FFXI had PC<->PS2 in the same world and was also made available for XBox 360.
The PS2 version severely limited the PC version, because SE "did not want PC players to have an unfair advantage". The result of this was pretty bad in congested areas, near auction house or in endgame areas during events. Even though the game is about to celebrate its 10th year anniversary (there is a concert at UC Berkley
), a GTX480 and i7 980XE would only be able to produce about 3FPS. Messages could be lost when you were travelling between zones, of which there were 3 or 4 in any given city (plus outside areas), so the loss of communication was bad.
Despite those shortcomings I really liked FFXI. Naturally, when I heard FFXIV was to be released, it was exciting. The problem was that what came out was really only beta quality. Now, I know you shouldn't expect a perfect release... but if you haven't been living in a cave you probably know that FFXIV was a hot mess.
A large part of the problem was that they focused so much on innovation that it almost became more of an experiment than a playable game. Things like the "fatigue" system, lack of mailboxes, retainers (no auction house), almost complete lack of endgame content... really often simple things got in the way. Another problem was that (technical issues aside) the game was initially not very group-friendly, because they focused so much on the ability to solo this time around (something which FFXI essentially completely lacked after level 10).
They even changed the names of the races but kept them remarkably familiar. The whole thing was one giant botched effort to make unnecessary changes in favor of being able to say it is different.
Hopefully they learn from these lessons, and most importantly include playable content (not just storyline). Those of you familiar with FFXI know about the tiered Sky and Sea areas, which were fantastic: content for solo players (low-tier triggers), scaling up to full alliances. Without some kind of system like that I worry that FFXIV 2.0 is going to be the same shell of a game players experienced in 1.0.
So while the feel-good video is cool and everything, and it is nice to see they added animations and glittery noises... I hope they focused on building out the content, making the scenery beautiful (no insultingly lethargic copy/paste like Black Shroud), ensuring both group and solo content work and most importantly that the game feels like there is something to do other than just grind to max level.