Note: By signing up for the beta you will see a sexy ass picture, saying thank you!
Website:
Beta Information
- Launch Date: To Be Announced (sign up to receive an email notification)
- Duration: 1 week
- Wiped: yes
- Purpose: Finalize gameplay - balance skills - debug
- Reward: yes - all beta players will receive a reward package (exact rewards will be announced at a later date)
- 15x [35x with viality] experience - 25x adena - drops/spoils/quests are 1x, but important items have been modified to a custom rate
- 66.6% enchant rate
- Start at level 20
- Revamped starter zones - level 20-40 in your racial starting zone
- Free world - we won't limit you to a specific zone
- D/C/B/A Grade items are free - S grade is purchased with adena - S80/S84 uses a custom npc crafter who exchanges items for materials and adena.
- Multiple high level zones to gather materials - such as revamped School of Dark Arts
- Certain skills - like rush - have their cool down timer increased to balance gameplay
- Vote reward system
- Daily reward system - a gift from your L2 Symple developers - vitality potion which restores 100% vitality and bestows a 1 hour long vitality maintenance effect
- Increased exp weekends twice a month
- 1 hour buffs
- Gatekeepers will take you to points of interest, but are not classified as global gatekeepers
- Limited donations - hair accessory items - title color changes - vitality potion - premium account (which have access to 76+ buffs from npc buffer)
- NPC buffer - pre level 76 buffs - premium accounts may obtain level 76+ buffs from the npc
- Experienced development team
- More details will be released during beta when we finalize the gameplay system
Custom Script Zones
School of Dark Arts.
This zone will be available for testing in beta. Below are details on this revamped zone. The fine details haven't been worked out but this is what we have so far and will start with.
- Open-world, full party, leveling area - Level 76-85 -
- Area will have a "theme" set and some story-line dialogue written.
- Upon killing a monster in the zone, a random number is generated. This random number is kills needed for a random champion monster to spawn for your party.
- The champion monster will spawn on top of a random party member.
- When killed, it will drop rare materials used in crafting S80/S84 and other goodies.
- Also, your party will have a certain % chance on each kill to spawn a treasure chest.
That's all the information I have on this zone as of now! If you have any ideas please send an email titled "School of Dark Arts" to