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[Release] Client Side Coordinate Teleport Code

Discussion on [Release] Client Side Coordinate Teleport Code within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

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Old 01/07/2012, 05:47   #16
 
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There are multiple out I believe... But I doubt you would ever be able to find them.
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Old 01/08/2012, 08:06   #17
 
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There are multiple out I believe... But I doubt you would ever be able to find them.
Thanks for the vague comment.

I don't mean any disrespect, of course, but do you mind not commenting things like that? They don't really have a point, like this comment I'm making right now. We get it, you're a good modder/hacker/exploiter/etc. What ever you want to call it. We understand. Keep things to yourself though.

Again, I don't mean disrespect, just keeping things a little real on this forum. Just saying what everyone else is thinking.
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Old 01/08/2012, 08:55   #18
 
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In Buddhism, the monks call it remote viewing or an out of body experience.
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Old 01/11/2012, 16:01   #19
 
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lol This does have a fun value about i think region 70 in morva isle right next to port ceann port took me to some place strange there was 1-2 boxes floating around a wierd shrine
Pretty sure 70 is Osna Sail(Emain -> Dunbarton map).
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Old 01/11/2012, 20:14   #20
 
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Like teleporting? kinda reminds me of when i played with aliss and found out i can teleport to X Y as long as im in R town, But then found out not serversided but yet pets think im over at XY when my real body in server is still at First XY befor XY teleported O-o
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Old 01/12/2012, 02:45   #21
 
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Originally Posted by mocdragon View Post
Like teleporting? kinda reminds me of when i played with aliss and found out i can teleport to X Y as long as im in R town, But then found out not serversided but yet pets think im over at XY when my real body in server is still at First XY befor XY teleported O-o

Because the client also sends packets`~
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Old 01/12/2012, 07:03   #22
 
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Because the client also sends packets`~
And that is the packets I get, but can’t implement them in to one big packet then attach a command line and boom #### teleported. I’m still trying to figure out how the tir teleport works. If I got an understanding of that I would be able to make much more happen.

Too bad I’m a nub and by the time I spend my days in class learning this or online the hard way it would be patched LOL, or even when I get out of class from learning hex/C++Delphi 7 mabi would be too old and all patched up to have any fun with mods.

P.s "Anyone want to help me with animation in game to get other people to see it not just me?" (Don’t care too much about the game breaking mods or teleporting ones, I want the animation ones: D!!!!!!!)
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Old 01/12/2012, 22:58   #23
 
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Originally Posted by mocdragon View Post
I’m still trying to figure out how the tir teleport works. If I got an understanding of that I would be able to make much more happen.
How the "tir teleport" works:
->You send an OP Code
->Server Reacts to the OP Code
--->Server Reads the OP Code
--->Looks for the Function in their database associated with the heading
--->Server: "Oh hey, this OP Code belongs to: 'Change CharacterLocationID from XXXXX(Original) to YYYYYY(Tir Location) in dabatase under ZZZZZ(AccountID) WWWWW(CharacterID)"
---> Server looks for AccountID 'ZZZZZ' then for characterID 'WWWWW' then for the CharacterLocationID table, and changes the value XXXXX to YYYYYY.
->Your character is now in Tir.


In other words, the ONLY way you can modify the "tir teleport" OP code's function, consequently the reason why you won't make much more of anything(DC's excluded) happen, would be hacking the server database and directly altering the function of said OP Code.

I think that sums it up...

Cheers,
Nogi'le

EDIT: Forgot to mention, being that character ID's are supposed to be different under any circumstances, looking for the Account ID is unnecessary; depending on the programmer of the function he would have chosen one of two common roads: either search the database for the Character ID directly, or to decrease overall searching time, he would first look through Account IDs, then sort out the characters, since logically there are many more characters within the server than accounts(I assume the 2nd path to be shorter, thus I mentioned it only initially).

Edit 2: Never mind... This strongly depends on how the servers are built, since the packet sends only your character ID, the Account ID method would be inefficient and would likely actually increase searching time due to unnecessary steps.
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Old 01/18/2012, 18:23   #24
 
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you can try this for Unlimited Party Dungeon : 00006599<charID>110400010103000003EC03000045130300 005510
I set it to near the gate.
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Old 01/18/2012, 18:42   #25
 
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Originally Posted by yay895 View Post
you can try this for Unlimited Party Dungeon : 00006599<charID>110400010103000003EC03000045130300 005510
I set it to near the gate.
Huh?
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Old 01/18/2012, 20:03   #26
 
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Originally Posted by yay895 View Post
you can try this for Unlimited Party Dungeon : 00006599<charID>110400010103000003EC03000045130300 005510
I set it to near the gate.
thats not even the op code for unlimited party dungeon text i already submitted a thread about the real one
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Old 01/18/2012, 20:53   #27
 
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thats not even the op code for unlimited party dungeon text i already submitted a thread about the real one
yahhhh. that's just a recv pake.I expecting you will find out real op code.
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Old 01/18/2012, 21:27   #28
 
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I honestly don't get what you're trying to do.
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Old 01/18/2012, 21:55   #29
 
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I honestly don't get what you're trying to do.
I'm just as lost as you...
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Old 01/18/2012, 22:11   #30
 
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Oh well, back to designing bracelets.

And yes, it's a manly Hobby.
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