Quote:
Originally Posted by buFFy!
gravity is at speed +- 10, not quite sure.
for no clip you'd have to go a bit deeper and check what checks for colisions.
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I figured that no clip would be somewhat more difficult to do. So i've been trying to find the gravity value this whole morning. But with no luck though.
I tried it like this: I'm standing on land, did a "unknown value" scan. Then got into water and did a "Decreased value" scan. Because i thought that water maybe changes the gravity value to 0 or around 0. Since your character is moving up and down slightly when you're in water. Not sure if the gravity value is actually fluctating when in water? Or is it a constant value? Maybe the gravity doesn't even change when in water, but they simply apply an upwards force?
Anyway, i went out of thw water, back to land and did a "Increased value" scan. Some "Unchanged value" scans while running around on land and then back the water in etc.
In the end i ended up with alot of results. around 2000. So i tried to scroll through the list, to see if something looked "suspicious" (so no values that were > 100f or < 0f while on land). I tried to change alot of values, but none of them seemed to be doing what i wanted.
So i'm actually more curious about how to find that value. Was this the method you used? Or is there a better way to find out the gravity value?