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[Release]Model Change
Discussion on [Release]Model Change within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
12/20/2012, 19:13
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#16
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Quote:
Originally Posted by naruto66620
ressource please
(resdata.inc/.h/.txt)
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Mdr suksexe il a la flem de télécharger l'offi et comme dit Mentus plus haut tu va mettre un truc "fail" / "bug" :s
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12/20/2012, 19:25
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#17
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ベトナム警察
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Quote:
Originally Posted by SourceShop
Mdr suksexe il a la flem de télécharger l'offi et comme dit Mentus plus haut tu va mettre un truc "fail" / "bug" :s
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Please write in German / English.
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12/21/2012, 10:56
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#18
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Quote:
Mdr suksexe il a la flem de télécharger l'offi et comme dit Mentus plus haut tu va mettre un truc "fail" / "bug" :s
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Translation: Lol naruto666 is too lazy for download the official flyff, and don't forgot, Mentus have said "it's buggy" so don't use that for your server.
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12/24/2012, 02:51
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#19
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how exactly is this bugged?
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12/26/2012, 16:20
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#20
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if(pItemElem && pItemElem->m_dwnewID)
{
ItemProp * prop = prj.GetItemProp(pItemElem->m_dwnewID);//prevent model neuz crashes
if( pItemElem && pItemElem->m_dwnewID != NULL && pItemElem->m_dwnewID != NULL_ID && pItemProp)
Wieso prüfst du erst ob es nicht 0 ist (if(pItemElem->m_dwnewId)) und prüfst es danach nochmal ob es nicht 0 und -1 ist?
-1, -2, -3,.. würde er alles durchgehen lassen. Einfaches if(x>0) fertig.
Wieso ladest du die properties des Items in prop und verwendest dann nichtmehr Prop o.O
Weiter will ich mir den Code nicht anschauen da mir sonst übel wird.
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12/26/2012, 21:37
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#21
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Quote:
Originally Posted by yannick2008
if(pItemElem && pItemElem->m_dwnewID)
{
ItemProp * prop = prj.GetItemProp(pItemElem->m_dwnewID);//prevent model neuz crashes
if( pItemElem && pItemElem->m_dwnewID != NULL && pItemElem->m_dwnewID != NULL_ID && pItemProp)
Wieso prüfst du erst ob es nicht 0 ist (if(pItemElem->m_dwnewId)) und prüfst es danach nochmal ob es nicht 0 und -1 ist?
-1, -2, -3,.. würde er alles durchgehen lassen. Einfaches if(x>0) fertig.
Wieso ladest du die properties des Items in prop und verwendest dann nichtmehr Prop o.O
Weiter will ich mir den Code nicht anschauen da mir sonst übel wird.
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ich überprüfe am ende der if abfrage prop
das habe ich einfach gemacht und zu hohe id's nicht durchgeh n zu lassen von items, da man bei bei bestimmten id's den prop nicht richtig laden kann(hatte voher das problem bei ein paar waffen)
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12/26/2012, 23:12
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#22
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This system is tricky to get 100% bug-free without extensive experience with the Flyff source. Be sure to test the following:
- Make sure that hats(that uses your default hair) transmuted to look like hair appear properly.
- Make sure that hair transmuted to look like a hat(that uses your default hair) appears properly.
- Make sure that the transmuted items appear properly at character selection screen.
- Make sure that the "View Equipment" option functions properly, showing the equipment as it does for the active mover.
- Make sure that the gear appears properly to other players even after they relog or you relog.
- Make sure that the "reflection" property appears on transmuted weapons/armor. Try transmuting a regular Yo-Yo to look like the Ivillness Yo-Yo. Assure that it still has a shiny surface.
- Make sure that the "reflection" property doesn't appear on models that don't have it. Try transmuting an Ivillness Yo-Yo to look like a regular Yo-Yo. Assure that it doesn't shine.
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05/01/2013, 15:59
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#23
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Request Please for the Resource of the Model Change..
Just the Name of the file that needed in model change in resource ..
Besides Resdata??
What is the other File needed for the model change in resource please Reply
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05/01/2013, 16:45
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#24
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only resdata.h/resdata.inc/resdata.txt.txt
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05/02/2013, 02:37
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#25
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cause i already try it in Resdata.h/resdata.inc/resdata.txt.txt
but when i put the option in the NPC..
There no Model Changer..
There's No Model Changer Selection..
Last Question Sir..
Help me with my Problem.. ..
When i Type /ChangeModel
then Press Enter There's no Model Changer Pop UP..
HOW TO FIX THAT??
or can you post your Model Change Here??
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05/03/2013, 10:40
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#26
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Is there a Database for Model Change??
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05/03/2013, 11:02
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#27
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MY PROBLEM....
WHEN I RELOG OR RESTART THE SERVER.... THAT HAPPENS...
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05/03/2013, 12:19
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#28
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Quote:
Originally Posted by emadelyn
MY PROBLEM....
WHEN I RELOG OR RESTART THE SERVER.... THAT HAPPENS...
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I think you need a database of it
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05/03/2013, 14:28
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#29
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there is not databse
dbmanagersave.cpp
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05/03/2013, 14:32
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#30
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Quote:
Originally Posted by Shonenx33
there is not databse
dbmanagersave.cpp
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Ow sorry dude i didn't try this system
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