Ok, I still really appreciate this release but bugs are plentiful at this stage =)
Here goes my list (it's not full for sure, it's just what I saw after 20 minutes of testing):
-Lots of chanelling skills don't seem to work:
heroes break chanelling to autoattack once creeps get in range (tested with polly, witch slayer, electrician). Glacius and Forsaken Archer ults works OK though.
-Skills with charges don't work properly:
Panda's q skill, Slither's wards, Chipper rockets
It looks like this: Once i upgrade skill, it will gain charges, once i die it will gain them as well. 1 use seems to consume all charges but one. Once all charges are consumed skill is gone for good.
-Fog of war is 100% translucent - it looks as if creeps are appearing out of thin air when they go down the ramp where I stand
-Stone of homecoming is instant teleport (no chanelling time)
-Power supply doesn't work. It doesn't accumulate charges at all.
-Plated Greaves don't seem to give their buff on use
-Shop interface makes it impossible to buy some items (teleport boots for example). It looks like they're pushed out of interface due to the lack of free slots.
Flurry charges messed up (mentioned above)
Canonball doesn't work. It plays animation but no stun or damage.
Tundra blast still needs a target instead of being able to cast it on the ground.
Skeletons have agressive neutral AI: they don't follow her around, don't attack her targets, attack targets that enter their aggro radius and return to their place of birth when there's no one to attack.
edit: Magmus: Steam Bath deals no damage to creeps
edit2 Panda: ult ends after 1st hit and doesn't disable target at all (not sure if it deals damage)
Last edited by .GL.; 04-21-2010 at 15:26.