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Joymax plans on implementing HackShield!

Discussion on Joymax plans on implementing HackShield! within the Gaming News - EN forum part of the Gaming News category.

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Old 11/08/2009, 12:51   #16
 
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Quote:
Originally Posted by Invalid_ID View Post
They only way to stop bots (packet based, not the keypresser bullshit) is to change sro oppcodes daily via updates xD

wake up guys... iSRO IS dead xD
^this.
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Old 11/08/2009, 12:55   #17
 
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Originally Posted by WorldDj View Post
They will fail, it's just another action to calm down the players...
+1
Bots are the main source of joymax for makin cash. I doubt they would ban them in anyway other than the non-joymax cracked bots.
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Old 11/11/2009, 09:46   #18
 
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a new picture while loading sro, wow...

They should make 1 acc per email, with email confirmation. Or more protection of creating multiple accs.
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Old 11/12/2009, 01:39   #19
 
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i guess the bot coders will find a way

they made bots working too after game guard update they should use punkbuster like in old WarRock (if the punkbuster finds an illegal programm he banns or kick u out of the server)
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Old 11/12/2009, 17:45   #20
 
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gameguard was disabled since 2007.
that's why so many people released so many bots, the only problem for them was the blowfish encrypt and the handshake (i don't really know what those things mean but they're related to the packets).

the only protection was the detection of debuggers (that was the only thing it showed to me).

maybe the packed client too.
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Old 01/18/2010, 20:32   #21
 
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LoL ahn lab is used on registaration, a bypass for the GAMECLIENT is as possible as bypass all other guardiations. there is a problem to register at the ksnn point. in a JScript of ahnlab is a problem, line 543 (written in iexplorer )
The shild will only detect memory changel , dll injections or wrong packet and opcode using. more problematic is the shild for the reg.

(ksro)
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