anyone have 12 Sky 1 memory addresses?
Has anyone tried memory scanning for 12 sky 1?
I tried the method in the post on 12 sky 2, but to no avail. when i'd find 4-6 addresses... i'd try to change value and nothing happened... also i noticed that if watched the values and didn't mess with them.. .they'd cycle through different values fairly quickly. I'm sure this is probably a method to prevent hacking.
I also buffed... scanned for all unknown initial value... then immediately scanned for unchanged values (buff still on) and got 0 results. none of the memory stayed... am i doing something wrong.
any ideas or does anyone know the memory addresses?