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Pets Problem
Discussion on Pets Problem within the Metin2 Private Server forum part of the Metin2 category.
07/19/2013, 12:28
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#1
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elite*gold: 14
Join Date: Jul 2010
Posts: 372
Received Thanks: 85
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Pets Problem
Ich weiß nicht genau was es ist, aber ich gehe halt mal von aus das die noch Mountbar sind, das Problem allerdings ist ich habe jeweils 2 neue Quest's eingefügt, die Game neu gepatcht und mit Veränderungen an der game.py versucht das Problem zu lösen, ohne Erfolg.
Hier das Problem:
Per Tastenkombi Str + g/h geht das ganze, wenn ich absteige und erst das Pferd wegschicke, ist das Pet erst durch Rechtsklick auf das Sickel ebenfalls verschwunden, klicke ich nur auf das Siegel ohne das Pferd vorher weg zuschicken, verschwindet Pet als auch das Pferd.
MfG
Ps: Ja die Qualität ist Minderwertig xD
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07/19/2013, 16:54
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#2
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elite*gold: 20
Join Date: Sep 2012
Posts: 579
Received Thanks: 139
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Das liegt wahrscheinlich an der Quest, die sagt dass du eben nur 1 "Pet" haben darfst. (Ich zähle mal das Pferd als Pet. + Hast du die Game auch sicher mit der richtigen dif gepatcht?
Mfg IzeBreakzz
PS: Es würde auch sicherlich nicht schaden die quest / quests hier reinzuschreiben
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07/19/2013, 18:36
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#3
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elite*gold: 14
Join Date: Jul 2010
Posts: 372
Received Thanks: 85
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Einmal die horse_summon
---************* by Kroneees ---------***********
quest horse_summon begin
state start begin
when 20349.chat."Millitär-Pferd kaufen." begin
say_title("Stallbursche")
say("Hallo ".. pc.get_name() ..".")
say("")
say_reward("Möchtest du für 500.000 Yang ein")
say_reward("neues Militärpferd kaufen?")
local b=select("Kaufen", "Nicht Kaufen")
if 1==b then
if pc.money>=500000 then
pc.changemoney(-500000)
horse.set_level("21")
pc.give_item2("50053", 1)
else
say("Du hast nicht genug Yang.")
end
end
end
when 50053.use with pc.is_riding() == false begin
if pc.getqf("horse_summon") == 0 then
horse.set_level(21)
horse.set_name(""..pc.get_name().."'s Pferd")
horse.summon()
syschat(" Pferderufen erfolgreich. ")
pc.setqf("horse_summon", 1)
else
pc.setqf("horse_summon", 0)
horse.unsummon()
horse.set_level(21)
horse.set_name(""..pc.get_name().."'s Pferd")
syschat(" The horse was removed, press it again to the book for the call. ")
end
end
when login with pc.getqf("horse_summon") == 1 begin
horse.set_name(""..pc.get_name().."'s Pferd")
horse.set_level(21)
horse.summon()
end
when 50053.use with pc.is_riding() begin
syschat(" You have to get off before ezdavogo to Use folio. ")
end
end
end
und einmal die pet_system
----************************************----
---**** Pet system full by Kroneees ****---
----************************************----
---**** Russia ;3 bad ENG ver. -.- ****---
----************************************----
quest pets begin
state start begin
when 53001.use with pc.getqf("firephoenix1") == 0 and pc.getqf("firephoenix2") == 0
and pc.getqf("firephoenix3") == 0 and pc.getqf("firephoenix4") == 0
and pc.getqf("firephoenix5") == 0 and pc.getqf("firephoenix6") == 0
and pc.getqf("firephoenix7") == 0 begin
if pc.getqf("firephoenix") == 0 then
horse.set_level("22")
horse.set_name(""..pc.get_name().."'s Fire Phoenix")
pc.setqf("phoenix_fly", 1)
pc.setqf("firephoenix", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck", 0.2)
elseif pc.getqf("firephoenix") == 1 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly", 0)
pc.setqf("firephoenix", 0)
cleartimer("bugcheck")
end
end
-- Bugschutz
when bugcheck.timer begin
if pc.count_item(53001) == 0 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly", 0)
pc.setqf("firephoenix", 0)
syschat(" <Pet> Print the call is not found, the pet has been removed! ")
cleartimer("bugcheck")
end
end
when login or logout or disconnect with pc.getqf("firephoenix") == 1 begin
horse.set_level("22")
horse.set_name(""..pc.get_name().."'s Fire Phoenix ")
pc.setqf("phoenix_fly", 1)
pc.setqf("firephoenix", 1)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck", 0.2)
end
end
end
quest pets begin
state start begin
when 53003.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix2") == 0
and pc.getqf("firephoenix3") == 0 and pc.getqf("firephoenix4") == 0
and pc.getqf("firephoenix5") == 0 and pc.getqf("firephoenix6") == 0
and pc.getqf("firephoenix7") == 0 begin
if pc.getqf("firephoenix1") == 0 then
horse.set_level("23")
horse.set_name(""..pc.get_name().."'s Ice Phoenix")
pc.setqf("phoenix_fly1", 1)
pc.setqf("firephoenix1", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck1", 0.2)
elseif pc.getqf("firephoenix1") == 1 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly1", 0)
pc.setqf("firephoenix1", 0)
cleartimer("bugcheck1")
end
end
-- Bugschutz
when bugcheck1.timer begin
if pc.count_item(53003) == 0 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
syschat(" <Pet> Print the call is not found, the pet has been removed! ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly1", 0)
pc.setqf("firephoenix1", 0)
cleartimer("bugcheck1")
end
end
when login or logout or disconnect with pc.getqf("firephoenix1") == 1 begin
horse.set_level("23")
horse.set_name(""..pc.get_name().."'s Ice Phoenix")
pc.setqf("phoenix_fly1", 1)
pc.setqf("firephoenix1", 1)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck1", 0.2)
end
end
end
quest pets begin
state start begin
when 53002.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix1") == 0
and pc.getqf("firephoenix3") == 0 and pc.getqf("firephoenix4") == 0
and pc.getqf("firephoenix5") == 0 and pc.getqf("firephoenix6") == 0
and pc.getqf("firephoenix7") == 0 begin
if pc.getqf("firephoenix2") == 0 then
horse.set_level("24")
horse.set_name(""..pc.get_name().."'s Rentierjunges")
pc.setqf("phoenix_fly2", 1)
pc.setqf("firephoenix2", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck2", 0.2)
elseif pc.getqf("firephoenix2") == 1 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly2", 0)
pc.setqf("firephoenix2", 0)
cleartimer("bugcheck2")
end
end
-- Bugschutz
when bugcheck2.timer begin
if pc.count_item(53002) == 0 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
syschat(" <Pet> Print the call is not found, the pet has been removed! ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly2", 0)
pc.setqf("firephoenix2", 0)
cleartimer("bugcheck2")
end
end
when login or logout or disconnect with pc.getqf("firephoenix2") == 1 begin
horse.set_level("24")
horse.set_name(""..pc.get_name().."'s Rentierjunges")
pc.setqf("phoenix_fly2", 1)
pc.setqf("firephoenix2", 1)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck2", 0.2)
end
end
end
quest pets begin
state start begin
when 53005.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix1") == 0
and pc.getqf("firephoenix2") == 0 and pc.getqf("firephoenix4") == 0
and pc.getqf("firephoenix5") == 0 and pc.getqf("firephoenix6") == 0
and pc.getqf("firephoenix7") == 0 begin
if pc.getqf("firephoenix3") == 0 then
horse.set_level("25")
horse.set_name(""..pc.get_name().."'s Baby Azrael")
pc.setqf("phoenix_fly3", 1)
pc.setqf("firephoenix3", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck3", 0.2)
elseif pc.getqf("firephoenix3") == 1 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly3", 0)
pc.setqf("firephoenix3", 0)
cleartimer("bugcheck3")
end
end
-- Bugschutz
when bugcheck3.timer begin
if pc.count_item(53005) == 0 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
syschat(" <Pet> Print the call is not found, the pet has been removed! ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly3", 0)
pc.setqf("firephoenix3", 0)
cleartimer("bugcheck3")
end
end
when login or logout or disconnect with pc.getqf("firephoenix3") == 1 begin
horse.set_level("25")
horse.set_name(""..pc.get_name().."'s Baby Azrael")
pc.setqf("phoenix_fly3", 1)
pc.setqf("firephoenix3", 1)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck3", 0.2)
end
end
end
quest pets begin
state start begin
when 53013.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix1") == 0
and pc.getqf("firephoenix2") == 0 and pc.getqf("firephoenix3") == 0
and pc.getqf("firephoenix5") == 0 and pc.getqf("firephoenix6") == 0
and pc.getqf("firephoenix7") == 0 begin
if pc.getqf("firephoenix4") == 0 then
horse.set_level("26")
horse.set_name(""..pc.get_name().."'s Rufus")
pc.setqf("phoenix_fly4", 1)
pc.setqf("firephoenix4", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck4", 0.2)
elseif pc.getqf("firephoenix4") == 1 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly4", 0)
pc.setqf("firephoenix4", 0)
cleartimer("bugcheck4")
end
end
-- Bugschutz
when bugcheck4.timer begin
if pc.count_item(53013) == 0 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
syschat(" <Pet> Print the call is not found, the pet has been removed! ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly4", 0)
pc.setqf("firephoenix4", 0)
cleartimer("bugcheck4")
end
end
when login or logout or disconnect with pc.getqf("firephoenix4") == 1 begin
horse.set_level("26")
horse.set_name(""..pc.get_name().."'s Rufus")
pc.setqf("phoenix_fly4", 1)
pc.setqf("firephoenix4", 1)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck4", 0.2)
end
end
end
quest pets begin
state start begin
when 53010.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix1") == 0
and pc.getqf("firephoenix2") == 0 and pc.getqf("firephoenix3") == 0
and pc.getqf("firephoenix4") == 0 and pc.getqf("firephoenix6") == 0
and pc.getqf("firephoenix7") == 0 begin
if pc.getqf("firephoenix5") == 0 then
horse.set_level("27")
horse.set_name(""..pc.get_name().."'s Leonidas")
pc.setqf("phoenix_fly5", 1)
pc.setqf("firephoenix5", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck5", 0.2)
elseif pc.getqf("firephoenix5") == 1 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly5", 0)
pc.setqf("firephoenix5", 0)
cleartimer("bugcheck5")
end
end
-- Bugschutz
when bugcheck5.timer begin
if pc.count_item(53010) == 0 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
syschat(" <Pet> Print the call is not found, the pet has been removed! ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly5", 0)
pc.setqf("firephoenix5", 0)
cleartimer("bugcheck5")
end
end
when login or logout or disconnect with pc.getqf("firephoenix5") == 1 begin
horse.set_level("27")
horse.set_name(""..pc.get_name().."'s Leonidas")
pc.setqf("phoenix_fly5", 1)
pc.setqf("firephoenix5", 1)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck5", 0.2)
end
end
end
quest pets begin
state start begin
when 53012.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix1") == 0
and pc.getqf("firephoenix2") == 0 and pc.getqf("firephoenix3") == 0
and pc.getqf("firephoenix4") == 0 and pc.getqf("firephoenix5") == 0
and pc.getqf("firephoenix7") == 0 begin
if pc.getqf("firephoenix6") == 0 then
horse.set_level("28")
horse.set_name(""..pc.get_name().."'s Porkie")
pc.setqf("phoenix_fly6", 1)
pc.setqf("firephoenix6", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck6", 0.2)
elseif pc.getqf("firephoenix6") == 1 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly6", 0)
pc.setqf("firephoenix6", 0)
cleartimer("bugcheck6")
end
end
-- Bugschutz
when bugcheck6.timer begin
if pc.count_item(53012) == 0 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
syschat(" <Pet> Print the call is not found, the pet has been removed! ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly6", 0)
pc.setqf("firephoenix6", 0)
cleartimer("bugcheck6")
end
end
when login or logout or disconnect with pc.getqf("firephoenix6") == 1 begin
horse.set_level("28")
horse.set_name(""..pc.get_name().."'s Porkie")
pc.setqf("phoenix_fly6", 1)
pc.setqf("firephoenix6", 1)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck6", 0.2)
end
end
end
quest pets begin
state start begin
when 53011.use with pc.getqf("firephoenix") == 0 and pc.getqf("firephoenix1") == 0
and pc.getqf("firephoenix2") == 0 and pc.getqf("firephoenix3") == 0
and pc.getqf("firephoenix4") == 0 and pc.getqf("firephoenix5") == 0
and pc.getqf("firephoenix6") == 0 begin
if pc.getqf("firephoenix7") == 0 then
horse.set_level("29")
horse.set_name(""..pc.get_name().."'s Khan")
pc.setqf("phoenix_fly7", 1)
pc.setqf("firephoenix7", 1)
affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck7", 0.2)
elseif pc.getqf("firephoenix7") == 1 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly7", 0)
pc.setqf("firephoenix7", 0)
cleartimer("bugcheck7")
end
end
-- Bugschutz
when bugcheck7.timer begin
if pc.count_item(53011) == 0 then
pet.unsummon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
syschat(" <Pet> Print the call is not found, the pet has been removed! ")
affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8)
affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8)
pc.setqf("phoenix_fly7", 0)
pc.setqf("firephoenix7", 0)
cleartimer("bugcheck7")
end
end
when login or logout or disconnect with pc.getqf("firephoenix7") == 1 begin
horse.set_level("29")
horse.set_name(""..pc.get_name().."'s Khan")
pc.setqf("phoenix_fly7", 1)
pc.setqf("firephoenix7", 1)
pet.unsummon() pet.summon()
horse.set_level("21")
horse.set_name(""..pc.get_name().."'s Pferd ")
loop_timer("bugcheck7", 0.2)
end
end
end
Edit:
Okay, fehler behoben, lag an de zweiten Quest die die Fehler hervorgebracht hat und ich nicht bemerkt habe, das eine zweite Quest vorhanden war
Jz muss ich nur noch die Vnum der Siegel anpassen und fertig
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12/19/2012 - Metin2 Private Server - 4 Replies
Hallo elitepvpers!
Helfen Sie bitte ... Die Tatsache, dass ich eine Quest, um Ihr Haustier zu nennen gebraucht hat außer dem Namen des Pferdes verändert, und wie ich gehört, dass man auf Haustiere zu tun haben verschwindet nicht, wenn teleportieren.
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New pets problem .... !
08/12/2012 - SRO Private Server - 4 Replies
Hello ,
i was working on my DB , and i found that i never tried to add the new fellow pets
i decided they are going to be normal like wolf , fox , bear
not to ride and OR attack and ride at same time (Behmoth module) , etc.
i didn't found any guides , so i made it my own .....
well i copied FOX lines (140 line) and added them with new IDs , new code name, and BSR(s)
every thing went normal but when i summoned the pet it doesn't attack , and it attack only in 1 case when i attack a...
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[Problem]Pets
07/16/2012 - Metin2 Private Server - 0 Replies
Gelöst!
#Closerquest
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Problem with Pets
10/13/2010 - EO PServer Hosting - 5 Replies
Hello, i need some help.
I want to make some changes at my EOServer.
I'm using RevolutionDB, but i want to edit some pets. Like Bird,AxeDragon,NightKiller, to make them Stronger,and to grow their reborn rate.
Can anyone teach me how?
I am sorry if i was talked already, but i can't read 100000000 Post
Thanks, and sorry for bad english.
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