I'm looking at this from a market point of view.
If you look at the facts the average gamer is around 30 years old.
Which isn't a surprise because they have a stable income (most of them) and they don't have to worry about parents restricting anything (most of them...)
My point being the average gamer on pc has a mid to high end gaming pc.
If someone has the power to run a game like aion or some other high end game they will.
So the lower end games apply to a smaller market than higher end new games.
People want the best that's out. That's just how the world works.
Why do you think the iPhone sells so well? (despite Apple being complete crap from a technical point of view)
I'm saying that you can't really apply to a mass of consumers (gamers) with a game that's saying it's like another.
Innovation isn't hard actually. It's just people see a certain formula works and they don't leap to a new idea in fear of losing money.
If you look at the upcoming game charts there are a lot of mmos coming out...
Fantasy mmorpgs...lol as if we don't have a billion of those.
The population of mmos is being spread with all these new games coming out.
So the market for a lower graphical game that's like WoW/Shaiya is pretty low on the charts.
There are actually a lot of ways to make a game unique. That's the wonderful thing about independent developers.
We have the ability to make a game how we want without companies saying they want it their way.
Yet who would you trust more?
A huge gaming company with the money and power for grade A security?
Or a new company that's small and not much financial backing?
That's the downfall of the independent developers that make server related games.
Give me something new, something flashy, something I can show off.
That's how consumers work. They want the best and the newest. Not something old and used.
That's the thing that has to be thought about. What would a mass market want?
Not something that's like another game and outdated. :/
It's sad, but true.
These are facts not my opinion. Although I think the market for things is stupid as hell.
Like I said I'm not trying to say don't play this game or you guys won't do well.
I'm trying to give advice on how to reach out to a larger market and have a more successful game.
In reality it's all about how you can make money by producing the best product.
Anyone that says that isn't true is bullshitting you.
No one has a million dollars laying around to let a game run without profit.
Be unique actually not that hard if you see what other games have. Which isn't much as of innovation anymore.
You aren't even in beta phase yet. You have a chance to explore options of innovation before even releasing the game to the public.
Why not try for it?
Hey if the old formula works then use it.
Just saying you guys have a chance of trying something new that no one has seen before.
Why be like another game when you can say this is MY game and it's different.
I mean that's what I plan to do after I'm out of the Navy in 5 years.
Going to get my masters in game design while I'm in as well.
Gives me time to research new ideas as well :P
Yet mine won't be a fantasy mmo so no competition from that type of game here >.>
Fantasy mmos are overly made in my opinion :/ time to be new.
Anyway just advice from a market point of view.
Originally Posted by DeCoolGuy
Whats with the ghey looking picture? I didn't know this was Dora The Explorer RPG o.o
I hope that isn't directed at me o.O because...
A. What a stupid comment/insult that isn't even on topic.
B. You spelled gay wrong.
C. There is a story behind everything. Might as well not comment if you don't know what you're talking about :P