z.B. dieses hier:
Code:
// ========== [ Chams ] =========== // #define ASM_CHAMS1 0x00538E66 // Head #define ASM_CHAMS2 0x00538F05 // Body // =========== [ Asm ] ============ // #define ASM_OPKX 0x004667B0 #define ASM_OPKY 0x004667BA #define ASM_OPKZ 0x004667C0 #define ASM_QUICKDRAW1 0x00541363 #define ASM_QUICKDRAW2 0x005415FB #define ASM_UNLAMMO1 0x004A8229 #define ASM_UNLAMMO2 0x004A8248 #define ASM_NORELOAD 0x00493097 #define ASM_NWST1 0x00540F83 #define ASM_NWST2 0x00541006 #define ASM_STAMINA1 0x00489AA0 #define ASM_STAMINA2 0x00489AA5 #define ASM_STW 0x0049F4F1 #define ASM_NONADEBOUNCE 0x004665BB //006EF2A4 //// ========== [ Player ] =========== // #define MEM_SPEED 0x00C6BE98 #define MEM_JUMPHEIGHT 0x00C6BE9C #define MEM_STAMINAREFILL 0x00C6BEA4 #define MEM_POSX 0x00C6B308 #define MEM_POSY 0x00C6B30C #define MEM_POSZ 0x00C6B310 #define MEM_GRAVITYX 0x00C6B314 #define MEM_GRAVITYY 0x00C6B318 #define MEM_GRAVITYZ 0x00C6B31C #define MEM_YAW 0x00C6B320 #define MEM_PITCH 0x00C6B324 #define MEM_ROLL 0x00C6B328 #define MEM_YAWSPEED 0x00C6B32C #define MEM_PITCHSPEED 0x00C6B330 #define MEM_FOV 0x00C6B33C #define MEM_CANJUMP1 0x00C6BEB4 #define MEM_CANJUMP2 0x00C6BE98 #define MEM_NOSPREAD1 0x00C79BB0 #define MEM_NOSPREAD2 0x00C79CE4 #define MEM_NOSPREAD3 0x00C7BB6C #define MEM_NOSPREAD4 0x00C7BB70 //// ============= [ probeersel ] =========== // #define ASM_NODECMOV 0x00489F64 #define ASM_JUMPHEIGHTMUL 0x0048AB6C #define ASM_NADEEXPLOSION 0x00464EFE #define ASM_GETESP 0x004666C0