It has been well over a year since the closure of Aeria Games’ once flagship title Twelve Sky. Developed in early 2004 by Korean company ALT1, formerly Gigassoft, Twelve Sky was picked up by Aeria Games & Entertainment in 2007 after a brief stint on the international market. This was the only official English version and was licensed in North America with no IP blocks. However, unfortunately, after only a couple of years the game was shut down. The reason for this was a massive flaw found in the game coding, allowing for easy account hijacking and item duplication. Now as much fun as those two exploits were, them eventually leading to the downfall of one of the best games I’ve ever played is certainly regrettable.
Twelve Sky was a simple martial arts MMORPG, based around three warring factions fighting for holy stones and power in the land. As typical as this sounds, it was really fun. The game was very well designed, despite some dodgy coding and many dialogue mistranslations. The three factions differed slightly in equipment and stat point distribution, making each unique and giving great power of individuality to the player, even if most followed the same base builds. Seeing as there were three warring factions, it was mostly PvP based, allowing players to invade enemy factions’ lands right through to their home town. This led to exciting battles and general fun times. Being a Korean MMO, it was a big grinding game. There were 112 levels, followed by 33 master levels, and the levels became increasingly difficult and time consuming as you progressed. Release of newer content in later years helped this, but it was still tough for your average player to hit M33.
So why am I writing this, complaining about the game that closed down so long ago, when there’s the newer, shinier Twelve Sky 2? Well quite frankly, it’s because that game sucks! It’s a shadow of its predecessor; it’s trying to be Twelve Sky and failing badly. They’ve nearly ruined the entire franchise with this game, by just throwing content into endgame without real thought or consideration. This has made the game incredibly top-heavy, you can only really enjoy this game at full endgame, and to achieve this, well, it may say free to play, but it’s pay to win.
Since its closure, Twelve Sky fans have been avidly trying to find some way to play their old favourite again. There was even a campaign to MAYN Interactive, hosting company for the European Twelve Sky 2 server, to host Twelve Sky. They claimed to be awaiting response from ALT1 and said to expect a comment from the company in Q3 2011, which never came. There have been many private server attempts, and many failures. I have yet to see a successful one, no matter how much I’d like to. The community that kept the game fun is still trying to stay together after over a year of game closure, and it’s really nice to see. This game brought people together in a fun environment and didn’t deserve its untimely death. So if you were wondering at the start of this article why I decided to write about a game this long after it being shut down, I hope you can now understand. Long live our passion for this game, and let it one day be resurrected!