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[RELEASE] WarTwistAura

Discussion on [RELEASE] WarTwistAura within the General Gaming Releases forum part of the General Gaming Discussion category.

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Old 02/27/2009, 14:30   #16
 
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Join Date: Apr 2008
Posts: 8
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Quote:
Originally Posted by IceTray View Post
A very simple rebuild:

Code:
#include <iostream>
#include <windows.h>
#include <conio.h>

int _tmain(int argc, _TCHAR* argv[])
{
	while( !kbhit() ) // run Programm until we press a key (in the programm)
	{
		Sleep( 6000 ); // wait 6 seconds
		keybd_event( 0x38, MapVirtualKey( 0x38, 0 ), 0, 0 ); // press key "8"
		keybd_event( 0x38, MapVirtualKey( 0x38, 0 ), KEYEVENTF_KEYUP, 0 ); // release the key
		Sleep( 6000 );
		keybd_event( 0x39, MapVirtualKey( 0x39, 0 ), 0, 0 ); // press key "9"
		keybd_event( 0x39, MapVirtualKey( 0x39, 0 ), KEYEVENTF_KEYUP, 0 ); // release the key
	}
	return 0;
}
0x38 and 0x39 are the Scan Codes for the keys "8" and "9". You can find them here:
Thx for the code, just downloading a compiler to try it. Can you explain how it actually works cause it seems he twists only 2 auras for now. Eh?
spejcic is offline  
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