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[Share] AutoIt/Macro Bots
Discussion on [Share] AutoIt/Macro Bots within the General Gaming Discussion forum part of the General Gaming category.
12/11/2008, 17:45
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#31
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Join Date: Dec 2008
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I spent a couple more hours trying out this bot. For the past few days I'd only used the bot on a single target with no bot movements. I tried placing the bot between two targets this time. The bot tend to get confuse and would attack target #1 first and then switch it's focus to target #2. But then it couldn't attack target #2 because it is facing target #1. My bot died a couple of times when I wasn't fully monitoring it's progress and the main reason for its deaths was because it couldn't face the targets correctly.
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12/12/2008, 02:08
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#32
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I found out a main reason why the bot was changing targets It changes targets mid-fight if the mob casts a skill
I had it programmed to keep sending attack keys, until your name dissapears in the "target to target" area. However, if a mob casts a skill, your name dissapears briefly, and so the bot would target another mob, confusing the little guy :P
I have put in a 'check' which makes the bot continue attacking for a couple seconds if the mob untargets, and if it stays untargeted, only then it will exit attacking and check for agro of other mobs.
Thanks for the feedback guys ^^ every suggestion makes this script work better and better.
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12/12/2008, 11:02
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#33
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Is there any help files to show you autoit functions?
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12/12/2008, 11:23
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#34
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If you downloaded the right version of autoit press F1 and it will give you the best help you will find for using autoit. I taught myself how to use autoit entirely from the autoit included help.
More complex things are usually answered on the autoit forums.
as for your 'simple bot', look up HotKeySet, and While/Wend loops, and Sleep n help .
Do try the next version though, i think more and more fixes come every day, i am just waiting for new bypass now, and the kill stealing may be fixed..i need to test :P
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12/12/2008, 11:44
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#35
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I use an auto attack build for my character, works better than skill spamming. Only thing is I need ALL my buffs up 100% of the time. I know the coding I'd use to run them, but to have it running constantly while a bot script is going, would I need a second script to be running parallel?
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12/12/2008, 12:06
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#36
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Check out the buff instructions in this one.
You can do it buy having buffs within the normal loop, but set them inside an "IF" fucntion which has their timer. eg.
If Timer is reached THEN
Send(Buff key)
Endif
The bot comes to buffs each loop but will only press them if the timer is ready.
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12/12/2008, 15:49
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#37
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Ah k, thanks for that. Just need to wait for the new HS bypass and I can give it a test run. Need some of the guys who make them like Mailman to teach some of us how to. Cause I have no idea where to start, would like to give it a go though. Saves relying on other people all the time.
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12/12/2008, 23:16
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#38
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I only get the bot starting if i have my Requiem dir open, but it will just send commands to my directory. As soon as i click on Requiem window so i hope program will send commands there the program gets paused.
Any idea?
Would love to try this bot
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12/13/2008, 01:52
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#39
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After trying to put in the bot program to work after the update (including the Mailman's hack) it wasn't finding the executable to activate and so wouldn't let the bot run... I figured it out that simply changing the string for WinActivate (and relevant commands) to "Requiem - Bypassed" it worked beautifully... a possible suggestion would be to make that string to a variable in case of random changes in the title like that one from "Requiem" to "Requiem - Bypassed" so that it'll be a heckuva lot easier to change it - if possible, for less technical users, put it in the config file/menu? As always, great work, Jatacid... now if only I could get the time to do so -_- heh.
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12/13/2008, 03:10
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#40
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I am at work today, i will release new version tonight which includes (among other improvements) getting the window handle of the actual game. This will alleviate these window problems
Til then, do what Laucivol did and change any "WIN" commands to "Requiem - Bypassed" instead of "Requiem"
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12/13/2008, 12:16
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#41
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First Post updated with new verion 1.4 ^^
I added a nifty trick to fix the window naming problems
Also now the bot wont kill steal (i think) - please let me know if it does.
I am working on embedded attack-speed hack for future versions too
Keep the feedback coming
Jatacid
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12/13/2008, 12:45
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#42
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I LOVE YOU!Jatacid,lol
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12/13/2008, 16:57
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#43
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Great work and this version works for me
But bot is spinning very much for me when i have camera looking from top, when changed to normal view and zoomed out it works well decent.
Do you have a set timer for when the character should start spinning if monster not damaged?
Because i tend to spin alot during combat due to i use a crossbow.
So if it is possible for a fix to have it atleast to 2.5-3sec or maybe 4 before start spinning.
Edit:
Oh yeah when i have my doppleganger summoned and if it attacks a target before me the bot refuse to attack it.
So i guess the kill steal function is working
But please look into the spinning thing..
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12/14/2008, 00:31
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#44
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Heh, that's what I was saying I did Jatacid... just was pointing it out for everyone.. heh.
Edit shortly there after:
Regarding the speed hack... personally I don't care for the idea just because it makes the presence a bit to obvious and thusly more bannable and in turn becomes more overt to be overcame via their anti-mod system.. but, hell, I'm new to this side of gaming so what do I know?
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12/14/2008, 05:43
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#45
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Join Date: Dec 2008
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Played around with your latest version J, I like the redesign. Being able to calibrate the bot is a good idea. The bot works well on my lvl 67 forsaker when fighting non argo mobs a few levels lower than me. It doesnt work to well on a melee tank I have however. It spins just a tad and makes my guy stop attacking. It doesnt spin much or often, so my guy is turned around after 30 seconds of spinning and im almost dead. Also the potting system is not working.
It seems that you have to mess with the bot a bit before it gets set up right. Sometimes he doesnt loot correctly, only opening the box. Other times he doesn't sit or buff when it says he should. Overall though the bot is comming along nicely. Please keep up the work, I hope oneday you can make a pet style bot, to summon pets after x amount of time and set them to auto attack after every summon, and looting what gets dropped. That would be a real big challenge.
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