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[Lua-Script] Functions

Discussion on [Lua-Script] Functions within the General Gaming Discussion forum part of the General Gaming category.

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Old   #1
 
Mi4uric3's Avatar
 
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[Lua-Script] Functions

Hey E*pvp.
I saw that there is the possibility of executing Lua-Scripts in Sevencore (if you extract the .pak-Files there is a folder Lua\ with some scripts in it).

So I asked myself, which functions are in this "scene"-Module, so I created myself a Dumper for it.

The Dump-File contains the FunctionName, so you can use it in Lua-Scripts and additionally contains the Memory-Address of the function, so you can even use it in injected DLLs.

Dump (v0.6.111.7 & v0.6.111.8 Client):
Code:
[scene]
00527CC0 - PlayMotion
00527E80 - PlayMotionWithAM
00527EE0 - PlayEffectObjWithRTObj
00527FD0 - PlayEffectObjAbsWithRTObj
00527D90 - PlayMotionRate
0052F110 - PlaySequenceEffectObj
00528120 - PlayEffectObj
00528340 - PlayEffectObjAndReturnEffectID
005284C0 - PlayEffectPosAbs
00528E00 - PlayEffectPosRel
00528610 - PlayEffectPosAbsWithActorRotate
00528780 - PlayEffectPosAbsFaceCharacter
005288F0 - PlayEffectPosAbsFacePos
00528AC0 - PlayEffectPosToCharDir
00528C70 - PlayEffectPosWithBoneDir
00528FE0 - PlayEffectWithActorRotate
00529140 - PlayCameraFilterEffect
00529600 - PlayCastEffectObj
005297F0 - PlayCastEffectPosAbs
00529970 - PlayCastEffectPosRel
00529B30 - PlayCastEffectWithActorRotate
00529CC0 - PlayCastPoseMorphEffectObj
005291B0 - PlayKeyMorphEffectObj
00529370 - PlayPoseMorphEffectObj
00529FB0 - PlayDecalEffect
0052A0D0 - PlayDecalEffectByPos
0052A210 - PlayEventSound
0052A300 - PlayEventSoundObj
0052A450 - PlayEventSoundPos
0052A590 - PlayUISound
0052A680 - PlayVoiceSound
0052A7B0 - PlayBGMSound
0052A8B0 - Play3DSoundObj
0052A9B0 - PlaySoundObj
0052AAD0 - Play3DSoundPos
0052F280 - PlaySequenceSoundObj
0052F420 - PlaySequenceSoundByPos
0052ABC0 - PlayCast3DSoundObj
0052AD80 - PlaySkill3DSound
0052AED0 - PlaySoundPos
0052A710 - StopBGMSound
0052A770 - StopEffectSound
0052F550 - PlayBuffStateEffectObj
0052F6C0 - PlayEffectWhileLiving
0052AFD0 - GetElapsedTime
0052B040 - NotifyCastComplete
0052B140 - Turn
0052B1B0 - TurnToPos
0052B2D0 - MoveToPos
0052D3C0 - JumpToPos
0052B500 - MoveToDir
0052B660 - SetMoveSpeed
0052B6E0 - GetMoveSpeed
0052D580 - SetJumpFactor
0052D6D0 - GetJumpFactor
0052B760 - AddLight
0052BA60 - AddLightWithBone
0052BC70 - AttachObj
0052BCF0 - DetachObj
0052BD60 - GetThrustPos
0052BFB0 - GetForwardPos
0052C2B0 - GetForwardPosToTarget
0052C5B0 - GetForwardPosToTargetEx
0052C850 - ShootBlaster
0052C9E0 - ShootGuidedBullet
0052CCB0 - ShootGuidedBulletOnLeft
0052C9E0 - ShootGuidedBulletOnRight
0052CF80 - ShootDirectBullet
0052EA50 - ShootCurveBullet
0052EE00 - ShootHowitzerBullet
0052D230 - ShakeWithAttenuation
0052D750 - GetPosByName
0052D860 - GetPos
0052D940 - GetResID
0052D9C0 - GetSequenceSoundType
0052DAA0 - SetPos
0052DBC0 - IsInitialized
0052DC60 - IsNPC
0052DD10 - IsPlayer
0052DDB0 - IsPlayerVehicle
0052E020 - IsSION
0052E0F0 - IsBRUTERS
0052E1C0 - IsNUUK
0052E290 - IsMale
0052E360 - IsFlyMode
0052E430 - IsJumping
0052E500 - IsRide
0052E5D0 - IsLoading
0052E620 - IsState
0052E700 - IsCasting
0052DE80 - SetHazeDetect
0052DEF0 - SetCulled
0052DFA0 - SetWeaponCulled
0052E7A0 - SetAlpha
0052E860 - GetAnimationDurationTime
0052E920 - GetAnimationDurationTimeByAM
0052E9A0 - GetSkillDurationValue
0052F810 - CreateProductionMovie
0052F930 - DestroyProductionMovie
0052F9F0 - EventMovieOn
0052FAD0 - EventMovieOff
0052FB80 - EventSubTitleOn
0052FC40 - EventSubTitleOff
0052FC90 - Respawn
0052FD20 - CreateNPC
0052FDE0 - ProductionMoveToPos
0052FFD0 - ProductionMoveToPosCurve
00530110 - SetRotate
00530220 - SetModelCamera
00530330 - SetLocalCamera
00530420 - ResetCamera
00530490 - ResetPlayerCamera
005304F0 - IsArrived
00530580 - IsCurveMove
005306A0 - StopEffect
00530710 - FadeInProduction
00530780 - FadeOutProduction
005307F0 - GetPlayerUID
005308A0 - GetPlayerVehicleUID
00530950 - GetCanUseUID
005309D0 - Ride
00530A40 - RideNPC
00530AC0 - GetOff
00530B30 - GetOffNPC
00530BF0 - SetFlyMode
00530C80 - GetThrustDelay
00530D10 - GetDistanceByPos
00530E80 - GetPCType
00530F90 - GetPCJob
00527CA0 - StartLoading
005310C0 - GetMaterialType
005311E0 - SetProgress
00531220 - EndLoadingMap
005312B0 - RestoreRot
00531350 - GetWeaponType
005313F0 - PopDamage
00531500 - IsInvisible
00531640 - SetHideCollisionGroup
005316C0 - GetMasterUID
00531750 - StopDefaultAttacking
005317B0 - AddState
00531840 - DeleteState
005318D0 - GetMovingDir
005319A0 - SetDirectID
00531A00 - ShowStateEffect
00531AA0 - Deselect
00531AF0 - SetPlayerPrintBattle
00531BE0 - ScaleBy
00531C90 - SetJumpingFactor
00531D30 - ShowCharShadow
00531DA0 - StopAppearanceEvent
00531E10 - GetWaterSurfaceHeight
00531EF0 - GetWaterLevel
00531F90 - SetProductionSpeech
00532060 - SetProductionSpeechBubble
00532140 - ClearProductionSpeech
005321B0 - ConfusionMove
00532240 - DetachCamera
00532270 - RegistDeleteNPC
005322E0 - DeleteProductionNPC
00532330 - SetOrbit
005323C0 - StartOrbit
00532420 - ReqGetOff
00532490 - IsControllable
00532540 - SetCountdown
005325B0 - ShowEnding
00532610 - CancelCasting
00532690 - AttachToolToCollect
00532760 - DetachToolToCollect
005327D0 - SetSystemMessage
005328F0 - IsExistSequence
00532990 - IsCreating
00532A20 - GetFXType
00532AB0 - SetWelcome
00532B10 - ChangeCamera
00532B50 - MoveCamera
00532BB0 - GrannyAttachPath
00532C00 - GrannyDetachPath
00532C30 - AddEventNPC
00532C70 - DeleteEventNPC
00532CE0 - EffectAttachNode
00532D50 - EventPath
00532D80 - EventAnimation
00532DE0 - IsNextEvent
00532E10 - ShowUIMatowerFloorText
00532E80 - SetMatowerExistEnterFloorText
00532EF0 - AddBuffEffectID
00532F70 - PrintScreenPlayAtSystem
Have fun :)
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Old 08/09/2012, 17:33   #2
 
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Really interesting functions, they would be pretty useful for bots.
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Old 08/12/2012, 23:31   #3
 
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Yey, willkommen auch in Sevencore. Wie sieht es aus mit einem Archiver, würde
uns sehr viele neue Möglichkeiten eröffnen, wenn wir intern den Client verändern
könnten. Würde sich bestimmt schöne Sachen damit anstellen.
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Old 08/28/2012, 02:38   #4
 
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So, if i have understand, "0052" is the personnal base and the other 4 letters are the function ?

But the probleme is: it dont work with CE...
Do you have an idea ?

And THANK YOU very much for this thread


EDIT:
Forget all !
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