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[Re-Release] Jobselect by charcreate
Discussion on [Re-Release] Jobselect by charcreate within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
06/29/2015, 16:16
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#16
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elite*gold: 23
Join Date: Dec 2010
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Quote:
Originally Posted by raventh1984
check your APP_CREATE_CHAR its not correct.
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He used the v15 APP_CREATE_CHAR for the v17 resData.inc
I added the APP_CREATE_CHAR for v17 resData on the first site.
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06/29/2015, 16:34
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#17
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Join Date: Oct 2012
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Do we need to spoon feed? In that case no one is learning how to.
Dont get me wrong i find it good that you do this. But if they dont use common sence then how will they expect to maintain or upgrade the Server.
I know i have asked an lot of questions to but i am now at an state that i understand how it all works. And how to solve that kind of issues. Just by trying and see what it does.
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06/29/2015, 18:12
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#18
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elite*gold: 80
Join Date: May 2013
Posts: 146
Received Thanks: 23
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My problem is the next ...
Pressing the button to create character NEUZ crash ...
WndTitle.cpp
Quote:
m_Player.m_byJob = JOB_MERCENARY;
CWndButton* nJobMerc = (CWndButton*)GetDlgItem( WIDC_BUTTON9 );
CWndButton* nJobAcro = (CWndButton*)GetDlgItem( WIDC_BUTTON6 );
CWndButton* nJobAssist = (CWndButton*)GetDlgItem( WIDC_BUTTON7 );
CWndButton* nJobMage = (CWndButton*)GetDlgItem( WIDC_BUTTON8 );
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Resdata.inc
Quote:
WTYPE_BUTTON WIDC_BUTTON6 "ButtCharAcr.tga" 0 24 27 66 79 0x2220000 0 0 0 0 46 112 169
{
// Title String
""
}
{
// ToolTip
""
}
WTYPE_BUTTON WIDC_BUTTON7 "ButtCharAss.tga" 0 82 27 124 79 0x2220000 0 0 0 0 46 112 169
{
// Title String
""
}
{
// ToolTip
""
}
WTYPE_BUTTON WIDC_BUTTON8 "ButtCharMag.tga" 0 141 27 183 79 0x2220000 0 0 0 0 46 112 169
{
// Title String
""
}
{
// ToolTip
""
}
WTYPE_BUTTON WIDC_BUTTON9 "ButtCharMerc.tga" 0 201 28 242 80 0x2220000 0 0 0 0 46 112 169
{
// Title String
""
}
{
// ToolTip
""
}
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06/29/2015, 18:17
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#19
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Join Date: Oct 2012
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Without error codes we cant do an thing.
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06/29/2015, 18:33
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#20
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elite*gold: 80
Join Date: May 2013
Posts: 146
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My problem... SORRY
Quote:
2015/ 6/29 13:32:33 Jun 29 2015 13:28:12 1 rCnt=1
Neuz2.exe caused an EXCEPTION_ACCESS_VIOLATION in module Neuz2.exe at 0023:0051E7B0, CWndComboBox::GetCurSel , c:\users\matias\desktop\update_virtuos_27.05\sourc e\_interface\wndcontrol.cpp, line 5957
- Registers
EAX=00000000 EBX=126B1B18 ECX=00000000 EDX=00000000 ESI=00000000
EDI=0000003A EBP=0000000F ESP=0018FAA4 EIP=0051E7B0 FLG=00210202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:0051E7B0 Neuz2.exe, CWndComboBox::GetCurSel
0023:0053B233 Neuz2.exe, CWndCreateChar::OnChildNotify()+0291 byte(s)
0023:75661333 USER32.dll, ScreenToClient()+0163 byte(s)
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06/29/2015, 19:56
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#21
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Join Date: Sep 2012
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0023:0051E7B0 Neuz2.exe, CWndComboBox::GetCurSel
0023:0053B233 Neuz2.exe, CWndCreateChar::OnChildNotify()+0291 byte(s)
There was your problem .. Check your Resdatas !
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06/29/2015, 23:50
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#22
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Join Date: Apr 2013
Posts: 511
Received Thanks: 431
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Quote:
Originally Posted by .ACE.
0023:0051E7B0 Neuz2.exe, CWndComboBox::GetCurSel
0023:0053B233 Neuz2.exe, CWndCreateChar::OnChildNotify()+0291 byte(s)
There was your problem .. Check your Resdatas !
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Wenn du mir erklärst was GetCurSel mit Resdata zutun hat?
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06/30/2015, 00:22
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#23
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Join Date: Mar 2008
Posts: 598
Received Thanks: 465
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Quote:
Originally Posted by Wanetrain
Wenn du mir erklärst was GetCurSel mit Resdata zutun hat?
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Code:
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
assert( pWndJobBox );
if( pWndJobBox->GetCurSel() <= 0 )
{
g_WndMng.OpenMessageBox( "Uuups try aggain." );
return TRUE;
}
Da ist zwar ein assert aber das legt nur fest dass das Element in der ResData existiert nicht dass es auch tatsächlich eine ComboBox ist, also ist es möglich dass in der ResData ein Fehler steckt.
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07/01/2015, 11:59
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#24
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Join Date: Mar 2014
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i already did this.. after making a new character then select the mercenary job after clicking ok button, in my select character the job is Magician -_- ..
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07/13/2015, 06:27
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#25
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Join Date: Jul 2011
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Received Thanks: 15
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v19 resdata for this please, and button images
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07/13/2015, 08:42
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#26
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elite*gold: 0
Join Date: Jul 2011
Posts: 75
Received Thanks: 15
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okay thanks
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Hi Leute,
mir kam grad die Idee euch zu zeigen wie man neue Gesichter
oder auch neue Haare einfügt :)
Öffnet die defineNeuz.h
Nicht nur in den Resourcen der Files/des Clients!
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