . testPKMode . Show () self . testAlignment = ui . TextLine () self . testAlignment . SetFontName ( locale . UI_DEF_FONT ) self . testAlignment . SetPosition ( 0 , 35 ) self . testAlignment . SetWindowHorizontalAlignCenter () self . testAlignment . SetHorizontalAlignCenter () self . testAlignment . SetFeather () self . testAlignment . SetOutline () self . testAlignment . Show () self . __BuildKeyDict () self . __BuildDebugInfo () # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder . Clear () # END_OF_PRIVATE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange . InitTrading () # END_OF_UNKNOWN_UPDATE if debugInfo . IsDebugMode (): self . ToggleDebugInfo () ## Sound snd . SetMusicVolume ( systemSetting . GetMusicVolume ()* net . GetFieldMusicVolume ()) snd . SetSoundVolume ( systemSetting . GetSoundVolume ()) netFieldMusicFileName = net . GetFieldMusicFileName () if netFieldMusicFileName : snd . FadeInMusic ( "BGM/" + netFieldMusicFileName ) elif musicInfo . fieldMusic != "" : snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) self . __SetQuickSlotMode () self . __SelectQuickPage ( self . quickSlotPageIndex ) self . SetFocus () self . Show () app . ShowCursor () net . SendEnterGamePacket () # START_GAME_ERROR_EXIT try: self . StartGame () except : import exception exception . Abort ( "GameWindow.Open" ) # END_OF_START_GAME_ERROR_EXIT def Close ( self ): self . Hide () global cameraDistance , cameraPitch , cameraRotation , cameraHeight ( cameraDistance , cameraPitch , cameraRotation , cameraHeight ) = app . GetCamera () if musicInfo . fieldMusic != "" : snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic ) self . onPressKeyDict = None self . onClickKeyDict = None chat . Close () snd . StopAllSound () grp . InitScreenEffect () chr . Destroy () textTail . Clear () quest . Clear () background . Destroy () guild . Destroy () messenger . Destroy () skill . ClearSkillData () wndMgr . Unlock () mouseModule . mouseController . DeattachObject () if self . guildWarQuestionDialog : self . guildWarQuestionDialog . Close () self . guildNameBoard = None self . partyRequestQuestionDialog = None self . partyInviteQuestionDialog = None self . guildInviteQuestionDialog = None self . guildWarQuestionDialog = None self . messengerAddFriendQuestion = None # UNKNOWN_UPDATE self . itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self . confirmDialog = None # END_OF_QUEST_CONFIRM self . PrintCoord = None self . FrameRate = None self . Pitch = None self . Splat = None self . TextureNum = None self . ObjectNum = None self . ViewDistance = None self . ClearDictionary () self . playerGauge = None self . mapNameShower = None self . affectShower = None if self . console : self . console . BindGameClass ( 0 ) self . console . Close () self . console = None if self . targetBoard : self . targetBoard . Destroy () self . targetBoard = None if self .interface: self .interface. HideAllWindows () self .interface. Close () self .interface= None player . ClearSkillDict () player . ResetCameraRotation () self . KillFocus () app . HideCursor () print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" # COSTUME_SYS constInfo . COSTUME_SYSTEM_MAIN = 0 constInfo . COSTUME_SYSTEM_HAIR = 0 constInfo . COSTUME_SYSTEM_MAIN_ICON = "" constInfo . COSTUME_SYSTEM_HAIR_ICON = "" # COSTUME_SYS_END def __BuildKeyDict ( self ): onPressKeyDict = {} ##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â Å°ÀÌ´Ù. ## ¼ýÀÚ ´ÜÃàÅ° Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à) ## F12 ´Â Ŭ¶ó µð¹ö±×¿ë Å°À̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù. onPressKeyDict [ app . DIK_1 ] = lambda : self . __PressNumKey ( 1 ) onPressKeyDict [ app . DIK_2 ] = lambda : self . __PressNumKey ( 2 ) onPressKeyDict [ app . DIK_3 ] = lambda : self . __PressNumKey ( 3 ) onPressKeyDict [ app . DIK_4 ] = lambda : self . __PressNumKey ( 4 ) onPressKeyDict [ app . DIK_5 ] = lambda : self . __PressNumKey ( 5 ) onPressKeyDict [ app . DIK_6 ] = lambda : self . __PressNumKey ( 6 ) onPressKeyDict [ app . DIK_7 ] = lambda : self . __PressNumKey ( 7 ) onPressKeyDict [ app . DIK_8 ] = lambda : self . __PressNumKey ( 8 ) onPressKeyDict [ app . DIK_9 ] = lambda : self . __PressNumKey ( 9 ) onPressKeyDict [ app . DIK_F1 ] = lambda : self . __PressQuickSlot ( 4 ) onPressKeyDict [ app . DIK_F2 ] = lambda : self . __PressQuickSlot ( 5 ) onPressKeyDict [ app . DIK_F3 ] = lambda : self . __PressQuickSlot ( 6 ) onPressKeyDict [ app . DIK_F4 ] = lambda : self . __PressQuickSlot ( 7 ) onPressKeyDict [ app . DIK_LALT ] = lambda : self . ShowName () onPressKeyDict [ app . DIK_LCONTROL ] = lambda : self . ShowMouseImage () onPressKeyDict [ app . DIK_SYSRQ ] = lambda : self . SaveScreen () onPressKeyDict [ app . DIK_SPACE ] = lambda : self . StartAttack () #ij¸¯ÅÍ À̵¿Å° onPressKeyDict [ app . DIK_UP ] = lambda : self . MoveUp () onPressKeyDict [ app . DIK_DOWN ] = lambda : self . MoveDown () onPressKeyDict [ app . DIK_LEFT ] = lambda : self . MoveLeft () onPressKeyDict [ app . DIK_RIGHT ] = lambda : self . MoveRight () onPressKeyDict [ app . DIK_W ] = lambda : self . MoveUp () onPressKeyDict [ app . DIK_S ] = lambda : self . MoveDown () onPressKeyDict [ app . DIK_A ] = lambda : self . MoveLeft () onPressKeyDict [ app . DIK_D ] = lambda : self . MoveRight () onPressKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_TO_NEGATIVE ) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_G ] = self . __PressGKey onPressKeyDict [ app . DIK_Q ] = self . __PressQKey onPressKeyDict [ app . DIK_NUMPAD9 ] = lambda : app . MovieResetCamera () onPressKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_GRAVE ] = lambda : self . PickUpItem () onPressKeyDict [ app . DIK_Z ] = lambda : self . PickUpItem () onPressKeyDict [ app . DIK_C ] = lambda state = "STATUS" : self .interface. ToggleCharacterWindow ( state ) onPressKeyDict [ app . DIK_V ] = lambda state = "SKILL" : self .interface. ToggleCharacterWindow ( state ) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict [ app . DIK_N ] = lambda state = "QUEST" : self .interface. ToggleCharacterWindow ( state ) onPressKeyDict [ app . DIK_I ] = lambda : self .interface. ToggleInventoryWindow () onPressKeyDict [ app . DIK_M ] = lambda : self .interface. PressMKey () #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict [ app . DIK_ADD ] = lambda : self .interface. MiniMapScaleUp () onPressKeyDict [ app . DIK_SUBTRACT ] = lambda : self .interface. MiniMapScaleDown () onPressKeyDict [ app . DIK_L ] = lambda : self .interface. ToggleChatLogWindow () onPressKeyDict [ app . DIK_COMMA ] = lambda : self . ShowConsole () # "`" key onPressKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickPageMode () onPressKeyDict [ app . DIK_J ] = lambda : self . __PressJKey () onPressKeyDict [ app . DIK_H ] = lambda : self . __PressHKey () onPressKeyDict [ app . DIK_B ] = lambda : self . __PressBKey () onPressKeyDict [ app . DIK_F ] = lambda : self . __PressFKey () # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self . onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict [ app . DIK_UP ] = lambda : self . StopUp () onClickKeyDict [ app . DIK_DOWN ] = lambda : self . StopDown () onClickKeyDict [ app . DIK_LEFT ] = lambda : self . StopLeft () onClickKeyDict [ app . DIK_RIGHT ] = lambda : self . StopRight () onClickKeyDict [ app . DIK_SPACE ] = lambda : self . EndAttack () onClickKeyDict [ app . DIK_W ] = lambda : self . StopUp () onClickKeyDict [ app . DIK_S ] = lambda : self . StopDown () onClickKeyDict [ app . DIK_A ] = lambda : self . StopLeft () onClickKeyDict [ app . DIK_D ] = lambda : self . StopRight () onClickKeyDict [ app . DIK_Q ] = lambda : app . RotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_F ] = lambda : app . ZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_G ] = lambda : self . __ReleaseGKey () onClickKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_LALT ] = lambda : self . HideName () onClickKeyDict [ app . DIK_LCONTROL ] = lambda : self . HideMouseImage () onClickKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickSlotMode () onPressKeyDict [ app . DIK_F5 ] = lambda : self . __PressPetGui () #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self . onClickKeyDict = onClickKeyDict def __PressNumKey ( self , num ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): if num >= 1 and num <= 9 : if( chrmgr . IsPossibleEmoticon (- 1 )): chrmgr . SetEmoticon (- 1 , int ( num )- 1 ) net . SendEmoticon ( int ( num )- 1 ) else: if num >= 1 and num <= 4 : self . pressNumber ( num - 1 ) def __ClickBKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): return else: if constInfo . PVPMODE_ACCELKEY_ENABLE : self . ChangePKMode () def __PressJKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): if player . IsMountingHorse (): net . SendChatPacket ( "/unmount" ) else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder . IsBuildingPrivateShop (): for i in xrange ( player . INVENTORY_PAGE_SIZE ): if player . GetItemIndex ( i ) in ( 71114 , 71116 , 71118 , 71120 ): net . SendItemUsePacket ( i ) break def __PressHKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/user_horse_ride" ) else: self .interface. OpenHelpWindow () def __PressBKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/user_horse_back" ) else: state = "EMOTICON" self .interface. ToggleCharacterWindow ( state ) def __PressFKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/user_horse_feed" ) else: app . ZoomCamera ( app . CAMERA_TO_POSITIVE ) def __PressGKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/ride" ) else: if self . ShowNameFlag : self .interface. ToggleGuildWindow () else: app . PitchCamera ( app . CAMERA_TO_POSITIVE ) def __ReleaseGKey ( self ): app . PitchCamera ( app . CAMERA_STOP ) def __PressQKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): if 0 == interfaceModule . IsQBHide : interfaceModule . IsQBHide = 1 self .interface. HideAllQuestButton () else: interfaceModule . IsQBHide = 0 self .interface. ShowAllQuestButton () else: app . RotateCamera ( app . CAMERA_TO_NEGATIVE ) def __SetQuickSlotMode ( self ): self . pressNumber = ui . __mem_func__ ( self . __PressQuickSlot ) def __SetQuickPageMode ( self ): self . pressNumber = ui . __mem_func__ ( self . __SelectQuickPage ) def __PressQuickSlot ( self , localSlotIndex ): player . RequestUseLocalQuickSlot ( localSlotIndex ) def __SelectQuickPage ( self , pageIndex ): self . quickSlotPageIndex = pageIndex player . SetQuickPage ( pageIndex ) def ToggleDebugInfo ( self ): self . isShowDebugInfo = not self . isShowDebugInfo if self . isShowDebugInfo : self . PrintCoord . Show () self . FrameRate . Show () self . Pitch . Show () self . Splat . Show () self . TextureNum . Show () self . ObjectNum . Show () self . ViewDistance . Show () else: self . PrintCoord . Hide () self . FrameRate . Hide () self . Pitch . Hide () self . Splat . Hide () self . TextureNum . Hide () self . ObjectNum . Hide () self . ViewDistance . Hide () def __BuildDebugInfo ( self ): ## Character Position Coordinate self . PrintCoord = ui . TextLine () self . PrintCoord . SetFontName ( locale . UI_DEF_FONT ) self . PrintCoord . SetPosition ( wndMgr . GetScreenWidth () - 270 , 0 ) ## Frame Rate self . FrameRate = ui . TextLine () self . FrameRate . SetFontName ( locale . UI_DEF_FONT ) self . FrameRate . SetPosition ( wndMgr . GetScreenWidth () - 270 , 20 ) ## Camera Pitch self . Pitch = ui . TextLine () self . Pitch . SetFontName ( locale . UI_DEF_FONT ) self . Pitch . SetPosition ( wndMgr . GetScreenWidth () - 270 , 40 ) ## Splat self . Splat = ui . TextLine () self . Splat . SetFontName ( locale . UI_DEF_FONT ) self . Splat . SetPosition ( wndMgr . GetScreenWidth () - 270 , 60 ) # TextureNum self . TextureNum = ui . TextLine () self . TextureNum . SetFontName ( locale . UI_DEF_FONT ) self . TextureNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 80 ) # ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö self . ObjectNum = ui . TextLine () self . ObjectNum . SetFontName ( locale . UI_DEF_FONT ) self . ObjectNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 100 ) # ½Ã¾ß°Å¸® self . ViewDistance = ui . TextLine () self . ViewDistance . SetFontName ( locale . UI_DEF_FONT ) self . ViewDistance . SetPosition ( 0 , 0 ) def __NotifyError ( self , msg ): chat . AppendChat ( chat . CHAT_TYPE_INFO , msg ) def ChangePKMode ( self ): if not app . IsPressed ( app . DIK_LCONTROL ): return if player . GetStatus ( player . LEVEL )< constInfo . PVPMODE_PROTECTED_LEVEL : self . __NotifyError ( locale . OPTION_PVPMODE_PROTECT % ( constInfo . PVPMODE_PROTECTED_LEVEL )) return curTime = app . GetTime () if curTime - self . lastPKModeSendedTime < constInfo . PVPMODE_ACCELKEY_DELAY : return self . lastPKModeSendedTime = curTime curPKMode = player . GetPKMode () nextPKMode = curPKMode + 1 if nextPKMode == player . PK_MODE_PROTECT : if 0 == player . GetGuildID (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . OPTION_PVPMODE_CANNOT_SET_GUILD_MODE ) nextPKMode = 0 else: nextPKMode = player . PK_MODE_GUILD elif nextPKMode == player . PK_MODE_MAX_NUM : nextPKMode = 0 net . SendChatPacket ( "/PKMode " + str ( nextPKMode )) print "/PKMode " + str ( nextPKMode ) def OnChangePKMode ( self ): self .interface. OnChangePKMode () try: self . __NotifyError ( locale . OPTION_PVPMODE_MESSAGE_DICT [ player . GetPKMode ()]) except KeyError : print "UNKNOWN PVPMode[%d]" % ( player . GetPKMode ()) if constInfo . PVPMODE_TEST_ENABLE : curPKMode = player . GetPKMode () alignment , grade = chr . testGetPKData () self . pkModeNameDict = { 0 : "PEACE" , 1 : "REVENGE" , 2 : "FREE" , 3 : "PROTECT" , } self . testPKMode . SetText ( "Current PK Mode : " + self . pkModeNameDict . get ( curPKMode , "UNKNOWN" )) self . testAlignment . SetText ( "Current Alignment : " + str ( alignment ) + " (" + locale . TITLE_NAME_LIST [ grade ] + ")" ) ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame ( self ): self . RefreshInventory () self . RefreshEquipment () self . RefreshCharacter () self . RefreshSkill () # Refresh def CheckGameButton ( self ): if self .interface: self .interface. CheckGameButton () def RefreshAlignment ( self ): self .interface. RefreshAlignment () def RefreshStatus ( self ): self . CheckGameButton () if self .interface: self .interface. RefreshStatus () if self . playerGauge : self . playerGauge . RefreshGauge () def RefreshStamina ( self ): self .interface. RefreshStamina () def RefreshSkill ( self ): self . CheckGameButton () if self .interface: self .interface. RefreshSkill () def RefreshQuest ( self ): self .interface. RefreshQuest () def RefreshMessenger ( self ): self .interface. RefreshMessenger () def RefreshGuildInfoPage ( self ): self .interface. RefreshGuildInfoPage () def RefreshGuildBoardPage ( self ): self .interface. RefreshGuildBoardPage () def RefreshGuildMemberPage ( self ): self .interface. RefreshGuildMemberPage () def RefreshGuildMemberPageGradeComboBox ( self ): self .interface. RefreshGuildMemberPageGradeComboBox () def RefreshGuildSkillPage ( self ): self .interface. RefreshGuildSkillPage () def RefreshGuildGradePage ( self ): self .interface. RefreshGuildGradePage () def RefreshMobile ( self ): if self .interface: self .interface. RefreshMobile () def OnMobileAuthority ( self ): self .interface. OnMobileAuthority () def OnBlockMode ( self , mode ): self .interface. OnBlockMode ( mode ) def OpenQuestWindow ( self , skin , idx ): self .interface. OpenQuestWindow ( skin , idx ) def AskGuildName ( self ): guildNameBoard = uiCommon . InputDialog () guildNameBoard . SetTitle ( locale . GUILD_NAME ) guildNameBoard . SetAcceptEvent ( ui . __mem_func__ ( self . ConfirmGuildName )) guildNameBoard . SetCancelEvent ( ui . __mem_func__ ( self . CancelGuildName )) guildNameBoard . Open () self . guildNameBoard = guildNameBoard def ConfirmGuildName ( self ): guildName = self . guildNameBoard . GetText () if not guildName : return if net . IsInsultIn ( guildName ): self . PopupMessage ( locale . GUILD_CREATE_ERROR_INSULT_NAME ) return net . SendAnswerMakeGuildPacket ( guildName ) self . guildNameBoard . Close () self . guildNameBoard = None return TRUE def CancelGuildName ( self ): self . guildNameBoard . Close () self . guildNameBoard = None return TRUE ## Refine def PopupMessage ( self , msg ): self . stream . popupWindow . Close () self . stream . popupWindow . Open ( msg , 0 , locale . UI_OK ) def OpenRefineDialog ( self , targetItemPos , nextGradeItemVnum , cost , prob , type = 0 ): self .interface. OpenRefineDialog ( targetItemPos , nextGradeItemVnum , cost , prob , type ) def AppendMaterialToRefineDialog ( self , vnum , count ): self .interface. AppendMaterialToRefineDialog ( vnum , count ) def RunUseSkillEvent ( self , slotIndex , coolTime ): self .interface. OnUseSkill ( slotIndex , coolTime ) def ClearAffects ( self ): self . affectShower . ClearAffects () def SetAffect ( self , affect ): self . affectShower . SetAffect ( affect ) def ResetAffect ( self , affect ): self . affectShower . ResetAffect ( affect ) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect ( self , type , pointIdx , value , duration ): self . affectShower . BINARY_NEW_AddAffect ( type , pointIdx , value , duration ) def BINARY_NEW_RemoveAffect ( self , type , pointIdx ): self . affectShower . BINARY_NEW_RemoveAffect ( type , pointIdx ) # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot ( self , slotIndex ): if self .interface: self .interface. OnActivateSkill ( slotIndex ) def DeactivateSkillSlot ( self , slotIndex ): if self .interface: self .interface. OnDeactivateSkill ( slotIndex ) def RefreshEquipment ( self ): if self .interface: self .interface. RefreshInventory () def RefreshInventory ( self ): if self .interface: self .interface. RefreshInventory () def RefreshCharacter ( self ): if self .interface: self .interface. RefreshCharacter () def OnGameOver ( self ): self . CloseTargetBoard () self . OpenRestartDialog () def OpenRestartDialog ( self ): self .interface. OpenRestartDialog () def ChangeCurrentSkill ( self , skillSlotNumber ): self .interface. OnChangeCurrentSkill ( skillSlotNumber ) ## TargetBoard def SetPCTargetBoard ( self , vid , name ): self . targetBoard . Open ( vid , name ) if app . IsPressed ( app . DIK_LCONTROL ): if not player . IsSameEmpire ( vid ): return if player . IsMainCharacterIndex ( vid ): return elif chr . INSTANCE_TYPE_BUILDING == chr . GetInstanceType ( vid ): return self .interface. OpenWhisperDialog ( name ) def RefreshTargetBoardByVID ( self , vid ): self . targetBoard . RefreshByVID ( vid ) def RefreshTargetBoardByName ( self , name ): self . targetBoard . RefreshByName ( name ) def __RefreshTargetBoard ( self ): self . targetBoard . Refresh () def SetHPTargetBoard ( self , vid , hpPercentage ): if vid != self . targetBoard . GetTargetVID (): self . targetBoard . ResetTargetBoard () self . targetBoard . SetEnemyVID ( vid ) self . targetBoard . SetHP ( hpPercentage ) self . targetBoard . Show () def CloseTargetBoardIfDifferent ( self , vid ): if vid != self . targetBoard . GetTargetVID (): self . targetBoard . Close () def CloseTargetBoard ( self ): self . targetBoard . Close () ## View Equipment def OpenEquipmentDialog ( self , vid ): self .interface. OpenEquipmentDialog ( vid ) def SetEquipmentDialogItem ( self , vid , slotIndex , vnum , count ): self .interface. SetEquipmentDialogItem ( vid , slotIndex , vnum , count ) def SetEquipmentDialogSocket ( self , vid , slotIndex , socketIndex , value ): self .interface. SetEquipmentDialogSocket ( vid , slotIndex , socketIndex , value ) def SetEquipmentDialogAttr ( self , vid , slotIndex , attrIndex , type , value ): self .interface. SetEquipmentDialogAttr ( vid , slotIndex , attrIndex , type , value ) # SHOW_LOCAL_MAP_NAME def ShowMapName ( self , mapName , x , y ): if self . mapNameShower : self . mapNameShower . ShowMapName ( mapName , x , y ) if self .interface: self .interface. SetMapName ( mapName ) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow ( self ): self .interface. BINARY_OpenAtlasWindow () ## Chat def OnRecvWhisper ( self , mode , name , line ): if mode == chat . WHISPER_TYPE_GM : self .interface. RegisterGameMasterName ( name ) chat . AppendWhisper ( mode , name , line ) self .interface. RecvWhisper ( name ) def OnRecvWhisperSystemMessage ( self , mode , name , line ): chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , line ) self .interface. RecvWhisper ( name ) def OnRecvWhisperError ( self , mode , name , line ): if locale . WHISPER_ERROR . has_key ( mode ): chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , locale . WHISPER_ERROR [ mode ]( name )) else: chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , "Whisper Unknown Error(mode=%d, name=%s)" % ( mode , name )) self .interface. RecvWhisper ( name ) def RecvWhisper ( self , name ): self .interface. RecvWhisper ( name ) def OnPickMoney ( self , money ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_PICK_MONEY % ( money )) def OnShopError ( self , type ): try: self . PopupMessage ( locale . SHOP_ERROR_DICT [ type ]) except KeyError : self . PopupMessage ( locale . SHOP_ERROR_UNKNOWN % ( type )) def OnSafeBoxError ( self ): self . PopupMessage ( locale . SAFEBOX_ERROR ) def OnFishingSuccess ( self , isFish , fishName ): chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_SUCCESS ( isFish , fishName ), 2000 ) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_UNKNOWN ) def OnFishingWrongPlace ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_WRONG_PLACE ) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify ( self , isFish , fishName ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_NOTIFY ( isFish , fishName )) def OnFishingFailure ( self ): chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_FAILURE , 2000 ) def OnCannotPickItem ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_PICK_ITEM ) # MINING def OnCannotMining ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_MINING ) # END_OF_MINING def OnCannotUseSkill ( self , vid , type ): if locale . USE_SKILL_ERROR_TAIL_DICT . has_key ( type ): textTail . RegisterInfoTail ( vid , locale . USE_SKILL_ERROR_TAIL_DICT [ type ]) if locale . USE_SKILL_ERROR_CHAT_DICT . has_key ( type ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . USE_SKILL_ERROR_CHAT_DICT [ type ]) def OnCannotShotError ( self , vid , type ): textTail . RegisterInfoTail ( vid , locale . SHOT_ERROR_TAIL_DICT . get ( type , locale . SHOT_ERROR_UNKNOWN % ( type ))) ## PointReset def StartPointReset ( self ): self .interface. OpenPointResetDialog () ## Shop def StartShop ( self , vid ): self .interface. OpenShopDialog ( vid ) def EndShop ( self ): self .interface. CloseShopDialog () def RefreshShop ( self ): self .interface. RefreshShopDialog () def SetShopSellingPrice ( self , Price ): pass ## Exchange def StartExchange ( self ): self .interface. StartExchange () def EndExchange ( self ): self .interface. EndExchange () def RefreshExchange ( self ): self .interface. RefreshExchange () ## Party def RecvPartyInviteQuestion ( self , leaderVID , leaderName ): partyInviteQuestionDialog = uiCommon . QuestionDialog () partyInviteQuestionDialog . SetText ( leaderName + locale . PARTY_DO_YOU_JOIN ) partyInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerPartyInvite ( arg )) partyInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerPartyInvite ( arg )) partyInviteQuestionDialog . Open () partyInviteQuestionDialog . partyLeaderVID = leaderVID self . partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite ( self , answer ): if not self . partyInviteQuestionDialog : return partyLeaderVID = self . partyInviteQuestionDialog . partyLeaderVID distance = player . GetCharacterDistance ( partyLeaderVID ) if distance < 0.0 or distance > 5000 : answer = FALSE net . SendPartyInviteAnswerPacket ( partyLeaderVID , answer ) self . partyInviteQuestionDialog . Close () self . partyInviteQuestionDialog = None def AddPartyMember ( self , pid , name ): self .interface. AddPartyMember ( pid , name ) def UpdatePartyMemberInfo ( self , pid ): self .interface. UpdatePartyMemberInfo ( pid ) def RemovePartyMember ( self , pid ): self .interface. RemovePartyMember ( pid ) self . __RefreshTargetBoard () def LinkPartyMember ( self , pid , vid ): self .interface. LinkPartyMember ( pid , vid ) def UnlinkPartyMember ( self , pid ): self .interface. UnlinkPartyMember ( pid ) def UnlinkAllPartyMember ( self ): self .interface. UnlinkAllPartyMember () def ExitParty ( self ): self .interface. ExitParty () self . RefreshTargetBoardByVID ( self . targetBoard . GetTargetVID ()) def ChangePartyParameter ( self , distributionMode ): self .interface. ChangePartyParameter ( distributionMode ) ## Messenger def OnMessengerAddFriendQuestion ( self , name ): messengerAddFriendQuestion = uiCommon . QuestionDialog2 () messengerAddFriendQuestion . SetText1 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % ( name )) messengerAddFriendQuestion . SetText2 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 ) messengerAddFriendQuestion . SetAcceptEvent ( ui . __mem_func__ ( self . OnAcceptAddFriend )) messengerAddFriendQuestion . SetCancelEvent ( ui . __mem_func__ ( self . OnDenyAddFriend )) messengerAddFriendQuestion . Open () messengerAddFriendQuestion . name = name self . messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend ( self ): name = self . messengerAddFriendQuestion . name net . SendChatPacket ( "/messenger_auth y " + name ) self . OnCloseAddFriendQuestionDialog () return TRUE def OnDenyAddFriend ( self ): name = self . messengerAddFriendQuestion . name net . SendChatPacket ( "/messenger_auth n " + name ) self . OnCloseAddFriendQuestionDialog () return TRUE def OnCloseAddFriendQuestionDialog ( self ): self . messengerAddFriendQuestion . Close () self . messengerAddFriendQuestion = None return TRUE ## SafeBox def OpenSafeboxWindow ( self , size ): self .interface. OpenSafeboxWindow ( size ) def RefreshSafebox ( self ): self .interface. RefreshSafebox () def RefreshSafeboxMoney ( self ): self .interface. RefreshSafeboxMoney () # ITEM_MALL def OpenMallWindow ( self , size ): self .interface. OpenMallWindow ( size ) def RefreshMall ( self ): self .interface. RefreshMall () # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion ( self , guildID , guildName ): guildInviteQuestionDialog = uiCommon . QuestionDialog () guildInviteQuestionDialog . SetText ( guildName + locale . GUILD_DO_YOU_JOIN ) guildInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerGuildInvite ( arg )) guildInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerGuildInvite ( arg )) guildInviteQuestionDialog . Open () guildInviteQuestionDialog . guildID = guildID self . guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite ( self , answer ): if not self . guildInviteQuestionDialog : return guildLeaderVID = self . guildInviteQuestionDialog . guildID net . SendGuildInviteAnswerPacket ( guildLeaderVID , answer ) self . guildInviteQuestionDialog . Close () self . guildInviteQuestionDialog = None def DeleteGuild ( self ): self .interface. DeleteGuild () ## Clock def ShowClock ( self , second ): self .interface. ShowClock ( second ) def HideClock ( self ): self .interface. HideClock () ## Emotion def BINARY_ActEmotion ( self , emotionIndex ): if self .interface. wndCharacter : self .interface. wndCharacter . ActEmotion ( emotionIndex ) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus ( self ): if FALSE == self . IsFocus (): if TRUE == self .interface. IsOpenChat (): self .interface. ToggleChat () self . SetFocus () def SaveScreen ( self ): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE : if not os . path . exists ( os . getcwd ()+ os . sep + "screenshot" ): os . mkdir ( os . getcwd ()+ os . sep + "screenshot" ) ( succeeded , name ) = grp . SaveScreenShotToPath ( os . getcwd ()+ os . sep + "screenshot" + os . sep ) elif SCREENSHOT_DIR : ( succeeded , name ) = grp . SaveScreenShot ( SCREENSHOT_DIR ) else: ( succeeded , name ) = grp . SaveScreenShot () # END_OF_SCREENSHOT_CWDSAVE if succeeded : pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2) """ else: chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . SCREENSHOT_SAVE_FAILURE ) def ShowConsole ( self ): if debugInfo . IsDebugMode () or TRUE == self . consoleEnable : player . EndKeyWalkingImmediately () self . console . OpenWindow () def ShowName ( self ): self . ShowNameFlag = TRUE self . playerGauge . EnableShowAlways () player . SetQuickPage ( self . quickSlotPageIndex + 1 ) # ADD_ALWAYS_SHOW_NAME def __IsShowName ( self ): if systemSetting . IsAlwaysShowName (): return TRUE if self . ShowNameFlag : return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName ( self ): self . ShowNameFlag = FALSE self . playerGauge . DisableShowAlways () player . SetQuickPage ( self . quickSlotPageIndex ) def ShowMouseImage ( self ): self .interface. ShowMouseImage () def HideMouseImage ( self ): self .interface. HideMouseImage () def StartAttack ( self ): player . SetAttackKeyState ( TRUE ) def EndAttack ( self ): player . SetAttackKeyState ( FALSE ) def MoveUp ( self ): player . SetSingleDIKKeyState ( app . DIK_UP , TRUE ) def MoveDown ( self ): player . SetSingleDIKKeyState ( app . DIK_DOWN , TRUE ) def MoveLeft ( self ): player . SetSingleDIKKeyState ( app . DIK_LEFT , TRUE ) def MoveRight ( self ): player . SetSingleDIKKeyState ( app . DIK_RIGHT , TRUE ) def StopUp ( self ): player . SetSingleDIKKeyState ( app . DIK_UP , FALSE ) def StopDown ( self ): player . SetSingleDIKKeyState ( app . DIK_DOWN , FALSE ) def StopLeft ( self ): player . SetSingleDIKKeyState ( app . DIK_LEFT , FALSE ) def StopRight ( self ): player . SetSingleDIKKeyState ( app . DIK_RIGHT , FALSE ) def PickUpItem ( self ): player . PickCloseItem () ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown ( self , key ): if self .interface. wndWeb and self .interface. wndWeb . IsShow (): return constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 ) try: self . onPressKeyDict [ key ]() except KeyError : pass except : raise return TRUE def OnKeyUp ( self , key ): try: self . onClickKeyDict [ key ]() except KeyError : pass except : raise return TRUE def OnMouseLeftButtonDown ( self ): if self .interface. BUILD_OnMouseLeftButtonDown (): return if mouseModule . mouseController . isAttached (): self . CheckFocus () else: hyperlink = ui . GetHyperlink () if hyperlink : return else: self . CheckFocus () player . SetMouseState ( player . MBT_LEFT , player . MBS_PRESS ); return TRUE def OnMouseLeftButtonUp ( self ): if self .interface. BUILD_OnMouseLeftButtonUp (): return if mouseModule . mouseController . isAttached (): attachedType = mouseModule . mouseController . GetAttachedType () attachedItemIndex = mouseModule . mouseController . GetAttachedItemIndex () attachedItemSlotPos = mouseModule . mouseController . GetAttachedSlotNumber () attachedItemCount = mouseModule . mouseController . GetAttachedItemCount () ## QuickSlot if player . SLOT_TYPE_QUICK_SLOT == attachedType : player . RequestDeleteGlobalQuickSlot ( attachedItemSlotPos ) ## Inventory elif player . SLOT_TYPE_INVENTORY == attachedType : if player . ITEM_MONEY == attachedItemIndex : self . __PutMoney ( attachedType , attachedItemCount , self . PickingCharacterIndex ) else: self . __PutItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , self . PickingCharacterIndex ) mouseModule . mouseController . DeattachObject () else: hyperlink = ui . GetHyperlink () if hyperlink : if app . IsPressed ( app . DIK_LALT ): link = chat . GetLinkFromHyperlink ( hyperlink ) ime . PasteString ( link ) else: self .interface. MakeHyperlinkTooltip ( hyperlink ) return else: player . SetMouseState ( player . MBT_LEFT , player . MBS_CLICK ) #player.EndMouseWalking() return TRUE def __PutItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , dstChrID ): if TRUE == chr . HasInstance ( self . PickingCharacterIndex ) and player . GetMainCharacterIndex () != dstChrID : if player . IsEquipmentSlot ( attachedItemSlotPos ): self . stream . popupWindow . Close () self . stream . popupWindow . Open ( locale . EXCHANGE_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK ) else: if chr . IsNPC ( dstChrID ): net . SendGiveItemPacket ( dstChrID , attachedItemSlotPos , attachedItemCount ) else: net . SendExchangeStartPacket ( dstChrID ) net . SendExchangeItemAddPacket ( attachedItemSlotPos , 0 ) else: self . __DropItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount ) def __PutMoney ( self , attachedType , attachedMoney , dstChrID ): if TRUE == chr . HasInstance ( dstChrID ) and player . GetMainCharacterIndex () != dstChrID : net . SendExchangeStartPacket ( dstChrID ) net . SendExchangeElkAddPacket ( attachedMoney ) else: self . __DropMoney ( attachedType , attachedMoney ) def __DropMoney ( self , attachedType , attachedMoney ): # PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö if uiPrivateShopBuilder . IsBuildingPrivateShop (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP ) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney >= 1000 : self . stream . popupWindow . Close () self . stream . popupWindow . Open ( locale . DROP_MONEY_FAILURE_1000_OVER , 0 , locale . UI_OK ) return itemDropQuestionDialog = uiCommon . QuestionDialog () itemDropQuestionDialog . SetText ( locale . DO_YOU_DROP_MONEY % ( attachedMoney )) itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg )) itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg )) itemDropQuestionDialog . Open () itemDropQuestionDialog . dropType = attachedType itemDropQuestionDialog . dropCount = attachedMoney itemDropQuestionDialog . dropNumber = player . ITEM_MONEY self . itemDropQuestionDialog = itemDropQuestionDialog def __DropItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount ): # PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö if uiPrivateShopBuilder . IsBuildingPrivateShop (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP ) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player . IsEquipmentSlot ( attachedItemSlotPos ): self . stream . popupWindow . Close () self . stream . popupWindow . Open ( locale . DROP_ITEM_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK ) else: dropItemIndex = player . GetItemIndex ( attachedItemSlotPos ) item . SelectItem ( dropItemIndex ) dropItemName = item . GetItemName () ## Question Text questionText = locale . HOW_MANY_ITEM_DO_YOU_DROP ( dropItemName , attachedItemCount ) ## Dialog itemDropQuestionDialog = uiCommon . QuestionDialog () itemDropQuestionDialog . SetText ( questionText ) itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg )) itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg )) itemDropQuestionDialog . Open () itemDropQuestionDialog . dropType = attachedType itemDropQuestionDialog . dropNumber = attachedItemSlotPos itemDropQuestionDialog . dropCount = attachedItemCount self . itemDropQuestionDialog = itemDropQuestionDialog constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 1 ) def RequestDropItem ( self , answer ): if not self . itemDropQuestionDialog : return if answer : dropType = self . itemDropQuestionDialog . dropType dropCount = self . itemDropQuestionDialog . dropCount dropNumber = self . itemDropQuestionDialog . dropNumber if player . SLOT_TYPE_INVENTORY == dropType : if dropNumber == player . ITEM_MONEY : net . SendGoldDropPacketNew ( dropCount ) snd . PlaySound ( "sound/ui/money.wav" ) else: # PRIVATESHOP_DISABLE_ITEM_DROP self . __SendDropItemPacket ( dropNumber , dropCount ) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self . itemDropQuestionDialog . Close () self . itemDropQuestionDialog = None constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 ) # PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket ( self , itemVNum , itemCount ): if uiPrivateShopBuilder . IsBuildingPrivateShop (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP ) return net . SendItemDropPacketNew ( itemVNum , itemCount ) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown ( self ): self . CheckFocus () if TRUE == mouseModule . mouseController . isAttached (): mouseModule . mouseController . DeattachObject () else: player . SetMouseState ( player . MBT_RIGHT , player . MBS_PRESS ) return TRUE def OnMouseRightButtonUp ( self ): if TRUE == mouseModule . mouseController . isAttached (): return TRUE player . SetMouseState ( player . MBT_RIGHT , player . MBS_CLICK ) return TRUE def OnMouseMiddleButtonDown ( self ): player . SetMouseMiddleButtonState ( player . MBS_PRESS ) def OnMouseMiddleButtonUp ( self ): player . SetMouseMiddleButtonState ( player . MBS_CLICK ) def OnUpdate ( self ): app . UpdateGame () self . day_night () if self . mapNameShower . IsShow (): self . mapNameShower . Update () if self . isShowDebugInfo : self . UpdateDebugInfo () if self . enableXMasBoom : self . __XMasBoom_Update () self .interface. BUILD_OnUpdate () def UpdateDebugInfo ( self ): # # ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â ( x , y , z ) = player . GetMainCharacterPosition () nUpdateTime = app . GetUpdateTime () nUpdateFPS = app . GetUpdateFPS () nRenderFPS = app . GetRenderFPS () nFaceCount = app . GetFaceCount () fFaceSpeed = app . GetFaceSpeed () nST = background . GetRenderShadowTime () ( fAveRT , nCurRT ) = app . GetRenderTime () ( iNum , fFogStart , fFogEnd , fFarCilp ) = background . GetDistanceSetInfo () ( iPatch , iSplat , fSplatRatio , sTextureNum ) = background . GetRenderedSplatNum () if iPatch == 0 : iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self . PrintCoord . SetText ( "Coordinate: %.2f %.2f %.2f ATM: %d" % ( x , y , z , app . GetAvailableTextureMemory ()/( 1024 * 1024 ))) self . FrameRate . SetText ( "UFPS: %3d UT: %3d FS %.2f" % ( nUpdateFPS , nUpdateTime , fFaceSpeed )) if fAveRT > 1.0 : self . Pitch . SetText ( "RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % ( nRenderFPS , fAveRT , nCurRT , nFaceCount , nFaceCount / fAveRT )) self . Splat . SetText ( "PATCH: %d SPLAT: %d BAD(%.2f)" % ( iPatch , iSplat , fSplatRatio )) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self . ViewDistance . SetText ( "Num : %d, FS : %f, FE : %f, FC : %f" % ( iNum , fFogStart , fFogEnd , fFarCilp )) def OnRender ( self ): app . RenderGame () if self . console . Console . collision : background . RenderCollision () chr . RenderCollision () ( x , y ) = app . GetCursorPosition () ######################## # Picking ######################## textTail . UpdateAllTextTail () if TRUE == wndMgr . IsPickedWindow ( self . hWnd ): self . PickingCharacterIndex = chr . Pick () if - 1 != self . PickingCharacterIndex : textTail . ShowCharacterTextTail ( self . PickingCharacterIndex ) if 0 != self . targetBoard . GetTargetVID (): textTail . ShowCharacterTextTail ( self . targetBoard . GetTargetVID ()) # ADD_ALWAYS_SHOW_NAME if not self . __IsShowName (): self . PickingItemIndex = item . Pick () if - 1 != self . PickingItemIndex : textTail . ShowItemTextTail ( self . PickingItemIndex ) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self . __IsShowName (): textTail . ShowAllTextTail () self . PickingItemIndex = textTail . Pick ( x , y ) # END_OF_ADD_ALWAYS_SHOW_NAME textTail . UpdateShowingTextTail () textTail . ArrangeTextTail () if - 1 != self . PickingItemIndex : textTail . SelectItemName ( self . PickingItemIndex ) grp . PopState () grp . SetInterfaceRenderState () textTail . Render () textTail . HideAllTextTail () def OnPressEscapeKey ( self ): if app . TARGET == app . GetCursor (): app . SetCursor ( app . NORMAL ) elif TRUE == mouseModule . mouseController . isAttached (): mouseModule . mouseController . DeattachObject () else: self .interface. OpenSystemDialog () return TRUE def OnIMEReturn ( self ): if app . IsPressed ( app . DIK_LSHIFT ): self .interface. OpenWhisperDialogWithoutTarget () else: self .interface. ToggleChat () return TRUE def OnPressExitKey ( self ): self .interface. ToggleSystemDialog () return TRUE ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo ( self , name , lovePoint ): if self .interface. wndMessenger : self .interface. wndMessenger . OnAddLover ( name , lovePoint ) if self . affectShower : self . affectShower . SetLoverInfo ( name , lovePoint ) def BINARY_UpdateLovePoint ( self , lovePoint ): if self .interface. wndMessenger : self .interface. wndMessenger . OnUpdateLovePoint ( lovePoint ) if self . affectShower : self . affectShower . OnUpdateLovePoint ( lovePoint ) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm ( self , msg , timeout , pid ): confirmDialog = uiCommon . QuestionDialogWithTimeLimit () confirmDialog . Open ( msg , timeout ) confirmDialog . SetAcceptEvent ( lambda answer = TRUE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ()) confirmDialog . SetCancelEvent ( lambda answer = FALSE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ()) self . confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # CUBE def BINARY_Cube_Open ( self ): self .interface. OpenCubeWindow () def BINARY_Cube_Close ( self ): self .interface. CloseCubeWindow () def BINARY_Cube_Succeed ( self , itemVnum , count ): print "Å¥ºê Á¦ÀÛ ¼º°ø" self .interface. SucceedCubeWork ( itemVnum , count ) pass def BINARY_Cube_Failed ( self ): print "Å¥ºê Á¦ÀÛ ½ÇÆÐ" #self.PopupMessage(locale.CUBE_FAILURE) pass # END_OF_CUBE def BINARY_SetBigMessage ( self , message ): self .interface. bigBoard . SetTip ( message ) def BINARY_SetTipMessage ( self , message ): self .interface. tipBoard . SetTip ( message ) def BINARY_AppendNotifyMessage ( self , type ): if not type in locale . NOTIFY_MESSAGE : return chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . NOTIFY_MESSAGE [ type ]) def BINARY_Guild_EnterGuildArea ( self , areaID ): self .interface. BULID_EnterGuildArea ( areaID ) def BINARY_Guild_ExitGuildArea ( self , areaID ): self .interface. BULID_ExitGuildArea ( areaID ) def BINARY_GuildWar_OnSendDeclare ( self , guildID ): pass def BINARY_GuildWar_OnRecvDeclare ( self , guildID , warType ): mainCharacterName = player . GetMainCharacterName () masterName = guild . GetGuildMasterName () if mainCharacterName == masterName : self . __GuildWar_OpenAskDialog ( guildID , warType ) def BINARY_GuildWar_OnRecvPoint ( self , gainGuildID , opponentGuildID , point ): self .interface. OnRecvGuildWarPoint ( gainGuildID , opponentGuildID , point ) def BINARY_GuildWar_OnStart ( self , guildSelf , guildOpp ): self .interface. OnStartGuildWar ( guildSelf , guildOpp ) def BINARY_GuildWar_OnEnd ( self , guildSelf , guildOpp ): self .interface. OnEndGuildWar ( guildSelf , guildOpp ) def BINARY_BettingGuildWar_SetObserverMode ( self , isEnable ): self .interface. BINARY_SetObserverMode ( isEnable ) def BINARY_BettingGuildWar_UpdateObserverCount ( self , observerCount ): self .interface. wndMiniMap . UpdateObserverCount ( observerCount ) def __GuildWar_UpdateMemberCount ( self , guildID1 , memberCount1 , guildID2 , memberCount2 , observerCount ): guildID1 = int ( guildID1 ) guildID2 = int ( guildID2 ) memberCount1 = int ( memberCount1 ) memberCount2 = int ( memberCount2 ) observerCount = int ( observerCount ) self .interface. UpdateMemberCount ( guildID1 , memberCount1 , guildID2 , memberCount2 ) self .interface. wndMiniMap . UpdateObserverCount ( observerCount ) def __GuildWar_OpenAskDialog ( self , guildID , warType ): guildName = guild . GetGuildName ( guildID ) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName : return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild . AcceptGuildWarDialog () questionDialog . SAFE_SetAcceptEvent ( self . __GuildWar_OnAccept ) questionDialog . SAFE_SetCancelEvent ( self . __GuildWar_OnDecline ) questionDialog . Open ( guildName , warType ) self . guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog ( self ): self . guildWarQuestionDialog . Close () self . guildWarQuestionDialog = None def __GuildWar_OnAccept ( self ): guildName = self . guildWarQuestionDialog . GetGuildName () net . SendChatPacket ( "/war " + guildName ) self . __GuildWar_CloseAskDialog () return 1 def __GuildWar_OnDecline ( self ): guildName = self . guildWarQuestionDialog . GetGuildName () net . SendChatPacket ( "/nowar " + guildName ) self . __GuildWar_CloseAskDialog () return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build ( self ): serverCommandList ={ #wskaznikiHP "super_quest" : self . Tabulejtor , "pvp_zdruwko" : self . Mozart , #inputpowerdziwko "get_input_value" : self . GetInputValue , "get_input_start" : self . GetInputOn , "get_input_end" : self . GetInputOff , "ConsoleEnable" : self . __Console_Enable , "DayMode" : self . __DayMode_Update , "PRESERVE_DayMode" : self . __PRESERVE_DayMode_Update , "CloseRestartWindow" : self . __RestartDialog_Close , "OpenPrivateShop" : self . __PrivateShop_Open , "PartyHealReady" : self . PartyHealReady , "ShowMeSafeboxPassword" : self . AskSafeboxPassword , "CloseSafebox" : self . CommandCloseSafebox , # ITEM_MALL "CloseMall" : self . CommandCloseMall , "ShowMeMallPassword" : self . AskMallPassword , "item_mall" : self . __ItemMall_Open , # END_OF_ITEM_MALL "RefineSuceeded" : self . RefineSuceededMessage , "RefineFailed" : self . RefineFailedMessage , "xmas_snow" : self . __XMasSnow_Enable , "xmas_boom" : self . __XMasBoom_Enable , "xmas_song" : self . __XMasSong_Enable , "xmas_tree" : self . __XMasTree_Enable , "newyear_boom" : self . __XMasBoom_Enable , "PartyRequest" : self . __PartyRequestQuestion , "PartyRequestDenied" : self . __PartyRequestDenied , "horse_state" : self . __Horse_UpdateState , "hide_horse_state" : self . __Horse_HideState , "WarUC" : self . __GuildWar_UpdateMemberCount , "test_server" : self . __EnableTestServerFlag , "mall" : self . __InGameShop_Show , # WEDDING "lover_login" : self . __LoginLover , "lover_logout" : self . __LogoutLover , "lover_near" : self . __LoverNear , "lover_far" : self . __LoverFar , "lover_divorce" : self . __LoverDivorce , "PlayMusic" : self . __PlayMusic , # END_OF_WEDDING # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self . __PrivateShop_PriceList , # END_OF_PRIVATE_SHOP_PRICE_LIST # NEW_EFFECTS "buff1" : self . __buff1 , "buff2" : self . __buff2 , "buff3" : self . __buff3 , "buff4" : self . __buff4 , "pot1" : self . __pot1 , "buff5" : self . __buff5 , "buff6" : self . __buff6 , # END_NEW_EFFECTS # COSTUME_SYS "SetCostumeBody" : self . CostumeMain , "SetCostumeHair" : self . CostumeHair , # COSTUME_SYS_END #PREMIUM_SYSTEM "premium" : self . __PremiumSystem , # QUEST KOMMUNIKATION "loadquest1" : self . __QuestClient_1 , "getinputbegin" : self . __Inputget1 , "getinputend" : self . __Inputget2 , "getinput" : self . __Inputget3 , } self . serverCommander = stringCommander . Analyzer () for serverCommandItem in serverCommandList . items (): self . serverCommander . SAFE_RegisterCallBack ( serverCommandItem [ 0 ], serverCommandItem [ 1 ] ) def BINARY_ServerCommand_Run ( self , line ): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self . serverCommander . Run ( line ) except RuntimeError , msg : dbg . TraceError ( msg ) return 0 def __ProcessPreservedServerCommand ( self ): try: command = net . GetPreservedServerCommand () while command : print " __ProcessPreservedServerCommand" , command self . serverCommander . Run ( command ) command = net . GetPreservedServerCommand () except RuntimeError , msg : dbg . TraceError ( msg ) return 0 def PartyHealReady ( self ): self .interface. PartyHealReady () def AskSafeboxPassword ( self ): self .interface. AskSafeboxPassword () # ITEM_MALL def AskMallPassword ( self ): self .interface. AskMallPassword () def __ItemMall_Open ( self ): self .interface. OpenItemMall (); def CommandCloseMall ( self ): self .interface. CommandCloseMall () # END_OF_ITEM_MALL def RefineSuceededMessage ( self ): snd . PlaySound ( "sound/ui/make_soket.wav" ) self . PopupMessage ( locale . REFINE_SUCCESS ) def RefineFailedMessage ( self ): snd . PlaySound ( "sound/ui/jaeryun_fail.wav" ) self . PopupMessage ( locale . REFINE_FAILURE ) def CommandCloseSafebox ( self ): self .interface. CommandCloseSafebox () # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList ( self , itemVNum , itemPrice ): uiPrivateShopBuilder . SetPrivateShopItemPrice ( itemVNum , itemPrice ) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState ( self ): self . affectShower . SetHorseState ( 0 , 0 , 0 ) def __Horse_UpdateState ( self , level , health , battery ): self . affectShower . SetHorseState ( int ( level ), int ( health ), int ( battery )) def __IsXMasMap ( self ): mapDict = ( "metin2_map_n_flame_01" , "metin2_map_n_desert_01" , "metin2_map_spiderdungeon" , "metin2_map_deviltower1" , ) if background . GetCurrentMapName () in mapDict : return FALSE return TRUE def __XMasSnow_Enable ( self , mode ): self . __XMasSong_Enable ( mode ) if "1" == mode : if not self . __IsXMasMap (): return print "XMAS_SNOW ON" background . EnableSnow ( 1 ) else: print "XMAS_SNOW OFF" background . EnableSnow ( 0 ) def __XMasBoom_Enable ( self , mode ): if "1" == mode : if not self . __IsXMasMap (): return print "XMAS_BOOM ON" self . __DayMode_Update ( "dark" ) self . enableXMasBoom = TRUE self . startTimeXMasBoom = app . GetTime () else: print "XMAS_BOOM OFF" self . __DayMode_Update ( "light" ) self . enableXMasBoom = FALSE def __XMasTree_Enable ( self , grade ): print "XMAS_TREE " , grade background . SetXMasTree ( int ( grade )) def __XMasSong_Enable ( self , mode ): if "1" == mode : print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app . IsExistFile ( "BGM/" + XMAS_BGM )== 1 : if musicInfo . fieldMusic != "" : snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic ) musicInfo . fieldMusic = XMAS_BGM snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) else: print "XMAS_SONG OFF" if musicInfo . fieldMusic != "" : snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic ) musicInfo . fieldMusic = musicInfo . METIN2THEMA snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) def __RestartDialog_Close ( self ): self .interface. CloseRestartDialog () def __Console_Enable ( self ): constInfo . CONSOLE_ENABLE = TRUE self . consoleEnable = TRUE app . EnableSpecialCameraMode () ui . EnablePaste ( TRUE ) ## PrivateShop def __PrivateShop_Open ( self ): self .interface. OpenPrivateShopInputNameDialog () def BINARY_PrivateShop_Appear ( self , vid , text ): self .interface. AppearPrivateShop ( vid , text ) def BINARY_PrivateShop_Disappear ( self , vid ): self .interface. DisappearPrivateShop ( vid ) ## DayMode def __PRESERVE_DayMode_Update ( self , mode ): if "light" == mode : background . SetEnvironmentData ( 0 ) elif "dark" == mode : if not self . __IsXMasMap (): return background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT ) background . SetEnvironmentData ( 1 ) def __DayMode_Update ( self , mode ): if "light" == mode : self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToLight ) elif "dark" == mode : if not self . __IsXMasMap (): return self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToDark ) def __DayMode_OnCompleteChangeToLight ( self ): background . SetEnvironmentData ( 0 ) self . curtain . FadeIn () def __DayMode_OnCompleteChangeToDark ( self ): background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT ) background . SetEnvironmentData ( 1 ) self . curtain . FadeIn () ## XMasBoom def __XMasBoom_Update ( self ): self . BOOM_DATA_LIST = ( ( 2 , 5 ), ( 5 , 2 ), ( 7 , 3 ), ( 10 , 3 ), ( 20 , 5 ) ) if self . indexXMasBoom >= len ( self . BOOM_DATA_LIST ): return boomTime = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 0 ] boomCount = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 1 ] if app . GetTime () - self . startTimeXMasBoom > boomTime : self . indexXMasBoom += 1 for i in xrange ( boomCount ): self . __XMasBoom_Boom () def __XMasBoom_Boom ( self ): x , y , z = player . GetMainCharacterPosition () randX = app . GetRandom (- 150 , 150 ) randY = app . GetRandom (- 150 , 150 ) snd . PlaySound3D ( x + randX , - y + randY , z , "sound/common/etc/salute.mp3" ) def __PartyRequestQuestion ( self , vid ): vid = int ( vid ) partyRequestQuestionDialog = uiCommon . QuestionDialog () partyRequestQuestionDialog . SetText ( chr . GetNameByVID ( vid ) + locale . PARTY_DO_YOU_ACCEPT ) partyRequestQuestionDialog . SetAcceptText ( locale . UI_ACCEPT ) partyRequestQuestionDialog . SetCancelText ( locale . UI_DENY ) partyRequestQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . __AnswerPartyRequest ( arg )) partyRequestQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . __AnswerPartyRequest ( arg )) partyRequestQuestionDialog . Open () partyRequestQuestionDialog . vid = vid self . partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest ( self , answer ): if not self . partyRequestQuestionDialog : return vid = self . partyRequestQuestionDialog . vid if answer : net . SendChatPacket ( "/party_request_accept " + str ( vid )) else: net . SendChatPacket ( "/party_request_deny " + str ( vid )) self . partyRequestQuestionDialog . Close () self . partyRequestQuestionDialog = None def __PartyRequestDenied ( self ): self . PopupMessage ( locale . PARTY_REQUEST_DENIED ) def __EnableTestServerFlag ( self ): app . EnableTestServerFlag () def __InGameShop_Show ( self , url ): if constInfo . IN_GAME_SHOP_ENABLE : self .interface. OpenWebWindow ( url ) # WEDDING def __LoginLover ( self ): if self .interface. wndMessenger : self .interface. wndMessenger . OnLoginLover () def __LogoutLover ( self ): if self .interface. wndMessenger : self .interface. wndMessenger . OnLogoutLover () if self . affectShower : self . affectShower . HideLoverState () def __LoverNear ( self ): if self . affectShower : self . affectShower . ShowLoverState () def __LoverFar ( self ): if self . affectShower : self . affectShower . HideLoverState () def __LoverDivorce ( self ): if self .interface. wndMessenger : self .interface. wndMessenger . ClearLoverInfo () if self . affectShower : self . affectShower . ClearLoverState () def __PlayMusic ( self , flag , filename ): flag = int ( flag ) if flag : snd . FadeOutAllMusic () musicInfo . SaveLastPlayFieldMusic () snd . FadeInMusic ( "BGM/" + filename ) else: snd . FadeOutAllMusic () musicInfo . LoadLastPlayFieldMusic () snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) # END_OF_WEDDING # NEW_EFFECTS def __buff1 ( self ): net . SendChatPacket ( "(buff1)" ) def __buff2 ( self ): net . SendChatPacket ( "(buff2)" ) def __buff3 ( self ): net . SendChatPacket ( "(buff3)" ) def __buff4 ( self ): net . SendChatPacket ( "(buff4)" ) def __pot1 ( self ): net . SendChatPacket ( "(pot1)" ) def __buff5 ( self ): net . SendChatPacket ( "(buff5)" ) def __buff6 ( self ): net . SendChatPacket ( "(buff6)" ) # END_NEW_EFFECTS # COSTUME_SYSTEM START def CostumeMain ( self , vnum ): chat . AppendChat ( chat . CHAT_TYPE_INFO , vnum ) def CostumeHair ( self , vnum ): chat . AppendChat ( chat . CHAT_TYPE_INFO , vnum ) # COSTUME_SYSTEM END def day_night ( self ): import time localtime = time . strftime ( "%H" ) if day . nacht == 0 : if localtime == "01" or localtime == "02" or localtime == "03" or localtime == "04" or localtime == "05" or localtime == "06" or localtime == "07" or localtime == "00" or localtime == "23" or localtime == "22" or localtime == "21" : background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT ) background . SetEnvironmentData ( 1 ) day . tag = 0 day . nacht = 1 if day . tag == 0 : if localtime == "11" or localtime == "12" or localtime == "13" or localtime == "14" or localtime == "15" or localtime == "16" or localtime == "17" : background . SetEnvironmentData ( 0 ) day . tag = 1 day . nacht = 0 if localtime == "08" or localtime == "09" or localtime == "10" or localtime == "18" or localtime == "19" or localtime == "20" : background . RegisterEnvironmentData ( 2 , constInfo . ENVIRONMENT_EVENING ) background . SetEnvironmentData ( 2 ) day . tag = 1 day . nacht = 0 def __PremiumSystem ( self ): net . SendChatPacket ( "(premium)" ) # Client Komunikation def __QuestClient_1 ( self , qid ): constInfo . LoadQuest1 = qid def __Inputget1 ( self ): constInfo . INPUT_IGNORE = 1 def __Inputget2 ( self ): constInfo . INPUT_IGNORE = 0 def __Inputget3 ( self ): info = constInfo . SendInfo net . SendQuestInputStringPacket ( str ( info )) def Mozart ( self , data ): dane = data . split ( "|" ) constInfo . PLAYER_NAME = str ( dane [ 0 ]) constInfo . PLAYER_HP = int ( dane [ 1 ]) constInfo . PLAYER_MAX_HP = int ( dane [ 2 ]) constInfo . PLAYER_SP = int ( dane [ 3 ]) constInfo . PLAYER_MAX_SP = int ( dane [ 4 ]) def Tabulejtor ( self , id ): constInfo . STHX = int ( id ) def GetInputOn ( self ): constInfo . INPUT_IGNORE = 1 def GetInputOff ( self ): constInfo . INPUT_IGNORE = 0 def GetInputValue ( self ): net . SendQuestInputStringPacket ( str ( constInfo . VID )) def OpenQuestWindow ( self , skin , idx ): if constInfo . INPUT_IGNORE == 1 : return else: self .interface. OpenQuestWindow ( skin , idx )
04/12/2014, 19:55
#15
elite*gold: 0
Join Date: Jan 2011
Posts: 2,903
Received Thanks: 1,262
Kannst du mir mal deine .py´s in skype schicken oder anhängen ?
so wird das nichts
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