Since the middle of November, first- and third-person-shooter "Star Wars: Battlefront" being established in Star Wars universe has been available commercially: high time for company and analysts to strike balances in respect of economic aspects. Michael Pachter, analyst of US-American investment company Wedbush Securities, guesses in due consideration of all offered versions, including both PC and console version, that about 6 million copies of the titel were sold to customers in November. According to his statement, one month later, December 2015, further 6 million copies have been most likely sold what results in a current total of 12 million. Concrete figures have not been mentioned by Swedish developer DICE and industries giant Electronic Arts so far, which is why afore-said number – despite long-term experience of analysts – is no official statement and needs to be treated with caution. Evan Wilson, senior research analyst at Pacific Crest Securities, assumes a comparable total of altogether 13 million copies. Assuming an average sale price of 55 US dollar, the result is a turnover of 660 million US dollar.
Publisher Electronic Arts itself calculated a sale of about 13 million copies at the end of October, yet not for the turn of the year, but for the end of fiscal year on March 31st, 2016. If figures of analysts are correct, expectations of those responsible will even now be exceeded and can increase until the beginning of April. Electronic Arts has so far given little information on sales shortly after launch of "Star Wars: Battlefront" when they said that the game had been the biggest digital launch in the history of the company. Furthermore, it is expected to be the biggest release of a "Star Wars" game ever. Exact values have not been mentioned here, either.