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Holy Water Farm Bot?

Discussion on Holy Water Farm Bot? within the Mabinogi forum part of the MMORPGs category.

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Old   #1
 
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Holy Water Farm Bot?

If someone was able to create a complex holy water gathering bot they'd be a genius. People say its **** money, and would be a waste of time creating a bot for it. Think of it this way, suppose you could keep this bot running for 24 hours. It takes no time at all to get advanced jobs, i have them and it wasn't that hard.

Here's the math of holy water, by the way, people WILL BUY ALL OF YOUR HOLY WATER, its always in high demand, usually, depending on the server, is decent priced, on ruari its about 15k each.

Mabinogi in game day - 36:00 precisely.
Holy water gathered in one day at Adv. jobs - 20 x 15k = 30k cash
One real day - 24:00:00 / 00:36:00 = 40
40 Mabi days = 80 stacks of holy water. 80 Stacks of holy water = 1.2m

Problems
- SPACE, might run out of space, players only have 60 spaces in their inventory total. (pets maybe?)
- Durability loss or stamina loss (possibly carry extra tools, and rest/trans at normal times?)
- Bot seems very very complex, probably not auto-it compatible, and seemingly difficult at adv part time jobs.

Probably impossible to pull off, but i have seen bots this complex and smart in games even like runescape.

Anyway, what do you think? o.o
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Old 07/23/2010, 06:09   #2
 
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AutoIt can do pretty much anything. Despite all the script kiddies on here using it for nothing beyond mouse clicks and simple things, it is far more than that.

This aside. No one in their right mind would make and release a bot that did that.

Possible, definetely.

Easy, no, but not by fault of AutoIt, nor would it become magically easier in any other language.
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Old 07/23/2010, 06:15   #3
 
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Quote:
Originally Posted by Theri View Post
AutoIt can do pretty much anything. Despite all the script kiddies on here using it for nothing beyond mouse clicks and simple things, it is far more than that.

This aside. No one in their right mind would make and release a bot that did that.

Possible, definetely.

Easy, no, but not by fault of AutoIt, nor would it become magically easier in any other language.
Well, i do bot in runescape, and they have bots as complicated, and perhaps more complicated then this written in java, i suppose its just up to the scriptor
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Old 07/23/2010, 17:27   #4
 
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The easiest thing to do is to make a bot chat to the NPC depending on the time:

1. Fill your inventory with wool collecting bags
2. Fill all the bags with wool. (Code a bot to do it or do it yourself... A single bag can contain 20 wool)
3. Go to Quilla and do the healer part time job.

The healer at Quilla only wants wool (10 at the beginning) and nothing else.
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Old 07/27/2010, 04:13   #5
 
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Like Theri said, autoit can do anything, but using it for a task like this... that would likely require capturing, reading, and sending packets at set intervals.

Unless someone wrote a packet capture library for autoit or there was a function I missed in "WinAPI.au3", you'll probably need a programming language like C++ or Java.
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Old 07/27/2010, 04:30   #6
 
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to start off you could try just making the bot for the potato job.

then edit your map image and put waypoints on it for the bot to walk on.

or what if you make a bot where u can load up the inventory with eggs and apples and stuff then you just leave it at the church overnight and it can cash in the items over time. somewhat similar to the ego feeding bot for manus
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Old 07/27/2010, 05:49   #7
 
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You could inject into a program and read packets with autoit like any other language but you're not going to find a tutorial on how to do that since most legit programmers aren't going to tell you how to do that. There's no legit use for such knowledge :P

The easiest way to accomplish this is as others stated, pre-collect the items for the turn-in and then create a bot that will sit and turn in for the job over and over again.
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Old 07/27/2010, 06:46   #8
 
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sorry trismic i didnt realize you already said the same thing i said pretty much
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Old 07/28/2010, 05:25   #9
 
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Quote:
Originally Posted by Theri View Post
You could inject into a program and read packets with autoit like any other language but you're not going to find a tutorial on how to do that since most legit programmers aren't going to tell you how to do that. There's no legit use for such knowledge :P

The easiest way to accomplish this is as others stated, pre-collect the items for the turn-in and then create a bot that will sit and turn in for the job over and over again.
Isn't the server time only sent on log on and channel switch? I'd presume anyways that the client keeps track of it for the most part. So you'd have to hook the bot pre login.
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Old 07/28/2010, 17:43   #10
 
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Would be kind of silly to hook after log in, wouldnt it? Hooking to do a simple job turn in quest repeatedly would be overkill <.<
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Old 07/28/2010, 20:08   #11
 
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Quote:
Originally Posted by Theri View Post
Would be kind of silly to hook after log in, wouldnt it? Hooking to do a simple job turn in quest repeatedly would be overkill <.<
Well most bots on here don't require the sort of procedure that this one does. If someone were to make a bot that just reads packets, why not just make an all purpose bot like RO has, . It's sort of funny that no one has tried yet.
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Old 07/28/2010, 20:42   #12
 
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They have, It's call MabiPake, and it's detected.
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Old 07/28/2010, 21:52   #13
 
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They have, It's call MabiPake, and it's detected.
OpenKore is clientless (it opens as a command prompt) which is the point I was trying to make, it requires no hooking, nothing, it reads packets and connects to the server completely on it's own and has a primitive scripting language which you can use to tell the bot where to go to talk to npcs etc.

Ofcourse there are a whole bunch of server settings that change based on the server type and such, hell it'd be an interesting project to try and attempt for Mabinogi, but one of the things that caused RO to get this was the emergence of private servers.

It would require a lot of packet interpreting to do though.
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Old 07/29/2010, 02:54   #14
 
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No one gives enough of a **** to do anything that major though, so you can throw that idea out the window.
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Old 07/29/2010, 04:24   #15
 
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RO and Mabinogi are two incredibly different beasts. The entire source code for RO was stolen at one point and entire features were lost due to some server hacking that happened a long time ago. When your entire server code is readily available from an early time, its no surprise that game has such well coded bots available.
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