**Requirements:** AC-Tool

Code:

// This line is necessary to select the proper window
SetActiveWindow Dark Age of Camelot, Copyright © 2001-03 Mythic Entertainment, Inc.
/////////////////////////////////////
Delay 5 sec
//////////////////// Constants \\\\\\\\\\\\\\\\\\\\\\\\\
Constants
temp = 0
temp2 = 0
temp3 = 0
attack = 7 // key for bubble
rel = 0 // key with release to city(for pvp serv) or release macro (for rvr serv)
sit = c // key to sit down
buff1 = 1 // key for buff 1
buff2 = 2 // key for buff 2
buff3 = 3 // key for buff 3
buff4 = 4 // key for buff 4
buff5 = 5 // key for buff 5
//DoT = 7 // key for DoT
DoT2 = 6 // key for LT
MKL = 9 // key for MKL
face = 8 // key for face macro
Fight = {INS} // key to go in combat mode
selectitem = {F7} // key to select next item
pickup = g //key to pick pick selected item up
rest1 = 20 // min time to sit(recover mana)
rest2 = 30 // max time to sit (reover mana)
end
///////////////////// Procedure///////////////////////
Procedure kill
compute temp2 = random(x) * (1-0.5) + 0.5 //this is to get a time from 0.5-1sec
delay $temp2 sec
Keys {F8}
compute temp2 = random(x) * (1-0.5) + 0.5
delay $temp2 sec
Keys $face
compute temp2 = random(x) * (1-0.5) + 0.5
delay $temp2 sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
delay $temp sec
Keys $Fight
compute temp2 = random(x) * (1-0.5) + 0.5
delay $temp2 sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
Delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
Delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
Delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
Delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
Delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
Delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
Delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
Delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
Delay $temp sec
Keys $DoT2
compute temp = random(x) * (4.2-4.1) + 4.1
Delay $temp sec
Keys $attack
compute temp = random(x) * (4.2-4.1) + 4.1
Delay $temp sec
Keys c //key to sit
compute temp = random(x) * ($rest2 - $rest1) + $rest1
delay $temp sec
End
Procedure Loot
compute temp2 = random(x) * (1-0.5) + 0.5
Delay $temp2 sec
Keys $selectitem
compute temp2 = random(x) * (1-0.5) + 0.5
Delay $temp2 sec
Keys $pickup
compute temp2 = random(x) * (1-0.5) + 0.5
Delay $temp2 sec
Keys $selectitem
compute temp2 = random(x) * (1-0.5) + 0.5
Delay $temp2 sec
Keys $pickup
compute temp2 = random(x) * (1-0.5) + 0.5
Delay $temp2 sec
Keys $selectitem
compute temp2 = random(x) * (1-0.5) + 0.5
Delay $temp2 sec
Keys $pickup
compute temp2 = random(x) * (1-0.5) + 0.5
Delay $temp2 sec
Keys c //key to sit
compute temp2 = random(x) * (1-0.5) + 0.5
Delay $temp2 sec
Keys $MKL
compute temp2 = random(x) * (1-0.5) + 0.5
Delay $temp2 sec
End
Procedure Buff
compute temp2 = random(x) * (1-0.5) + 0.5
delay $temp2 sec
compute temp2 = random(x) * (1-0.5) + 0.5
delay $temp2 sec
compute temp2 = random(x) * (1-0.5) + 0.5
delay $temp2 sec
compute temp2 = random(x) * (1-0.5) + 0.5
delay $temp2 sec
compute temp2 = random(x) * (1-0.5) + 0.5
delay $temp2 sec
compute temp2 = random(x) * (1-0.5) + 0.5
delay $temp2 sec
Keys $buff1
compute temp3 = random(x) * (4-3) + 3
delay $temp3 sec
Keys $buff2
compute temp3 = random(x) * (4-3) + 3
delay $temp3 sec
Keys $buff3
compute temp3 = random(x) * (4-3) + 3
delay $temp3 sec
Keys $buff4
compute temp3 = random(x) * (4-3) + 3
delay $temp3 sec
Keys $buff5
compute temp3 = random(x) * (4-3) + 3
delay $temp3 sec
Keys $MKL
compute temp3 = random(x) * (4-3) + 3
delay $temp3 sec
Keys $rel
End
///////////////////////////////////
///////////////////////////////////
while 1=1
call Buff
call kill
call Loot
call kill
call Loot
call kill
call Loot
call kill
call Loot
call kill
call Loot
call kill
call Loot
call kill
call Loot
end

vergesst nicht die constants anzupassen