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GrandFAPer (Grand Fantasia AutoIT Player)

Discussion on GrandFAPer (Grand Fantasia AutoIT Player) within the General Gaming Discussion forum part of the General Gaming category.

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Old 08/27/2010, 18:31   #136
 
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Originally Posted by FeonDust View Post
Ah, didn't know they had an update today. I'll have the new ones in about an hour.

My game is corrupted so it'll take a while to fix it -_-


Sidenote: I'm making a quick video on how to find the pointer address.
very nice, thanks
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Old 08/27/2010, 19:06   #137
 
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OK, this is the absolute easiest way to get pointers:

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Old 08/27/2010, 21:52   #138
 
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Quote:
Originally Posted by FeonDust View Post
OK, this is the absolute easiest way to get pointers:


Lol and you had to do that for other people.
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Old 08/28/2010, 04:59   #139
 
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thanks for the tutorial. at least now everyone's gonna do it right..

sorry for the delayed release of the next rev, im having a bit of trouble coding the buff time. gotta think it over again for multiple buffs. and im fixing a few bugs too that cause the bot to sit and wait when it runs out of mp pots.
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Old 08/29/2010, 08:04   #140


 
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Hum okay the video is nice i found out the adress for my HP and MP but the
40 000 + 005CAB20 (German Version) cant be used for something like



Target=0x
Name=0x
MiscBase=0x
Player=0x
tX=0x
tY=0x
MiniMapBase=0x
MapBase=0x
Cursor=0x
OpenBase=0x
SpriteBase=0x

so my question here is how can i find out this addresses?^^

This is all searched with "005CAB20" but cant figure out the "exact" addresses >_<

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Old 08/29/2010, 15:14   #141
 
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Quote:

Target=0x
Name=0x
MiscBase=0x
Player=0x
tX=0x
tY=0x
MiniMapBase=0x
MapBase=0x
Cursor=0x
OpenBase=0x
SpriteBase=0x
those arent my pointers. but I know that its GD's gfbot's pointers. all you need to do is double click that and you'll see "GrandFantasia + xxxxxxxxxx" where
GrandFantasia is 40000 and xxxxxxx is the offset. just add them up using hex calc
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Old 08/29/2010, 20:49   #142
 
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Quote:
Originally Posted by Seigetzu View Post
Hum okay the video is nice i found out the adress for my HP and MP but the
40 000 + 005CAB20 (German Version) cant be used for something like



Target=0x
Name=0x
MiscBase=0x
Player=0x
tX=0x
tY=0x
MiniMapBase=0x
MapBase=0x
Cursor=0x
OpenBase=0x
SpriteBase=0x

so my question here is how can i find out this addresses?^^

This is all searched with "005CAB20" but cant figure out the "exact" addresses >_<
Pointers you need to find (openbase, minimapbase, spritebase) I wouldn't know how to find them without knowing what they do in the first place.
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Old 08/30/2010, 03:00   #143
 
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hey feon. could you please do the player( x,y ) and the monster( x,y ) coordinates pointer scanning for US version please?and if possible also the minimap( x,y ) coordinates too?..
im planning to start creating a waypoint mod could you please do that?
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Old 08/30/2010, 08:49   #144
 
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soo, hello everybody first i post u the German Pointers for the PPl they need it, i read tjhat somebody need the Pointers:

Code:
Pointer=0x009CAB20
MonsterAddress=0x009CABA4

also, i played the bot and test it very hard^^

i have for now only 1 thing, what woulb be the best for the next step!

a MOB Range!!! Cuz when he bot he run all over the map, when a Boss or w Worldboss comes, Char will die! Or u farm, REP Items, and bot run to other mobs! so i think a Range for the Bot is the best way to Bot more effective.

What Think u about it SponnLove?
And u think u can do that?

Best Regards!

(PLS ADD GERMAN POINTERS IN THE FIRST POST =))
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Old 08/30/2010, 09:21   #145
 
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Quote:
Originally Posted by blaqe View Post
soo, hello everybody first i post u the German Pointers for the PPl they need it, i read tjhat somebody need the Pointers:

Code:
Pointer=0x009CAB20
MonsterAddress=0x009CABA4

also, i played the bot and test it very hard^^

i have for now only 1 thing, what woulb be the best for the next step!

a MOB Range!!! Cuz when he bot he run all over the map, when a Boss or w Worldboss comes, Char will die! Or u farm, REP Items, and bot run to other mobs! so i think a Range for the Bot is the best way to Bot more effective.

What Think u about it SponnLove?
And u think u can do that?

Best Regards!

(PLS ADD GERMAN POINTERS IN THE FIRST POST =))
hey thanks. im currently working on it. im trying to ask feon for help about the radius thing. that's what im gonna try out. and thanks for the pointers!
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Old 08/30/2010, 20:17   #146
 
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Don't know how much help I can be right now..working about 60 hours a week so only have about 20 mins on the computer each day sorry =/.
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Old 08/31/2010, 01:12   #147
 
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Quote:
Originally Posted by FeonDust View Post
Don't know how much help I can be right now..working about 60 hours a week so only have about 20 mins on the computer each day sorry =/.
I see.. mmmmm maybe a little general tutorial might help? then i'll handle it from there and some tips and stuff like those for easier scanning. your help will be very much appreciated!
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Old 08/31/2010, 04:07   #148
 
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Post Pointers

you know there is another bot here with lots of pointers:


you can find the latest pointers for it easy.. just find the charname base in CE and find the difference in value between that and the old value he had set. Add that value to the old PlayerBase as well. now you have those two done you need to open the bot in autoit and find $mobIdptr. Now go into cheat engine and get the latest address for mobs being selected.. just select a mob>scan 1>deselect>scan 0 till you find it. Now the difference between that and the old $mobIdptr address in the bot is the address that you add to all of the target x,y,z pointers as well as mobPtr and baseptr in the config file... btw the player x,y,z use the playerbase pointer.

here are all of the updated addresses

basePtr=0x009D9BAC
mobPtr=0x009D9C30
charName=0x009DA11C
playerBase = 0x009DA210
partyBase = 0x009DFFA0
targetBase = 0x009DF3A4

targetX=0x009D9C34
targetY=0x009D9C38
targetZ=0x009D9C3C

targetBase doesn't seem to have a function implemented and im not sure if my updated addy is correct..doesn't matter i don't think. Also I don't know about partyBase, but you shouldn't need it. Oh yea and the one address he set in the bot for some reason is $mobIdptr = 0x009DA218..thats the updated addy btw. If they don't work then just do what I said to update them.
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Old 08/31/2010, 04:17   #149
 
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Quote:
Originally Posted by bustasnipe View Post
you know there is another bot here with lots of pointers:


you can find the latest pointers for it easy.. just find the charname base in CE and find the difference in value between that and the old value he had set. Add that value to the old PlayerBase as well. now you have those two done you need to open the bot in autoit and find $mobIdptr. Now go into cheat engine and get the latest address for mobs being selected.. just select a mob>scan 1>deselect>scan 0 till you find it. Now the difference between that and the old $mobIdptr address in the bot is the address that you add to all of the target x,y,z pointers as well as mobPtr and baseptr in the config file... btw the player x,y,z use the playerbase pointer.

here are all of the updated addresses

basePtr=0x009D9BAC
mobPtr=0x009D9C30
charName=0x009DA11C
playerBase = 0x009DA210
partyBase = 0x009DFFA0
targetBase = 0x009DF3A4

targetX=0x009D9C34
targetY=0x009D9C38
targetZ=0x009D9C3C

targetBase doesn't seem to have a function implemented and im not sure if my updated addy is correct..doesn't matter i don't think. Also I don't know about partyBase, but you shouldn't need it. Oh yea and the one address he set in the bot for some reason is $mobIdptr = 0x009DA218..thats the updated addy btw. If they don't work then just do what I said to update them.
thanks for the link, he's got his source code out. i might as well get ideas from there thanks.
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Old 08/31/2010, 06:05   #150
 
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no prob, you finish your waypoint bot yet? i don't care if the server is down! excuses excuses! jk, gl with it.
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