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Pet Ranch Farming

Discussion on Pet Ranch Farming within the General Gaming Discussion forum part of the General Gaming category.

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Old   #1
 
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Pet Ranch Farming

Hello,

is see there is a way to gain "Gold-eggs" and do cow daylies ?

Anyone able to help?
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Old 07/06/2010, 11:56   #2
 
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Yes its possible.

1. Download rombot
2. svn update bot to latest verison
3. check this thread, everything you need for the waypoint is there. (Big thanks to the solarstrike community)
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Old 07/06/2010, 14:59   #3
 
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only went to farm and start this waypoint?

HTML Code:
<waypoints>
   <!-- #  1 --><waypoint x="4029" z="3168">   </waypoint>
   <!-- #  2 --><waypoint x="4079" z="3172">   </waypoint>
   <!-- #  3 --><waypoint x="4110" z="3121">   </waypoint>
   <!-- #  4 --><waypoint x="4114" z="3113">
   player:harvest(112956)
               while player:harvest(112956) do
                yrest(8000);
            end

   </waypoint>
   <!-- #  5 --><waypoint x="4079" z="3170">   </waypoint>
   <!-- #  6 --><waypoint x="4040" z="3162">   </waypoint>
   <!-- #  7 --><waypoint x="3950" z="3004">   </waypoint>
   <!-- #  9 --><waypoint x="3936" z="2968">
   player:harvest(112956)
               while player:harvest(112956) do
                yrest(8000);
            end

   </waypoint>



<waypoint x="3935" z="3039">
      player:harvest(112955)
      while player:harvest(112955) do
               yrest(6000)
            end
      
      </waypoint>
<waypoint x="3947" z="3107">
      player:harvest(112955)
      while player:harvest(112955) do
               yrest(6000)
            end
</waypoint>
<waypoint x="3958" z="3136">
      player:harvest(112955)
      while player:harvest(112955) do
               yrest(6000)
            end
</waypoint>


<!-- #  1 --><waypoint x="3946" z="3264">
      yrest(1000)
   player:harvest(112955)
         yrest(500)
         if player:harvest(112955) then
               yrest(5000)
            end
   
   player:harvest(112958)
        while player:harvest(112958) do
          yrest(50)
            end

   player:harvest(114931)
        while player:harvest(114931) do
            yrest(50)
            end
      </waypoint>
   <!-- #  2 --><waypoint x="3929" z="3265">   
      yrest(1000)
   player:harvest(112955)
         yrest(500)
         if player:harvest(112955) then
               yrest(5000)
            end
   
   player:harvest(112958)
        while player:harvest(112958) do
          yrest(50)
            end

   player:harvest(114931)
        while player:harvest(114931) do
            yrest(50)
            end
      
      </waypoint>   
   <!-- #  2 --><waypoint x="3920" z="3265">   
   yrest(1000)
   player:harvest(112955)
         yrest(500)
         if player:harvest(112955) then
               yrest(5000)
            end
         
   player:harvest(112955)
         yrest(500)
         if player:harvest(112955) then
               yrest(5000)
            end
   
   player:harvest(112958)
        while player:harvest(112958) do
          yrest(50)
            end
         
   player:harvest(114931)
        while player:harvest(114931) do
            yrest(50)
            end
            </waypoint>
   <!-- #  4 --><waypoint x="3912" z="3199">   </waypoint>
</waypoints>
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Old 07/06/2010, 15:44   #4
 
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Yes that one works but crashs after awhile. Read the posts to solve the problem.
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Old 07/06/2010, 15:52   #5
 
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while player:harvest(112958) do
yrest(1850)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(1000)
end


Where to put this in?
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Old 07/06/2010, 15:57   #6
 
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Read the posts. It tells you.

"Replace all the yrest(50) to look like this."

Quote:
while player:harvest(112958) do
yrest(1850)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(1000)
end
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Old 07/06/2010, 16:07   #7
 
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Quote:
Originally Posted by jebus404 View Post
Read the posts. It tells you.

"Replace all the yrest(50) to look like this."

Sorry, iam not that good English...

i just try it. thx
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Old 07/06/2010, 16:21   #8
 
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Hrhr
I never used bots or something like that.
Can someone tell me how to use the waypoints? I dont understand micromakro :/
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Old 07/06/2010, 16:53   #9
 
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Its pretty simply really.

Type rom/createpath to start and creating waypoints.


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Old 07/06/2010, 17:47   #10
 
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yeah but i have the waypoints for the bot.

<waypoints>
<!-- # 1 --><waypoint x="4029" z="3168"> </waypoint>
<!-- # 2 --><waypoint x="4079" z="3172"> </waypoint>
<!-- # 3 --><waypoint x="4110" z="3121"> </waypoint>
<!-- # 4 --><waypoint x="4114" z="3113">
player:harvest(112956)
while player:harvest(112956) do
yrest(8000);
end

</waypoint>
<!-- # 5 --><waypoint x="4079" z="3170"> </waypoint>
<!-- # 6 --><waypoint x="4040" z="3162"> </waypoint>
<!-- # 7 --><waypoint x="3950" z="3004"> </waypoint>
<!-- # 9 --><waypoint x="3936" z="2968">
player:harvest(112956)
while player:harvest(112956) do
yrest(8000);
end

</waypoint>



<waypoint x="3935" z="3039">
player:harvest(112955)
while player:harvest(112955) do
yrest(6000)
end

</waypoint>
<waypoint x="3947" z="3107">
player:harvest(112955)
while player:harvest(112955) do
yrest(6000)
end
</waypoint>
<waypoint x="3958" z="3136">
player:harvest(112955)
while player:harvest(112955) do
yrest(6000)
end
</waypoint>


<!-- # 1 --><waypoint x="3946" z="3264">
yrest(1000)
player:harvest(112955)
yrest(500)
if player:harvest(112955) then
yrest(5000)
end

player:harvest(112958)
while player:harvest(112958) do
yrest(50)
end

player:harvest(114931)
while player:harvest(114931) do
yrest(50)
end
</waypoint>
<!-- # 2 --><waypoint x="3929" z="3265">
yrest(1000)
player:harvest(112955)
yrest(500)
if player:harvest(112955) then
yrest(5000)
end

player:harvest(112958)
while player:harvest(112958) do
yrest(50)
end

player:harvest(114931)
while player:harvest(114931) do
yrest(50)
end

</waypoint>
<!-- # 2 --><waypoint x="3920" z="3265">
yrest(1000)
player:harvest(112955)
yrest(500)
if player:harvest(112955) then
yrest(5000)
end

player:harvest(112955)
yrest(500)
if player:harvest(112955) then
yrest(5000)
end

player:harvest(112958)
while player:harvest(112958) do
yrest(50)
end

player:harvest(114931)
while player:harvest(114931) do
yrest(50)
end
</waypoint>
<!-- # 4 --><waypoint x="3912" z="3199"> </waypoint>
</waypoints>



but how can i start them O,o
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Old 07/06/2010, 17:56   #11
 
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Profil schreiben, fürs harvesten nehm ich folgendes:

Code:
<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"			value="85" />
		<option name="MP_LOW_POTION"	value="50" />
		<option name="HP_LOW_POTION"	value="40" />
		<option name="USE_HP_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		<option name="ENERGY_STORAGE_1" value="energy" />
		<option name="ENERGY_STORAGE_2" value="energy" />
		<option name="POTION_COOLDOWN"  value="15" />

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        value="ranged" />	<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    value="0" />
		<option name="MAX_FIGHT_TIME"     value="15" />	<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        value="90" />
		<option name="ANTI_KS"            value="true" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"		value="" />  <!-- leave empty to show a list -->
		<option name="RETURNPATH"		value="" />
		<option name="PATH_TYPE"		value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 		value="false" />

		<!-- Loot settings -->
		<option name="LOOT"               value="true" />
		<option name="LOOT_IN_COMBAT"     value="true" />
		<option name="LOOT_DISTANCE"      value="1000" />
		<option name="LOOT_PAUSE_AFTER"   value="0" />		<!-- probability in % for a short rest -->
		<option name="LOOT_TIME"          value="3000" />
		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />	<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
		<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.****************/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"        modifier="" key="VK_0" />
		<hotkey name="ATTACK"        modifier="" key="VK_1" />

	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<skills>

	</skills>



	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>
</profile>
Ist nicht perfekt aber für die Ranch reichts.

dann gibste in der mm folgendes ein:

Code:
rom\bot.lua profile:profilnamen
dann sollte eine auswahl der waypoints die du hast kommen.
Dort wählst du dann den beliebigen aus.
fertisch
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Old 07/06/2010, 17:59   #12
 
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Ich danke klappt soweit nur das der depp die hühner net ankilckt :/
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Old 07/06/2010, 18:07   #13
 
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Quote:
Originally Posted by Hunger112 View Post
Ich danke klappt soweit nur das der depp die hühner net ankilckt :/
Tortoise SVN downloaden.
Rechtsklick auf den rom ordner in scripts. (also micromacro/scripts/rom)

SVN checkout... anklicken
folgenden Link angeben:


btw: profile und waypoints sollten seperat gespeichert werden und dann neu eingefügt werden
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Old 07/06/2010, 18:19   #14
 
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Hmm problem besteht noch immer. Außerdem wenn ich ins gebiet gehe und bot starte läuft er nach rechts in das Haus zu wegpunkt 12 :/ starte ich bei dem questgeber klappt es einigermaßen aber er klickt die hühner nie an rennt nur durch.
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Old 07/06/2010, 18:27   #15
 
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bewegt sich denn die Maus?

wenn ja wurds über SVN nicht geupdatet überprüf mal ob alles rev 469 hat
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