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[Release]Soul Waffen & Cs Hats

Discussion on [Release]Soul Waffen & Cs Hats within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 06/18/2012, 19:19   #16
 
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Quote:
Originally Posted by ツ |Y|YinG|G| ツ View Post
@Vollschrecker ich muss gestehen ich hab ka von den einträgen xD
@Episch Danke und ja das sind die von Rikku .... Klar würde ich cs hats modeln für e*Gold :O

@arnootie



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thanks links work now!
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Old 06/18/2012, 21:01   #17
 
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Also ich find die waffen+ Cs guut.Ich gebe dir eine 9 /10
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Old 06/19/2012, 09:34   #18
 
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cool.
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Old 06/19/2012, 10:54   #19
 
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Hay Kannst du sephiroth Haare Modeln und das Ganz Große schwert was der Immer hat einfach ma Google Bilder
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Old 06/19/2012, 13:59   #20
 
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Hay Pfand ^^

Schreib mich in ICQ an

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EDIT:
Ist das richtig so ?



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Old 06/19/2012, 22:00   #21
 
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Hätte Interesse an ein Paar Models, würde sie kaufen, melde dich in skype unter peperonix3

MfG
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Old 06/20/2012, 17:02   #22
 
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alles sehr nice geworden
manche waffen haben bisschen was von skyrim, oder ?
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Old 06/20/2012, 17:30   #23
 
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jab ^^
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Old 06/22/2012, 14:29   #24
 
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#define II_WEA_BOW_BOW_SOUL
#define II_WEA_YOY_YOYO_SOUL
#define II_WEA_KNU_KNUCKLE_SOUL
#define II_WEA_CHE_STICK_SOUL
#define II_WEA_STA_STAFF_SOUL
#define II_WEA_WAN_WAND_SOUL
#define II_WEA_AXE_1HAXE_SOUL
#define II_WEA_SWD_1HSWORT_SOUL
#define II_WEA_AXT_2HAXE_SOUL
#define II_WEA_SWT_2HSWORT_SOUL
#define II_WEA_SHI_SHIELD_SOUL
#define II_WEA_SHI_SHIELD_SOUL2
#define II_WEA_SHI_SHIELD_SOUL3

Sind meine DefineItem.h einträge richtig?
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Old 06/22/2012, 15:39   #25
 
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Quote:
Originally Posted by Vollschrecker222 View Post
#define II_WEA_BOW_BOW_SOUL
#define II_WEA_YOY_YOYO_SOUL
#define II_WEA_KNU_KNUCKLE_SOUL
#define II_WEA_CHE_STICK_SOUL
#define II_WEA_STA_STAFF_SOUL
#define II_WEA_WAN_WAND_SOUL
#define II_WEA_AXE_1HAXE_SOUL
#define II_WEA_SWD_1HSWORT_SOUL
#define II_WEA_AXT_2HAXE_SOUL
#define II_WEA_SWT_2HSWORT_SOUL
#define II_WEA_SHI_SHIELD_SOUL
#define II_WEA_SHI_SHIELD_SOUL2
#define II_WEA_SHI_SHIELD_SOUL3

Sind meine DefineItem.h einträge richtig?
dahinter kommen noch die ID´s, also die Nummern, mit denen du die ingame erstellen kannst , z.b.:

#define II_WEA_BOW_BOW_SOUL 1
#define II_WEA_YOY_YOYO_SOUL 2
#define II_WEA_KNU_KNUCKLE_SOUL 3
#define II_WEA_CHE_STICK_SOUL 4
#define II_WEA_STA_STAFF_SOUL 5
#define II_WEA_WAN_WAND_SOUL 6
#define II_WEA_AXE_1HAXE_SOUL 7
#define II_WEA_SWD_1HSWORT_SOUL 8
#define II_WEA_AXT_2HAXE_SOUL 9
#define II_WEA_SWT_2HSWORT_SOUL 10
#define II_WEA_SHI_SHIELD_SOUL 11
#define II_WEA_SHI_SHIELD_SOUL2 12
#define II_WEA_SHI_SHIELD_SOUL3 13


die müssen natürlich an die defineItem angepasst werden.
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Old 06/22/2012, 15:46   #26
 
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Hab ich das jetzt richtig
DefineItem.h
Quote:
#define II_WEA_BOW_BOW_SOUL 1
#define II_WEA_YOY_YOYO_SOUL 2
#define II_WEA_KNU_KNUCKLE_SOUL 3
#define II_WEA_CHE_STICK_SOUL 4
#define II_WEA_STA_STAFF_SOUL 5
#define II_WEA_WAN_WAND_SOUL 6
#define II_WEA_AXE_1HAXE_SOUL 7
#define II_WEA_SWD_1HSWORT_SOUL 8
#define II_WEA_AXT_2HAXE_SOUL 9
#define II_WEA_SWT_2HSWORT_SOUL 10
#define II_WEA_SHI_SHIELD_SOUL 11
#define II_WEA_SHI_SHIELD_SOUL2 12
#define II_WEA_SHI_SHIELD_SOUL3 13
propItem.txt.txt
Quote:
IDS_PROPITEM_TXT_SOUL_1 Soul Bow
IDS_PROPITEM_TXT_SOUL_2
IDS_PROPITEM_TXT_SOUL_3 Soul Yoyo
IDS_PROPITEM_TXT_SOUL_4
IDS_PROPITEM_TXT_SOUL_5 Soul Knuckle
IDS_PROPITEM_TXT_SOUL_6
IDS_PROPITEM_TXT_SOUL_7 Soul Stick
IDS_PROPITEM_TXT_SOUL_8
IDS_PROPITEM_TXT_SOUL_9 Soul Staff
IDS_PROPITEM_TXT_SOUL_10
IDS_PROPITEM_TXT_SOUL_11 Soul Wand
IDS_PROPITEM_TXT_SOUL_12
IDS_PROPITEM_TXT_SOUL_13 Soul 1h Axe
IDS_PROPITEM_TXT_SOUL_14
IDS_PROPITEM_TXT_SOUL_15 Soul 1h Swort
IDS_PROPITEM_TXT_SOUL_16
IDS_PROPITEM_TXT_SOUL_17 Soul 2h Axe
IDS_PROPITEM_TXT_SOUL_18
IDS_PROPITEM_TXT_SOUL_19 Soul 2h Swort
IDS_PROPITEM_TXT_SOUL_20
IDS_PROPITEM_TXT_SOUL_21 Soul Shield
IDS_PROPITEM_TXT_SOUL_22
IDS_PROPITEM_TXT_SOUL2_23 Soul Shield 2
IDS_PROPITEM_TXT_SOUL_24
IDS_PROPITEM_TXT_SOUL3_25 Soul Shield 3
IDS_PROPITEM_TXT_SOUL_26
propItem.txt
Quote:
15 II_WEA_BOW_BOW_SOUL IDS_PROPITEM_TXT_SOUL_1 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_HERO TRUE = = 500000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 790 809 _NONE 0 0 0 0 0 = WT_MELEE_BOW AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_HP_MAX_RATE DST_ADJDEF_RATE DST_STA 40 25 45 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Item_WeaBowBowSoul.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_2
15 II_WEA_YOY_YOYO_SOUL IDS_PROPITEM_TXT_SOUL_2 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOY JOB_JESTER_HERO TRUE = = 500000 8000000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 696 699 _NONE 0 0 0 0 0 = WT_MELEE_YOY AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATKPOWER_RATE 40 45 21 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Item_WeaYoyYoyoSoul.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_4
15 II_WEA_KNU_KNUCKLE_SOUL IDS_PROPITEM_TXT_SOUL_3 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNU JOB_BILLPOSTER_HERO TRUE = = 500000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 751 754 _NONE 0 0 0 0 0 = WT_MELEE_KNU AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_MELEE DST_ADJDEF_RATE 30 25 25 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDH SND_PC_DMGSWDC """Item_WeaKnuKnuckleSoul.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_6
15 II_WEA_CHE_STICK_SOUL IDS_PROPITEM_TXT_SOUL_4 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_CHE JOB_RINGMASTER_HERO TRUE = = 500000 8000000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 764 767 _NONE 0 0 0 0 0 = WT_MELEE_CHE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_CRITICAL_BONUS DST_ATKPOWER_RATE DST_CHR_CHANCECRITICAL 56 21 33 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWDM SND_PC_DMGSWDC """Item_WeaCheStickSoul.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_8
15 II_WEA_STA_STAFF_SOUL IDS_PROPITEM_TXT_SOUL_5 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STA JOB_ELEMENTOR_HERO TRUE = = 500000 8800000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 600 603 _NONE 0 0 0 0 0 = WT_MELEE_STA AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_CRITICAL_BONUS DST_ATKPOWER_RATE 25 50 24 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGCHEM SND_PC_DMGCHEC """Item_WeaStaStaffSoul.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_10
15 II_WEA_WAN_WAND_SOUL IDS_PROPITEM_TXT_SOUL_6 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAN JOB_PSYCHIKEEPER_HERO TRUE = = 500000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 922 925 _NONE 0 0 0 0 0 = WT_MELEE_WAN AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_STA DST_HP_MAX_RATE 42 42 33 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGCHEB SND_PC_DMGCHEC """Item_WeaWanWandSoul.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_12
15 II_WEA_AXE_1HAXE_SOUL IDS_PROPITEM_TXT_SOUL_7 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_HERO TRUE = = 500000 2400000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 110 200 = 1 = = = 991 994 _NONE 0 0 0 0 0 = WT_MAGIC_AXE = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_HP_MAX_RATE DST_ATKPOWER_RATE 42 28 39 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGWANB SND_PC_DMGWANC """Item_WeaAxe1hAxeSoul.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_14
15 II_WEA_SWD_1HSWORT_SOUL IDS_PROPITEM_TXT_SOUL_8 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_HERO TRUE = = 500000 2800000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 971 984 _NONE 0 0 0 6 6 = WT_MELEE_SWD = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_HP_MAX_RATE DST_ATKPOWER_RATE 50 26 46 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWD SND_PC_DMGSWDC """Item_WeaSwd1hSwortSoul.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_16
15 II_WEA_AXT_2HAXE_SOUL IDS_PROPITEM_TXT_SOUL_9 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXT JOB_BLADE_HERO TRUE = = 500000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = IK2_BULLET = 670 683 _NONE 0 0 0 0 0 = WT_RANGE_AXT = = = = = = = = = 0.07 = AR_WAND = DST_CRITICAL_BONUS DST_ATKPOWER_RATE DST_HP_MAX_RATE 58 34 31 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGBOWB SND_PC_DMGBOWC """Item_WeaAxt2hAxeSoul.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_18
15 II_WEA_SWT_2HSWORT_SOUL IDS_PROPITEM_TXT_SOUL_10 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWT JOB_BLADE_HERO TRUE = = 500000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 572 575 _NONE 0 0 0 0 0 = WT_MELEE_SWT = = = = = = = = = 0.075 = AR_HRANGE = DST_HP_MAX_RATE DST_CRITICAL_BONUS DST_ATKPOWER_RATE 26 56 27 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGYOYB SND_PC_DMGYOYC """Item_WeaSwt2hSwortSoul.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_20
15 II_WEA_SHI_SHIELD_SOUL IDS_PROPITEM_TXT_SOUL_11 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SHI JOB_ELEMENTOR_HERO TRUE = = 500000 2800000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 971 984 _NONE 0 0 0 6 6 = WT_MELEE_SHI = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_HP_MAX_RATE DST_ATKPOWER_RATE 50 26 46 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWD SND_PC_DMGSWDC """Item_WeaShiShieldSoul.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_22
15 II_WEA_SHI_SHIELD_SOUL2 IDS_PROPITEM_TXT_SOUL2_12 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SHI JOB_RANGER_HERO TRUE = = 500000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = IK2_BULLET = 670 683 _NONE 0 0 0 0 0 = WT_RANGE_SHI = = = = = = = = = 0.07 = AR_WAND = DST_CRITICAL_BONUS DST_ATKPOWER_RATE DST_HP_MAX_RATE 58 34 31 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGBOWB SND_PC_DMGBOWC """Item_WeaShiShieldSoul2.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_24
15 II_WEA_SHI_SHIELD_SOUL3 IDS_PROPITEM_TXT_SOUL3_13 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SHI JOB_ELEMENTOR_HERO TRUE = = 500000 2800000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 110 200 = 1 = = = 971 984 _NONE 0 0 0 6 6 = WT_MELEE_SHI = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_HP_MAX_RATE DST_ATKPOWER_RATE 50 26 46 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = 10000 = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 1 SND_PC_DMGSWD SND_PC_DMGSWDC """Item_WeaShiShieldSoul3.dds""" 0 """""" IDS_PROPITEM_TXT_SOUL_26
mdldyna.inc.txt
Quote:
"WeaBowBowSoul" II_WEA_BOW_BOW_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoyYoyoSoul" II_WEA_YOY_YOYO_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuKnuckleSoul" II_WEA_KNU_KNUCKLE_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheStickSoul" II_WEA_CHE_STICK_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaStaffSoul" II_WEA_STA_STAFF_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanWandSoul" II_WEA_WAN_WAND_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxe1hAxeSoul" II_WEA_AXE_1HAXE_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwd1hSwortSoul" II_WEA_SWD_1HSWORT_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxt2hAxeSoul" II_WEA_AXT_2HAXE_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwt2hSwortSoul" II_WEA_SWT_2HSWORT_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaShiShieldSoul" II_WEA_SHI_SHIELD_SOUL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaShiShieldSoul2" II_WEA_SHI_SHIELD_SOUL2 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaShiShieldSoul3" II_WEA_SHI_SHIELD_SOUL3 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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Old 06/22/2012, 16:29   #27
 
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propitem.txt

defineItem.h

du musst die nummer anpassen an deine defineItem.h!
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Old 06/22/2012, 16:35   #28
 
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ich weis 1,2,3 war nur ein beispiel.....
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Old 06/23/2012, 03:02   #29
 
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Imba Models, gleich mal ziehen
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Old 06/23/2012, 03:08   #30
 
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Imba Models, imba Modelierer, netter Mensch. Einfach mein Ying :* Wer mehr sehen will, als seine ersten Models(inzwischen ist er einfach genial und ich lüge nicht, wenn ich sage der beste aktive Modelierer überhaupt :*), in 2-3monaten ist winterpause von Rof vorbei :* 100 neue Models usw.
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