0x0b: == CPlayer::GameStart ( BOOL set - dwZcoord )
0x0c: == if (SYSTEM_GUILDWAR_SIEGEGUN) jumps always to return ( dummy )
0x0d: == if (SYSTEM_GUILDWAR_SIEGEGUN) jumps always to return ( dummy )
0x0e: == if (SYSTEM_GUILDWAR_SIEGEGUN) jumps always to return ( dummy )
0x0f: == CPlayer::Attack
0x10: == CPlayerSkill::ExcuteSkill
0x11: == CPlayer::ProcessMsg ( chat )
0x12: == CPlayer::OnTeleport ( set height after respawn / town teleport )
0x13: == CPlayer::Write 0x1D ( select char )
0x14: == CSMap::MovePlayer
0x15: == CSMap::MovePlayer and stop
0x16: == CNPC::Reply
0x17: == CCastle::GetCastle ( get npc tax )
0x18: == CPlayer::BuyItemEx
0x19: == CPlayer::SellItem/
0x1a: == CPlayer:
ropItem
0x1b: == CPlayer::Write 0x5D ( quit game )
0x1c: == CPlayer::ShowOffItem ( put into tradewindow is meant^^ )
0x1d: == CChar::WriteInSight packet 0x3D ( animation state )
0x1e: == CPlayer::GetNeedPoint (set stat point)
0x1f: == CPlayer::Rest GState 0x04
0x20: == CSMap::PickUpItem
0x21: == CPlayer::UseItem
0x22: == CPlayer::AskTrade
0x23: == CPlayer::OnAskTrade
0x24: == CPlayer::CancelTrade
0x25: == GameServ.CPlayer::Revival
0x26: == if (SYSTEM_GUILDWAR_SIEGEGUN) CPlayer::SiegeGunProcess ( FALSE )
0x27: == if (SYSTEM_GUILDWAR_SIEGEGUN) CPlayer::SiegeGunProcess ( TRUE )
0x28: == if (SYSTEM_GUILDWAR_SIEGEGUN) CPlayer::SiegeGunControl
0x29: == CPlayerSkill::LearnSkill
0x2a: == CPlayerSkill::SkillUp
0x2b: == CPlayerSkill::PreSkill ( SkillAnimation )
0x2c: == CPlayer::AskParty
0x2d: == CPlayer::OnAskParty
0x2e: == CGuild
0x2f: == CPlayer::LeaveParty
0x30: == CPlayer::ExileParty ( 30 - dwPlayerID -> kick player)
0x31: == CPlayer::PutInStorage
0x32: == CPlayer::PutOutStorage
0x33: == CQuest::CallProcess ( 33 ** 00 2e 23 jobchange ) (33 03 00 71 17 fishing -> GState 0x20)
0x34: == CPlayer::StorageInfo
0x35: == always jumps 2 return.. dumb! ( was bird event )
0x36: == if (SYSTEM_GUILDWAR) CAuthSocket::Write 0x10 -> CDBSocket::Write 0x4D
0x37: == Invalid packet type at CPlayer::Process()
0x38: == CPlayer::SaveRevivalPt ( town statue )
0x39: == CPlayer::EnchantItem ( tali over item )
0x3a: == CPlayer::SetStallInfo ( stall = shop^^, info = sell item )
0x3b: == CPlayer::RemoveItem use StoneOfJob (not for Naraeha/Hanin)
0x3c: == CPlayer::RemoveItem use HighGradeSoC (not for Naraeha/Hanin)
0x3d: == CChar::WriteInSight packet 0x18 (its dance)
0x3e: == CPlayer::TradeAgreed
0x3f: == CPlayer::TrashItem ( destroy )
0x40: == CPlayer::FRDProcess ( FRD= friend stuff )
0x41: == CPlayer::PutOnItem
0x42: == CPlayer::PutOffItem
0x43: == CPlayer::SwitchStall ( switch state.. 0 = end, 1 = start )
0x44: == CPlayer::ProcessEvent (GambleSystem (dice) not running on hanin/naraeha)
0x45: == remove GState 0x60 (10 20 30 40 50 60) send2client 2e pID GState (stop fishing / cooking)
0x46: == CPlayer::GetStallInfo
0x47: == CPlayer::BuyItemAtStall
0x48: == CPlayer::EventSetMora if (EVENT_SPONSOR) packet 0x0E - (MasterOfPaper-Rock-Scissores) 4303 start
0x49: == CPlayer::IsCooking GState 0x40
0x4a: == CPlayer::RevivalSkill ( Accept MageRevive )
0x4b: == CPlayerSkill::Redistribute -> CPlayer::RemoveItem ( use StoneOfChance)
0x4c: == CPlayer::ExchangeBoddariToItem ( 4c02 - AddEState 0x200 | 4c00 if EState 0x200 use GoldenLuckyPouch | 4c** (not 02) use Silver~
0x4d: == CPlayer::ExchangeDanjiToItem ( 4d02 - AddEState 0x400 | 4d00 if EState 0x400 use GoldenPot | 4d** (not 02) use Silver~
0x4e: == CPlayer::InitStat use StoneofBirth
0x4f: == if (SYSTEM_LOCAL_TEST) CPlayer::PKBulletinInfoSend (GetAssaList)
0x50: == CPlayer::AskPvP
0x51: == CPlayer::OnAskPvP
0x52: == CPlayer::Transform
0x53: == CPlayer::Bless
0x54: == CPlayerSkill::ExcuteTransformSkill
0x55: == CPlayer::MLMProcess Teacher/Student
0x56: == Invalid packet type at CPlayer::Process()
0x57: == Invalid packet type at CPlayer::Process()
0x58: == BOOL(byte) Parameter[0] remove/add GState 0x800
0x59: == CPlayer::Shortcut ( skillbar )
0x5a: == CPlayer::SetMyTelPt ( use saving / moving scroll )
0x5b: == CPlayer::UpgradeItem ( 0,id -> make revs | 1,id -> increase % | 2,id -> upgrade )
0x5c: == CPlayer::MAILProcess ( message system )
0x5d: == CMonster::FindMonster as UNIT ( cancel opening woodenbox )
0x5e: == CMonster::FindMonster as UNIT ( open woodenbox )
0x5f: == CPlayer::ChangeGuildName ( GuildNameChangeScroll )
0x60: == CPlayer::ChangePlayerName ( NameChangeScroll )
0x61: == CPlayer::NPCProcess ( goto fishisle / D4 door (as npc) open oO? )
0x62: == CPlayer::EnforceItem lvl 1 | CPlayer::MixItem | CPlayer::EnforceItem lvl 2
0x63: == [BeadOfFire - dwId] [armor - dwId]