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Normales Lager
Discussion on Normales Lager within the Metin2 Private Server forum part of the Metin2 category.
11/29/2013, 20:35
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#1
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Join Date: May 2009
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Normales Lager
Guten Abend,
Ich habe versucht das
einzufügen und mein Client Kakt immer ab D
Syserr:
PHP Code:
1129 20:16:16907 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 1129 20:16:22372 :: Failed to load script file : locale/de/ui/InventoryWindow.py 1129 20:16:22374 :: ui.py(line:2687) LoadScriptFile system.py(line:192) execfile system.py(line:163) Run locale/de/ui/InventoryWindow.py(line:5) ? LoadScriptFile - exceptions.AttributeError:'module' object has no attribute 'LAGER_TITLE' 1129 20:16:22374 :: ============================================================================================================ 1129 20:16:22374 :: Abort!!!! 1129 20:16:22375 :: uiInventory.py(line:137) __LoadWindow ui.py(line:2692) LoadScriptFile exception.py(line:36) Abort InventoryWindow.LoadWindow.LoadObject - exceptions.SystemExit: 1129 20:16:22375 :: ============================================================================================================ 1129 20:16:22375 :: Abort!!!!
InventoryWindow.py
PHP Code:
## MallButton { "name" : "MallButton", "type" : "button", "x" : 120, "y" : 150, "tooltip_text" : uiScriptLocale.MALL_TITLE, "default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga", "over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga", "down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga", }, { "name" : "LagerButton", "type" : "button", "x" : 80, "y" : 150, "tooltip_text" : uiScriptLocale.LAGER_TITLE, "default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga", "over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga", "down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga", },
Kann mir einer bitte helfen währe seeehr dankbaar
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11/29/2013, 20:36
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#2
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Das Sagt schon alles
PS: haste auf Tabs geachtet
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11/29/2013, 20:39
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#3
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sag mal pls was in InventoryWindow.py in zeile 5 steht bzw lad die mal hoch oder so ansonsten wird die fehleranalyse assi xD
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11/29/2013, 20:41
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#4
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uiScriptLocale.LAGER_TITLE -> locale_interface.txt LAGER_TITLE hinzufügen
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11/29/2013, 20:45
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#5
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11/29/2013, 20:50
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#6
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war das alles aus window?
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11/29/2013, 20:52
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#7
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@ Monsterback daa ist Inventorywindow.py
PHP Code:
import uiScriptLocale
EQUIPMENT_START_INDEX = 90
window = { "name" : "InventoryWindow",
## 600 - (width + ¿À¸¥ÂÊÀ¸·Î ºÎÅÍ ¶ç¿ì±â 24 px) "x" : SCREEN_WIDTH - 176, "y" : SCREEN_HEIGHT - 37 - 565,
"style" : ("movable", "float",),
"width" : 176, "height" : 565,
"children" : ( { "name" : "board", "type" : "board", "style" : ("attach",),
"x" : 0, "y" : 0,
"width" : 176, "height" : 565,
"children" : ( ## Title { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",),
"x" : 8, "y" : 7,
"width" : 161, "color" : "yellow",
"children" : ( { "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" }, ), },
## Equipment Slot { "name" : "Equipment_Base", "type" : "image",
"x" : 10, "y" : 33,
"image" : "d:/ymir work/ui/game/windows/equipment_base.sub",
"children" : (
{ "name" : "EquipmentSlot", "type" : "slot",
"x" : 3, "y" : 3,
"width" : 150, "height" : 182,
"slot" : ( {"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64}, {"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96}, {"index":EQUIPMENT_START_INDEX+5, "x":114, "y":84, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+6, "x":114, "y":52, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+7, "x":2, "y":113, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+8, "x":75, "y":113, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+9, "x":114, "y":1, "width":32, "height":32}, {"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32}, ), }, ## MallButton { "name" : "MallButton", "type" : "button",
"x" : 120, "y" : 150,
"tooltip_text" : uiScriptLocale.MALL_TITLE,
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga", "over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga", "down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga", }, { "name" : "LagerButton", "type" : "button",
"x" : 80, "y" : 150,
"tooltip_text" : uiScriptLocale.LAGER_TITLE,
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga", "over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga", "down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga", }, ## CostumeButton { "name" : "CostumeButton", "type" : "button",
"x" : 78, "y" : 5,
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
"default_image" : "d:/ymir work/ui/game/taskbar/costume_Button_01.tga", "over_image" : "d:/ymir work/ui/game/taskbar/costume_Button_02.tga", "down_image" : "d:/ymir work/ui/game/taskbar/costume_Button_03.tga", }, { "name" : "Equipment_Tab_01", "type" : "radio_button",
"x" : 86, "y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" : ( { "name" : "Equipment_Tab_01_Print", "type" : "text",
"x" : 0, "y" : 0,
"all_align" : "center",
"text" : "I", }, ), }, { "name" : "Equipment_Tab_02", "type" : "radio_button",
"x" : 86 + 32, "y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" : ( { "name" : "Equipment_Tab_02_Print", "type" : "text",
"x" : 0, "y" : 0,
"all_align" : "center",
"text" : "II", }, ), },
), },
{ "name" : "Inventory_Tab_01", "type" : "radio_button",
"x" : 10, "y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
"children" : ( { "name" : "Inventory_Tab_01_Print", "type" : "text",
"x" : 0, "y" : 0,
"all_align" : "center",
"text" : "I", }, ), }, { "name" : "Inventory_Tab_02", "type" : "radio_button",
"x" : 10 + 78, "y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
"children" : ( { "name" : "Inventory_Tab_02_Print", "type" : "text",
"x" : 0, "y" : 0,
"all_align" : "center",
"text" : "II", }, ), },
## Item Slot { "name" : "ItemSlot", "type" : "grid_table",
"x" : 8, "y" : 246,
"start_index" : 0, "x_count" : 5, "y_count" : 9, "x_step" : 32, "y_step" : 32,
"image" : "d:/ymir work/ui/public/Slot_Base.sub" },
## Print { "name":"Money_Slot", "type":"button",
"x":8, "y":28,
"horizontal_align":"center", "vertical_align":"bottom",
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"children" : ( { "name":"Money_Icon", "type":"image",
"x":-18, "y":2,
"image":"d:/ymir work/ui/game/windows/money_icon.sub", },
{ "name" : "Money", "type" : "text",
"x" : 3, "y" : 3,
"horizontal_align" : "right", "text_horizontal_align" : "right",
"text" : "123456789", }, ), },
), }, ), }
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11/29/2013, 20:56
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#8
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elite*gold: 0
Join Date: Sep 2010
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self.LagerButton = self.GetChild2("LagerButton")
^Daran könnte es liegen.. schau mal in der uiinventory nach
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11/29/2013, 20:58
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#9
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Join Date: May 2009
Posts: 533
Received Thanks: 464
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Hab es danke
Kann geclosed werden D
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