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Mdatr

Discussion on Mdatr within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
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Angry Mdatr

Hallo ,

wie schaffen eine Datei mdatr?

Vielen Dank im Voraus
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Old 02/20/2012, 10:10   #2
 
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up !!

up !!
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Old 02/24/2012, 08:24   #3
 
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Old 02/24/2012, 10:32   #4
 
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Hey,

a editor for the model-collision-file isn't there.

Not one apart from me know the file-structure insofar I know.

File-structure:
Code:
[HEADER]:
  [DESC]
  [COUNT OF COLLISION-MESHES]
  [COUNT OF HEIGHT-PLANES]
[COLLISION-MESH]:
  [TYPE]
  [DESC]
  [POSITION X]
  [POSITION Y]
  [POSITION Z]
  (TYPE == 0) # PLANE-MESH
    [SCALE X]
    [SCALE Y]
  (TYPE == 2) # SPHERE-MESH
    [RADIUS]
  (TYPE == 3) # CYLINDER-MESH
    [RADIUS]
    [LENGTH]
  [QUATERNION X]
  [QUATERNION Y]
  [QUATERNION Z]
  [QUATERNION W]
[HEIGHT-PLANE]:
  [DESC]
  [COUNT OF VERTICES] # TRIANGLE LIST
  [VERTICES]
I will release an editor within next weeks.

I hope it was helpful and in case of questions don't use translator.

MfG.
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Old 03/03/2012, 05:12   #5
 
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Quote:
Originally Posted by Anohros View Post
Hey,

a editor for the model-collision-file isn't there.

Not one apart from me know the file-structure insofar I know.

File-structure:
Code:
[HEADER]:
  [DESC]
  [COUNT OF COLLISION-MESHES]
  [COUNT OF HEIGHT-PLANES]
[COLLISION-MESH]:
  [TYPE]
  [DESC]
  [POSITION X]
  [POSITION Y]
  [POSITION Z]
  (TYPE == 0) # PLANE-MESH
    [SCALE X]
    [SCALE Y]
  (TYPE == 2) # SPHERE-MESH
    [RADIUS]
  (TYPE == 3) # CYLINDER-MESH
    [RADIUS]
    [LENGTH]
  [QUATERNION X]
  [QUATERNION Y]
  [QUATERNION Z]
  [QUATERNION W]
[HEIGHT-PLANE]:
  [DESC]
  [COUNT OF VERTICES] # TRIANGLE LIST
  [VERTICES]
I will release an editor within next weeks.

I hope it was helpful and in case of questions don't use translator.

MfG.
Anohros
Hi,

Can you explain us how did get this "file-structure" source code, and with what kind of software you have already seen these files extension .mdatr ?

i guess its something similar to .attr files for maps setting (on the server side), please give us more information about the file structure you gave above, so we can keep seeking solutions with while you are doing the "editor".

Regards.
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Old 03/05/2012, 10:57   #6
 
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Quote:
Originally Posted by WhoGivsaShit View Post
Hi,

Can you explain us how did get this "file-structure" source code, and whit what kind of software you have already seen these files extension .mdatr ?

i guess its something similar to .attr files for maps setting (on the server side), please give us more information about the file structure you gave above, so we can keep seeking solutions with while you are doing the "editor".

Regards.
up !!
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Old 03/09/2012, 07:32   #7
 
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Talking

up !!.
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Old 03/11/2012, 01:53   #8
 
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UP !!!
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Old 03/14/2012, 08:43   #9
 
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up !!
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Old 03/15/2012, 02:58   #10
 
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Quote:
Originally Posted by DaRealFreak View Post
tim knows ^^
Who is tim ?

Quote:
Originally Posted by DaRealFreak
das direkt aus dem gr2 Model entnehmen lassen?
How ?

If you want add me on skype : kasiimashi
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Old 03/16/2012, 15:24   #11
 
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hey,
view mode works perfectly since 2-3 weeks.

My next steps are the concept of the editor and the function to placing new collision objects.

I think so, you load the granny2 mesh (with my own converter) and the mdatr file, and you see the collision objects now.

In toolbar you have some options like to placing a collision sphere or collision ground.

mfg.
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Old 03/17/2012, 05:36   #12
 
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Thanks you !

when release or upload it?
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Old 03/17/2012, 12:23   #13
 
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I would like to know
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Old 03/23/2012, 07:50   #14
 
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up !!
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Old 03/30/2012, 07:23   #15
 
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up !
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