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DBOG BOT UPDATED
Discussion on DBOG BOT UPDATED within the Foreign Games forum part of the General Gaming category.
02/01/2017, 02:46
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#31
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elite*gold: 0
Join Date: Apr 2013
Posts: 24
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hey kssbikini, nice work. had just one problem, what do you mean by icon smile? and so the icon will light? i just dont get this part.
Point a cursor the Icon Smile for ex. ( So the icon will light ) and print screen, create an object, put those X Y, object size 3x3 for ex.
Object name - icon
inside AFK
at line 20
token=981, 599
- here the X Y of the object
drag_mouse=331, 64
// drag mouse somewhere else
- and a different X Y anywhere on the screen. it's just to drag cursor out of the Icon, when it seems to be light
Now the rest of the stuff inside AFK
at line 6
appreciate your work!
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02/02/2017, 11:29
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#32
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elite*gold: 0
Join Date: Jan 2013
Posts: 59
Received Thanks: 22
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Quote:
Originally Posted by hugopugo
hey kssbikini, nice work. had just one problem, what do you mean by icon smile? and so the icon will light? i just dont get this part.
Point a cursor the Icon Smile for ex. ( So the icon will light ) and print screen, create an object, put those X Y, object size 3x3 for ex.
Object name - icon
inside AFK
at line 20
token=981, 599
- here the X Y of the object
drag_mouse=331, 64
// drag mouse somewhere else
- and a different X Y anywhere on the screen. it's just to drag cursor out of the Icon, when it seems to be light
Now the rest of the stuff inside AFK
at line 6
appreciate your work!
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I mean action skills
If you put them on skill bar
and then point them cursor
they will light
so the object must cosist of this light
to recognize if you the DBOG point icon
if it does not point icon
that means that it got stuck
and simply
AFK will restart
Btw. Again I gave some fix into DBOG Farmer
It pick up drops more immediately, and faster pick up the next mob
also . when fight monster behind big obstacle. it will round and go back 6 seconds. because in case it's range monster - it may kill you
Also I should add - reject party and trade to a SPPORTAFK
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02/03/2017, 15:32
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#33
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elite*gold: 0
Join Date: Apr 2016
Posts: 7
Received Thanks: 2
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The youtube video is so *** dang blurry...Can't even see.
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02/05/2017, 12:06
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#34
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elite*gold: 0
Join Date: Jan 2013
Posts: 59
Received Thanks: 22
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Quote:
Originally Posted by koshinator808
The youtube video is so *** dang blurry...Can't even see.
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*** dammit.
But.
Good for you.
I have a video HD.
It's just youtube failed the convertation.
I'll update the video and the Bot too.
Btw. If you don't get can't get the whole macro work
I can help you, using Google desktop.
Figure it out, call me. I'll configure it on your comp
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02/09/2017, 06:15
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#35
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elite*gold: 0
Join Date: Apr 2016
Posts: 7
Received Thanks: 2
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Quote:
Originally Posted by kssbikini
*** dammit.
But.
Good for you.
I have a video HD.
It's just youtube failed the convertation.
I'll update the video and the Bot too.
Btw. If you don't get can't get the whole macro work
I can help you, using Google desktop.
Figure it out, call me. I'll configure it on your comp
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Any timeframe on the HD video?
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02/12/2017, 08:16
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#36
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elite*gold: 0
Join Date: Jun 2013
Posts: 7
Received Thanks: 2
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Could you re-upload it in hd please ? can't see anything
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03/08/2017, 04:48
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#37
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elite*gold: 0
Join Date: Nov 2015
Posts: 1
Received Thanks: 0
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Is this still working? I've sent you a mail so you can help me.
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03/16/2017, 17:22
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#38
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Trade Restricted
elite*gold: 79
Join Date: Feb 2011
Posts: 865
Received Thanks: 65
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Quote:
Originally Posted by Sherlock2holmes2
Is this still working? I've sent you a mail so you can help me.
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yes
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04/13/2017, 03:46
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#39
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elite*gold: 0
Join Date: Jan 2016
Posts: 2
Received Thanks: 0
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can someone give me a noob tutorial im new to this bot thing
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04/19/2017, 16:34
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#40
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Trade Restricted
elite*gold: 79
Join Date: Feb 2011
Posts: 865
Received Thanks: 65
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kingflex check inbox
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05/09/2017, 15:32
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#41
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elite*gold: 0
Join Date: Apr 2017
Posts: 2
Received Thanks: 0
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Has anyone tried to make a script with JitBit Macro recorder? I am attempting to get this one to work but it doesn't work and jitbit seems a little easier to use for me.
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05/16/2017, 12:14
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#42
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elite*gold: 0
Join Date: May 2017
Posts: 1
Received Thanks: 0
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Dowload?
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05/22/2017, 17:06
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#43
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elite*gold: 0
Join Date: Feb 2017
Posts: 1
Received Thanks: 0
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Quote:
Originally Posted by Zemmial
Has anyone tried to make a script with JitBit Macro recorder? I am attempting to get this one to work but it doesn't work and jitbit seems a little easier to use for me.
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Yea its easier but i believe with jitbit only works if you have the window open and doesn't work on the background ( minimized ) windows
Correct me if i`m wrong
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10/02/2017, 07:41
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#44
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elite*gold: 0
Join Date: Oct 2017
Posts: 2
Received Thanks: 0
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Need help:
My strings please check for HM MP tool
//123712237234237w234237234237v234vvvvvv3 s s 23723423723423723423723423723423723vvvv42372342372 34237234237234vvvvvvvvvds1ww2372342372341237123123 7123123712312s3712312371231237123s 2371231237123vvvvvvv12371231237123123712333
// When afk at night; during whole relogin action need a tool to heal up
// turn off ressurection and relog
constants
recoverypercentageLPafk=40
recoverypercentageEPafk=30
gridminafk=122
gridmaxafk=227 // no use
gridafk=100
// mana X, Y
selfhpxafk=122 // check guide - how to obtain x, y
selfhpyafk=83
rgb1afk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxafk=122 // check guide - how to obtain x, y
selfepyafk=98
rgb1epafk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hpafk=9
mpafk=0
// HP / MP potion keys
// FIGHT HELPER
mobhpmin=621, 74ds w ss
helper=0
// 1 - ON 0 - OFF
common=1
maxac=3
// ASSECURATING SKILLS
as1=1
as2=2
as3=3
// Function fightback
skilldelay=600
end
compute $selfhpxafk = $gridminafk + $recoverypercentageLPafk
compute $selfepxafk = $gridminafk + $recoverypercentageEPafk
while 1=1
call healthafk
if $helper = 1
call assecuratingskills
end
end
procedure assecuratingskills
delay 1000
call requestpause
isobject dead at 112, 68
delay 5000
else
isobject hpmin at $mobhpmin
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
end
end
end
procedure healthafk
// mana wwws
delay 500
loadrgb $selfhpxafk, $selfhpyafk
if {rgbred} > $rgb1afk
else
delay 500
// isobject statusafk at 115, 70
call requestpause
keys $hpafk
// end
end
// potionFFFFDWEFFFFFFFw33FFFFFF s
delay 500
loadrgb $selfepxafk, $selfepyafk
if {rgbgreen} > $rgb1epafk
else
delay 500
// isobject statusafk at 115, 70
call requestpause
keys $mpafk
// end
end
delay 500
end
procedure requestpause
isobject askpopo at 807, 598
delay 60000
end
end
Object hpmin
149=0,0|186=0,2
152=2,0|191=2,2
End
Object askpopo
158=0,0|226=0,2|246=0,4
152=2,0|223=2,2|233=2,4
68=4,0
End
Object statusafk
103=0,0
255=2,0|255=2,2
End
Object dead
55=0,0|69=0,2
56=2,0|72=2,2
End
Please check my farmer strings not working:
////4564569567567////9933992902002v3723423799230042347923422372349v4vvv vvvvvvvvvvv09923723423723499909099090099999999vvvv vv999990099999999990090909090909090999999vvvvvvvvv
constants
// start alt q, stop alt w - NO USE
recoverypercentageLPheal=60
recoverypercentageEPheal=35
gridminheal=122
gridmaxheal=227 // no use
gridheal=100
// mana X, Y
selfhpxheal=122 // check guide - how to obtain x, y
selfhpyheal=83
rgb1heal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxheal=122 // check guide - how to obtain x, y
selfepyheal=98
rgb1epheal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hp=9
mp=0
// TURN OFF OPTIONAL STUFF
optional_stuff=1
// to stuckwalkback
stuck_thing=1
// STATUS
// status_level_icon=115, 70
recoverypercentageLP=60
recoverypercentageEP=25
gridmin=121
gridmax=221 // no use
grid=100
// RECOVERY SIT
sit=1
// 1 = short time sit
// 2 = longer time sit
// YEEEE BEJBEEE
deadx=576
deady=68
selfhpx=122 // check guide - how to obtain x, y
selfhpy=83
rgb1=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepx=122 // check guide - how to obtain x, y
selfepy=98
rgb1ep=130 // regular value - should work for everyone
// your hp X, Ys up to us90e recovery food
resurrection=1
ress=1
// Check
mobhpmin=621, 74
// X, Y of the monster minimal hp
mobhpmax=731, 75
// X, Y of the monster full hp
walkingdead=621, 74
// X, Y of the monster already dead are same as mobhpmin x, y, but the $rgb is different
//SETUP
lifes=0
buffs=0
stuck=0
// AFK FUNCTION
// AT procedure pick
// nightbotting only
// if run AFK.mac
nightbotting=0
token=981, 599
// do not change value at lifes, buffs, stuck
//12371234
skilldelay=350
// general skill delay
startingskill=1
maxss=4
// STARTING SKILLS
// attack on full hp
ss1=1
ss2=2
ss3=3
ss4=4
attackskills=1
maxas=7
// GENERAL SKILLS
// after the starting skill
gs1=777
gs2=1
gs3=777
gs4=2
gs5=4
gs6=3
gs7=4
common=1
maxac=3
// ASSECURATING SKILLS
as1=777
as2=4
as3=3
// Assecurating skill times
as_time=10
numberofbuffs=4
// how many buffs set
buffskill1={f2}
buffskill2={f3}
buffskill3={f4}
buffskill4={f5}
buffskill5=
buffskill6=
// buff skills
timer1=30
// how many monster until rebuff
timer2=35 //(effective 20-40)
// up to how long fighting monster (seconds)
timer3=10 //(effective 15-20)
// URGENT - between 15 - 30 to have effective
// if stuck, how long until walkback
// ( 5 = 15 seconds )
// if ignore, pick functions off, set 20
pick=1
// pick up drops 1 - ON, 0 - OFF
loot=v
// loot key
ignore=1
// ignore mode 1 - ON, 0 - OFF
// check the Ignore picture guide
// in order to learn how to setup
walkbackskill=3
distanceskill=43215432157
//distance skill for fight back (ignore)
//close combat skill ex. fist
recovery=1
timer4=0
wait=200
// do not change recovery, timer4, wait
recoveryhp={f9}
recoverymp={f10}
// recovery food hotkeys
stuckwalkback=1
// when stuck
randomtimew=0
randomtimes=0
// do not change the starting values
dash=4
// 0 - uses walk,
walk_range=3
// 1 - uses dash,
// 2 - uses dash twice,
// 3 - uses dash triple
// 4 - USES ROUND ONLY
// Additionaly - clear the direction 3,4 shortcuts
walkback=1
startingvalue=1
crouch=1
// optimal value 0.75
// Those three values might be the same
strafe=0
strafeconst=1
direction1=e
direction2=q
// at walkback ; temporary off
direction3=wq{space}
//wq{space}
direction4=we{space}
//we{space}
// avoid obstacles (those only hotkeys)
end
// recovery stats
compute $selfhpx = $gridmin + $recoverypercentageLP
compute $selfepx = $gridmin + $recoverypercentageEP
compute $selfhpxheal = $gridminheal + $recoverypercentageLPheal
compute $selfepxheal = $gridminheal + $recoverypercentageEPheal
compute $sit = $sit * 24
compute $randomtimew = $walkback
compute $randomtimes = $walkback * 2
//36666666668909660609019990090999994040909999910949 94090909090909099666969660909666669999999999666666 66666666660606666666666066666666666666666666666666 66666666666698066666666660666666666606666666666066 66666666066666666660666666669916666668066666666666 66666666806666666666866666666666666666666666666666 6666666666666666666666666666
//important things
Object hpmax
166=0,0|206=0,2
171=2,0|211=2,2
End
Object hpmin
149=0,0|186=0,2
152=2,0|191=2,2
End
Object walkingdead
55=0,0|69=0,2
56=2,0|72=2,2
End
while 1=1
call fight
end
procedure heal
// mana wwws
loadrgb $selfhpxheal, $selfhpyheal
if {rgbred} > $rgb1heal
else
// isobject status at $status_level_icon
keys $hp
// end
end
// potionFFFFDWEFFFFFFFw33FFFFFF s
loadrgb $selfepxheal, $selfepyheal
if {rgbgreen} > $rgb1epheal
else
// isobject status at 115, 70
keys $mp
// end
end
end
//99
procedure fight
while 1=1
compute $stuckwalkback = 0
// target mob, clear the stuckwalkback
//unstuck (e - target)
isobject hpmin at $mobhpmin
isobject hpmax at $mobhpmax
compute $stuck = $stuck + 1
isobject hpmin at $mobhpmin
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $walkback = 1
call walkback
end
call pick
end
else
compute $stuck = 0
end
compute $lifes = $lifes + 1
// call 966666669999666966666866666669dwerrrr6666666wa6666 66666666666666666666666666666666666666666666666666 66666666666666666666666666666666666666666666666666 6669
if $lifes < $timer2
isobject hpmin at $mobhpmin
isobject hpmax at $mobhpmax
if $optional_stuff = 1
if $ignore = 1
delay 50
call ignore
end
//ignore
end
if $strafe > 4
call strafe
end
// keys $startingskill
//delay 300
call startingskill
if $optional_stuff = 1
// keys $startingskill
if $resurrection = 1
call dead
end
end
// strafe to avoid obstacle
compute $strafe = $strafe + 1
if $stuck > $timer3
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $stuck_thing = 1
call ignore_run
end
call pick
end
end
keydown s 2 sec
if $stuck_thing = 1
call ignore_run
end
compute $stuck = 0
end
else
if $optional_stuff = 1
if $ignore = 1
delay 100
call ignore
end
end
if $strafe > 4
call strafe
end
call generalskills
//keys $attackskills
if $optional_stuff = 1
//keys $attackskills
if $resurrection = 1
call dead
end
end
// call walkingdead
// strafe to avoid obstacle
compute $strafe = $strafe + 1
end
else
// call walkingdead
call pick
end
else
if $stuck_thing = 1
call ignore_run
end
end
else
//call walkingdead
call pick
if $optional_stuff = 1
if $resurrection = 1
call dead
end
end
end
end
//
end
procedure startingskill
if $startingskill = 1
keys $ss1
end
if $startingskill = 2
keys $ss2
end
if $startingskill = 3
keys $ss3
end
if $startingskill = 4
keys $ss4
end
call heal
delay $skilldelay
compute $startingskill = $startingskill + 1
if $startingskill > $maxss
compute $startingskill = 1
end
end
procedure generalskills
if $attackskills = 1
keys $gs1
end
if $attackskills = 2
keys $gs2
end
if $attackskills = 3
keys $gs3
end
if $attackskills = 4
keys $gs4
end
if $attackskills = 5
keys $gs5
end
if $attackskills = 6
keys $gs6
end
if $attackskills = 7
keys $gs7
end
call heal
delay $skilldelay
compute $attackskills = $attackskills + 1
if $attackskills > $maxas
compute $attackskills = 1
end
end
procedure assecuratingskills
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
call heal
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
end
//666666666969066666pro69499966696666666968898888888 88888888888888888666666669666666666696666666666966 666dwew0066666666666666666669666666666666669666666 66669666666666696666666666966666666669666666666696 666666666966666666669666
procedure pick
call heal
delay 1000
delay 50
compute $buffs = $buffs + 1
compute $recovery = $recovery + 1
compute $lifes = 0
compute $stuck = 0
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
if $pick = 1
loop 12
delay 150
keys $loot
end
end
call recovery
call recovery
isobject hpmin at $mobhpmin
call fight
else
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
end
call walkback3
end
//00696666666669999696669966666666666666666666666666 66666696666666666666666666666666666666666666666666 66666666666dwe66666666668666666666698
procedure buff6
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
loop 7
keys $buffskill5
delay 250
end
loop 7
keys $buffskill6
delay 250
end
call pick
call walkback3
end
procedure buff5
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
loop 7
keys $buffskill5
delay 250
end
call pick
call walkback3
end
procedure buff4
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
call pick
call walkback3
end
procedure buff3
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
call pick
call walkback3
end
procedure buff2
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
call pick
call walkback3
end
procedure buff1
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
call pick
call walkback3
end
//09099999999999999999
procedure walkback
if $pick = 1
loop 12
delay 150
keys $loot
end
end
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
end
end
keydown $direction3 0.5 sec
delay 1500
keydown $direction4 0.5 sec
delay 1500
loop 2
keys $walkbackskill
delay 100
end
//clear stuck
compute $lifes = 0
compute $stuck = 0
call target
// end
end
//
//666666666666666669
//666666666666666669
procedure walkw
compute $randomtimew = $walkback * 2
loop $walk_range
keydown w $randomtimew sec
call target
delay 200
end
end
procedure walks
compute $randomtimes = $walkback * 4
loop $walk_range
keydown s $randomtimes sec
call target
delay 200
end
end
//
procedure dashw
if $dash = 1
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
// second dash, then wait
keydown w $randomtimew sec
call target
end
if $dash = 2
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
end
if $dash = 3
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
end
end
//
procedure dashs
if $dash = 1
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
// second dash, then wait
keydown s $randomtimes sec
call target
end
if $dash = 2
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
end
if $dash = 3
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
end
end
//
procedure target
isobject hpmin at $mobhpmin
else
keys {tab}
delay 500
end
isobject hpmin at $mobhpmin
call fight
else
// call walkingdead
end
end
//99999
procedure walkback3
if $resurrection = 1
call dead
end
if $recovery > $timer4
isobject hpmin at $mobhpmin
delay 200
call fight
else
call recovery
call recovery
end
end
//9999
if $stuck_thing = 1
if $stuckwalkback > 5
call stuckwalkback
end
end
//
compute $stuckwalkback = $stuckwalkback + 1
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
else
call assecuratingskills
// delay 300
//keys $common
break
end
end
// PROCEDURE BUFF
if $buffs > $timer1
isred $selfhpx, $selfhpy
delay 1500
call buff$numberofbuffs
// reset the afterdeath
call target
restart
compute $buffs = 0
end
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
//sky
compute $lifes = 0
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
else
call walkback3
end
end
end
procedure round
keydown w $walkback sec
call target
keydown s $walkback sec
keydown s $walkback sec
call target
delay 1000
call target
// empty field
end
//
Object dead
60=0,0|78=0,2|93=0,4
63=2,0|82=2,2|98=2,4
68=4,0|187=4,2
End
procedure dead
compute $ress = $ress + 1
if $ress > 1
compute $ress = 1
isobject dead at 112, 69
// call default
delay 2000
// delay untill potion
MousePos 554, 462
delay 2500
leftclick
delay 2000
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
else
call assecuratingskills
// delay 300
//keys $common
break
end
end
if $walkback = 1
call walkback
end
call pick
end
end
call recovery
end
end
end
procedure recovery
if $resurrection = 1
call dead
end
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
end
else
call assecuratingskills
// delay 300
//keys $common
break
end
compute $recovery = 0
delay 500
//
loadrgb $selfhpx, $selfhpy
if {rgbred} > $rgb1
//empty999999999
else
isobject hpmin at $mobhpmin
call fight
else
loop 3
keys $recoveryhp
delay 250
end
loop 3
keys $recoverymp
delay 250
end
// call walkingdead
//not sure if it's work
loop $sit
// call walkingdead
isobject hpmin at $mobhpmin
call fight
else
delay $wait
end
end
compute $wait = 200
end //999999999999
end
// recovery EP
loadrgb $selfepx, $selfepy
if {rgbgreen} > $rgb1ep
//empty999999999
else
isobject hpmin at $mobhpmin
call fight
else
loop 3
keys $recoveryhp
delay 250
end
loop 3
keys $recoverymp
delay 250
end
// call walkingdead
//not sure if it's work
loop $sit
// call walkingdead
isobject hpmin at $mobhpmin
call fight
else
delay $wait
end
end
compute $wait = 200
end //999999999999
end
// end of time
end
//
// not sure if it w9ork
procedure walkback5
loop 5
delay 100
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
end
end
compute $lifes = 0
compute $stuck = 0
keydown as 1.7 sec
keydown w 2 sec
call walkback3
end
//
procedure strafe
if $strafeconst = 1
keydown $direction1 0.3 sec //safe
compute $strafe = 0
// change direction
compute $strafeconst = 2
else
keydown $direction2 0.3 sec //safe
compute $strafe = 0
// change direction
compute $strafeconst = 1
end
end
//
procedure stuckwalkback
if $pick = 1
loop 12
delay 150
keys $loot
end
end
compute $lifes = 0
compute $stuck = 0
compute $stuckwalkback = 0
call assecuratingskills
call assecuratingskills
keydown qw 1.5 sec
keydown qs 0.5 sec
keydown ew{space} 0.5 sec
delay 1000
//
call target
keydown ew 1.5 sec
keydown es 0.5 sec
keydown qw{space} 0.5 sec
delay 1000
//
call target
//end
// restart
end
procedure ignore
// picture of hp 5x 20 - denied
// picture of mana 5x 20 - acceptable
loop 1
//check mob mana9
delay 200
// need some delay
// no need check for chicken9
isobject 3911 at 651, 82
call ignore_run
//9
// else
// isred $mobhpxminx, $mobhpxminy
// call fight_back
//eliminate
end
end
end
procedure ignore_run
loop 2
delay 200
keys $walkbackskill
end
delay 200
keydown sd 1.5 sec
delay 500
keydown w 6 sec
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
end
end
end
//9
Object 3911
255=0,2
80=2,0
80=4,0
148=6,2
80=8,0
255=10,0
80=14,0|148=14,2
255=16,0
80=20,0|148=20,2
End
Object hpmin
166=0,0|206=0,2
171=2,0|211=2,2
End
Object hpmax
191=0,0|226=0,2
186=2,0|220=2,2
End
Object walkingdead
60=0,0|78=0,2
63=2,0|82=2,2
End
need your help guys
Need help:
My strings please check for HM MP tool
//123712237234237w234237234237v234vvvvvv3 s s 23723423723423723423723423723423723vvvv42372342372 34237234237234vvvvvvvvvds1ww2372342372341237123123 7123123712312s3712312371231237123s 2371231237123vvvvvvv12371231237123123712333
// When afk at night; during whole relogin action need a tool to heal up
// turn off ressurection and relog
constants
recoverypercentageLPafk=40
recoverypercentageEPafk=30
gridminafk=122
gridmaxafk=227 // no use
gridafk=100
// mana X, Y
selfhpxafk=122 // check guide - how to obtain x, y
selfhpyafk=83
rgb1afk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxafk=122 // check guide - how to obtain x, y
selfepyafk=98
rgb1epafk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hpafk=9
mpafk=0
// HP / MP potion keys
// FIGHT HELPER
mobhpmin=621, 74ds w ss
helper=0
// 1 - ON 0 - OFF
common=1
maxac=3
// ASSECURATING SKILLS
as1=1
as2=2
as3=3
// Function fightback
skilldelay=600
end
compute $selfhpxafk = $gridminafk + $recoverypercentageLPafk
compute $selfepxafk = $gridminafk + $recoverypercentageEPafk
while 1=1
call healthafk
if $helper = 1
call assecuratingskills
end
end
procedure assecuratingskills
delay 1000
call requestpause
isobject dead at 112, 68
delay 5000
else
isobject hpmin at $mobhpmin
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
end
end
end
procedure healthafk
// mana wwws
delay 500
loadrgb $selfhpxafk, $selfhpyafk
if {rgbred} > $rgb1afk
else
delay 500
// isobject statusafk at 115, 70
call requestpause
keys $hpafk
// end
end
// potionFFFFDWEFFFFFFFw33FFFFFF s
delay 500
loadrgb $selfepxafk, $selfepyafk
if {rgbgreen} > $rgb1epafk
else
delay 500
// isobject statusafk at 115, 70
call requestpause
keys $mpafk
// end
end
delay 500
end
procedure requestpause
isobject askpopo at 807, 598
delay 60000
end
end
Object hpmin
149=0,0|186=0,2
152=2,0|191=2,2
End
Object askpopo
158=0,0|226=0,2|246=0,4
152=2,0|223=2,2|233=2,4
68=4,0
End
Object statusafk
103=0,0
255=2,0|255=2,2
End
Object dead
55=0,0|69=0,2
56=2,0|72=2,2
End
Please check my farmer strings not working:
////4564569567567////9933992902002v3723423799230042347923422372349v4vvv vvvvvvvvvvv09923723423723499909099090099999999vvvv vv999990099999999990090909090909090999999vvvvvvvvv
constants
// start alt q, stop alt w - NO USE
recoverypercentageLPheal=60
recoverypercentageEPheal=35
gridminheal=122
gridmaxheal=227 // no use
gridheal=100
// mana X, Y
selfhpxheal=122 // check guide - how to obtain x, y
selfhpyheal=83
rgb1heal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxheal=122 // check guide - how to obtain x, y
selfepyheal=98
rgb1epheal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hp=9
mp=0
// TURN OFF OPTIONAL STUFF
optional_stuff=1
// to stuckwalkback
stuck_thing=1
// STATUS
// status_level_icon=115, 70
recoverypercentageLP=60
recoverypercentageEP=25
gridmin=121
gridmax=221 // no use
grid=100
// RECOVERY SIT
sit=1
// 1 = short time sit
// 2 = longer time sit
// YEEEE BEJBEEE
deadx=576
deady=68
selfhpx=122 // check guide - how to obtain x, y
selfhpy=83
rgb1=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepx=122 // check guide - how to obtain x, y
selfepy=98
rgb1ep=130 // regular value - should work for everyone
// your hp X, Ys up to us90e recovery food
resurrection=1
ress=1
// Check
mobhpmin=621, 74
// X, Y of the monster minimal hp
mobhpmax=731, 75
// X, Y of the monster full hp
walkingdead=621, 74
// X, Y of the monster already dead are same as mobhpmin x, y, but the $rgb is different
//SETUP
lifes=0
buffs=0
stuck=0
// AFK FUNCTION
// AT procedure pick
// nightbotting only
// if run AFK.mac
nightbotting=0
token=981, 599
// do not change value at lifes, buffs, stuck
//12371234
skilldelay=350
// general skill delay
startingskill=1
maxss=4
// STARTING SKILLS
// attack on full hp
ss1=1
ss2=2
ss3=3
ss4=4
attackskills=1
maxas=7
// GENERAL SKILLS
// after the starting skill
gs1=777
gs2=1
gs3=777
gs4=2
gs5=4
gs6=3
gs7=4
common=1
maxac=3
// ASSECURATING SKILLS
as1=777
as2=4
as3=3
// Assecurating skill times
as_time=10
numberofbuffs=4
// how many buffs set
buffskill1={f2}
buffskill2={f3}
buffskill3={f4}
buffskill4={f5}
buffskill5=
buffskill6=
// buff skills
timer1=30
// how many monster until rebuff
timer2=35 //(effective 20-40)
// up to how long fighting monster (seconds)
timer3=10 //(effective 15-20)
// URGENT - between 15 - 30 to have effective
// if stuck, how long until walkback
// ( 5 = 15 seconds )
// if ignore, pick functions off, set 20
pick=1
// pick up drops 1 - ON, 0 - OFF
loot=v
// loot key
ignore=1
// ignore mode 1 - ON, 0 - OFF
// check the Ignore picture guide
// in order to learn how to setup
walkbackskill=3
distanceskill=43215432157
//distance skill for fight back (ignore)
//close combat skill ex. fist
recovery=1
timer4=0
wait=200
// do not change recovery, timer4, wait
recoveryhp={f9}
recoverymp={f10}
// recovery food hotkeys
stuckwalkback=1
// when stuck
randomtimew=0
randomtimes=0
// do not change the starting values
dash=4
// 0 - uses walk,
walk_range=3
// 1 - uses dash,
// 2 - uses dash twice,
// 3 - uses dash triple
// 4 - USES ROUND ONLY
// Additionaly - clear the direction 3,4 shortcuts
walkback=1
startingvalue=1
crouch=1
// optimal value 0.75
// Those three values might be the same
strafe=0
strafeconst=1
direction1=e
direction2=q
// at walkback ; temporary off
direction3=wq{space}
//wq{space}
direction4=we{space}
//we{space}
// avoid obstacles (those only hotkeys)
end
// recovery stats
compute $selfhpx = $gridmin + $recoverypercentageLP
compute $selfepx = $gridmin + $recoverypercentageEP
compute $selfhpxheal = $gridminheal + $recoverypercentageLPheal
compute $selfepxheal = $gridminheal + $recoverypercentageEPheal
compute $sit = $sit * 24
compute $randomtimew = $walkback
compute $randomtimes = $walkback * 2
//36666666668909660609019990090999994040909999910949 94090909090909099666969660909666669999999999666666 66666666660606666666666066666666666666666666666666 66666666666698066666666660666666666606666666666066 66666666066666666660666666669916666668066666666666 66666666806666666666866666666666666666666666666666 6666666666666666666666666666
//important things
Object hpmax
166=0,0|206=0,2
171=2,0|211=2,2
End
Object hpmin
149=0,0|186=0,2
152=2,0|191=2,2
End
Object walkingdead
55=0,0|69=0,2
56=2,0|72=2,2
End
while 1=1
call fight
end
procedure heal
// mana wwws
loadrgb $selfhpxheal, $selfhpyheal
if {rgbred} > $rgb1heal
else
// isobject status at $status_level_icon
keys $hp
// end
end
// potionFFFFDWEFFFFFFFw33FFFFFF s
loadrgb $selfepxheal, $selfepyheal
if {rgbgreen} > $rgb1epheal
else
// isobject status at 115, 70
keys $mp
// end
end
end
//99
procedure fight
while 1=1
compute $stuckwalkback = 0
// target mob, clear the stuckwalkback
//unstuck (e - target)
isobject hpmin at $mobhpmin
isobject hpmax at $mobhpmax
compute $stuck = $stuck + 1
isobject hpmin at $mobhpmin
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $walkback = 1
call walkback
end
call pick
end
else
compute $stuck = 0
end
compute $lifes = $lifes + 1
// call 966666669999666966666866666669dwerrrr6666666wa6666 66666666666666666666666666666666666666666666666666 66666666666666666666666666666666666666666666666666 6669
if $lifes < $timer2
isobject hpmin at $mobhpmin
isobject hpmax at $mobhpmax
if $optional_stuff = 1
if $ignore = 1
delay 50
call ignore
end
//ignore
end
if $strafe > 4
call strafe
end
// keys $startingskill
//delay 300
call startingskill
if $optional_stuff = 1
// keys $startingskill
if $resurrection = 1
call dead
end
end
// strafe to avoid obstacle
compute $strafe = $strafe + 1
if $stuck > $timer3
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $stuck_thing = 1
call ignore_run
end
call pick
end
end
keydown s 2 sec
if $stuck_thing = 1
call ignore_run
end
compute $stuck = 0
end
else
if $optional_stuff = 1
if $ignore = 1
delay 100
call ignore
end
end
if $strafe > 4
call strafe
end
call generalskills
//keys $attackskills
if $optional_stuff = 1
//keys $attackskills
if $resurrection = 1
call dead
end
end
// call walkingdead
// strafe to avoid obstacle
compute $strafe = $strafe + 1
end
else
// call walkingdead
call pick
end
else
if $stuck_thing = 1
call ignore_run
end
end
else
//call walkingdead
call pick
if $optional_stuff = 1
if $resurrection = 1
call dead
end
end
end
end
//
end
procedure startingskill
if $startingskill = 1
keys $ss1
end
if $startingskill = 2
keys $ss2
end
if $startingskill = 3
keys $ss3
end
if $startingskill = 4
keys $ss4
end
call heal
delay $skilldelay
compute $startingskill = $startingskill + 1
if $startingskill > $maxss
compute $startingskill = 1
end
end
procedure generalskills
if $attackskills = 1
keys $gs1
end
if $attackskills = 2
keys $gs2
end
if $attackskills = 3
keys $gs3
end
if $attackskills = 4
keys $gs4
end
if $attackskills = 5
keys $gs5
end
if $attackskills = 6
keys $gs6
end
if $attackskills = 7
keys $gs7
end
call heal
delay $skilldelay
compute $attackskills = $attackskills + 1
if $attackskills > $maxas
compute $attackskills = 1
end
end
procedure assecuratingskills
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
call heal
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
end
//666666666969066666pro69499966696666666968898888888 88888888888888888666666669666666666696666666666966 666dwew0066666666666666666669666666666666669666666 66669666666666696666666666966666666669666666666696 666666666966666666669666
procedure pick
call heal
delay 1000
delay 50
compute $buffs = $buffs + 1
compute $recovery = $recovery + 1
compute $lifes = 0
compute $stuck = 0
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
if $pick = 1
loop 12
delay 150
keys $loot
end
end
call recovery
call recovery
isobject hpmin at $mobhpmin
call fight
else
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
end
call walkback3
end
//00696666666669999696669966666666666666666666666666 66666696666666666666666666666666666666666666666666 66666666666dwe66666666668666666666698
procedure buff6
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
loop 7
keys $buffskill5
delay 250
end
loop 7
keys $buffskill6
delay 250
end
call pick
call walkback3
end
procedure buff5
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
loop 7
keys $buffskill5
delay 250
end
call pick
call walkback3
end
procedure buff4
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
call pick
call walkback3
end
procedure buff3
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
call pick
call walkback3
end
procedure buff2
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
call pick
call walkback3
end
procedure buff1
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
call pick
call walkback3
end
//09099999999999999999
procedure walkback
if $pick = 1
loop 12
delay 150
keys $loot
end
end
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
end
end
keydown $direction3 0.5 sec
delay 1500
keydown $direction4 0.5 sec
delay 1500
loop 2
keys $walkbackskill
delay 100
end
//clear stuck
compute $lifes = 0
compute $stuck = 0
call target
// end
end
//
//666666666666666669
//666666666666666669
procedure walkw
compute $randomtimew = $walkback * 2
loop $walk_range
keydown w $randomtimew sec
call target
delay 200
end
end
procedure walks
compute $randomtimes = $walkback * 4
loop $walk_range
keydown s $randomtimes sec
call target
delay 200
end
end
//
procedure dashw
if $dash = 1
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
// second dash, then wait
keydown w $randomtimew sec
call target
end
if $dash = 2
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
end
if $dash = 3
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
end
end
//
procedure dashs
if $dash = 1
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
// second dash, then wait
keydown s $randomtimes sec
call target
end
if $dash = 2
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
end
if $dash = 3
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
end
end
//
procedure target
isobject hpmin at $mobhpmin
else
keys {tab}
delay 500
end
isobject hpmin at $mobhpmin
call fight
else
// call walkingdead
end
end
//99999
procedure walkback3
if $resurrection = 1
call dead
end
if $recovery > $timer4
isobject hpmin at $mobhpmin
delay 200
call fight
else
call recovery
call recovery
end
end
//9999
if $stuck_thing = 1
if $stuckwalkback > 5
call stuckwalkback
end
end
//
compute $stuckwalkback = $stuckwalkback + 1
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
else
call assecuratingskills
// delay 300
//keys $common
break
end
end
// PROCEDURE BUFF
if $buffs > $timer1
isred $selfhpx, $selfhpy
delay 1500
call buff$numberofbuffs
// reset the afterdeath
call target
restart
compute $buffs = 0
end
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
//sky
compute $lifes = 0
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
else
call walkback3
end
end
end
procedure round
keydown w $walkback sec
call target
keydown s $walkback sec
keydown s $walkback sec
call target
delay 1000
call target
// empty field
end
//
Object dead
60=0,0|78=0,2|93=0,4
63=2,0|82=2,2|98=2,4
68=4,0|187=4,2
End
procedure dead
compute $ress = $ress + 1
if $ress > 1
compute $ress = 1
isobject dead at 112, 69
// call default
delay 2000
// delay untill potion
MousePos 554, 462
delay 2500
leftclick
delay 2000
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
else
call assecuratingskills
// delay 300
//keys $common
break
end
end
if $walkback = 1
call walkback
end
call pick
end
end
call recovery
end
end
end
procedure recovery
if $resurrection = 1
call dead
end
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
end
else
call assecuratingskills
// delay 300
//keys $common
break
end
compute $recovery = 0
delay 500
//
loadrgb $selfhpx, $selfhpy
if {rgbred} > $rgb1
//empty999999999
else
isobject hpmin at $mobhpmin
call fight
else
loop 3
keys $recoveryhp
delay 250
end
loop 3
keys $recoverymp
delay 250
end
// call walkingdead
//not sure if it's work
loop $sit
// call walkingdead
isobject hpmin at $mobhpmin
call fight
else
delay $wait
end
end
compute $wait = 200
end //999999999999
end
// recovery EP
loadrgb $selfepx, $selfepy
if {rgbgreen} > $rgb1ep
//empty999999999
else
isobject hpmin at $mobhpmin
call fight
else
loop 3
keys $recoveryhp
delay 250
end
loop 3
keys $recoverymp
delay 250
end
// call walkingdead
//not sure if it's work
loop $sit
// call walkingdead
isobject hpmin at $mobhpmin
call fight
else
delay $wait
end
end
compute $wait = 200
end //999999999999
end
// end of time
end
//
// not sure if it w9ork
procedure walkback5
loop 5
delay 100
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
end
end
compute $lifes = 0
compute $stuck = 0
keydown as 1.7 sec
keydown w 2 sec
call walkback3
end
//
procedure strafe
if $strafeconst = 1
keydown $direction1 0.3 sec //safe
compute $strafe = 0
// change direction
compute $strafeconst = 2
else
keydown $direction2 0.3 sec //safe
compute $strafe = 0
// change direction
compute $strafeconst = 1
end
end
//
procedure stuckwalkback
if $pick = 1
loop 12
delay 150
keys $loot
end
end
compute $lifes = 0
compute $stuck = 0
compute $stuckwalkback = 0
call assecuratingskills
call assecuratingskills
keydown qw 1.5 sec
keydown qs 0.5 sec
keydown ew{space} 0.5 sec
delay 1000
//
call target
keydown ew 1.5 sec
keydown es 0.5 sec
keydown qw{space} 0.5 sec
delay 1000
//
call target
//end
// restart
end
procedure ignore
// picture of hp 5x 20 - denied
// picture of mana 5x 20 - acceptable
loop 1
//check mob mana9
delay 200
// need some delay
// no need check for chicken9
isobject 3911 at 651, 82
call ignore_run
//9
// else
// isred $mobhpxminx, $mobhpxminy
// call fight_back
//eliminate
end
end
end
procedure ignore_run
loop 2
delay 200
keys $walkbackskill
end
delay 200
keydown sd 1.5 sec
delay 500
keydown w 6 sec
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
end
end
end
//9
Object 3911
255=0,2
80=2,0
80=4,0
148=6,2
80=8,0
255=10,0
80=14,0|148=14,2
255=16,0
80=20,0|148=20,2
End
Object hpmin
166=0,0|206=0,2
171=2,0|211=2,2
End
Object hpmax
191=0,0|226=0,2
186=2,0|220=2,2
End
Object walkingdead
60=0,0|78=0,2
63=2,0|82=2,2
End
need your help guys
|
|
|
10/02/2017, 14:40
|
#45
|
elite*gold: 0
Join Date: Apr 2013
Posts: 24
Received Thanks: 0
|
Quote:
Originally Posted by yitxyitx
Need help:
My strings please check for HM MP tool
//123712237234237w234237234237v234vvvvvv3 s s 23723423723423723423723423723423723vvvv42372342372 34237234237234vvvvvvvvvds1ww2372342372341237123123 7123123712312s3712312371231237123s 2371231237123vvvvvvv12371231237123123712333
// When afk at night; during whole relogin action need a tool to heal up
// turn off ressurection and relog
constants
recoverypercentageLPafk=40
recoverypercentageEPafk=30
gridminafk=122
gridmaxafk=227 // no use
gridafk=100
// mana X, Y
selfhpxafk=122 // check guide - how to obtain x, y
selfhpyafk=83
rgb1afk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxafk=122 // check guide - how to obtain x, y
selfepyafk=98
rgb1epafk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hpafk=9
mpafk=0
// HP / MP potion keys
// FIGHT HELPER
mobhpmin=621, 74ds w ss
helper=0
// 1 - ON 0 - OFF
common=1
maxac=3
// ASSECURATING SKILLS
as1=1
as2=2
as3=3
// Function fightback
skilldelay=600
end
compute $selfhpxafk = $gridminafk + $recoverypercentageLPafk
compute $selfepxafk = $gridminafk + $recoverypercentageEPafk
while 1=1
call healthafk
if $helper = 1
call assecuratingskills
end
end
procedure assecuratingskills
delay 1000
call requestpause
isobject dead at 112, 68
delay 5000
else
isobject hpmin at $mobhpmin
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
end
end
end
procedure healthafk
// mana wwws
delay 500
loadrgb $selfhpxafk, $selfhpyafk
if {rgbred} > $rgb1afk
else
delay 500
// isobject statusafk at 115, 70
call requestpause
keys $hpafk
// end
end
// potionFFFFDWEFFFFFFFw33FFFFFF s
delay 500
loadrgb $selfepxafk, $selfepyafk
if {rgbgreen} > $rgb1epafk
else
delay 500
// isobject statusafk at 115, 70
call requestpause
keys $mpafk
// end
end
delay 500
end
procedure requestpause
isobject askpopo at 807, 598
delay 60000
end
end
Object hpmin
149=0,0|186=0,2
152=2,0|191=2,2
End
Object askpopo
158=0,0|226=0,2|246=0,4
152=2,0|223=2,2|233=2,4
68=4,0
End
Object statusafk
103=0,0
255=2,0|255=2,2
End
Object dead
55=0,0|69=0,2
56=2,0|72=2,2
End
Please check my farmer strings not working:
////4564569567567////9933992902002v3723423799230042347923422372349v4vvv vvvvvvvvvvv09923723423723499909099090099999999vvvv vv999990099999999990090909090909090999999vvvvvvvvv
constants
// start alt q, stop alt w - NO USE
recoverypercentageLPheal=60
recoverypercentageEPheal=35
gridminheal=122
gridmaxheal=227 // no use
gridheal=100
// mana X, Y
selfhpxheal=122 // check guide - how to obtain x, y
selfhpyheal=83
rgb1heal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxheal=122 // check guide - how to obtain x, y
selfepyheal=98
rgb1epheal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hp=9
mp=0
// TURN OFF OPTIONAL STUFF
optional_stuff=1
// to stuckwalkback
stuck_thing=1
// STATUS
// status_level_icon=115, 70
recoverypercentageLP=60
recoverypercentageEP=25
gridmin=121
gridmax=221 // no use
grid=100
// RECOVERY SIT
sit=1
// 1 = short time sit
// 2 = longer time sit
// YEEEE BEJBEEE
deadx=576
deady=68
selfhpx=122 // check guide - how to obtain x, y
selfhpy=83
rgb1=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepx=122 // check guide - how to obtain x, y
selfepy=98
rgb1ep=130 // regular value - should work for everyone
// your hp X, Ys up to us90e recovery food
resurrection=1
ress=1
// Check
mobhpmin=621, 74
// X, Y of the monster minimal hp
mobhpmax=731, 75
// X, Y of the monster full hp
walkingdead=621, 74
// X, Y of the monster already dead are same as mobhpmin x, y, but the $rgb is different
//SETUP
lifes=0
buffs=0
stuck=0
// AFK FUNCTION
// AT procedure pick
// nightbotting only
// if run AFK.mac
nightbotting=0
token=981, 599
// do not change value at lifes, buffs, stuck
//12371234
skilldelay=350
// general skill delay
startingskill=1
maxss=4
// STARTING SKILLS
// attack on full hp
ss1=1
ss2=2
ss3=3
ss4=4
attackskills=1
maxas=7
// GENERAL SKILLS
// after the starting skill
gs1=777
gs2=1
gs3=777
gs4=2
gs5=4
gs6=3
gs7=4
common=1
maxac=3
// ASSECURATING SKILLS
as1=777
as2=4
as3=3
// Assecurating skill times
as_time=10
numberofbuffs=4
// how many buffs set
buffskill1={f2}
buffskill2={f3}
buffskill3={f4}
buffskill4={f5}
buffskill5=
buffskill6=
// buff skills
timer1=30
// how many monster until rebuff
timer2=35 //(effective 20-40)
// up to how long fighting monster (seconds)
timer3=10 //(effective 15-20)
// URGENT - between 15 - 30 to have effective
// if stuck, how long until walkback
// ( 5 = 15 seconds )
// if ignore, pick functions off, set 20
pick=1
// pick up drops 1 - ON, 0 - OFF
loot=v
// loot key
ignore=1
// ignore mode 1 - ON, 0 - OFF
// check the Ignore picture guide
// in order to learn how to setup
walkbackskill=3
distanceskill=43215432157
//distance skill for fight back (ignore)
//close combat skill ex. fist
recovery=1
timer4=0
wait=200
// do not change recovery, timer4, wait
recoveryhp={f9}
recoverymp={f10}
// recovery food hotkeys
stuckwalkback=1
// when stuck
randomtimew=0
randomtimes=0
// do not change the starting values
dash=4
// 0 - uses walk,
walk_range=3
// 1 - uses dash,
// 2 - uses dash twice,
// 3 - uses dash triple
// 4 - USES ROUND ONLY
// Additionaly - clear the direction 3,4 shortcuts
walkback=1
startingvalue=1
crouch=1
// optimal value 0.75
// Those three values might be the same
strafe=0
strafeconst=1
direction1=e
direction2=q
// at walkback ; temporary off
direction3=wq{space}
//wq{space}
direction4=we{space}
//we{space}
// avoid obstacles (those only hotkeys)
end
// recovery stats
compute $selfhpx = $gridmin + $recoverypercentageLP
compute $selfepx = $gridmin + $recoverypercentageEP
compute $selfhpxheal = $gridminheal + $recoverypercentageLPheal
compute $selfepxheal = $gridminheal + $recoverypercentageEPheal
compute $sit = $sit * 24
compute $randomtimew = $walkback
compute $randomtimes = $walkback * 2
//36666666668909660609019990090999994040909999910949 94090909090909099666969660909666669999999999666666 66666666660606666666666066666666666666666666666666 66666666666698066666666660666666666606666666666066 66666666066666666660666666669916666668066666666666 66666666806666666666866666666666666666666666666666 6666666666666666666666666666
//important things
Object hpmax
166=0,0|206=0,2
171=2,0|211=2,2
End
Object hpmin
149=0,0|186=0,2
152=2,0|191=2,2
End
Object walkingdead
55=0,0|69=0,2
56=2,0|72=2,2
End
while 1=1
call fight
end
procedure heal
// mana wwws
loadrgb $selfhpxheal, $selfhpyheal
if {rgbred} > $rgb1heal
else
// isobject status at $status_level_icon
keys $hp
// end
end
// potionFFFFDWEFFFFFFFw33FFFFFF s
loadrgb $selfepxheal, $selfepyheal
if {rgbgreen} > $rgb1epheal
else
// isobject status at 115, 70
keys $mp
// end
end
end
//99
procedure fight
while 1=1
compute $stuckwalkback = 0
// target mob, clear the stuckwalkback
//unstuck (e - target)
isobject hpmin at $mobhpmin
isobject hpmax at $mobhpmax
compute $stuck = $stuck + 1
isobject hpmin at $mobhpmin
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $walkback = 1
call walkback
end
call pick
end
else
compute $stuck = 0
end
compute $lifes = $lifes + 1
// call 966666669999666966666866666669dwerrrr6666666wa6666 66666666666666666666666666666666666666666666666666 66666666666666666666666666666666666666666666666666 6669
if $lifes < $timer2
isobject hpmin at $mobhpmin
isobject hpmax at $mobhpmax
if $optional_stuff = 1
if $ignore = 1
delay 50
call ignore
end
//ignore
end
if $strafe > 4
call strafe
end
// keys $startingskill
//delay 300
call startingskill
if $optional_stuff = 1
// keys $startingskill
if $resurrection = 1
call dead
end
end
// strafe to avoid obstacle
compute $strafe = $strafe + 1
if $stuck > $timer3
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $stuck_thing = 1
call ignore_run
end
call pick
end
end
keydown s 2 sec
if $stuck_thing = 1
call ignore_run
end
compute $stuck = 0
end
else
if $optional_stuff = 1
if $ignore = 1
delay 100
call ignore
end
end
if $strafe > 4
call strafe
end
call generalskills
//keys $attackskills
if $optional_stuff = 1
//keys $attackskills
if $resurrection = 1
call dead
end
end
// call walkingdead
// strafe to avoid obstacle
compute $strafe = $strafe + 1
end
else
// call walkingdead
call pick
end
else
if $stuck_thing = 1
call ignore_run
end
end
else
//call walkingdead
call pick
if $optional_stuff = 1
if $resurrection = 1
call dead
end
end
end
end
//
end
procedure startingskill
if $startingskill = 1
keys $ss1
end
if $startingskill = 2
keys $ss2
end
if $startingskill = 3
keys $ss3
end
if $startingskill = 4
keys $ss4
end
call heal
delay $skilldelay
compute $startingskill = $startingskill + 1
if $startingskill > $maxss
compute $startingskill = 1
end
end
procedure generalskills
if $attackskills = 1
keys $gs1
end
if $attackskills = 2
keys $gs2
end
if $attackskills = 3
keys $gs3
end
if $attackskills = 4
keys $gs4
end
if $attackskills = 5
keys $gs5
end
if $attackskills = 6
keys $gs6
end
if $attackskills = 7
keys $gs7
end
call heal
delay $skilldelay
compute $attackskills = $attackskills + 1
if $attackskills > $maxas
compute $attackskills = 1
end
end
procedure assecuratingskills
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
call heal
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
end
//666666666969066666pro69499966696666666968898888888 88888888888888888666666669666666666696666666666966 666dwew0066666666666666666669666666666666669666666 66669666666666696666666666966666666669666666666696 666666666966666666669666
procedure pick
call heal
delay 1000
delay 50
compute $buffs = $buffs + 1
compute $recovery = $recovery + 1
compute $lifes = 0
compute $stuck = 0
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
if $pick = 1
loop 12
delay 150
keys $loot
end
end
call recovery
call recovery
isobject hpmin at $mobhpmin
call fight
else
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
end
call walkback3
end
//00696666666669999696669966666666666666666666666666 66666696666666666666666666666666666666666666666666 66666666666dwe66666666668666666666698
procedure buff6
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
loop 7
keys $buffskill5
delay 250
end
loop 7
keys $buffskill6
delay 250
end
call pick
call walkback3
end
procedure buff5
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
loop 7
keys $buffskill5
delay 250
end
call pick
call walkback3
end
procedure buff4
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
call pick
call walkback3
end
procedure buff3
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
call pick
call walkback3
end
procedure buff2
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
call pick
call walkback3
end
procedure buff1
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
call pick
call walkback3
end
//09099999999999999999
procedure walkback
if $pick = 1
loop 12
delay 150
keys $loot
end
end
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
end
end
keydown $direction3 0.5 sec
delay 1500
keydown $direction4 0.5 sec
delay 1500
loop 2
keys $walkbackskill
delay 100
end
//clear stuck
compute $lifes = 0
compute $stuck = 0
call target
// end
end
//
//666666666666666669
//666666666666666669
procedure walkw
compute $randomtimew = $walkback * 2
loop $walk_range
keydown w $randomtimew sec
call target
delay 200
end
end
procedure walks
compute $randomtimes = $walkback * 4
loop $walk_range
keydown s $randomtimes sec
call target
delay 200
end
end
//
procedure dashw
if $dash = 1
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
// second dash, then wait
keydown w $randomtimew sec
call target
end
if $dash = 2
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
end
if $dash = 3
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
end
end
//
procedure dashs
if $dash = 1
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
// second dash, then wait
keydown s $randomtimes sec
call target
end
if $dash = 2
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
end
if $dash = 3
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
end
end
//
procedure target
isobject hpmin at $mobhpmin
else
keys {tab}
delay 500
end
isobject hpmin at $mobhpmin
call fight
else
// call walkingdead
end
end
//99999
procedure walkback3
if $resurrection = 1
call dead
end
if $recovery > $timer4
isobject hpmin at $mobhpmin
delay 200
call fight
else
call recovery
call recovery
end
end
//9999
if $stuck_thing = 1
if $stuckwalkback > 5
call stuckwalkback
end
end
//
compute $stuckwalkback = $stuckwalkback + 1
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
else
call assecuratingskills
// delay 300
//keys $common
break
end
end
// PROCEDURE BUFF
if $buffs > $timer1
isred $selfhpx, $selfhpy
delay 1500
call buff$numberofbuffs
// reset the afterdeath
call target
restart
compute $buffs = 0
end
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
//sky
compute $lifes = 0
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
else
call walkback3
end
end
end
procedure round
keydown w $walkback sec
call target
keydown s $walkback sec
keydown s $walkback sec
call target
delay 1000
call target
// empty field
end
//
Object dead
60=0,0|78=0,2|93=0,4
63=2,0|82=2,2|98=2,4
68=4,0|187=4,2
End
procedure dead
compute $ress = $ress + 1
if $ress > 1
compute $ress = 1
isobject dead at 112, 69
// call default
delay 2000
// delay untill potion
MousePos 554, 462
delay 2500
leftclick
delay 2000
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
else
call assecuratingskills
// delay 300
//keys $common
break
end
end
if $walkback = 1
call walkback
end
call pick
end
end
call recovery
end
end
end
procedure recovery
if $resurrection = 1
call dead
end
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
end
else
call assecuratingskills
// delay 300
//keys $common
break
end
compute $recovery = 0
delay 500
//
loadrgb $selfhpx, $selfhpy
if {rgbred} > $rgb1
//empty999999999
else
isobject hpmin at $mobhpmin
call fight
else
loop 3
keys $recoveryhp
delay 250
end
loop 3
keys $recoverymp
delay 250
end
// call walkingdead
//not sure if it's work
loop $sit
// call walkingdead
isobject hpmin at $mobhpmin
call fight
else
delay $wait
end
end
compute $wait = 200
end //999999999999
end
// recovery EP
loadrgb $selfepx, $selfepy
if {rgbgreen} > $rgb1ep
//empty999999999
else
isobject hpmin at $mobhpmin
call fight
else
loop 3
keys $recoveryhp
delay 250
end
loop 3
keys $recoverymp
delay 250
end
// call walkingdead
//not sure if it's work
loop $sit
// call walkingdead
isobject hpmin at $mobhpmin
call fight
else
delay $wait
end
end
compute $wait = 200
end //999999999999
end
// end of time
end
//
// not sure if it w9ork
procedure walkback5
loop 5
delay 100
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
end
end
compute $lifes = 0
compute $stuck = 0
keydown as 1.7 sec
keydown w 2 sec
call walkback3
end
//
procedure strafe
if $strafeconst = 1
keydown $direction1 0.3 sec //safe
compute $strafe = 0
// change direction
compute $strafeconst = 2
else
keydown $direction2 0.3 sec //safe
compute $strafe = 0
// change direction
compute $strafeconst = 1
end
end
//
procedure stuckwalkback
if $pick = 1
loop 12
delay 150
keys $loot
end
end
compute $lifes = 0
compute $stuck = 0
compute $stuckwalkback = 0
call assecuratingskills
call assecuratingskills
keydown qw 1.5 sec
keydown qs 0.5 sec
keydown ew{space} 0.5 sec
delay 1000
//
call target
keydown ew 1.5 sec
keydown es 0.5 sec
keydown qw{space} 0.5 sec
delay 1000
//
call target
//end
// restart
end
procedure ignore
// picture of hp 5x 20 - denied
// picture of mana 5x 20 - acceptable
loop 1
//check mob mana9
delay 200
// need some delay
// no need check for chicken9
isobject 3911 at 651, 82
call ignore_run
//9
// else
// isred $mobhpxminx, $mobhpxminy
// call fight_back
//eliminate
end
end
end
procedure ignore_run
loop 2
delay 200
keys $walkbackskill
end
delay 200
keydown sd 1.5 sec
delay 500
keydown w 6 sec
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
end
end
end
//9
Object 3911
255=0,2
80=2,0
80=4,0
148=6,2
80=8,0
255=10,0
80=14,0|148=14,2
255=16,0
80=20,0|148=20,2
End
Object hpmin
166=0,0|206=0,2
171=2,0|211=2,2
End
Object hpmax
191=0,0|226=0,2
186=2,0|220=2,2
End
Object walkingdead
60=0,0|78=0,2
63=2,0|82=2,2
End
need your help guys
Need help:
My strings please check for HM MP tool
//123712237234237w234237234237v234vvvvvv3 s s 23723423723423723423723423723423723vvvv42372342372 34237234237234vvvvvvvvvds1ww2372342372341237123123 7123123712312s3712312371231237123s 2371231237123vvvvvvv12371231237123123712333
// When afk at night; during whole relogin action need a tool to heal up
// turn off ressurection and relog
constants
recoverypercentageLPafk=40
recoverypercentageEPafk=30
gridminafk=122
gridmaxafk=227 // no use
gridafk=100
// mana X, Y
selfhpxafk=122 // check guide - how to obtain x, y
selfhpyafk=83
rgb1afk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxafk=122 // check guide - how to obtain x, y
selfepyafk=98
rgb1epafk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hpafk=9
mpafk=0
// HP / MP potion keys
// FIGHT HELPER
mobhpmin=621, 74ds w ss
helper=0
// 1 - ON 0 - OFF
common=1
maxac=3
// ASSECURATING SKILLS
as1=1
as2=2
as3=3
// Function fightback
skilldelay=600
end
compute $selfhpxafk = $gridminafk + $recoverypercentageLPafk
compute $selfepxafk = $gridminafk + $recoverypercentageEPafk
while 1=1
call healthafk
if $helper = 1
call assecuratingskills
end
end
procedure assecuratingskills
delay 1000
call requestpause
isobject dead at 112, 68
delay 5000
else
isobject hpmin at $mobhpmin
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
end
end
end
procedure healthafk
// mana wwws
delay 500
loadrgb $selfhpxafk, $selfhpyafk
if {rgbred} > $rgb1afk
else
delay 500
// isobject statusafk at 115, 70
call requestpause
keys $hpafk
// end
end
// potionFFFFDWEFFFFFFFw33FFFFFF s
delay 500
loadrgb $selfepxafk, $selfepyafk
if {rgbgreen} > $rgb1epafk
else
delay 500
// isobject statusafk at 115, 70
call requestpause
keys $mpafk
// end
end
delay 500
end
procedure requestpause
isobject askpopo at 807, 598
delay 60000
end
end
Object hpmin
149=0,0|186=0,2
152=2,0|191=2,2
End
Object askpopo
158=0,0|226=0,2|246=0,4
152=2,0|223=2,2|233=2,4
68=4,0
End
Object statusafk
103=0,0
255=2,0|255=2,2
End
Object dead
55=0,0|69=0,2
56=2,0|72=2,2
End
Please check my farmer strings not working:
////4564569567567////9933992902002v3723423799230042347923422372349v4vvv vvvvvvvvvvv09923723423723499909099090099999999vvvv vv999990099999999990090909090909090999999vvvvvvvvv
constants
// start alt q, stop alt w - NO USE
recoverypercentageLPheal=60
recoverypercentageEPheal=35
gridminheal=122
gridmaxheal=227 // no use
gridheal=100
// mana X, Y
selfhpxheal=122 // check guide - how to obtain x, y
selfhpyheal=83
rgb1heal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxheal=122 // check guide - how to obtain x, y
selfepyheal=98
rgb1epheal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hp=9
mp=0
// TURN OFF OPTIONAL STUFF
optional_stuff=1
// to stuckwalkback
stuck_thing=1
// STATUS
// status_level_icon=115, 70
recoverypercentageLP=60
recoverypercentageEP=25
gridmin=121
gridmax=221 // no use
grid=100
// RECOVERY SIT
sit=1
// 1 = short time sit
// 2 = longer time sit
// YEEEE BEJBEEE
deadx=576
deady=68
selfhpx=122 // check guide - how to obtain x, y
selfhpy=83
rgb1=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepx=122 // check guide - how to obtain x, y
selfepy=98
rgb1ep=130 // regular value - should work for everyone
// your hp X, Ys up to us90e recovery food
resurrection=1
ress=1
// Check
mobhpmin=621, 74
// X, Y of the monster minimal hp
mobhpmax=731, 75
// X, Y of the monster full hp
walkingdead=621, 74
// X, Y of the monster already dead are same as mobhpmin x, y, but the $rgb is different
//SETUP
lifes=0
buffs=0
stuck=0
// AFK FUNCTION
// AT procedure pick
// nightbotting only
// if run AFK.mac
nightbotting=0
token=981, 599
// do not change value at lifes, buffs, stuck
//12371234
skilldelay=350
// general skill delay
startingskill=1
maxss=4
// STARTING SKILLS
// attack on full hp
ss1=1
ss2=2
ss3=3
ss4=4
attackskills=1
maxas=7
// GENERAL SKILLS
// after the starting skill
gs1=777
gs2=1
gs3=777
gs4=2
gs5=4
gs6=3
gs7=4
common=1
maxac=3
// ASSECURATING SKILLS
as1=777
as2=4
as3=3
// Assecurating skill times
as_time=10
numberofbuffs=4
// how many buffs set
buffskill1={f2}
buffskill2={f3}
buffskill3={f4}
buffskill4={f5}
buffskill5=
buffskill6=
// buff skills
timer1=30
// how many monster until rebuff
timer2=35 //(effective 20-40)
// up to how long fighting monster (seconds)
timer3=10 //(effective 15-20)
// URGENT - between 15 - 30 to have effective
// if stuck, how long until walkback
// ( 5 = 15 seconds )
// if ignore, pick functions off, set 20
pick=1
// pick up drops 1 - ON, 0 - OFF
loot=v
// loot key
ignore=1
// ignore mode 1 - ON, 0 - OFF
// check the Ignore picture guide
// in order to learn how to setup
walkbackskill=3
distanceskill=43215432157
//distance skill for fight back (ignore)
//close combat skill ex. fist
recovery=1
timer4=0
wait=200
// do not change recovery, timer4, wait
recoveryhp={f9}
recoverymp={f10}
// recovery food hotkeys
stuckwalkback=1
// when stuck
randomtimew=0
randomtimes=0
// do not change the starting values
dash=4
// 0 - uses walk,
walk_range=3
// 1 - uses dash,
// 2 - uses dash twice,
// 3 - uses dash triple
// 4 - USES ROUND ONLY
// Additionaly - clear the direction 3,4 shortcuts
walkback=1
startingvalue=1
crouch=1
// optimal value 0.75
// Those three values might be the same
strafe=0
strafeconst=1
direction1=e
direction2=q
// at walkback ; temporary off
direction3=wq{space}
//wq{space}
direction4=we{space}
//we{space}
// avoid obstacles (those only hotkeys)
end
// recovery stats
compute $selfhpx = $gridmin + $recoverypercentageLP
compute $selfepx = $gridmin + $recoverypercentageEP
compute $selfhpxheal = $gridminheal + $recoverypercentageLPheal
compute $selfepxheal = $gridminheal + $recoverypercentageEPheal
compute $sit = $sit * 24
compute $randomtimew = $walkback
compute $randomtimes = $walkback * 2
//36666666668909660609019990090999994040909999910949 94090909090909099666969660909666669999999999666666 66666666660606666666666066666666666666666666666666 66666666666698066666666660666666666606666666666066 66666666066666666660666666669916666668066666666666 66666666806666666666866666666666666666666666666666 6666666666666666666666666666
//important things
Object hpmax
166=0,0|206=0,2
171=2,0|211=2,2
End
Object hpmin
149=0,0|186=0,2
152=2,0|191=2,2
End
Object walkingdead
55=0,0|69=0,2
56=2,0|72=2,2
End
while 1=1
call fight
end
procedure heal
// mana wwws
loadrgb $selfhpxheal, $selfhpyheal
if {rgbred} > $rgb1heal
else
// isobject status at $status_level_icon
keys $hp
// end
end
// potionFFFFDWEFFFFFFFw33FFFFFF s
loadrgb $selfepxheal, $selfepyheal
if {rgbgreen} > $rgb1epheal
else
// isobject status at 115, 70
keys $mp
// end
end
end
//99
procedure fight
while 1=1
compute $stuckwalkback = 0
// target mob, clear the stuckwalkback
//unstuck (e - target)
isobject hpmin at $mobhpmin
isobject hpmax at $mobhpmax
compute $stuck = $stuck + 1
isobject hpmin at $mobhpmin
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $walkback = 1
call walkback
end
call pick
end
else
compute $stuck = 0
end
compute $lifes = $lifes + 1
// call 966666669999666966666866666669dwerrrr6666666wa6666 66666666666666666666666666666666666666666666666666 66666666666666666666666666666666666666666666666666 6669
if $lifes < $timer2
isobject hpmin at $mobhpmin
isobject hpmax at $mobhpmax
if $optional_stuff = 1
if $ignore = 1
delay 50
call ignore
end
//ignore
end
if $strafe > 4
call strafe
end
// keys $startingskill
//delay 300
call startingskill
if $optional_stuff = 1
// keys $startingskill
if $resurrection = 1
call dead
end
end
// strafe to avoid obstacle
compute $strafe = $strafe + 1
if $stuck > $timer3
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $stuck_thing = 1
call ignore_run
end
call pick
end
end
keydown s 2 sec
if $stuck_thing = 1
call ignore_run
end
compute $stuck = 0
end
else
if $optional_stuff = 1
if $ignore = 1
delay 100
call ignore
end
end
if $strafe > 4
call strafe
end
call generalskills
//keys $attackskills
if $optional_stuff = 1
//keys $attackskills
if $resurrection = 1
call dead
end
end
// call walkingdead
// strafe to avoid obstacle
compute $strafe = $strafe + 1
end
else
// call walkingdead
call pick
end
else
if $stuck_thing = 1
call ignore_run
end
end
else
//call walkingdead
call pick
if $optional_stuff = 1
if $resurrection = 1
call dead
end
end
end
end
//
end
procedure startingskill
if $startingskill = 1
keys $ss1
end
if $startingskill = 2
keys $ss2
end
if $startingskill = 3
keys $ss3
end
if $startingskill = 4
keys $ss4
end
call heal
delay $skilldelay
compute $startingskill = $startingskill + 1
if $startingskill > $maxss
compute $startingskill = 1
end
end
procedure generalskills
if $attackskills = 1
keys $gs1
end
if $attackskills = 2
keys $gs2
end
if $attackskills = 3
keys $gs3
end
if $attackskills = 4
keys $gs4
end
if $attackskills = 5
keys $gs5
end
if $attackskills = 6
keys $gs6
end
if $attackskills = 7
keys $gs7
end
call heal
delay $skilldelay
compute $attackskills = $attackskills + 1
if $attackskills > $maxas
compute $attackskills = 1
end
end
procedure assecuratingskills
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
call heal
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
end
//666666666969066666pro69499966696666666968898888888 88888888888888888666666669666666666696666666666966 666dwew0066666666666666666669666666666666669666666 66669666666666696666666666966666666669666666666696 666666666966666666669666
procedure pick
call heal
delay 1000
delay 50
compute $buffs = $buffs + 1
compute $recovery = $recovery + 1
compute $lifes = 0
compute $stuck = 0
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
if $pick = 1
loop 12
delay 150
keys $loot
end
end
call recovery
call recovery
isobject hpmin at $mobhpmin
call fight
else
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
end
call walkback3
end
//00696666666669999696669966666666666666666666666666 66666696666666666666666666666666666666666666666666 66666666666dwe66666666668666666666698
procedure buff6
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
loop 7
keys $buffskill5
delay 250
end
loop 7
keys $buffskill6
delay 250
end
call pick
call walkback3
end
procedure buff5
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
loop 7
keys $buffskill5
delay 250
end
call pick
call walkback3
end
procedure buff4
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
call pick
call walkback3
end
procedure buff3
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
call pick
call walkback3
end
procedure buff2
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
call pick
call walkback3
end
procedure buff1
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
call pick
call walkback3
end
//09099999999999999999
procedure walkback
if $pick = 1
loop 12
delay 150
keys $loot
end
end
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
end
end
keydown $direction3 0.5 sec
delay 1500
keydown $direction4 0.5 sec
delay 1500
loop 2
keys $walkbackskill
delay 100
end
//clear stuck
compute $lifes = 0
compute $stuck = 0
call target
// end
end
//
//666666666666666669
//666666666666666669
procedure walkw
compute $randomtimew = $walkback * 2
loop $walk_range
keydown w $randomtimew sec
call target
delay 200
end
end
procedure walks
compute $randomtimes = $walkback * 4
loop $walk_range
keydown s $randomtimes sec
call target
delay 200
end
end
//
procedure dashw
if $dash = 1
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
// second dash, then wait
keydown w $randomtimew sec
call target
end
if $dash = 2
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
end
if $dash = 3
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
end
end
//
procedure dashs
if $dash = 1
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
// second dash, then wait
keydown s $randomtimes sec
call target
end
if $dash = 2
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
end
if $dash = 3
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
end
end
//
procedure target
isobject hpmin at $mobhpmin
else
keys {tab}
delay 500
end
isobject hpmin at $mobhpmin
call fight
else
// call walkingdead
end
end
//99999
procedure walkback3
if $resurrection = 1
call dead
end
if $recovery > $timer4
isobject hpmin at $mobhpmin
delay 200
call fight
else
call recovery
call recovery
end
end
//9999
if $stuck_thing = 1
if $stuckwalkback > 5
call stuckwalkback
end
end
//
compute $stuckwalkback = $stuckwalkback + 1
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
else
call assecuratingskills
// delay 300
//keys $common
break
end
end
// PROCEDURE BUFF
if $buffs > $timer1
isred $selfhpx, $selfhpy
delay 1500
call buff$numberofbuffs
// reset the afterdeath
call target
restart
compute $buffs = 0
end
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
//sky
compute $lifes = 0
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
else
call walkback3
end
end
end
procedure round
keydown w $walkback sec
call target
keydown s $walkback sec
keydown s $walkback sec
call target
delay 1000
call target
// empty field
end
//
Object dead
60=0,0|78=0,2|93=0,4
63=2,0|82=2,2|98=2,4
68=4,0|187=4,2
End
procedure dead
compute $ress = $ress + 1
if $ress > 1
compute $ress = 1
isobject dead at 112, 69
// call default
delay 2000
// delay untill potion
MousePos 554, 462
delay 2500
leftclick
delay 2000
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
else
call assecuratingskills
// delay 300
//keys $common
break
end
end
if $walkback = 1
call walkback
end
call pick
end
end
call recovery
end
end
end
procedure recovery
if $resurrection = 1
call dead
end
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
end
else
call assecuratingskills
// delay 300
//keys $common
break
end
compute $recovery = 0
delay 500
//
loadrgb $selfhpx, $selfhpy
if {rgbred} > $rgb1
//empty999999999
else
isobject hpmin at $mobhpmin
call fight
else
loop 3
keys $recoveryhp
delay 250
end
loop 3
keys $recoverymp
delay 250
end
// call walkingdead
//not sure if it's work
loop $sit
// call walkingdead
isobject hpmin at $mobhpmin
call fight
else
delay $wait
end
end
compute $wait = 200
end //999999999999
end
// recovery EP
loadrgb $selfepx, $selfepy
if {rgbgreen} > $rgb1ep
//empty999999999
else
isobject hpmin at $mobhpmin
call fight
else
loop 3
keys $recoveryhp
delay 250
end
loop 3
keys $recoverymp
delay 250
end
// call walkingdead
//not sure if it's work
loop $sit
// call walkingdead
isobject hpmin at $mobhpmin
call fight
else
delay $wait
end
end
compute $wait = 200
end //999999999999
end
// end of time
end
//
// not sure if it w9ork
procedure walkback5
loop 5
delay 100
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
end
end
compute $lifes = 0
compute $stuck = 0
keydown as 1.7 sec
keydown w 2 sec
call walkback3
end
//
procedure strafe
if $strafeconst = 1
keydown $direction1 0.3 sec //safe
compute $strafe = 0
// change direction
compute $strafeconst = 2
else
keydown $direction2 0.3 sec //safe
compute $strafe = 0
// change direction
compute $strafeconst = 1
end
end
//
procedure stuckwalkback
if $pick = 1
loop 12
delay 150
keys $loot
end
end
compute $lifes = 0
compute $stuck = 0
compute $stuckwalkback = 0
call assecuratingskills
call assecuratingskills
keydown qw 1.5 sec
keydown qs 0.5 sec
keydown ew{space} 0.5 sec
delay 1000
//
call target
keydown ew 1.5 sec
keydown es 0.5 sec
keydown qw{space} 0.5 sec
delay 1000
//
call target
//end
// restart
end
procedure ignore
// picture of hp 5x 20 - denied
// picture of mana 5x 20 - acceptable
loop 1
//check mob mana9
delay 200
// need some delay
// no need check for chicken9
isobject 3911 at 651, 82
call ignore_run
//9
// else
// isred $mobhpxminx, $mobhpxminy
// call fight_back
//eliminate
end
end
end
procedure ignore_run
loop 2
delay 200
keys $walkbackskill
end
delay 200
keydown sd 1.5 sec
delay 500
keydown w 6 sec
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
end
end
end
//9
Object 3911
255=0,2
80=2,0
80=4,0
148=6,2
80=8,0
255=10,0
80=14,0|148=14,2
255=16,0
80=20,0|148=20,2
End
Object hpmin
166=0,0|206=0,2
171=2,0|211=2,2
End
Object hpmax
191=0,0|226=0,2
186=2,0|220=2,2
End
Object walkingdead
60=0,0|78=0,2
63=2,0|82=2,2
End
need your help guys
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simply saying it doesnt work, wont help us help you. let me know a specific problem your having and ill try and help
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