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Brauche das Decrypt dings da für 411

Discussion on Brauche das Decrypt dings da für 411 within the Lineage 2 forum part of the MMORPGs category.

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Old   #1

 
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Hi all

ich brauche ma ein Decrypt dingens welches auch die c2 dateien encrypten oder decrypten kann ps:
hab mir das hier runter geladen ver411decorder.exe "aber" ich kann die datei nich damit verändern
oder mach ich was falsch :smashfreak:
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Old 04/14/2005, 14:09   #2
 
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hast das benutzt?

nachm decrypten kannst die datei normal bearbeiten :O
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Old 04/15/2005, 21:22   #3

 
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nö das hier hab das auch hier irgentwo her

einfach ma drauf klicken



das andere was du gezeigt hast würd mir zu kompliziert sein


EDIT::.

kk hab das mit dem anderen probiert hab es auch geschafft aber wenn ich dann die loader.exe benutze kommt dann ein fehler



OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2102 MHz with 1022MB RAM
Video: No Video

General protection fault!

History: FFileManagerWindows::CreateFileReader <- appLoadFileToString <- FConfigFile::Read <- FConfigCacheIni::Find <- FConfigCacheIni::GetString <- UObject::LoadConfig <- (PlayerController None) <- UClass::Serialize <- (Class Engine.PlayerController) <- LoadObject <- (Class Engine.PlayerController 131655==131655/2665497 124556 7099) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.erty Engine.PlayerController.PasteFromClipboard.ReturnV alue NULL) <- UObject::StaticLoadClass <- InitEngine


ehm könnte mir bitte einer meine ini so verändern das ich window mode dann habe aber nich so ein window mode wo ich von windows noch den rahmen sehe hab es nähmlich einmal geschafft aber fragt mich nich wie

hier DL link

danke für eure hilfe


mfg SyM
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Old 04/18/2005, 10:13   #4
 
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komisch, was hast denn alles in der ini geändert?
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Old 04/18/2005, 11:56   #5

 
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Da wo rot ist hab ich verändert

Quote:
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=False
und noch das hab ich verändert

Quote:
[SDLDrv.SDLClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=False
ScreenFlashes=True
ehm bei dem zweiten bin ich mir nich so ganz sicher ob ich das überhaupt machen sollte ps:
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Old 04/18/2005, 12:43   #6

 
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so nun hab ich nur das obere verändert hier ma meine ganze .ini
ah und den header hab ich auch gelöscht wie befeohlen bei den anderen thread.

nach ausführen der loader.exe kam jetzt ein andere fehler


Code:
OS&#58; Windows XP 5.1 &#40;Build&#58; 2600&#41;
CPU&#58; AuthenticAMD PentiumPro-class processor @ 2102 MHz with 1022MB RAM
Video&#58; NVIDIA GeForce4 Ti 4200 with AGP8X &#40;7184&#41;

Failed to enter &#58; Can't find file ''

History&#58; UGameEngine&#58;&#58;Init &#60;- InitEngine


Code:
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
ServerAddr=L2testauthd.lineage2.com
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=True
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=0
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0

&#91;L2WaterEffect&#93;
ColorReference=&#40;A=180,R=38,G=56,B=64,RR=150&#41;
EffectResolution=512

&#91;LanguageSet&#93;
Language=0

&#91;FontSet&#93;
;Font=L2Font.Japan
;Glyph=Japan.gly
Font=L2Font.gulim
Glyph=gulim.gly

&#91;CharacterDisplay&#93;
Name=true
Dist=1000

&#91;ClippingRange&#93;
PawnMax=3.0
PawnMin=1.5
AntiPortal=1.5
Terrain=8.0
StaticMesh=4.0
Projector=0.2
StaticMeshLod=5.0
Pawn=2.0
Actor=4.0

&#91;AutoLogOn&#93;
IsL2AutoLogOn=Ture
L2ID=zodiac
L2Passwd=zodiac
L2Slot=7

&#91;FirstRun&#93;
FirstRun=2110

&#91;Engine.Engine&#93;
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
GUIController=Engine.BaseGUIController
;DefaultGame=WarfareGame.WarfareTeamGame
;DefaultServerGame=WarfareGame.WarfareTeamGame
DefaultGame=Engine.GameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DefaultPlayerController=Engine.LineagePlayerController
L2NetHandler=Engine.NetHandler
L2Console=NWindow.ConsoleWnd
L2Font=NWindow.L2Font

&#91;Core.System&#93;
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../StaticMeshes/*.usx
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Maps/*.unr
Paths=../Music/*.umx
Paths=../Animations/*.ukx
Paths=../SysTextures/*.utx
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

&#91;Engine.GameEngine&#93;
CacheSizeMegs=32
UseSound=True
;ServerActors=IpDrv.UdpBeacon
;ServerActors=IpServer.UdpServerQuery
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
;ServerActors=UWeb.WebServer
ServerPackages=AmbientCreatures
;ServerPackages=WarEffects
;ServerPackages=Decorations
ServerPackages=GamePlay
ServerPackages=UnrealGame
;ServerPackages=WarfareGame
;ServerPackages=WarClassLight
;ServerPackages=WarClassHeavy
;ServerPackages=WarClassMisc
;ServerPackages=Pickups

&#91;WinDrv.WindowsClient&#93;
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
CaptureMouse=True
&#91;COLOR=red&#93;StartupFullscreen=False&#91;/COLOR&#93;
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Higher
TextureDetailTerrain=Higher
TextureDetailWeaponSkin=Higher
TextureDetailPlayerSkin=Higher
TextureDetailWorld=Higher
TextureDetailRenderMap=Higher
TextureDetailLightmap=Higher
NoFractalAnim=False
ScaleHUDX=0.0

&#91;SDLDrv.SDLClient&#93;
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False

&#91;Engine.Player&#93;
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000

&#91;ALAudio.ALAudioSubsystem&#93;
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=32
MusicVolume=0.1
AmbientVolume=1.0
SoundVolume=1.0
DopplerFactor=1.0
Rolloff=0.5
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False

&#91;IpDrv.TcpNetDriver&#93;
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload

&#91;IpDrv.HTTPDownload&#93;
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

&#91;Engine.DemoRecDriver&#93;
DemoSpectatorClass=Warriors.CHSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60

&#91;Engine.GameReplicationInfo&#93;
ServerName=Another Unreal Server
ShortName=Unreal Server

&#91;IpDrv.TcpipConnection&#93;
SimPacketLoss=0
SimLatency=0

&#91;IpServer.UdpServerQuery&#93;
GameName=ut

&#91;IpDrv.UdpBeacon&#93;
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut

&#91;XboxDrv.XboxClient&#93;
TextureDetail=Medium
SkinDetail=Medium
LightmapDetail=High
TextureMinLOD=6
TextureMaxLOD=9
Brightness=0.8
Contrast=0.7
Gamma=0.8
NoFractalAnim=True

&#91;XBoxAudio.XBoxAudioSubsystem&#93;
ReverseStereo=False
Channels=32
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True

&#91;D3DDrv.D3DRenderDevice&#93;
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False

&#91;OpenGLDrv.OpenGLRenderDevice&#93;
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=True
UseStencil=False
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=False

&#91;Engine.NullRenderDevice&#93;
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False

&#91;Editor.EditorEngine&#93;
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=&#40;X=16.000000,Y=16.000000,Z=16.000000&#41;
RotGridEnabled=True
RotGridSize=&#40;Pitch=1024,Yaw=1024,Roll=1024&#41;
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
LoadEntirePackageWhenSaving=0
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UWindow
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=GamePlay
EditPackages=LineageEffect
EditPackages=LineageWarrior
EditPackages=LineageNpc
EditPackages=LineageMonster
EditPackages=LineageVehicle
EditPackages=LineageDeco
EditPackages=LineageEnv
EditPackages=UDebugMenu
;EditPackages=WarEffects
;EditPackages=Decorations
;EditPackages=WarfareGame
;EditPackages=IHVDemoContent
;EditPackages=Pickups
;EditPackages=WarClassLight
;EditPackages=WarClassHeavy
;EditPackages=WarClassMisc
;EditPackages=AmbientCreatures
;EditPackages=Vehicles
;EditPackages=UPreview

&#91;UMenu.UnrealConsole&#93;
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

&#91;UMenu.UMenuMenuBar&#93;
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu

&#91;Engine.GameInfo&#93;
bLowGore=False
bVeryLowGore=False

&#91;UWeb.WebServer&#93;
;Applications&#91;0&#93;=UTServerAdmin.UTServerAdmin
;ApplicationPaths&#91;0&#93;=/ServerAdmin
;Applications&#91;1&#93;=UTServerAdmin.UTImageServer
;ApplicationPaths&#91;1&#93;=/images
DefaultApplication=0
bEnabled=False

&#91;Engine.LevelInfo&#93;
PhysicsDetailLevel=PDL_Medium

&#91;Engine.Console&#93;
ConsoleKey=9

&#91;WindowPositions&#93;
GameLog=&#40;X=0,Y=0,XL=512,YL=256&#41;
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