Register for your free account! | Forgot your password?

Go Back   elitepvpers > Coders Den > General Coding
You last visited: Today at 04:53

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



How to find player base addresses with CheatEngine?

Discussion on How to find player base addresses with CheatEngine? within the General Coding forum part of the Coders Den category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Sep 2015
Posts: 3
Received Thanks: 0
How to find player base addresses with CheatEngine?

I'm trying to make an aimbot for a game but I don't know if I'm doing it right, I'm trying to find the X/Y positions of the players, so far I only found the base address of a player with id 1, is finding only the X/Y addresses(along with some C++) sufficient to make an aimbot?
Louie999 is offline  
Old 12/02/2015, 19:03   #2
 
elite*gold: 0
Join Date: Mar 2010
Posts: 360
Received Thanks: 132
Quote:
is finding only the X/Y addresses(along with some C++) sufficient to make an aimbot?
For a very basic Aimbot, yes. But you need to do a few trigonometric calculations and translate between client/world coordinates.

There is a high chance, that all players are stored in some sort of list.
So you want to find out the length of each player object and create a struct for it.
You next step is to cast the address *(pObject)SomeAddress + LengthOfpObject * IndexOfTheList
if there is no reallocation for the list and the list has no fixed size, you need to find the nextPointer which points to the next pObject. The nextPointer is also located in your struct.
Daifoku is offline  
Old 12/03/2015, 04:29   #3
 
elite*gold: 0
Join Date: Sep 2015
Posts: 3
Received Thanks: 0
Quote:
Originally Posted by Daifoku View Post
For a very basic Aimbot, yes. But you need to do a few trigonometric calculations and translate between client/world coordinates.
Hmm, since the game is only 2d then maybe the C++ function atan2 would be sufficient to calculate the correct angle?

Quote:
Originally Posted by Daifoku View Post
There is a high chance, that all players are stored in some sort of list.
I think so, I've seen a couple of outdated cheat engine hacks for my game and most of the addresses' value type was "Array of byte", tho I have no idea how to search for those kind of values
Louie999 is offline  
Reply


Similar Threads Similar Threads
How to find Player Base, and Enemy Player Base?
01/21/2014 - S4 League - 2 Replies
I'll be making an ESP hack, if I manage to find the Player Base and the Enemy Player Base, that contains xyz, health, and such. So, my question is, how do I find that with Cheat Engine?
[HELP] How to Find ASM addresses?
06/30/2011 - WarRock - 1 Replies
could anyone point me at the right direction on how to find the right address of an asm in ida pro?? anyoneee??
[Tutorial+Tool] find other's hp mini tool + CE tutorial to find the Base Addresses
04/12/2010 - Archlord - 22 Replies
this thread contains a videos of how to find you hp and ur target's hp base address using cheat engine in Archlord, along with a mini-simple tool written in C# that uses this info to find ur hp and ur target's hp by reading the process memory also the source code (for whom ever wants to use it in his own bot possibly!) ---> finding base address isnt always easy, it has try-and-error, interacting with the client to gather more info using CE... the initial 1098 value of the target mob could be...
Anyone tried find addresses for a....
08/21/2009 - 12Sky2 - 2 Replies
hey for now we have speed hack taken from phurba, atack speed hack phurba as well, but did anyone tried to take atack damage from dmg weapon ? and def from def weapon ?. As well did anyone tried to hack the time from buffs like let say max is 180 second and did anyone try change it to 999 second ?
Cant find addresses
07/24/2009 - Grand Chase - 9 Replies
Hey im new here and im trying to get the 1 hit kill hack to work on MLE 1348 but for some reason when i scan 16256 in practice mode no addresses appear on the side. Any1 have a solution to this problem?



All times are GMT +2. The time now is 04:53.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.