English - Question regarding speedhack detection
I can't figure out the offsets to update an old outdated fly hack I have so I just resorted to the casual client debug mode address. It works great except one thing...You get kicked out of game if you go too fast for too long..Mainly if you go straight ahead for about 8 seconds. My question is,
Is this kick due to client speedhack detection or a server speedhack detection?? And if it's client, i assume it can be disabled.