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Carbon Mod for LoL (6v6 and more)

Discussion on Carbon Mod for LoL (6v6 and more) within the League of Legends forum part of the Popular Games category.

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Old   #1
 
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Carbon Mod for LoL (6v6 and more)

About Carbon Mod

Carbon Mod is a patcher for the League of Legends Client that lets you
-Host 6v6 games on any map. (The game cannot handle more than 12 people)
-Have Facebook Integration! (Buggy?)

Download:
Look below for more information.

Information
What's to come

-Autoupdates from ingame (this will take a while)
-Better looking interface
-Anti-Session Closed
-Much more various things
Also note most this stuff is already done, but I'm not sure if some of these features will remain through patching so
I'll need to go through and check.

Changelog
v0.8:
-Fixed a few patching issues.
-Changed how it checks if LoL is modded.

v0.7:
-6v6 lobby view (see ALL people in your 6v6 lobby)
-Fixed UnMod issues.
-Found out the cause of decompile issues read my post on page6
v0.61:
-Fixed the drive select/required files issue
-Added news message whenever my patcher is ran. It will say if I'm available to be talked to ingame and anything else worth mentioning.

Other information


If you need help or running into issues just hit me up ingame at Carbonitex, or email me at (not good at checking mail)
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Old 09/15/2011, 13:39   #2
 
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1/43 infected Trojan


screenshot/video pls
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Old 09/15/2011, 14:25   #3
 
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Doubt this will work since game creation is sever sided.
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Old 09/15/2011, 14:39   #4
 
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scanned with nod32, nothing came up, no alerts from malwarebytes.
as far as i know, this file is clean.
1/43 is a big false positive especially with that particular scanner.
haven't tried but cheers to those that do.

@jas, game creation is client sided, game hsoting is server sided, the last patch might of patched the 6v6/12v12 mdoes.
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Old 09/15/2011, 14:50   #5


 
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Hat das schon jemand getestet? Und wo muss man ihn reinpacken
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Old 09/15/2011, 15:01   #6
 
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xenox, no testers yet. i'm looking into it.

Quote:
Unpacking: C:\Users\Rome\Desktop\Carbon Mod.exe
Script Type 3.2.5+ found.
AlternativeSigScan for 'FILE'-signature in au3-body...
000A4055 -> SrcFile_FileInst: >>>AUTOIT SCRIPT<<<
Seeking back to script start position...
AU3_Signature: A3 48 4B BE 98 6C 4A A9 99 4C 53 0A 86 D6 48 7D £HK¾˜lJ©™LS
†ÖH}
000A4013 -> SubType: 0x41 AU3!
~ Note: The following offset values are were the data ends (and not were it starts) ~
000A4017 -> New AutoIt Script Found. - Type2 = EA06
Script is password protected!
000A4027 -> Password/MD5PassphraseHash: D08DB96CEF3D5139C6AA1853591B760E
Ð�¹lï=Q9ƪSYv
MD5PassphraseHash_ByteSum: 00000000 '+ 2477' => decryption key!
------------ Processing Body -------------
=== > Processing FILE: #1
000A402B -> ResType: FILE
000A4055 -> SrcFile_FileInst: >>>AUTOIT SCRIPT<<<
000A40B1 -> CompiledPathName: C:\Users\Matt\AppData\Local\Temp\aut9A7B.tmp
000A40B2 -> IsCompressed: True (01)
000A40B6 -> ScriptSize Compressed: 00017EB8 Decimal:97976
000A40BA -> ScriptSize UnCompressed(used to seek to next file): 00074BBC Decimal:478140
000A40BE -> ADLER32 CRC of unencrypted script data: 12001FD1
000A40CE -> FileTime (number of 100-nanosecond intervals since January 1, 1601)
pCreationTime: 01CC7338BC893D5C 14.9.2011 23:48:0 [537]
pLastWrite : 01CC7338BCFF3266 14.9.2011 23:48:1 [310]
000A40CE -> Begin of script data
Decrypting script data...
Calculating ADLER32 checksum from decrypted scriptdata
OK.
JB LZSS Signature:EA06
Compressed scriptdata written to C:\Users\Rome\Desktop\Carbon Mod.pak
Expanding script data to "Carbon Mod.tok" at C:\Users\Rome\Desktop
Can't open C:\Users\Rome\Desktop\Carbon Mod.tok for read/write access. File not found

Saving Logdata to : C:\Users\Rome\Desktop\_myExeToAut.log
logfile from my autoit 3 decompiler. something seems fishy not to mention the username/1 post..

same guy on ****, 12 post. it feels liek a downloader cause it has an auto-update feature, i see no necessary reason for that aswell as the fact he's hosting on dropbox instead of soemwhere where a file can be reproted.

about to run in sandboxie, well see what happens.
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Old 09/15/2011, 16:16   #7
 
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the game can handle 24 per match!

im missing this in your mod but i wait for any test opinion
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Old 09/15/2011, 17:54   #8
 
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it's bogus, sorry for the late post.
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Old 09/15/2011, 19:08   #9


 
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I'll test it.
€: It works
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Old 09/15/2011, 19:39   #10
 
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einfach MOD drücken und dan kann man 6on6 erstellen und joinen?
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Old 09/15/2011, 19:43   #11
 
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Stuck at a black loading screen after logging in. The program (when modding) stuck at decompile 5/9
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Old 09/15/2011, 19:49   #12


 
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Ja einfach auf MOD.Danach kannst du einfach ein 6v6 erstellen egal auf welcher Karte.
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Old 09/15/2011, 19:53   #13
 
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Xen, you got this to work, right? How? Did you just press mod and it instantly modded for you, or?


Xen, hast du dies funktioniert, nicht wahr? Wie? Wussten Sie, drücken Sie einfach mod und es sofort für Sie modded, oder?
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Old 09/15/2011, 22:53   #14
 
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Sorry I needed to clear things up, the mods "auto-update" feature doesnt download a new EXE it just pulls the new values and info from a text file. Therefore after small changes to LoLClient can me made without redownloading it. The program itself just decompresses the files and mods them directly. Sorry about any misunderstandings.
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Old 09/15/2011, 23:14   #15
 
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Just tried it. Works fine. As for a virus, if it is, I hope my account gets hacked so I can finally quit playing this game.
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6v6, lol, mod


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