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[Guide] Packet Edit One Charge Fireball

Discussion on [Guide] Packet Edit One Charge Fireball within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

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Old 12/01/2009, 20:09   #16
 
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Originally Posted by redjoker5 View Post
I read that but then thing about that tutorial is that he says "Change this to this and that to that." But he doesn't say what JMP is or what CMP is so for the purposes of that tutorial it works because you just do what he did and you will be fine. I am trying to make edits in other things and if I don't know what JMP is, for example, I doubt i can just get in there and start editing.

It helped understand it a bit more. But I still can't edit anything because I still don't know what to edit.
It's an Unconditional Jump.
It's a Conditional Jump.
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Old 12/01/2009, 20:14   #17
 
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Er, CMP just compares two values. And then the jumps after it will occur if the resulting values match the jump conditions.

JMP just jumps no matter what. Almost a dll modder's best friend.
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Old 12/01/2009, 20:31   #18
 
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That's what I said... just less detailed.
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Old 12/01/2009, 20:33   #19
 
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CMP doesnt jump.... At all....
And JMP isn't a conditional jump, it doesn't need conditions to jump. It just jumps, regardless...
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Old 12/01/2009, 22:27   #20
 
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Originally Posted by fenrir2037 View Post
Er, CMP just compares two values. And then the jumps after it will occur if the resulting values match the jump conditions.

JMP just jumps no matter what. Almost a dll modder's best friend.
Its too good of a friend. lol
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Old 12/02/2009, 00:05   #21
 
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Originally Posted by Kevsprk View Post
Thanks for this (I was about to do a DLL edit for cloudkiller2006 on this xD, she's gunna love you)
So basically anything can be done using rPE is possible to be done by modding dlls?
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Old 12/02/2009, 00:10   #22
 
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This is, atleast. I just did it, works perfectly. Through DLL, meaning on any monster. I will release it later, most likely.
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Old 12/02/2009, 00:11   #23
 
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Would that include running with meditation, charging advanced magic without a wand, etc?
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Old 12/02/2009, 00:19   #24
 
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Hehe, I was planning on adding those in before I released it. Atleast the running with adv magic part, but I will see about the meditation one too.
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Old 12/02/2009, 01:06   #25
 
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the fireball one works like a charm, so its something to look forward to <3
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Old 12/02/2009, 01:13   #26
 
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Originally Posted by cloudkiller2006 View Post
the fireball one works like a charm, so its something to look forward to <3
^ Thanks to her for letting me use her fireball possessing account to test 8D
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Old 12/02/2009, 01:25   #27
 
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Originally Posted by cloudkiller2006 View Post
the fireball one works like a charm, so its something to look forward to <3
Quote:
Originally Posted by Kevsprk View Post
^ Thanks to her for letting me use her fireball possessing account to test 8D
^E*pvpers Couple of the Month
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Old 12/02/2009, 06:45   #28
 
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The meditation **** would be super handy. Even though my rank fails I should work on that. _-_
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Old 12/02/2009, 07:30   #29
 
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Hmm after taking all my finals I need to look into asm too.

Just wondering how long it takes from a complete newb to the degree of understanding the code?
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Old 12/02/2009, 07:51   #30
 
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Originally Posted by lagtard View Post
Hmm after taking all my finals I need to look into asm too.

Just wondering how long it takes from a complete newb to the degree of understanding the code?
I say more than a week. I can only modify in-game dialogues with pleione after learning for three days from scratch. Or I am very dumb.
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