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Walkthrouh from non FS to to initiate [ENG]

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Old   #1
 
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From 'normal' to 'glowing'.

This is the easiest part of the entire Jedi grind, simply collecting badges and completing themeparks and missions. Even a casual player should complete this in a week. There are various levels of force sensitivity, which can be checked using the /che command:

1 You feel no connection with the Force.
2 You barely notice something different about yourself.
3 You feel a faint sense of the Force.
4 You have a strong sense of the Force within you.
5 You feel the Force surge within you.
6 You feel an inner glow. The Force is with you.

the badges needed are as follows:

1 Profession badge

5 Content badges
Content Badge Options:
Jabba's Themepark
Nym's Themepark
Rebel Themepark
Imperial Themepark
2 Warren Badges(Compassion, imperial hero)
9 Corvette Badges(Rebel, Neutral, Imperial missions. 3 for each faction)

3 Jedi POIs
Ben's hutt - Tatooine
Jedi Temple - Dantooine
Exar Kun's Temple - Yavin

2 Difficult POIs
Difficult POI Badges:
Krayt Skeleton - Tatooine
Salacc - Tatooine
Tusken Pool - Tatooine
Krayt Graveyard - Tatooine
Lesser Sarlacc - Dathomir

5 Easy POIs
All other POI's are considered easy

Example of a garanteed route:

1 profession badge

Jabba's Themepark - Content
Nym's Themepark - Content
Rebel(or Imperial) Themepark - Content
2 Warren Badges - Content

3 Jedi POIs
Krayt Skeleton POI - dangerous
Sarlacc Pit POI - dangerous
Escape Pod POI
Lars Homestead POI
Bottom of the Theed Falls POI
Vreni Island Theater POI
Rouge Corsec Base POI



Once you are 'glowing' with the Force, you are ready for the next stage, the Old Man.

The Old Man

Once you are 'glowing' with the Force, you should receive a visit from the Old Man, typically within 72hrs. The Old Man has been reported in many locations, both inside and outside player cities. He spawns randomly, however, it does seem that there are various things that you can do to hurry the Old Man to you. They are:
Travel by shuttle to another location, and wait a few minutes
Walk approximately 1000m outside of any player or NPC city limit
Enter combat whilst 1000m outside of a player city
Log in and out
The best method is often a combination. Shuttle to a city, walk 1000m outside of the city, linger a few moments, log out, wait ten minutes, log in, walk back, shuttle to another city, repeat. Eventually the Old Man will visit you, and ask if you have ever considered the possibility that you are Force Sensitive. If you say yes, he will offer you a crystal to protect, which acts as a log on your journey to Jedi. Once your conversation with the Old Man is complete, he despawns, and you are ready for the next stage.

The Sith

The Sith come in two parts. The first is a random spawn that operates in much the same way as the old man. They will appear and attack within 72hrs, you can use the same techniques listed above for causing an faster spawn, such as shuttling to another city etc. When they appear, they are very easily defeated, and you should loot them. There is a fair chance that they will have a datapad to use containing information regarding their basecamp, and a WP to it is added to your datapad.

[NB: If you do not loot the datapad, more Sith will attack at a later time, so don't worry, further chances to loot camp location datapads]

Once you have the Sith Camp WP, travel there. The Sith Camp has 3-4 NPC's, again, very easily defeated, and once more, a datapad with the Dathomire Village location, and a single unit of some mineral. Keep the mineral, and use the datapad to obtain the location for the Dathomire Village.

With the new WP for the Village, travel there.

The Village of Aurilia, and planning and training your Force Skills

The Village is located on Dathomire, 5000m South East of the Science Outpost. Once you are there, things start to get a little more complex, so pay attention.

The Village Quests simply allow you to unlock a branch and devote Force XP into the unlocked branch. There are four total skill trees: Combat Prowess, Crafting Mastery, Enhanced Reflexes and Heightened Senses. Each of these trees has four branches, so sixteen branches in total.

You must master SIX of the possible sixteen branches.

The trees and branches are as follows [Bonuses are in brackets]:

Combat Prowess: Ranged Accuracy [+12 ranged acc]
Combat Prowess: Ranged Speed [+12 ranged speed]
Combat Prowess: Melee Accuracy [+12 melee acc]
Combat Prowess: Melee Speed [+12 melee speed]

Crafting Mastery: Experimentation [+20 experimentation*]
Crafting Mastery: Repair [+20 repair]
Crafting Mastery: Assembly [+20 assembly]
Crafting Mastery: Technique [+4 technique]

*NB: This does NOT give 2 extra points during experimentation phase, just a higher chance of amazing success, and will probably work out better than a cities Research specialisation. City specialisation is an either or, it does not stack with this force skill, and the force skill will give better result than city specialisation.

Enhanced Reflexes: Ranged Defence [+20 ranged defence]
Enhanced Reflexes: Melee Defence [+20 melee defence]
Enhanced Reflexes: Vehicular Control [+20 vehicular control, +3 acceleration]
Enhanced Reflexes: Survival [+5 to: Camping, Foraging, Mask Scent, Creature Harvesting, Creature Knowledge, Trapping, Terrain Negotiation]

Heightened Senses: Healing [+20 to: Injury Treatment Speed, Wound Healing (Dancing), Wound Healing (Music)]
Heightened Senses: Surveying [+20 surveying]
Heightened Senses: Persuasion [+20 persuasion]
Heightened Senses: Luck [+4 luck]

The branches unlock four per village cycle, and there are four cycles. What you can unlock is set though, so, if you have free unlocks, ideally you want to unlock the skills you want that are normally unlocked in a later cycle.
Here are all the Phases and what can be unlocked in each Phase:

Village Phase 1: Combat Prowess: Ranged Accuracy
Village Phase 1: Enhanced Reflexes: Survival
Village Phase 1: Heightened Senses: Persuasion
Village Phase 1: Crafting Mastery: Assembly

Village Phase 2: Combat Prowess: Melee Speed
Village Phase 2: Enhanced Reflexes: Vehicular Control
Village Phase 2: Heightened Senses: Luck
Village Phase 2: Crafting Mastery: Crafting Techniques

Village Phase 3: Combat Prowess: Melee Accuracy
Village Phase 3: Enhanced Reflexes: Ranged Defense
Village Phase 3: Heightened Senses: Survey Tree
Village Phase 3: Crafting Mastery: Experimentation

Village Phase 4: Combat Prowess: Ranged Speed
Village Phase 4: Enhanced Reflexes: Melee Defense
Village Phase 4: Heightened Senses: Healing
Village Phase 4: Crafting Mastery: Repair

Of these, you must pick six. For those who have free unlocks, the next part is important:

Imagine you want Combat Prowess: Ranged Accuracy, Melee Speed, Melee Accuracy, Ranged Speed, Enhanced Reflexes: Ranged Defence, Melee Defence.

You must bear in mind that YOU CAN ONLY DO ONE QUEST PER PHASE!

With this in mind, plan out what comes first in the list. For the above skills selected, my template is kinda like this:

Village Phase 1: Combat Prowess: Ranged Accuracy
Village Phase 2: Combat Prowess: Melee Speed
Village Phase 3: Combat Prowess: Melee Accuracy
Village Phase 3: Enhanced Reflexes: Ranged Defense
Village Phase 4: Enhanced Reflexes: Melee Defense
Village Phase 4: Combat Prowess: Ranged Speed

Now, you can see here that I have two in Phase 3, and two in Phase 4. If I had no unlocks, I would have pick one of the Phase 3 skills and one of the Phase 4 skills to unlock through the quests, and then wait a FULL CYCLE before I could do the second skill in Phase 3, and then the second in Phase 4, delaying my Jedi Initiate by up to 12 weeks.

I would have to train in this order:

Week 1: Village Phase 1: Combat Prowess: Ranged Accuracy
Week 4: Village Phase 2: Combat Prowess: Melee Speed
Week 7: Village Phase 3: Combat Prowess: Melee Accuracy
Week 10: Village Phase 4: Enhanced Reflexes: Melee Defense
Week 13: Village Phase 1: Nothing I desire available
Week 16: Village Phase 2: Nothing I desire available
Week 19: Village Phase 3: Enhanced Reflexes: Ranged Defense
Week 22: Village Phase 4: Combat Prowess: Ranged Speed

However, if you are clever, you can use your free unlocks to reduce your waiting time. Imagine I have two free unlocks. First unlock would go on the last skill you would train, Combat Prowess: Ranged Speed, and the second unlock would be used for Enhanced Reflexes: Ranged Defense. This immediately means that the last skill you need to unlock by waiting for the normal village cycle and performing the relevant quest would be:

Week 10: Village Phase 4: Enhanced Reflexes: Melee Defense

Now I am finished on week 10, instead of week 22, all by careful planning of what skills I need, and what order to use my free unlocks.

To get a free unlock, you must talk to Paemos, who offers any free unlocks you might have. He will unlock the branch of your choice, and allocate enough xp to master that branch. Training is provided by Noldan.

Remember: Unlock ONE free branch at a time, train it, then return for another free branch.

Once you have attained your free unlocks, it's time to do the quests relevant to the other branches you want to do as part of the six required to move on to Jedi Initiate. Personally, I would do all of the quests, as there are some cool rewards.

Quests and XP Conversion

Each NPC offers a different Quest in each Phase. One NPC will offer Quests to unlock Combat Prowess skills, another would offer Crafting Mastery, and so on. They will offer different Quests in each Phase.

The following NPC's and their quest types:

Captain Sarguillo: Combat Prowess
Whip: Enhanced Reflexes
Silvarra: Heightened Senses
Quharek: Crafting Mastery
Alpoka: Heightened Senses

Once a branch is unlocked, you must grind experience (any type) and talk to Paemos, who will convert the normal xp into force xp. There are limitations on what kind of normal xp can be used in what tree. For instance, unarmed, combat or rifles xp is only suitable for the Combat Mastery and Enhanced reflexes. Merchant and crafting xp is suitable for Crafting Mastery, and so on.
The conversion ratio is often steep, you will have to grind hard in order to earn enough experience to fill each branch. This will be no walk in the park. Here are the ratio's:

Combat & Reflex xp

Weapons (any type) xp 30:1
Combat xp 3:1
Squad Leader xp 90:1
Bounty Hunter Investigation xp 5:1
Sense xp

Image Design xp 15:1
Dancing xp 10:1
Musician xp 10:1
Entertainer Healing xp 10:1
Survival xp 5:1
Scout xp 8:1
Trapping xp 15:1
Medical xp 10:1
Surveying xp 5:1
Merchant xp 4:1
Crafting xp

Medicine Crafting 5:1
General Crafting 8:1
Spice Crafting 5:1
The easiest method would probably be to pick your six branches from the Combat Prowess and Enhanced Reflexes trees, as with an elite melee profession, you should be able to grind xp very fast. Once you max out your xp, travel to the village, and talk to Paemos to have the xp converted to force xp. Then it's back to the grind for more xp, until you max, return to the Village and Paemos, convert the xp, rinse and repeat, until you have enough force xp to master a new box, and then you talk to Noldan, for training.

If there are no branches unlocked for you to train in, you are perhaps waiting for a later stage, simply grind xp anyway, and convert it, until your force xp is maxed out, and then max out your other normal xp too, so that when you unlock another branch, you have plenty of xp to devote to the new branch, speeding up your grinding process.

No Force-Sesitive xp cap has been discovered as yet, but it is safe to assume that like most other xp's, it is twice the current highest skill box.

Once you have unlocked six branches, and converted enough xp to master those branches, you will be eligible for Jedi Initiate.

Jedi Initiate

When you have mastered six branches of the Force Sensitive trees, you will again be visited by the Old Man. He will give you a datapad that contains the location of an NPC named Mellichae. You must find and kill him to become a Jedi Initiate.

This ain't too easy, although if you are a double melee elite master with some medic, you might solo it. Otherwise bring friends. Here is the low down on what you will be facing:

Mellichae: 55k HAM, 80% resist to everything except Lightsabers. Is surrounded by four force crystals of some sort that you must destroy, as he uses them to heal himself and is virtually unkillable until the force crystals are gone. Armed with a Lightsaber, Force Choke, and Force Lightening.

Daxter: 25k HAM, 80% resists to everything except Lightsabers.

Sith: A bunch of Sith NPC's, roughly eight, not to difficult to dispatch.

You must first destroy the four force crystals, each has approximately 40k HAM. Take out the Sith and Daxter where possible, and finally, kill Mellichae. Upon completion, you will become a Jedi Initiate, and can begin your grind towards Padawan.



avatarius is offline  
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the conversion ratio for BH invest xp is 1:1


cable1955 is offline  
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