Come on ladies, no need to Sleep().
There's a way to use 3000 things on an item within a freaking second, even old P-Serv's.
The engine private servers are currently using is an old, crappy, schlagsahne-made dirt-drawer.
Now the nutheads from Inixsoft put their moustaches out of the box they've been sequestrated in the last few years for half a second and, within the time of a blink, they learnt some skills from the actual world.
Oh Snap~!
So the Int. engine has some new features. (I dunno which ones, but I guessed this one.)
Think a little, what the f00k happens when you pimp 10x ?
Games goes slow, might even freeze, and then you get the annoying 'Succ..FAIL' message popped up like 5 times at once.
Now try this on Int servers.. what happens ?
(Damn, I don't know, you tell me~!)
Now what does this mean ?
Easy, it means the old engine just doesn't skip or tries to skip any frame..
And actually draws them all.
In the end, the Int engine is enhanced with a Vertical-Sync system whilst our ones.. ain't.
- "Skip the dang frame, god dawn it~!"
I've once reached 1600fps at Kal, nice bullsheet, isn't it ? :3
There is in fact a way to bypass this, but..
I requires a BIT of imagination.
Here it goes (P-Server Only) :
When you log in-game (I mean, in-game, not at the select char thingie), Kal (or the DirectX instance or what-so-ever) isn't in an "active" mode.
If you don't click anything inside the KalOnline window, this mode will stay off.
If you do, it goes on, and your ultimate graphic card goes "wvvvRRRRR" ._.
When on this state, the engine will force-skip any unneeded frame.
Maybe there's a way to crack it, I don't know, won't get into it anyway.
However, you can use advantage of your little console window you've designed so cutely.
But WAIT, now you're gonna tell me "w00t nice, now how do I get the variables set in and stuff ?"
Oh come on, I've given you a part of my own imagination, now it's time to use yours.
Quote:
Originally Posted by Thiesius
Maybe it's because KOCP. It's kinda buggy sometimes...
|
Abuse of Excuses ! ._.