Kann mir jemand sagen wie ich in diese Quest eine Levelbegrenzung machen kann, also zb dass der lv 5er metin nur bis lv 15 etwas droppt.
Quest :
quest metindrop begin
state start begin
when 8001.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 5}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 30)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8002.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 5}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8003.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 5}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8004.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 6}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8005.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 6}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8006.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 6}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8007.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 6}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8008.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 7}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8009.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 7}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8010.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 7}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8011.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 7}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8012.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 8}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8013.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 8}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8014.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 8}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8024.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 9}, -- ???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8025.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 9}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8026.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 9}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8027.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 9}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
end
end
state start begin
when 8001.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 5}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 30)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8002.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 5}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8003.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 5}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8004.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 6}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8005.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 6}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8006.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 6}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8007.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 6}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8008.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 7}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8009.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 7}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8010.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 7}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8011.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 7}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8012.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 8}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8013.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 8}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8014.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 8}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8024.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 9}, -- ???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8025.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 9}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8026.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 9}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
when 8027.kill begin
local d_item = {
{50300, 1, 80}, --???
{50513, 1, 9}, -- Seelenstein
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
{50300, 1, 80}, --???
}
for i = 1, table.getn(d_item) do
local r_drop = number(1, 100)
if r_drop <= d_item[i][3] then
game.drop_item_with_ownership(d_item[i][1], d_item[i][2])
end
end
end
end
end
MfG