do you think the attack speed of the summons is something that can be changed through CE? or would that be something that would be in the VDK files? i am sure there is an animation speed or an attack speed in the memory for your summons. if you have any info on how you would change it to make them attack faster please pm me.
i figured out how to summon several sets of summons at the same time, talk about a killing spree lol. it is more of an exploit than a hack tho. it may be possible to use this method to figure out a way to maybe freeze your summons and then summon multiples at once
what i do know is that the actual summons status itself is all client side. here is a video as proof that multiple summons can be done without the server even being aware of it.