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is finding only the X/Y addresses(along with some C++) sufficient to make an aimbot?
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For a very basic Aimbot, yes. But you need to do a few trigonometric calculations and translate between client/world coordinates.
There is a high chance, that all players are stored in some sort of list.
So you want to find out the length of each player object and create a struct for it.
You next step is to cast the address *(pObject)SomeAddress + LengthOfpObject * IndexOfTheList
if there is no reallocation for the list and the list has no fixed size, you need to find the nextPointer which points to the next pObject. The nextPointer is also located in your struct.