Ich habe ein kleines Problem mit den Waffen:
Meine Einträge:
PropItem.txt:
//Soul Waffen
7 II_WEA_BOW_BOW_SOUL IDS_PROPITEM_TXT_014686 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_ACROBAT TRUE = = 100000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = IK2_BULLET = 307 309 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_CRITICAL_BONUS DST_ATTACKSPEED DST_MP_MAX_RATE 40 200 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_UNIQUE = II_WEA_BOW_BLOODYUM = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowBloody.dds""" 0 """""" IDS_PROPITEM_TXT_014687
7 II_WEA_YOY_YOYO_SOUL IDS_PROPITEM_TXT_014688 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_ACROBAT TRUE = = 100000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 271 273 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 75 = AR_HRANGE = DST_DEX DST_ADJDEF DST_HP_MAX_RATE 10 100 15 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_UNIQUE = II_WEA_YOY_BLOODYUM = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyBloody.dds""" 0 """""" IDS_PROPITEM_TXT_014689
7 II_WEA_KNU_KNUCKLE_SOUL IDS_PROPITEM_TXT_014690 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_ASSIST TRUE = = 100000 8800000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 338 340 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_CHR_DMG DST_ADJDEF DST_HP_MAX_RATE 250 100 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_UNIQUE = II_WEA_KNU_BLOODYUM = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuBloody.dds""" 0 """""" IDS_PROPITEM_TXT_014691
7 II_WEA_CHE_STICK_SOUL IDS_PROPITEM_TXT_014692 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_ASSIST TRUE = = 100000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 338 340 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE DST_MP_MAX_RATE 15 20 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_UNIQUE = II_WEA_CHE_BLOODYUM = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheBloody.dds""" 0 """""" IDS_PROPITEM_TXT_014693
7 II_WEA_STA_STAFF_SOUL IDS_PROPITEM_TXT_014694 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_MAGICIAN TRUE = = 100000 2800000 100 180 HD_TWO = PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 333 336 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 45 = AR_SHORT = DST_INT DST_SPELL_RATE DST_MP_MAX_RATE 10 10 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_UNIQUE = II_WEA_STA_BLOODYUM = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaBloody.dds""" 0 """""" IDS_PROPITEM_TXT_014695
7 II_WEA_WAN_WAND_SOUL IDS_PROPITEM_TXT_014696 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_MAGICIAN TRUE = = 100000 2400000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 338 340 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 25 = AR_RANGE = DST_INT DST_SPELL_RATE DST_HP_MAX_RATE 10 15 20 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_UNIQUE = II_WEA_WAN_BLOODY2UM = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanBloody2.dds""" 0 """""" IDS_PROPITEM_TXT_014697
7 II_WEA_AXE_1HAXE_SOUL IDS_PROPITEM_TXT_014698 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT TRUE = = 100000 8000000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 420 429 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_HP_MAX_RATE DST_STR DST_FP_MAX_RATE 18 10 10 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_UNIQUE = II_WEA_AXT_BLOODYUM = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """itm_WeaAxtBloody.dds""" 0 """""" IDS_PROPITEM_TXT_014699
7 II_WEA_SWD_1HSWORT_SOUL IDS_PROPITEM_TXT_014700 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT TRUE = = 100000 7200000 100 180 HD_TWO = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 412 414 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 35 = AR_SHORT = DST_STR DST_BLOCK_RANGE DST_HP_MAX_RATE 6 10 20 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_UNIQUE = II_WEA_SWT_BLOODYUM = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaSwtBloody.dds""" 0 """""" IDS_PROPITEM_TXT_014701
7 II_WEA_AXT_2HAXE_SOUL IDS_PROPITEM_TXT_014702 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 100000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 336 338 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_STA DST_ADJDEF DST_HP_MAX_RATE 10 75 15 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_UNIQUE = II_WEA_AXE_BLOODYUM = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeBloody.dds""" 0 """""" IDS_PROPITEM_TXT_014703
7 II_WEA_SWT_2HSWORT_SOUL IDS_PROPITEM_TXT_014704 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_MERCENARY TRUE = = 100000 7200000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 338 340 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 85 = AR_SHORT = DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL DST_ATTACKSPEED 40 20 300 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_UNIQUE = II_WEA_SWO_BLOODYUM = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoBloody.dds""" 0 """""" IDS_PROPITEM_TXT_014705
15 II_WEA_SHI_SHIELD_SOUL IDS_PROPITEM_TXT_014706 1 1 IK1_ARMOR IK2_ARMOR IK3_SHILDBARUNA JOB_KNIGHT_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 135 200 = 1 = = = 544 547 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_HP_MAX_RATE DST_BLOCK_RANGE DST_BLOCK_MELEE 30 30 30 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = = = """Itm_WeaShiBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_014707
15 II_WEA_SHI_SHIELD_SOUL2 IDS_PROPITEM_TXT_014708 1 1 IK1_ARMOR IK2_ARMOR IK3_SHILDBARUNA JOB_KNIGHT_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 135 200 = 1 = = = 544 547 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_HP_MAX_RATE DST_BLOCK_RANGE DST_BLOCK_MELEE 30 30 30 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = = = """Itm_WeaShiBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_014709
15 II_WEA_SHI_SHIELD_SOUL3 IDS_PROPITEM_TXT_014710 1 1 IK1_ARMOR IK2_ARMOR IK3_SHILDBARUNA JOB_KNIGHT_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 135 200 = 1 = = = 544 547 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_HP_MAX_RATE DST_BLOCK_RANGE DST_BLOCK_MELEE 30 30 30 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = = = """Itm_WeaShiBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_014711
PropItem.txt.txt:
//Soul Waffen
IDS_PROPITEM_TXT_014686 Soul Bow
IDS_PROPITEM_TXT_014687 Das ist eine Costume Waffe.
IDS_PROPITEM_TXT_014688 Soul Yoyo
IDS_PROPITEM_TXT_014689 Das ist eine Costume Waffe.
IDS_PROPITEM_TXT_014690 Soul Knuckle
IDS_PROPITEM_TXT_014691 Das ist eine Costume Waffe.
IDS_PROPITEM_TXT_014692 Soul Stick
IDS_PROPITEM_TXT_014693 Das ist eine Costume Waffe.
IDS_PROPITEM_TXT_014694 Soul Staff
IDS_PROPITEM_TXT_014695 Das ist eine Costume Waffe.
IDS_PROPITEM_TXT_014696 Soul Wand
IDS_PROPITEM_TXT_014697 Das ist eine Costume Waffe.
IDS_PROPITEM_TXT_014698 Soul One Handed Axe
IDS_PROPITEM_TXT_014699 Das ist eine Costume Waffe.
IDS_PROPITEM_TXT_014700 Soul One Handed Sword
IDS_PROPITEM_TXT_014701 Das ist eine Costume Waffe.
IDS_PROPITEM_TXT_014702 Soul Two Handed Axe
IDS_PROPITEM_TXT_014703 Das ist eine Costume Waffe.
IDS_PROPITEM_TXT_014704 Soul Two Handed Sword
IDS_PROPITEM_TXT_014705 Das ist eine Costume Waffe.
IDS_PROPITEM_TXT_014706 Soul Shield
IDS_PROPITEM_TXT_014707 Das ist eine Costume Waffe.
IDS_PROPITEM_TXT_014708 Soul Shield 2
IDS_PROPITEM_TXT_014709 Das ist eine Costume Waffe.
IDS_PROPITEM_TXT_014710 Soul Shield 3
IDS_PROPITEM_TXT_014711 Das ist eine Costume Waffe.
MdlDyna.inc:
//Soul Waffen
"WeaBowBowSoul" II_WEA_BOW_BOW_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoyYoyoSoul" II_WEA_YOY_YOYO_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuKnuckleSoul" II_WEA_KNU_KNUCKLE_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheStickSoul" II_WEA_CHE_STICK_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaStaffSoul" II_WEA_STA_STAFF_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanWandSoul" II_WEA_WAN_WAND_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxe1hAxeSoul" II_WEA_AXE_1HAXE_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwd1hSwortSoul" II_WEA_SWD_1HSWORT_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxt2hAxeSoul" II_WEA_AXT_2HAXE_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwt2hSwortSoul" II_WEA_SWT_2HSWORT_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaShiShieldSoul" II_WEA_SHI_SHIELD_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaShiShieldSoul2" II_WEA_SHI_SHIELD_SOUL2 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaShiShieldSoul3" II_WEA_SHI_SHIELD_SOUL3 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
DefineItem.h:
//Soul Waffen
#define II_WEA_BOW_BOW_SOUL 40901
#define II_WEA_YOY_YOYO_SOUL 40902
#define II_WEA_KNU_KNUCKLE_SOUL 40903
#define II_WEA_CHE_STICK_SOUL 40904
#define II_WEA_STA_STAFF_SOUL 40905
#define II_WEA_WAN_WAND_SOUL 40906
#define II_WEA_AXE_1HAXE_SOUL 40907
#define II_WEA_SWD_1HSWORT_SOUL 40908
#define II_WEA_AXT_2HAXE_SOUL 40909
#define II_WEA_SWT_2HSWORT_SOUL 40910
#define II_WEA_SHI_SHIELD_SOUL 40911
#define II_WEA_SHI_SHIELD_SOUL2 40912
#define II_WEA_SHI_SHIELD_SOUL3 40913
Ich brauche bitte schnell eure Hilfe!
P.S.1.: Im Error Log stand nichts.
P.S.2.: Das am Namen oben einfach nicht beachten, ka wieso ich das gemacht habe^^.