Originally Posted by Crystellia
addresses for furious techs, or post a strategy to find it?
The tedious way you proposed to find it is absolutely horrible. It will be helpful to know some ASM or at least be able to look around the memory in hex without feeling scared and confused.
People get too used to the whole scanning for values thing (like for finding HP, etc) and forget about data structures / memory regions. Many hacks are found by finding addresses that are most likely related to something and then simply comparing the memory region to see what changes when you do certain actions. Don't forget that in the latest versions of CE you have a "dissect data/structures" feature. To find the probable start of a structure you should find what is accessing the address in question and when you see a register with an offset you will then want to put the address of the register without the offset as the start.
Furious Techs involves nopping 2 addresses and changing a cmp. Also, it is not raising the speed, but it is skipping over the animation of casting.
I will not be releasing anything
Also a lot of hacks are found by "randomly changing booleans" in memory regions as well